# 2XKO 1.1.5 — 2XKO Patch Notes: 1.1.5 (Apr 7 2026) - Product: 2XKO (https://whatsnew.fyi/product/2xko) - Vendor: Riot Games - Date: 2026-04-06 - Version: 1.1.5 - Original notes: https://2xko.riotgames.com/en-us/news/game-updates/2xko-patch-notes-1-1-5 - Permalink: https://whatsnew.fyi/product/2xko/releases/1.1.5 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Akali, the Rogue Assassin, as a new champion - **added** — Added Local Duos mode allowing two players to play together on the same device and compete online - **added** — Added replay viewing options including hitbox/hurtbox/collision display, frame data bar, and input history - **added** — Added Spirit Blossom event with missions to collect avatar outfits, emotes, stickers, and player titles - **added** — Launched Community Event Support Program worldwide to earn in-game currency and exclusive avatar items through local tournaments - **changed** — Handshake Tag now has 3 frames of recovery when an Assist does not make contact with the opponent - **changed** — Added 15 frames of startup before parry can be performed after a Handshake Tag - **changed** — Limit Strike meter generation reduced from 40 to 20 meter - **changed** — Retreating Guard meter gain decreased from 5 to 4 - **changed** — Parry projectile meter gain decreased from 10 to 6 - **changed** — Parry physical meter gain reduced from 5 to 0 - **changed** — Adjusted combo length penalty thresholds to penalize meter gain earlier in longer combos - **changed** — Increased Break meter accumulation speed while in combos to favor resets over long combos - **changed** — Account experience and Credits rewards are doubled when playing in Local Duos mode - **changed** — Champion Mastery and champion-specific missions now progress when playing with a Local Duo partner - **fixed** — Updated rules for when Break can be performed to prevent breaking during Super startup or when hit by a Super Akali is finally here, and 2XKO is heading right into [Evo Japan](https://2xko.riotgames.com/en-us/news/announcements/compete-in-2xko-evo-japan-2026/). If you’re in town for the tournament, make sure to come say hi! This patch we’ve got a list of showstopper skins and Local Duos mode, which is my favorite update yet. Read on below for the details of everything in patch 1.1.5. As always, the game will be down starting from 9am PT when the patch drops on April 7. You can always check the status of the patch [here](https://status.riotgames.com/2xko) or in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in [Offline mode](https://support-2xko.riotgames.com/hc/en-us/articles/43585800112019-2XKO-Offline-mode). To access Offline mode on console, you must disconnect from the internet before launching 2XKO. New ContentNew Champion: Akali Akali, the Rogue Assassin, teleports her way into 2XKO on April 7. She fights with a flurry of blades and Twilight Shroud, a smoke bomb that empowers her other moves. Master her techniques, and you’ll take down enemies with overwhelming speed. Watch Akali’s [move list video](https://www.youtube.com/watch?v=5cChQ_H5zp4) and [gameplay trailer](https://www.youtube.com/watch?v=fT4CwqJNdMU) to see how she plays. Akali can be purchased immediately with 1,000 KO Points or one Champion Token. You can also unlock her for free through her Champion Recruitment Event, which lasts for three weeks. After three weeks have passed, Akali will become purchasable for 10,000 Credits. If you want to get a sense of how a new champion plays before you unlock them, all champions are available to everyone in Training and Offline mode, even if they haven’t been purchased. Local Duos Local Duo mode is available April 7 on all platforms. Grab a second controller and an IRL friend to duo on the same device and play together online. - While playing in a Local Duo, your duo’s chosen champion will also progress your account’s Champion Mastery and all of your champion-specific missions. - Account experience and Credits rewarded per match are DOUBLED when you have a Local Duo! Farm those Credits with a friend New Event: Spirit Blossom In Ionia, the door to the spirit world opens once a year, marked by sacred pink flowers that bloom across the land. Celebrate the Spirit Blossom festival in 2XKO with our in-game event, live April 9-30 2026. Complete missions to collect: - Spirit Blossom avatar outfit (6 items) - Spirit Blossom emote - Spirit Blossom sticker - Spirit Blossom player title - “In Full Bloom” - Spirit Blossom player title - “Best Bud” Replay Options Replays are getting an upgrade. When you’re viewing a match Replay, you can now pause to open a menu of viewing options. Use it to enable hitbox/hurtbox/collision display, the frame data bar, input history, and more. Try it out and level up your VOD review. Community Event Support In case you missed our short update at PAX East, we’ve officially launched our Community Event Support Program worldwide. By participating in locals that are part of the program, you can earn in-game currency and exclusive avatar items. Make sure to check out all of the details [here](https://2xko.riotgames.com/en-us/news/community/2xko-community-event-support-live-now/). System Changes Our main system changes this patch will smooth off the edges on bugs that affected our core system mechanics. We’ll continue to clean up [Happy Birthday](https://glossary.infil.net/?t=Happy%20Birthday) consistency and see how those changes land with each patch. Core Gameplay - Handshake Tag now has 3 frames of recovery when an Assist does not make contact with the opponent. - In neutral, Handshake Tag will be a slightly worse option, while on-block and on-hit situations are unchanged. - On offense, early Handshake Tag to beat parry will be significantly less attractive. - Also, the math now works in the favor of the defender if the Assist does not _[Truncated at 4000 characters — full notes: https://2xko.riotgames.com/en-us/news/game-updates/2xko-patch-notes-1-1-5]_