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7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and…

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Changelog

V3.1.0 Henpocalypse Stable Release

Added
  • Chicken farming mechanic with Chicken Coop workstation for collecting eggs and feathers
  • Chicken Stress event mechanic triggered when captured chickens reach 100% stress
  • Four new chicken-centric recipes: Chicken Nuggets, Chicken Wings, Ash Chicken Stew, and Roadrunner Chicken Jerky
  • Brooding Lamp tool slot for Chicken Coop that speeds up production and chicken maturation
  • Chicken Run tool slot for Chicken Coop that lets chickens hunt for bugs and cuts feed cost by 50%
  • Nesting Box tool slot for Chicken Coop that unlocks chicken breeding
  • Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, and ThirstMultiplier
  • Sandbox options split into day and night settings for Density and Respawn rates
  • Sandbox option to control Chicken Stress Events
  • New Chicken attack sound effects
  • Option to keep Discord DM notifications audible while in game
  • Button to cancel Discord login on Xbox Consoles when login would block all input
  • Button to unlink Discord account when login fails due to lost account access
  • Four new Loading Screen Images replacing old ones
  • Solar Cells added to loot to allow players to find them when Trader options are turned off
Changed
  • Biome Respawn and Biome Density Sandbox Options now have separate Day and Night values
  • Enemy Density and Respawn Sandbox Options no longer increase rare biome spawns like Chuck and Rancher
  • Zombies can now target and chase rabbits and chickens
  • Replaced a Boar spawn with Bear in house_construction_02 and balanced environment
Fixed
  • Increasing Sandbox Option for Dew Collector Time could instantly fill collectors
  • EndofStreamException and corrupted game from converting copies of saves to v3.0
  • Clients were unable to see results from getsandboxoptions console command

3.1 Stable is officially live.

The coop's built, chickens are ready to collect, and feathers are ready to craft. BOK.

If you're playing on a dedicated server and can't connect yet, you will need to select the correct branch, Default Public Version which is the v3.1.0 stable, available now!

Big Beak Armor Set releases Wednesday.

Important Notes about this Stable Release:

  • Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.

The Henpocalypse V3.1.0 Update Release Notes

  • Chicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidgeting feathered friend from zombies all the way back to base. Place it in your Chicken Coop workstation for a steady supply of eggs and feathers. Rinse. Repeat. Now you're an apocalyptic chicken farmer.

  • The Chicken Coop includes three tool slots:

  • Brooding Lamp: Speeds up production and chicken maturation

  • Chicken Run: Lets chickens hunt for bugs, cutting feed cost by 50%

  • Nesting Box: Unlocks chicken breeding and adds nesting slots

  • Once you catch a chicken and add it to your Chicken Coop, you will need to feed it by crafting ‘Rekt’s Chicken Feed’ made from Corn and Rotting Flesh.

  • In addition to capturing and carrying chickens, a new Chicken Stress event mechanic has been added for flavor. By default, when your captured chicken reaches 100% stress, you drop your chicken and a special event is triggered based on your game stage. These new events range from dropping your chicken to angered zombies to angry chickens! A sandbox option is available to tune these events to your liking.

  • Along with the new Chicken Coop Workstation comes four new Chicken-Centric Recipes including:

  • Chicken Nuggets

  • Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.

  • Chicken Wings

  • Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.

  • Ash Chicken Stew

  • Crafted from domesticated chickens, mushrooms, corn, coal, and water. Comes with plenty of food, but has no smell to zombies.

  • Roadrunner Chicken Jerky

  • Crafted from domesticated chickens, yucca fruit, nitrate powder, and beer. A moderate amount of food that temporarily boosts your run speed, beep beep.

  • The Big Beak cosmetic outfit, originally worn by Nana's Famous Chicken Mascot, will be available Wednesday, July 29th. Cluck and load. Cock-a-Doodle Doom.

  • We’ve added new Sandbox Settings. Note: Existing custom presets may require updating with these new additions. New Sandbox Options:

  • Chicken Coop Time - Speed of production

  • Chicken Coop Yield - Amount produced per cycle

  • Chicken Coop Input - Required feed amount per production cycle

  • Chicken Stress Event - Controls events when chickens get stressed

  • Density and Respawn rates have been split into day and night options

  • Density and Respawn types have been split into enemy and animal

  • Infection Chance - Controls chance to get infected

  • Hunger Multiplier - Rate of food consumption

  • Thirst Multiplier - Rate of water consumption

  • Stack Size Multiplier - Max size is capped at 30,000 for all items

  • We’ve added 4 new Loading Screen Images to the game replacing the old ones where the tooltips are displayed.

V3.1.0 b13 Changelog:

Added

  • Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier

  • New Chicken attack SFX

  • Option to keep Discord DM notifications audible while in game

  • Button to cancel Discord login when login would block all input on Xbox Consoles

  • Button to unlink Discord account when login fails for cases of lost Discord account access

Changed

  • Biome Respawn and Biome Density Sandbox Options to Day and Night values.

  • Enemy Density and Respawn Sandbox Options do not increase rare biome spawns like Chuck and Rancher

  • Localization sync for Russian language

  • Adjusted Chinese localization for clarification

  • Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels

  • Simplified Chinese localization sync

  • Updated Official Sandbox Preset codes to include new Day/Night Density and Respawn settings

  • Zombies can now target and chase rabbits and chickens

  • Solar Cells are now in loot to allow players a way to find them when Trader options are turned off

  • Replaced a Boar spawn with Bear and balanced environment in house_construction_02

Fixed

  • Increasing Sandbox Option for Dew Collector Time could instantly fill collectors

  • EndofStreamException and corrupted game from converting copies of saves to v3.0

  • Clients were unable to see results from getsandboxoptions console command

  • EOS exception in TileEntityNetPackage during POI reset

  • Serverside EXC related to memory stream

  • Battery Banks caused light bleed in adjacent rooms

  • Robotics could break after being combined

  • RequirementItemModTier did not check for null in slots

  • Player inventory data could be sent to server when nothing had changed

  • Cursor is now hidden on camera displays for Motion Sensors/All Turrets

  • Could not change controller icon style without changing any other option

  • Workstation UI Turn On button was on wrong layer

  • Workstation slots were not selectable after opening for a short time

  • Server Filter would not show all available filtered games

  • Filtering long paged lists no longer cause single null entry if an item from a later page was selected before filtering

  • Prefab Editor Help screen tab was overflowing

  • NRE when saving audio options

  • Server Browser list totals did not add up in some cases

  • Corruption when rapidly loading/unloading multiple chunks

  • Could not link to Discord account on second system if already linked on another

  • Celebration Sandbox Option no longer blocks shared XP

  • Players were unable to paste a Sandbox Code when already in an Unsaved preset

  • Editing Tools UI could stick and overlap other UI

V3.1.0 B13 EXP Update

Added
  • Discord button to unlink account when login fails in case user lost access to their Discord account
  • Rare chance to find Solar Cells in loot to allow players a way to find them when Trader options are turned off
Changed
  • Updated trader inventories to include a chance to stock chicken feed with a higher chance at Trader Rekt's
  • Set the economic value on chicken feed
  • Zombies can now target and chase rabbits and chickens
  • Implemented V3.1.0 localization support
Fixed
  • Chicken Coop sounds
  • Jumping while holding a chicken doesn't stress it out
  • Chicken stress doesn't transfer from player to player
  • Discord cannot link to account on second system if already linked on another
  • Celebration sandbox setting no longer blocks shared xp
  • Dragging a chicken into the coop would not clear stress buff

Hello Survivors!

Today we have a small update to the current experimental build.

Have a fun weekend!

Cheers!

Here is what changed since b11:

V3.1.0 b13 Changelog

Added

  • Discord: Added button to unlink account when login fails in case user lost access to their Discord account

Changed

  • Updated trader inventories to include a chance to stock chicken feed with a higher chance at Trader Rekt's

  • Set the economic value on chicken feed

  • Zombies can now target and chase rabbits and chickens

  • Implemented V3.1.0 localization support

  • Added a rare chance to find Solar Cells in loot to allow players a way to find them when Trader options are turned off

Fixed

  • Chicken Coop sounds

  • Jumping while holding a chicken doesn't stress it out

  • Chicken stress doesn't transfer from player to player

  • Discord: Can not link to account on second system if already linked on another

  • Celebration sandbox setting no longer blocks shared xp

  • Dragging a chicken into the coop would not clear stress buff

V3.1.0 Henpocalypse Experimental Update!

Added
  • Chicken Coop workstation for farming chickens to produce eggs and feathers
  • Brooding Lamp tool slot for Chicken Coop to speed up production and chicken maturation
  • Chicken Run tool slot for Chicken Coop to let chickens hunt for bugs and cut feed cost by 50%
  • Nesting Box tool slot for Chicken Coop to unlock chicken breeding and add nesting slots
  • Rekt's Chicken Feed recipe made from Corn and Rotting Flesh to feed captured chickens
  • Chicken Stress event mechanic triggered when captured chicken reaches 100% stress
  • Chicken Nuggets recipe crafted from grilled meat, feathers, corn meal, and animal fat that temporarily removes encumbrance
  • Chicken Wings recipe crafted from domesticated chickens, corn meal, eggs, oil, and honey that boosts melee damage and grants infection immunity
  • Ash Chicken Stew recipe crafted from domesticated chickens, mushrooms, corn, coal, and water with no zombie smell
  • Roadrunner Chicken Jerky recipe crafted from domesticated chickens, yucca fruit, nitrate powder, and beer that temporarily boosts run speed
  • New Sandbox Settings for Chicken Coop Time, Chicken Coop Yield, Chicken Coop Input, and Chicken Stress Event
  • Split Density and Respawn rates into separate day and night options in Sandbox Settings
  • Split Density and Respawn types into separate enemy and animal options in Sandbox Settings
  • Infection Chance, Hunger Multiplier, Thirst Multiplier, and Stack Size Multiplier Sandbox options
  • New Chicken attack sound effects
  • Option to keep Discord DM notifications audible while in game
  • Discord login cancel button for Xbox Consoles
  • Four new Loading Screen Images with tooltips replacing old ones
Changed
  • Replaced animal Boar with animal Bear and balanced environment in house_construction_02
Fixed
  • Increasing Sandbox Option for Dew Collector Time could instantly fill collectors

The version 3.1.0 Henpocalypse Update is available now in experimental form on Steam only. The Stable version will come soon barring any critical bug fixes during the experimental phase. Read on for more details.

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “Game Versions & Betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Important Notes about this Experimental Release:

  • Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.

  • A late localization update was made to the chicken coop input tooltip where chickens were mistakenly mentioned as an input value. The chicken coop does require chickens for production. A localization update for additional languages will come with a future update.

  • Although new games will always be recommended, game saves should be compatible and a new game is not required. Don't forget that saves can be backed up with the Manage Saves function. Copy and name your save for future use.

The Henpocalypse V3.1.0 Update Release Notes

  • Chicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidgeting feathered friend from zombies all the way back to base. Place it in your Chicken Coop workstation for a steady supply of eggs and feathers. Rinse. Repeat. Now you're an apocalyptic chicken farmer.

  • The Chicken Coop includes three tool slots:

  • Brooding Lamp: Speeds up production and chicken maturation

  • Chicken Run: Lets chickens hunt for bugs, cutting feed cost by 50%

  • Nesting Box: Unlocks chicken breeding and adds nesting slots

  • Once you catch a chicken and add it to your Chicken Coop, you will need to feed it by crafting ‘Rekt’s Chicken Feed’ made from Corn and Rotting Flesh.

  • In addition to capturing and carrying chickens, a new Chicken Stress event mechanic has been added for flavor. By default, when your captured chicken reaches 100% stress, you drop your chicken and a special event is triggered based on your game stage. These new events range from dropping your chicken to angered zombies to angry chickens! A sandbox option is available to tune these events to your liking.

  • Along with the new Chicken Coop Workstation comes four new Chicken-Centric Recipes including:

  • Chicken Nuggets

  • Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.

  • Chicken Wings

  • Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.

  • Ash Chicken Stew

  • Crafted from domesticated chickens, mushrooms, corn, coal, and water. Comes with plenty of food, but has no smell to zombies.

  • Roadrunner Chicken Jerky

  • Crafted from domesticated chickens, yucca fruit, nitrate powder, and beer. A moderate amount of food that temporarily boosts your run speed, beep beep.

  • The Big Beak cosmetic outfit, originally worn by Nana’s Famous Chicken Mascot, is coming with the Stable release. Cluck and load. Cock-a-Doodle Doom.

  • We’ve added new Sandbox Settings. Note: Existing custom presets may require updating with these new additions. New Sandbox Options:

  • Chicken Coop Time - Speed of production

  • Chicken Coop Yield - Amount produced per cycle

  • Chicken Coop Input - Required feed amount per production cycle

  • Chicken Stress Event - Controls events when chickens get stressed

  • Density and Respawn rates have been split into day and night options

  • Density and Respawn types have been split into enemy and animal

  • Infection Chance - Controls chance to get infected

  • Hunger Multiplier - Rate of food consumption

  • Thirst Multiplier - Rate of water consumption

  • Stack Size Multiplier - Max size is capped at 30,000 for all items

  • We’ve added 4 new Loading Screen Images to the game replacing the old ones where the tooltips are displayed.

V3.1.0 b11 Changelog:

Added

  • Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier

  • New Chicken attack SFX

  • Option to keep Discord DM notifications audible while in game

  • Discord login cancel button for instances where login would block all input on Xbox Consoles

Changed

  • BiomeRespawn and Biome Density Sandbox Options to Day and Night values

  • Enemy Density and Respawn Sandbox Options did not increase desert or snow rare spawns like Chuck and Rancher

  • Localization sync for Russian language

  • Adjusted Chinese localization for clarification

  • Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels

  • Simplified Chinese localization sync

  • Updated Official Sandbox Preset codes to include new Day/Night Density and Respawn settings

  • Replaced animal Boar with animal Bear and balanced environment in house_construction_02

Fixed

  • Increasing Sandbox Option for Dew Collector Time could instantly fill collectors

  • EndofStreamException and corrupted game from converting copies of saves to v3.0

  • Clients were unable to see results from getsandboxoptions console command

  • EOS exception in TileEntityNetPackage during POI reset

  • Serverside EXC related to memory stream

  • Battery Banks caused light bleed in adjacent rooms

  • Robotics could break after being combined

  • RequirementItemModTier did not check for null in slots

  • Player inventory data could be sent to server when nothing had changed

  • Cursor is now hidden on camera displays for Motion Sensors/All Turrets

  • Could not change controller icon style without changing any other option

  • Workstation UI Turn On button was on wrong layer

  • Workstation slots were not selectable after opening for a short time

  • Server Filter would not show all available filtered games

  • Filtering long paged lists no longer cause single null entry if an item from a later page was selected before filtering

  • Prefab Editor Help screen tab was overflowing

  • NRE when saving audio options

  • Server Browser list totals do not add up in some cases

  • Corruption when rapidly loading/unloading multiple chunks

  • Players were unable to paste sandbox code when already in Unsaved preset

  • Editing Tools UI could stick and overlap other UI

V3.0.1 Stable

Changed
  • Sign Tech error handling improvements
Fixed
  • Several issues related to the Beachwear Cosmetic
  • Several male and female outfits missing arms
  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
  • Item max degradation can be reset by restarting game and rejoining a server
  • Zombie loot bag name and missing inventory action buttons
  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
  • Error in console when a client kills with celebrate turned on
  • Players can take PVP damage with no killing settings under some conditions
  • Cannot pick up user-placed items at claimed trader
  • Airdrops not dropping at night when sandbox setting is set to night
  • Splash screen message can be seen behind main menu load
  • Localized text overlapping on player screen
  • Typing s while searching in shape menu can unintendedly favorite a shape
  • Unsaved Custom Preset Summary does not always update last changed item
  • Door frame in downtown_filler_30 cannot be damaged
  • Changing RWG preview quality after returning to the screen causes an error
  • Prefab Editor part name in POI marker editor is overlapping
  • World Editor was visible on consoles
  • NRE when receiving NetPackageLockRequest

Hello Survivors!

V3.0.1 is now Stable with fixes for several reported bugs.

Here’s what changed since V3.0.0 b259:

Changed

  • Sign Tech error handling improvements

Fixed

  • Several issues related to the Beachwear Cosmetic

  • Several male and female outfits missing arms

  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game

  • Item max degradation can be reset by restarting game and rejoining a server

  • Zombie loot bag name and missing inventory action buttons

  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge

  • Error in console when a client kills with celebrate turned on

  • Players can take PVP damage with no killing settings under some conditions

  • Cannot pick up user-placed items at claimed trader

  • Airdrops not dropping at night when sandbox setting is set to “night”

  • Splash screen message can be seen behind main menu load

  • Localized text overlapping on player screen

  • Typing s while searching in shape menu can unintendedly favorite a shape

  • Unsaved Custom Preset Summary does not always update last changed item

  • Door frame in downtown_filler_30 cannot be damaged

  • Changing RWG preview quality after returning to the screen causes an error

  • Prefab Editor part name in POI marker editor is overlapping

  • World Editor was visible on consoles

  • NRE when receiving NetPackageLockRequest

V3.0.1 EXP Release

Changed
  • Sign Tech error handling improvements
Fixed
  • Several issues related to the Beachwear Cosmetic
  • Several male and female outfits missing arms
  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
  • Item max degradation can be reset by restarting game and rejoining a server
  • Zombie loot bag name and missing inventory action buttons
  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
  • Error in console when a client kills with celebrate turned on
  • Players can take PVP damage with no killing settings under some conditions
  • Cannot pick up user-placed items at claimed trader
  • Airdrops not dropping at night when sandbox setting is set to night
  • Splash screen message can be seen behind main menu load
  • Localized text overlapping on player screen
  • Typing s while searching in shape menu can unintendedly favorite a shape
  • Unsaved Custom Preset Summary does not always update last changed item
  • Door frame in downtown_filler_30 cannot be damaged
  • Changing RWG preview quality after returning to the screen causes an error
  • Prefab Editor part name in POI marker editor is overlapping
  • World Editor was visible on consoles
  • NRE when receiving NetPackageLockRequest

Hello Survivors!

Today we have our first batch of fixes and changes for our V3 release.

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “Game Versions & Betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Here is what changed since V3.0.0 b259:

Changed

  • Sign Tech error handling improvements

Fixed

  • Several issues related to the Beachwear Cosmetic

  • Several male and female outfits missing arms

  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game

  • Item max degradation can be reset by restarting game and rejoining a server

  • Zombie loot bag name and missing inventory action buttons

  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge

  • Error in console when a client kills with celebrate turned on

  • Players can take PVP damage with no killing settings under some conditions

  • Cannot pick up user-placed items at claimed trader

  • Airdrops not dropping at night when sandbox setting is set to "night"

  • Splash screen message can be seen behind main menu load

  • Localized text overlapping on player screen

  • Typing s while searching in shape menu can unintendedly favorite a shape

  • Unsaved Custom Preset Summary does not always update last changed item

  • Door frame in downtown_filler_30 cannot be damaged

  • Changing RWG preview quality after returning to the screen causes an error

  • Prefab Editor part name in POI marker editor is overlapping

  • World Editor was visible on consoles

  • NRE when receiving NetPackageLockRequest

V3.0.0 Dead Hot Summer Stable Release Live!

Hello Survivors!

The Dead Hot Summer 3.0 Stable Build is out now! Big thanks to everyone who participated in the Experimental phase and took the time to share feedback and help us on the road to release.

Read the full Patch Notes

V3.0.0 b259 EXP

Added
  • Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)
  • WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides
  • Sandbox Option for Crouch Run Speed
  • XUi system_time binding returning the current local DateTime to allow showing real world time on the UI
  • XUi methods to register XML attribute/binding handlers for existing controllers and views
Changed
  • Reworked Tempered Blade mod to have the same values as other block damage mods, reduced from 10-60% to 5-30%
  • Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items, reduced from 10-60% to 5-30%
  • Reworked Fortifying Grip with logic to prevent it from working without food or water
  • Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water
  • Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options
  • House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
  • Updated loot in industrial_strip_03 to have more automotive loot
Fixed
  • Cannot use items from inventory after previous game session was interrupted
  • Sandbox option Global Loot Stage does not affect loot stage
  • Sandbox option Crouch Speed 300% is faster than Walk Speed 300%
  • Sandbox setting Drop on Death Delete all does not work
  • Sandbox setting Global Game Stage to Low will set starting game stage to zero
  • Forge allows free recipe when Sandbox smelter type is selected
  • Cannot pick up user-placed items at claimed trader
  • Minimum speed was not using the speed modifier sandbox options correctly

Hello Survivors!

Today we have another EXP update for all of you!

Here is how you participate:

Right click on the game in steam

Click on properties

Click the “Game Versions & Betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download

We also made a new branch called: latest_experimental_fallback for anyone who is still pulling b252 on latest_experimental

Here is what changed since b257:

Added

  • Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)

  • WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides

  • Sandbox Option for Crouch Run Speed

  • XUi system_time binding returning the current local DateTime to allow showing real world time on the UI

  • XUi methods to register XML attribute/binding handlers for existing controllers and views

Changed

  • Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%.

  • Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%.

  • Reworked Fortifying Grip with logic to prevent it from working without food or water

  • Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water

  • Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options

  • House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing

  • Updated loot in industrial_strip_03 to have more automotive loot

Fixed

  • Cannot use items from inventory after previous game session was interrupted

  • Sandbox option Global Loot Stage does not affect loot stage

  • Sandbox option Crouch Speed 300% is faster than Walk Speed 300%

  • Sandbox setting Drop on Death Delete all does not work

  • Sandbox setting Global Game Stage to Low will set starting game stage to zero

  • Forge allows free recipe when Sandbox smelter type is selected

  • Cannot pick up user-placed items at claimed trader

  • Minimum speed was not using the speed modifier sandbox options correctly

  • Crafting materials limit production of items when crafting cost is set to none

  • Crafting Input not working for None

  • Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill

  • XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated

  • Turret corrupts block space for other devices

  • Replaced missing box collider on bat_Prefab

V3.0.0 b257 EXP Update

Added
  • A setting that allows a limit on in-game FPS
  • Zombies have a chance to land hard and take regular and unclamped damage from a fall
  • Localization for uiLoadDownloadingSigns game loading text
  • IsDayNumber buff requirement
  • Book Abundance Sandbox Option
  • Localization for working clocks and calendars
  • Name Only option for Show Location Info
Changed
  • Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
  • Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never
  • Increased animal and zombie falling damage when in ragdoll
  • Reworked several loot lists to allow books/schematics to be separate from magazines
  • Reworked Cigar mod to prevent stacking issues with other perks and items
  • Updated tags on wild and planted crops to support the Crop Yield Sandbox Option
  • Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option
  • Replaced broken workstations for the helper versions to work better with Sandbox Options
  • Updated trader inventories to include Radiated Mushrooms for some Sandbox Options
  • Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached
  • Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None
  • Removed Entity Penetration Count from Shotgun Shells
Fixed
  • Fixed close SFX when looting an air supply
  • Changing ammo type mid-reload plays broken reload animation
  • PS5: Server Browser List can cause Rate limit exceeded TRC check warning
  • Unable to undo replace paint action in prefab editor
  • Cannot zoom in close on borders of Navezgane map
  • An issue that could duplicate items in vehicle inventories
  • Rally markers may not show for other players
  • Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor
  • Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area
  • Animal and zombie heads not looking at the target and having a large performance cost
  • Player takes no fall damage with Jump Strength sandbox option None
  • Jumping consumes stamina with Jump Strength sandbox option None
  • Jump Strength sandbox setting has inconsistent heights before taking fall damage
  • Crouch running is affected by the walk speed Sandbox Option
  • Sandbox Options Stamina Usage does not affect some actions
  • Crafting free items with materials set under 100 percent in Sandbox Options
  • Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately
  • Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts
  • Sandbox Option Loot bag Chance is not affected by non player kills
  • Disabling compass also disables date/time display
  • Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default
  • XP Multiplier 0 should not show XP bar, Show XP setting or allow XP Deficit
  • Sandbox Options are not always localized
  • Issue when using BM Closed trader hours
  • Crop Yield set below 100% can result in empty loot rolls
  • Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst
  • Army_camp_09 fixed sleeper quantities for T4, added infested quest support
  • Army_camp_09 wrong group IDS
  • Incorrect sleeper block in tile rwg_tile_industrial_t_03
  • Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player
  • No way to cancel looting untouched entity loot containers
  • Item icons don't stay enlarged on hover
  • Radial tool belt select menu is acting like quick select
  • Trader General Stock text not vertically centered
  • Trader Hours BM Closed closes trader during morning of Blood Moon Day
  • Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended
  • Multiple saves or worlds can be deleted when using controller and only trying to delete one
  • W for craft is not functioning
  • Typo in Russian translation for the Undead Damage stat on the Preacher Gloves

Hey Survivors!

Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “Game Versions & Betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

To learn about the main features, please click here.

Here is what changed since b252:

Added

  • A setting that allows a limit on in-game FPS

  • Zombies have a chance to land hard and take regular and unclamped damage from a fall

  • Localization for uiLoadDownloadingSigns game loading text

  • IsDayNumber buff requirement

  • Book Abundance Sandbox Option

  • Localization for working clocks and calendars

  • Name Only option for Show Location Info

Changed

  • Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod

  • Fixed close SFX when looting an air supply

  • Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never

  • Increased animal and zombie falling damage when in ragdoll

  • Reworked several loot lists to allow books/schematics to be separate from magazines

  • Reworked Cigar mod to prevent stacking issues with other perks and items

  • Updated tags on wild and planted crops to support the Crop Yield Sandbox Option

  • Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option

  • Replaced broken workstations for the helper versions to work better with Sandbox Options

  • Updated trader inventories to include Radiated Mushrooms for some Sandbox Options

  • Quest/Challenge message popups UI is not updated

  • Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached

  • Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None

  • Updated tags for lot_industrial_14

  • Removed Entity Penetration Count from Shotgun Shells

  • Updated a few loot lists to include a rare chance for candies

Fixed

  • Changing ammo type mid-reload plays broken reload animation

  • PS5: Server Browser List can cause "Rate limit exceeded" TRC check warning

  • Unable to undo "replace paint" action in prefab editor

  • Cannot zoom in close on borders of Navezgane map

  • An issue that could duplicate items in vehicle inventories

  • Rally markers may not show for other players

  • Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor

  • Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area

  • Animal and zombie heads not looking at the target and having a large performance cost

  • Player takes no fall damage with Jump Strength sandbox option None

  • Jumping consumes stamina with Jump Strength sandbox option None

  • Jump Strength sandbox setting has inconsistent heights before taking fall damage

  • Crouch running is affected by the walk speed Sandbox Option

  • Sandbox Options Stamina Usage does not affect some actions

  • Crafting free items with materials set under 100 percent in Sandbox Options

  • Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately

  • Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts

  • Sandbox Option Loot bag Chance is not affected by non player kills

  • Disabling compass also disables date/time display

  • Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default

  • XP Multiplier 0 should not show XP bar, "Show XP" setting or allow XP Deficit

  • Sandbox Options are not always localized

  • Issue when using BM Closed trader hours

  • Crop Yield set below 100% can result result in empty loot rolls

  • Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst

  • Army_camp_09 fixed sleeper quantities for T4, added infested quest support

  • Army_camp_09 wrong group IDS

  • Incorrect sleeper block in tile rwg_tile_industrial_t_03

  • Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player

  • No way to cancel looting untouched entity loot containers

  • Item icons don't stay enlarged on hover

  • Radial tool belt select menu is acting like quick select

  • Trader General Stock text not vertically centered

  • Trader Hours "BM Closed" closes trader during morning of Blood Moon Day

  • Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended

  • Multiple saves or worlds can be deleted when using controller and only trying to delete one

  • Wall Clock and Calendar information needs localization

  • W for craft is not functioning

  • Typo in Russian translation for the Undead Damage stat on the Preacher Gloves

V3.0 Experimental Is Live!

Fixed
  • Abundancy categories not working well for single items, books, and magazines
  • Some Sandbox Selections don't show up localized
  • Sandbox options crafting yield resets amount upon closing inventory
  • Trader Hours BM Closed closes trader during morning of Blood Moon Day
  • Changing between item stat and description not updating

Hey Survivors! The V3.0 Experimental Release is live now!

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “Game Versions & Betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

To learn about the main features, please click here.

The Survey is now closed. Thank You for your participation!

Currently Known Issues with V3.0 we are working on addressing:

  • Abundancy categories not working well for single items, books, and magazines

  • Some Sandbox Selections don’t show up localized

  • Sandbox options crafting yield resets amount upon closing inventory

  • Trader Hours “BM Closed” closes trader during morning of Blood Moon Day

  • Changing between item stat and description not updating

V2.6 Stable

Hello Survivors!

V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes.

Here are some of the highlights:

We identified the reason for the severe hitches in cities and were able to address the issue.

Dew Collectors now require jars as "fuel" to produce water.

Jars no longer require the crucible to be crafted.

The default jar refund chance is now set to 60%.

Zombie XP has been re-balanced based on type, HP, and Damage.

Added tougher biome spawn zombies to the snow and wasteland biomes.

Changelog:

** Added**

  • Discord friends' sessions now appear in server browser's friends tab

  • Replaced properties list for zombie xp values at the top of entityclasses.xml

  • Added Roaming sounds for animalChicken and animalChickenHostile

  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles

  • Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns

  • Enemy AI now play an alert sound when they run away from either an entity or being hurt

  • RWG conversion of one L tile to a Cap per district group unless the group would split

  • Stag and Doe now have roam and alert SFX

Changed

  • Removed the Bone Knife requirement from the Harvest Animals Challenge

  • Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure

  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants

  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants

  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30

  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50

  • Adjusted the wasteland weather with new hot and cold events

  • Refactored zombie xp progression based on zombie HP and Damage

  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group

  • Adjusted various zombie HP values to align better with other zombies in their group

  • Increased player kill XP

  • Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman

  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage

  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it

  • Dew Collector requires jars as a "fuel type" to produce water

  • Crafting jars no longer requires the crucible

  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars

  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)

  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending

  • Increased dire wolf and zombie bear hearing and sight ranges

  • Increased mutated zombie ranged attack damage

  • Bears can now fit through 1x2m openings

  • Snakes now play footstep sounds

  • Improved terrain blending where topsoil is removed

  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone

  • Updated harvest tags on several blocks for perkJunkMiner

  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand

  • Updated localization for armor perks to describe their loot boosted items

  • Separated the dew collector and apiary fuel windows in code and XUI

  • Dew Collector output now has 3 rows for a total of 9 slots

  • Replaced old buff names used in logic for Stage 2 storm buffs

  • Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion

  • Updated comment for BiomeProgression property in serverconfig.xml

Fixed

  • Reasons for severe hitches in cities were identified and fixed

  • Paint rotation on baseboard in hospital_01

  • Switching Challenge tabs should no longer cause them to flicker

  • Large Quest Generators now display their smoke particles correctly

  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped

  • Localization typo in some quest reward bundle descriptions

  • Removed debug logging of friend IDs

  • Vultures on a dedicated server would only attack once

  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken

  • AI targeting range for nearest player was too short and inconsistent

  • Bear attack was hitting before animation hit

  • The spawner source was set after the entity was spawned in four cases

  • RWG mixer was using mountains instead of burntForest_mountains

  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active

  • Apiary fuel is no longer lost when the apiary is picked up

  • Progression bar no longer resets if fuel is removed from collector class workstations

  • Shift-Click for "fuel" items in the collector class workstations is now working

  • Set the default jar refund rate to 60%

  • Floating platforms on growing trees are no longer possible

  • Issues with adding/removing vehicle storage mods and item loss

  • Large ragdoll forces no longer launches small animal corpses long distances

  • Sleepers had too short of a kill off timeout

  • Rogue Armor Set cowl would not show correctly

  • Road texture blending on low settings when a new world is first loaded

  • Third person character speed was affected by god mode speed modifier when it shouldn't be

  • Improved quick swap slot assignment when scrolling through toolbelt on controller

  • Issue resolved with hitches in big cities

V2.6 b14 EXP Update

Hello Survivors!

Today we have an update to our currently running Experimental version for you.

We identified the reason for the severe hitches in cities and were able to address the issue.

Here is what else made it into this build.

Changes

  • Updated comment for BiomeProgression property in serverconfig.xml

  • Set the default for JarRefund to 60 in serverconfig.xml

Fixes

  • Road texture blending on low settings when a new world is first loaded

  • Third person character speed was affected by god mode speed modifier when it shouldn't be

  • Improved quick swap slot assignment when scrolling through toolbelt on controller

V2.6 EXP

Hello Survivors!

V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.

Here are some of the highlights:

  • Dew Collectors now require jars as "fuel" to produce water.

  • Jars no longer require the crucible to be crafted.

  • The default jar refund chance is now set to 60%.

  • Zombie XP has been rebalanced based on type, HP, and Damage.

  • Added tougher biome spawn zombies to the snow and wasteland biomes.

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Continue reading below for more info!

Added

  • Discord friends' sessions now appear in server browser's friends tab

  • Replaced properties list for zombie xp values at the top of entityclasses.xml

  • Added Roaming sounds for animalChicken and animalChickenHostile

  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles

  • Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns

  • Enemy AI now play an alert sound when they run away from either an entity or being hurt

  • RWG conversion of one L tile to a Cap per district group unless the group would split

  • Stag and Doe now have roam and alert SFX

Changed

  • Removed the Bone Knife requirement from the Harvest Animals Challenge

  • Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure

  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants

  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants

  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30

  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50

  • Adjusted the wasteland weather with new hot and cold events

  • Refactored zombie xp progression based on zombie HP and Damage

  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group

  • Adjusted various zombie HP values to align better with other zombies in their group

  • Increased player kill XP

  • Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman

  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage

  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it

  • Dew Collector requires jars as a "fuel type" to produce water

  • Crafting jars no longer requires the crucible

  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars

  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)

  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending

  • Increased dire wolf and zombie bear hearing and sight ranges

  • Increased mutated zombie ranged attack damage

  • Bears can now fit through 1x2m openings

  • Snakes now play footstep sounds

  • Improved terrain blending where topsoil is removed

  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone

  • Updated harvest tags on several blocks for perkJunkMiner

  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand

  • Updated localization for armor perks to describe their loot boosted items

  • Separated the dew collector and apiary fuel windows in code and XUI

  • Dew Collector output now has 3 rows for a total of 9 slots

  • Replaced old buff names used in logic for Stage 2 storm buffs

  • Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion

**Fixed **

  • Paint rotation on baseboard in hospital_01

  • Switching Challenge tabs should no longer cause them to flicker

  • Large Quest Generators now display their smoke particles correctly

  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped

  • Localization typo in some quest reward bundle descriptions

  • Removed debug logging of friend IDs

  • Vultures on a dedicated server would only attack once

  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken

  • AI targeting range for nearest player was too short and inconsistent

  • Bear attack was hitting before animation hit

  • The spawner source was set after the entity was spawned in four cases

  • RWG mixer was using mountains instead of burntForest_mountains

  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active

  • Apiary fuel is no longer lost when the apiary is picked up

  • Progression bar no longer resets if fuel is removed from collector class workstations

  • Shift-Click for "fuel" items in the collector class workstations is now working

  • Set the default jar refund rate to 60%

  • Floating platforms on growing trees are no longer possible

  • Issues with adding/removing vehicle storage mods and item loss

  • Large ragdoll forces no longer launches small animal corpses long distances

  • Sleepers had too short of a kill off timeout

  • Rogue Armor Set cowl would not show correctly

V2.5 b32 Hotfix

Howdy survivors!

We're pushing another hotfix to Stable today with V2.5 b32. This update focuses on vehicle improvements, improved gear, and several outfit fixes.

The big news is a simplified vehicle camera method that should eliminate the stuttering many of you experienced with variable frame rates. While passengers may still notice some reduced jitter, this is a significant improvement for drivers. We're continuing to work on further refinements.

We've also improved the male and female rogue hood with variants for those of you who prefer a more tactical approach to the apocalypse. Several cosmetic fixes round out this update, including fixes for the pirate outfit, raider outfit warnings, and lumberjack gloves.

Here's what made it into V2.5 b32:

Changed

  • Updated pirate male gearset

  • Updated eyepatch skinning with adjusted mesh

Fixed

  • Hinge Joint warnings in first person view gear

  • Male and female rogue gear

  • Warning thrown when wearing raider outfit (Added missing connected body for CrotchArmor's HingeJoint)

  • Vehicle camera stuttering caused by variable frame rates and hitching (Note: Passengers may still experience some jitter - we are actively working on further improvements)

  • Twitch Hypetrain v1 deprecation

  • Dismemberment shader not displaying correctly when entity is being shocked

  • Lumberjack Gloves were invisible in first person view for female characters

V2.5 Apiary Hotfix

Howdy survivors!

We are pushing a hotfix to Stable today that will address a few issues before a much larger V2.6 update coming in a few weeks.

The hotfix includes many improvements to the Apiary, but most importantly a fix for some chunk corruption issues. Also note that the bee swarms have a chance to spawn when the Apiary is closed instead of when opened. This will allow players to add flowers or tool mods without having to worry about being in the window.

We have also have a fix for the Hellreaver cosmetic console spam and the shin guards not showing on the female version. Several other outfit fixes as well.

Here is what else made it into V2.5 b27:

Added

  • CloseEvent XML property in blocks.xml for use with the Apiary

Changed

  • Reworked loot lists and quality templates to allow Quality 6 (Purple) clothing to spawn in loot

  • Increased the chance to find clothing items in loot

  • Updated English Apiary to inform the player that the bees will now spawn when closing the Apiary instead of when opening it

Fixed

  • Apiaries could cause NRE resulting in chunk write errors and reset on dedicated servers

  • Errors when zombies went into destroy area mode near bedrock

  • Twitch Integration Error on Dedicated Servers

  • Gift subs with multiple subs only counted as one gift sub

  • Apiary honey progress indicator was not updating properly

  • Apiary mod visuals were not showing when returning to the chunk

  • Honey was producing in the background while Apiary slots were full

  • Cloth Shader for wasteland assassin's cloak was causing issues

  • Female Hellreaver boots were not displaying the shin guards properly

  • Tree Hat DLC was clipping through ears, chin and/or back of the head for Native 03

  • Pirate outfit eyepatch was clipping on some characters

  • Lumberjack Gloves were invisible in first person view for female characters

  • Camera no longer stutters when driving a vehicle (Note: This issue still applies to passengers - we are actively working on a fix)

"V2.5 Survival Revival" Stable is available now

Hello Survivors! The V2.5 Survival Revival Stable Update is out on all platforms!

Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.

We did have issues where some people experienced cleansed crafting queues in workstations, so we do heavily encourage players to clear their crafting queues before updating.

**New entries to the serverconfig.xml that should be added: **

This feature-rich update focuses on community feedback and the return of some long awaited features. The update includes:

  • Improved Water Survival with Empty Jars

  • Vehicle storage improvements and mods

  • The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)

  • The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)

  • A brand a new Smell System with some great surprises

  • Distant storm rendering

  • Updated Biome Hazards, Storms, Temperature & Protective Clothing

  • A new Apiary Station to produce Honey

  • New Honey inspired recipes

  • Third Person Camera support (Toggleable In-Game)

  • Turret Ammo Improvements

  • Quest Improvements

  • A new character window rendering

  • New Free Cosmetic Skins & DLC

  • New Trader Jen Model

  • New Food and Water Bars with Stats

  • New Server Config Settings

Warning to players before upgrading to V2.5 ** **With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.

Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.

2.5 Survival Revival Release Notes

Improved Water Survival (Empty Jars)

We know this is a topic of great interest to the community, and we have taken extra care to listen and read hundreds of posts and polls. What stood out the most is that people liked the old empty jar system for the immersive feeling of rummaging through loot to find an empty jar, locating a water source, filling the jar, and boiling it to drink it safely.

With that in mind, we combined the best of the old and new systems and made it balanced. Here’s how it works:

  • In the early game, you scavenge for jars and fill them with murky water from natural lakes, rivers and ditches, or from other man-made bodies of water. Murky water is boiled for use as normal. Toilets, sinks, and other water fixtures are all dried up.

  • Early to mid-game, you can choose to craft dew collectors or continue only to use the jars that you find.

  • To balance gameplay, jars are one-time use, not refunded by default (See Jar Refund Options Below). The dew collector unlocks at Workstation Crafting level 16, is now crafted on the workbench, and additional resources are required for crafting. Murky water and other drinks still have a chance to be found in loot.

  • Jars can be crafted once you have a forge and a crucible.

  • With no perks, the recipe will be 31 sand and 6 clay

  • With Advanced Engineering 5/5, the recipe gets reduced to 25 sand and 5 clay

  • A Jar Refund menu option has been added which can change the chance to get a Jar Refunded after use. The available settings are: 0% Default, 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%

Vehicle Storage Improvements & Mods

Each vehicle by default will now support one additional storage column for more storage slots:

  • Bicycle: 1 extra storage slot

  • Minibike: 3 extra storage slots

  • Motorcycle: 4 extra storage slots

  • Gyrocopter: 5 extra storage slots

  • 4X4 Truck : 9 extra storage slots

We are adding vehicle storage mods that will increase any vehicle’s storage capacity by 1 row which will increase a vehicle’s storage capacity by 10 slots. Each vehicle can hold up to two vehicle storage mods for a total increased storage capacity of 20 storage slots. When you install a vehicle storage mod you will see your vehicle visibly change. For example: you would see new saddlebags on a bicycle when a vehicle storage mod is installed.

The New Rancher Zombie

The 2.0 Plague Spitter model has been replaced with ‘The Rancher’ who looks more grounded to the Navezgane Arizona desert game lore. The Rancher still has the swarm spitting attack.

The New Chuck Zombie

The 2.0 Frost Claw model has been replaced with the new ‘Chuck’ zombie which looks more grounded to the Navezgane Arizona snowy mountains game lore. Chuck still has the boulder throwing attack.

Smell System

We have added a new smell system to the game with some great improvements from the classic smell system.

  • Having 5 or more Raw Meat in your inventory will create a smell.

  • There is a 10 second grace period before the smell begins to smell, giving the player an opportunity to store or package the raw meat.

  • Raw Meat smells have a distance in meters they travel which will be displayed on a left HUD buff popout with a Nose Icon on it. The distance number on the buff HUD will grow over time until it reaches a maximum distance. The more Raw Meat you’re carrying the longer the smell distance.

  • Once a smell has reached its maximum distance it will linger in the air for a short time period represented by a slowly decreasing HUD number until the smell dissipates and the number decreases at a faster rate.

  • There are several ways you can prevent Raw Meat from smelling including:

  • Packaging the Raw Meat in bundles of 5 using paper and plant fibers.

  • Storing the Raw Meat in a vehicle or storage container

  • Consuming food now causes smell so you need to be careful when and what you eat. Many consumables now have a Smell Distance stat.

  • Consuming multiple items in a row will cause a combined smell distance.

  • The flatulence the player makes from Dysentery will cause a smell.

  • Smells combined have a maximum cumulative distance of 100 meters.

  • Smells do not travel as far when indoors or sheltered and are reduced to 20% of their full distance and will dynamically shrink or grow when you go inside or outside.

  • Your current smell can be cleared by submerging yourself in water.

  • When smells reach zombies they will randomly detect the smell, move in that direction and at the desired smell run speed setting in the game options under smell mode which defaults to run.

  • Smells will also add to the Stealth Meter value.

  • Animal carcasses can now be smelled from farther away so you may have to defend the carcass from more zombies.

  • There is a new game option AI Smell Mode which can be set to Off, Walk, Jog, Run, Sprint and Nightmare, but defaults to Run. You can disable player smells by setting it to Off.

Distant Storm Rendering

A new system has been added that will render storm clouds in neighboring biomes. This early warning indicator will help players prepare before they enter the area. Each biome has its own unique VFX particle system.

Biome Hazards, Storms, Temperature & Protective Clothing

The Biome Hazards, Storms, Temperature and Protective Clothing now all act independently, creating a more dynamic and unpredictable struggle against the elements. Here are the changes and additions:

  • The Biome Hazards

  • The biome hazards and progression have been reworked with new belt messages, icons and item descriptions to reflect the more immersive face covering gear and the protection provide against airborne hazards including:

  • Burnt Biome – Smoke and Ash

  • Desert Biome – Sand and Dust

  • Snow Biome – Brutal cold air

  • Wasteland Biome – Toxic Fallout

  • Storms

  • Storms have been reworked to allow a longer grace period based on clothing worn

  • Without clothing, the player gets 30 seconds to leave the biome or take shelter

  • Gathering and wearing the protective clothing described below increases the players time to leave the biome or find shelter

  • Taking shelter starts a recovery timer that ramps up at 3x the rate of the grace timer

  • Reworked the storm buff icons to clearly show a difference between biome themes

  • Zombies become aggressive and will be more active during storms

  • Zombies have a higher chance of dropping loot during storms

  • Temperature

  • Added back a more intuitive implementation of the older temperature system

  • Time of day, shelter, shade, weather conditions, wetness, and other factors play a role in the player’s core temperature

  • Holding a torch, standing by a campfire, or consuming items will boost a player’s cold resistance

  • Gathering and wearing the protective clothing (described below) increases the player’s hot and cold resistance which absorbs the various conditions to offset the player’s core temperature

  • Hot debuffs have 2 levels of severity:

  • Hot

  • Increased water consumption to recover stamina by 300%

  • All movement types reduced by 10%

  • Sweltering

  • Increased water consumption to recover stamina by 600%

  • All movement types reduced by 20%

  • Cold debuffs have 2 levels of severity:

  • Cold

  • Increased food consumption over time by 100%

  • Increased food consumption to recover stamina by 30%

  • All movement types reduced by 10%

  • Freezing

  • Increased food consumption over time by 200%

  • Increased food consumption to recover stamina by 60%

  • All movement types reduced by 20%

  • Protective Clothing

  • There are four clothing insulation item groups that can be found and worn to increase the player’s hot and cold resistance and protection time against storms including: Socks, Cap liners, Long Underwear and Glove Liners

  • The clothing insulation items come in three tiers: Tattered (Tier 1), Patchwork (Tier 2) and ThermalCore (Tier 3).

  • Wearing all four of the highest tier insulated clothing items provides the longest protection time against storms and best hot and cold resistance against extreme temperatures

  • Clothing has quality, but no degradation so you can keep looting to get better gear.

  • We’ve added three levels of progressive armor insulation mods as well to augment your hot and cold resistance even further

New Apiary Workstation

We have added a new Apiary workstation to the game that will allow the player to produce honey and here’s how it works.

  • Apiary Workstation crafting is unlocked at Tier 3 workstations crafting level 30

  • Once unlocked, the player can craft the Apiary Workstation recipe by gathering the following ingredients

  • 5 Beeswax (Harvested in tree stumps or found in loot drops from the new ‘Rancher Zombie’ formally the Plague Spitter.

  • 100 Wood

  • 50 nails

  • 10 Forged Iron

  • 8 Duct Tape

  • Once the player crafts the Apiary Workstation it needs to be fueled by 10 Chrysanthemum, 10 Goldenrod, or 10 Cotton.

  • The Apiary Workstation will output one honey every 2 game days

  • Opening the Apiary has a small chance of spawning an angry bee swarm.

  • The Apiary Workstation can be upgraded with three tool slot mod upgrades including:

  • Apiary Smoker: Removes the chance to spawn an angry bee swarm.

  • Apiary Brood Box: Doubles how much honey can be stored.

  • Apiary Extractor: Doubles how fast honey is produced.

New Recipes

Along with the Apiary Workstation that produces honey we have have added some new honey-centric recipes to the game that offer some honey healing benefits including:

  • Honey Tea. Not only does it hydrate, it cures infection!

  • Honey Glazed Sham. Your new favorite meat substitute just got better!

  • Honey Brisket. The ultimate survivor food offers a whopping 150 food points and heals your infections!

3rd Person Camera

Full third-person camera support has been added to the game! You can now seamlessly toggle between first-person and third-person views during gameplay using a quick-toggle keybind. This highly requested feature provides a new perspective on your character and surroundings, especially useful for appreciating your gear customization, navigating complex terrain, and experiencing combat from a different viewpoint.

A number of settings have been added to customize the 3rd person camera. These can be found in the Video > Display settings menu:

  • Default Camera Mode: Choose if you prefer to start games in 1st or 3rd person. You can also toggle this in game at any time, unless the server you’re playing is restricted to a specific camera mode.

  • 3rd Person Field of View: Separated from the 1st person FOV slider.

  • 3rd Person Camera Distance: Can be adjusted here or can be adjusted in game by holding the camera change or quick action menu buttons and using the mouse wheel or controller triggers.

  • 3rd Person Camera Mode: Choose whether you want a freely orbiting camera or one that’s locked behind the character. A third option will only lock the camera when holding a ranged weapon.

A game setting and server config has been added allowing hosts to restrict the camera mode for all players in the game. This can be found in the Advanced tab of the game setting. By default all players are allowed to change their camera mode freely but this setting can be used to force all players to use either 1st or 3rd person camera modes.

Key Binding Changes & Improvements

  • Quick Actions Menu: Hold this button to bring up a radial menu of various actions, including changing the camera perspective, dropping your weapon, as well as a place to access all of your toggleable items and equipment attachments. You can also choose the default behaviour of tapping this button; changing camera mode or toggling your first attachment. Additionally, holding this button allows you to adjust the 3rd person camera distance, or zoom it right in to switch back to 1st person.

  • Swap Camera Side / Scope Zoom Level: Use this button in third person to swap which side of your character the camera is positioned over. Handy when peeking out of cover or over the side of a building. This button also provides an alternative method of adjusting a scope’s zoom level by cycling through the scope levels in steps.

Gamepad & Console Changes & Improvements

  • Additional bindings for individual toolbelt slots and menu shortcuts have been added. These are left unbound by default but are there should you want to use them in your custom controller layouts.You can find them in the “Toolbelt” and “Menus” tabs of the Controller Settings window.

  • The scope zoom in/ zoom out bindings have been removed in favor of the Swap Camera Side / Scope Zoom Level action. This cuts down on the number of inputs scope zooming takes up on a controller.

Please note that we have adjusted the default controller layout to accommodate these new and reworked inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

Turret Ammo Improvements

Turret systems have been significantly enhanced for more flexible base defense:

  • **Universal Ammo Compatibility: **Turrets now accept all ammunition tiers, giving you more flexibility in managing your defensive resources. Use standard ammo for regular threats and save premium ammunition for horde nights.

  • **Entity Piercing: **Advanced entity piercing mechanics for high-tier ammunition are currently work-in-progress and will be refined in upcoming updates.

  • **Ammo Type Benefits: **Different ammunition types now provide distinct advantages, armor-piercing rounds for tough enemies, hollow points for standard zombies, and more.

Quest Improvements

We have updated the quest system, improving which traders are selected in the world and the criteria for how their quest lists are selected.

  • The starter quest and the opening trader routes quests will only direct players to traders that have the highest number of nearby quest locations by them or near cites.

  • The traders will now show up to 7 Quests in each Tiers list and will offer them in a new algorithm that picks 3 near distance, 3 medium distance and 1 far distance giving more variety to the quest offerings and improving the odds for higher tier quest offerings.

  • New Character Window Rendering

We have added a new rendering system to the in-game character windows. The characters are now rendered in a perspective camera view with 4 point lighting and a rotatable character

New Free Cosmetic Skins & DLC

[list

V2.5 b20 EXP update -b23 hotfix

Hello Survivors!

We have V2.5 b20 EXP for you right now.

This update fixes the dreaded bedroll respawn bug where you could be placed off the playable map area and has many other things in it.

We are also testing a fix for an issue where when clients install vehicle storage mods after the vehicle had loot in it, this occasionally results in a deletion of the modded vehicle's storage.

b23 hotfix:

Vehicle storage item deletion was successfully fixed.

here's what changed since b20:

Changed

  • Trader Jen model updated

Fixed

  • Adding a vehicle storage mod removes existing inventory

  • Short animals were not just walking through 1m openings

  • Dogs and wolves were too tall to walk through 1m openings

  • Spawn menu would spawn entities on the player's head if looking downward

  • Honey Glazed Sham and Master Chef causing an empty recipe ingredient


Here's what changed since b18:

Added

  • Inventory UI Audio - Empty Jars, Beeswax, Clothes

  • Loading tool tips for weather survival, seeds, Dew Collector, Apiary, and additional info about collectors

  • Player smell from raw meat will be suppressed with a moderate amount of rain or snow fall

Changed

  • HP of all Chuck zombie variants increased by 100

  • HP of all Mutated zombie variants increased by 200

  • Adjusted Chuck's movement speeds a little

  • Increased Chuck's boulder pickup animation speed, throw attack start range and AOE damage range

  • Increased the gamestage_modifier of the desert, snow, and wasteland biomes from .5,1,1.5 to 1,2,3

  • Adjusted windowEntering to prevent large POI names from overlapping the tier indicator

  • Player smell to clear from wetness increasing past a threshold so you don't have to be submerged and rain or snow will also clear it

Fixed

  • WebDashboard Steam OpenID sign-in

  • Spawning on or near your bed when not near the bed could spawn you far from it or up in the air

  • Grilled Corn no longer gives free jars when consumed

  • Shell ejection not properly working on several guns

  • Distant Storm effect not showing for clients

  • No backpack drop for armor if inventory is empty.

  • Vehicle burning sound persists during pause

  • Using item from backpack or repairing item in toolbelt overwrites quick swap.

  • House_old_bungalow_02 texture issues

  • House_old_mansard_02 garage door replacement

  • House_old_bungalow_05 texture issues

  • House_old_mansard_02 light bleed

  • House_old_pyramid_01 loot collapse

  • Lot_industrial_01 gate opens wrong way

  • House_old_bungalow_02 missing textures

  • Abandoned_house_10 missing paint

  • Business_burnt_01 texture issues

  • House_burnt_05 texture issues

  • Lot_country_01 missing paint

  • House_old_bungalow_02 pathing issues

  • Cemetery_02 jail door placement

  • Water simulation is not working in Prefab Editor.

  • Water physics not working when a quest is started in Editor's playtest.

  • Sprint icon not updating on gas powered vehicles

  • SI issue harvesting corpse, rwg_tile_rural_straight

  • House_old_mansard_07 curtain SI issue

  • Updated several erroneous issues in biome hazard buffs related to hazard reducer timers counting at twice the speed

  • Biome Badge to Biome Gear conversion from old save games no longer causes an instant debuff after update

  • Cosmetic window flickering.

V2.5 EXP available now!

Hello Survivors! V2.5 Experimental is now available on Steam.

Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.

We did have issues where some people experienced cleansed crafting queues in workstations, so we do heavily encourage players to clear their crafting queues before updating.

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

**New entries to the serverconfig.xml that should be added: **

This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:

  • Improved Water Survival with Empty Jars

  • Vehicle storage improvements and mods

  • The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)

  • The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)

  • A brand a new Smell System with some great surprises

  • Distant storm rendering

  • Updated Biome Hazards, Storms, Temperature & Protective Clothing

  • A new Apiary Station to produce Honey

  • New Honey inspired recipes

  • Third Person Camera support (Toggleable In-Game)

  • Turret Ammo Improvements

  • Quest Improvements

  • A new character window rendering

  • New Free Cosmetic Skins

  • New Trader Jen Model

  • New Food and Water Bars with Stats

Warning to players before upgrading to V2.5

With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.

Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

2.5 Survival Revival Release Notes

Improved Water Survival (Empty Jars)

We know this is a topic of great interest to the community, and we have taken extra care to listen and read hundreds of posts and polls. What stood out the most is that people liked the old empty jar system for the immersive feeling of rummaging through loot to find an empty jar, locating a water source, filling the jar, and boiling it to drink it safely.

With that in mind, we combined the best of the old and new systems and made it balanced. Here’s how it works:

  • In the early game, you scavenge for jars and fill them with murky water from natural lakes, rivers and ditches, or from other man-made bodies of water. Murky water is boiled for use as normal. Toilets, sinks, and other water fixtures are all dried up.

  • Early to mid-game, you can choose to craft dew collectors or continue only to use the jars that you find.

  • To balance gameplay, jars are one-time use, not refunded by default (See Jar Refund Options Below). The dew collector unlocks at Workstation Crafting level 16, is now crafted on the workbench, and additional resources are required for crafting. Murky water and other drinks still have a chance to be found in loot.

  • Jars can be crafted once you have a forge and a crucible.

  • With no perks, the recipe will be 31 sand and 6 clay

  • With Advanced Engineering 5/5, the recipe gets reduced to 25 sand and 5 clay

  • A Jar Refund menu option has been added which can change the chance to get a Jar Refunded after use. The available settings are: 0% Default, 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%

Vehicle Storage Improvements & Mods

Each vehicle by default will now support one additional storage column for more storage slots:

  • Bicycle: 1 extra storage slot

  • Minibike: 3 extra storage slots

  • Motorcycle: 4 extra storage slots

  • Gyrocopter: 5 extra storage slots

  • 4X4 Truck : 9 extra storage slots

We are adding vehicle storage mods that will increase any vehicle’s storage capacity by 1 row which will increase a vehicle’s storage capacity by 10 slots. Each vehicle can hold up to two vehicle storage mods for a total increased storage capacity of 20 storage slots. When you install a vehicle storage mod you will see your vehicle visibly change. For example: you would see new saddlebags on a bicycle when a vehicle storage mod is installed.

The New Rancher Zombie

The 2.0 Plague Spitter model has been replaced with ‘The Rancher’ who looks more grounded to the Navezgane Arizona desert game lore. The Rancher still has the swarm spitting attack.

The New Chuck Zombie

The 2.0 Frost Claw model has been replaced with the new ‘Chuck’ zombie which looks more grounded to the Navezgane Arizona snowy mountains game lore. Chuck still has the boulder throwing attack.

Smell System

We have added a new smell system to the game with some great improvements from the classic smell system.

  • Having 5 or more Raw Meat in your inventory will create a smell.

  • There is a 10 second grace period before the smell begins to smell, giving the player an opportunity to store or package the raw meat.

  • Raw Meat smells have a distance in meters they travel which will be displayed on a left HUD buff popout with a Nose Icon on it. The distance number on the buff HUD will grow over time until it reaches a maximum distance. The more Raw Meat you’re carrying the longer the smell distance.

  • Once a smell has reached its maximum distance it will linger in the air for a short time period represented by a slowly decreasing HUD number until the smell dissipates and the number decreases at a faster rate.

  • There are several ways you can prevent Raw Meat from smelling including:

  • Packaging the Raw Meat in bundles of 5 using paper and plant fibers.

  • Storing the Raw Meat in a vehicle or storage container

  • Consuming food now causes smell so you need to be careful when and what you eat. Many consumables now have a Smell Distance stat.

  • Consuming multiple items in a row will cause a combined smell distance.

  • The flatulence the player makes from Dysentery will cause a smell.

  • Smells combined have a maximum cumulative distance of 100 meters.

  • Smells do not travel as far when indoors or sheltered and are reduced to 20% of their full distance and will dynamically shrink or grow when you go inside or outside.

  • Your current smell can be cleared by submerging yourself in water.

  • When smells reach zombies they will randomly detect the smell, move in that direction and at the desired smell run speed setting in the game options under smell mode which defaults to run.

  • Smells will also add to the Stealth Meter value.

  • Animal carcasses can now be smelled from farther away so you may have to defend the carcass from more zombies.

  • There is a new game option AI Smell Mode which can be set to Off, Walk, Jog, Run, Sprint and Nightmare, but defaults to Run. You can disable player smells by setting it to Off.

Distant Storm Rendering

A new system has been added that will render storm clouds in neighboring biomes. This early warning indicator will help players prepare before they enter the area. Each biome has its own unique VFX particle system.

Biome Hazards, Storms, Temperature & Protective Clothing

The Biome Hazards, Storms, Temperature and Protective Clothing now all act independently, creating a more dynamic and unpredictable struggle against the elements. Here are the changes and additions:

  • The Biome Hazards

  • The biome hazards and progression have been reworked with new belt messages, icons and item descriptions to reflect the more immersive face covering gear and the protection provide against airborne hazards including:

  • Burnt Biome – Smoke and Ash

  • Desert Biome – Sand and Dust

  • Snow Biome – Brutal cold air

  • Wasteland Biome – Toxic Fallout

  • Storms

  • Storms have been reworked to allow a longer grace period based on clothing worn

  • Without clothing, the player gets 30 seconds to leave the biome or take shelter

  • Gathering and wearing the protective clothing described below increases the players time to leave the biome or find shelter

  • Taking shelter starts a recovery timer that ramps up at 3x the rate of the grace timer

  • Reworked the storm buff icons to clearly show a difference between biome themes

  • Zombies become aggressive and will be more active during storms

  • Zombies have a higher chance of dropping loot during storms

  • Temperature

  • Added back a more intuitive implementation of the older temperature system

  • Time of day, shelter, shade, weather conditions, wetness, and other factors play a role in the player’s core temperature

  • Holding a torch, standing by a campfire, or consuming items will boost a player’s cold resistance

  • Gathering and wearing the protective clothing (described below) increases the player’s hot and cold resistance which absorbs the various conditions to offset the player’s core temperature

  • Hot debuffs have 2 levels of severity:

  • Hot

  • Increased water consumption to recover stamina by 300%

  • All movement types reduced by 10%

  • Sweltering

  • Increased water consumption to recover stamina by 600%

  • All movement types reduced by 20%

  • Cold debuffs have 2 levels of severity:

  • Cold

  • Increased food consumption over time by 100%

  • Increased food consumption to recover stamina by 30%

  • All movement types reduced by 10%

  • Freezing

  • Increased food consumption over time by 200%

  • Increased food consumption to recover stamina by 60%

  • All movement types reduced by 20%

  • Protective Clothing

  • There are four clothing insulation item groups that can be found and worn to increase the player’s hot and cold resistance and protection time against storms including: Socks, Cap liners, Long Underwear and Glove Liners

  • The clothing insulation items come in three tiers: Tattered (Tier 1), Patchwork (Tier 2) and ThermalCore (Tier 3).

  • Wearing all four of the highest tier insulated clothing items provides the longest protection time against storms and best hot and cold resistance against extreme temperatures

  • Clothing has quality, but no degradation so you can keep looting to get better gear.

  • We’ve added three levels of progressive armor insulation mods as well to augment your hot and cold resistance even further

New Apiary Workstation

We have added a new Apiary workstation to the game that will allow the player to produce honey and here’s how it works.

  • Apiary Workstation crafting is unlocked at Tier 3 workstations crafting level 30

  • Once unlocked, the player can craft the Apiary Workstation recipe by gathering the following ingredients

  • 5 Beeswax (Harvested in tree stumps or found in loot drops from the new ‘Rancher Zombie’ formally the Plague Spitter.

  • 100 Wood

  • 50 nails

  • 10 Forged Iron

  • 8 Duct Tape

  • Once the player crafts the Apiary Workstation it needs to be fueled by 10 Chrysanthemum, 10 Goldenrod, or 10 Cotton.

  • The Apiary Workstation will output one honey every 2 game days

  • Opening the Apiary has a small chance of spawning an angry bee swarm.

  • The Apiary Workstation can be upgraded with three tool slot mod upgrades including:

  • Apiary Smoker: Removes the chance to spawn an angry bee swarm.

  • Apiary Brood Box: Doubles how much honey can be stored.

  • Apiary Extractor: Doubles how fast honey is produced.

New Recipes

Along with the Apiary Workstation that produces honey we have have added some new honey-centric recipes to the game that offer some honey healing benefits including:

  • Honey Tea. Not only does it hydrate, it cures infection!

  • Honey Glazed Sham. Your new favorite meat substitute just got better!

  • Honey Brisket. The ultimate survivor food offers a whopping 150 food points and heals your infections!

3rd Person Camera

Full third-person camera support has been added to the game! You can now seamlessly toggle between first-person and third-person views during gameplay using a quick-toggle keybind. This highly requested feature provides a new perspective on your character and surroundings, especially useful for appreciating your gear customization, navigating complex terrain, and experiencing combat from a different viewpoint.

A number of settings have been added to customize the 3rd person camera. These can be found in the Video > Display settings menu:

  • Default Camera Mode: Choose if you prefer to start games in 1st or 3rd person. You can also toggle this in game at any time, unless the server you’re playing is restricted to a specific camera mode.

  • 3rd Person Field of View: Separated from the 1st person FOV slider.

  • 3rd Person Camera Distance: Can be adjusted here or can be adjusted in game by holding the camera change or quick action menu buttons and using the mouse wheel or controller triggers.

  • 3rd Person Camera Mode: Choose whether you want a freely orbiting camera or one that’s locked behind the character. A third option will only lock the camera when holding a ranged weapon.

A game setting and server config has been added allowing hosts to restrict the camera mode for all players in the game. This can be found in the Advanced tab of the game setting. By default all players are allowed to change their camera mode freely but this setting can be used to force all players to use either 1st or 3rd person camera modes.

Key Binding Changes & Improvements

  • Quick Actions Menu: Hold this button to bring up a radial menu of various actions, including changing the camera perspective, dropping your weapon, as well as a place to access all of your toggleable items and equipment attachments. You can also choose the default behaviour of tapping this button; changing camera mode or toggling your first attachment. Additionally, holding this button allows you to adjust the 3rd person camera distance, or zoom it right in to switch back to 1st person.

  • Swap Camera Side / Scope Zoom Level: Use this button in third person to swap which side of your character the camera is positioned over. Handy when peeking out of cover or over the side of a building. This button also provides an alternative method of adjusting a scope’s zoom level by cycling through the scope levels in steps.

Gamepad & Console Changes & Improvements

  • Additional bindings for individual toolbelt slots and menu shortcuts have been added. These are left unbound by default but are there should you want to use them in your custom controller layouts.You can find them in the “Toolbelt” and “Menus” tabs of the Controller Settings window.

  • The scope zoom in/ zoom out bindings have been removed in favor of the Swap Camera Side / Scope Zoom Level action. This cuts down on the number of inputs scope zooming takes up on a controller.

Please note that we have adjusted the default controller layout to accommodate these new and reworked inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

Turret Ammo Improvements

Turret systems have been significantly enhanced for more flexible base defense:

  • **Universal Ammo Compatibility: **Turrets now accept all ammunition tiers, giving you more flexibility in managing your defensive resources. Use standard ammo for regular threats and save premium ammunition for horde nights.

  • **Entity Piercing: **Advanced entity piercing mechanics for high-tier ammunition are currently work-in-progress and will be refined in upcoming updates.

  • **Ammo Type Benefits: **Different ammunition types now provide distinct advantages, armor-piercing rounds for tough enemies, hollow points for standard zombies, and more.

Quest Improvements

We have updated the quest system, improving which traders are selected in the world and the criteria for how their quest lists are selected.

  • The starter quest and the opening trader routes quests will only direct players to traders that have the highest number of nearby quest locations by them or near cites.

  • The traders will now show up to 7 Quests in each Tiers list and will offer them in a new algorithm that picks 3 near distance, 3 medium distance and 1 far distance giving more variety to the quest offerings and improving the odds for higher tier quest offerings.

New Character Window Rendering

We have added a new rendering system to the in-game character windows. The characters are now rendered in a perspective camera view with 4 point lighting and a rotatable character

**New Free Cosmetic Skins **

  • Free Original Survivors Pack: A free cosmetic content pack featuring the original male and female 7 Days Survivors. Note: You will be able to browse the in-game DLC menu to redeem it once 2.5 is stable

  • Free Holiday Santa Hat: A free cosmetic Santa hat you can find in loot during the holidays

**New Trader Jen Model **

We added a brand new Trader Jen model coming to your Apocalypse. Note: This may come in a

2.5 Survival Revival Update

The V2.5 Survival Revival Experimental Update will be out soon! This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:

  • Improved Water Survival with Empty Jars

  • Vehicle storage improvements and mods

  • The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)

  • The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)

  • A brand a new Smell System with some great surprises

  • Distant storm rendering

  • Updated Biome Hazards, Storms, Temperature & Protective Clothing

  • A new Apiary Station to produce Honey

  • New Honey inspired recipes

  • Third Person Camera support (Toggleable In-Game)

  • Turret Ammo Improvements

  • Quest Improvements

  • A new character window rendering

  • New Free Cosmetic Skins

  • New Trader Jen Model

  • New Food and Water Bars with Stats

Warning to players before upgrading to V2.5 ** **With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.

Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

2.5 Survival Revival Update Official Release Notes

Improved Water Survival (Empty Jars)

We know this is a topic of great interest to the community, and we have taken extra care to listen and read hundreds of posts and polls. What stood out the most is that people liked the old empty jar system for the immersive feeling of rummaging through loot to find an empty jar, locating a water source, filling the jar, and boiling it to drink it safely.

With that in mind, we combined the best of the old and new systems and made it balanced. Here's how it works:

  • In the early game, you scavenge for jars and fill them with murky water from natural lakes, rivers and ditches, or from other man-made bodies of water. Murky water is boiled for use as normal. Toilets, sinks, and other water fixtures are all dried up.

  • Early to mid-game, you can choose to craft dew collectors or continue only to use the jars that you find.

  • To balance gameplay, jars are one-time use, not refunded by default. (See Jar Refund Options Below). The dew collector unlocks at Workstation Crafting level 16, is now crafted on the workbench, and additional resources are required for crafting. Murky water and other drinks still have a chance to be found in loot.

  • Jars can be crafted once you have a forge and a crucible.

  • With no perks, the recipe will be 31 sand and 6 clay

  • With Advanced Engineering 5/5, the recipe gets reduced to 25 sand and 5 clay

  • A Jar Refund menu option has been added which can change the chance to get a Jar Refunded after use. The available settings are: 0% Default, 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%

Vehicle Storage Improvements & Mods

Each vehicle by default will now support one additional storage column for more storage slots:

  • Bicycle: 1 extra storage slot

  • Minibike: 3 extra storage slots

  • Motorcycle: 4 extra storage slots

  • Gyrocopter: 5 extra storage slots

  • 4X4 Truck : 9 extra storage slots

We are adding vehicle storage mods that will increase any vehicle's storage capacity by 1 row which will increase a vehicle's storage capacity by 10 slots. Each vehicle can hold up to two vehicle storage mods for a total increased storage capacity of 20 storage slots. When you install a vehicle storage mod you will see your vehicle visibly change. For example: you would see new saddlebags on a bicycle when a vehicle storage mod is installed.

The New Rancher Zombie

The 2.0 Plague Spitter model has been replaced with ‘The Rancher’ who looks more grounded to the Navezgane Arizona desert game lore. The Rancher still has the swarm spitting attack.

The New Chuck Zombie

The 2.0 Frost Claw model has been replaced with the new ‘Chuck’ zombie which looks more grounded to the Navezgane Arizona snowy mountains game lore. Chuck still has the boulder throwing attack.

Smell System

We have added a new smell system to the game with some great improvements from the classic smell system.

  • Having 5 or more Raw Meat in your inventory will create a smell.

  • There is a 10 second grace period before the smell begins to smell, giving the player an opportunity to store or package the raw meat.

  • Raw Meat smells have a distance in meters they travel which will be displayed on a left HUD buff pop out with a Nose Icon on it. The distance number on the buff HUD will grow over time until it reaches a maximum distance. The more Raw Meat you're carrying the longer the smell distance.

  • Once a smell has reached its maximum distance it will linger in the air for a short time period represented by a slowly decreasing HUD number until the smell dissipates and the number decreases at a faster rate.

  • There are several ways you can prevent Raw Meat from smelling including:

  • Packaging the Raw Meat in bundles of 5 using paper and plant fibers.

  • Storing the Raw Meat in a vehicle or storage container

  • Consuming food now causes smell so you need to be careful when and what you eat. Many consumables now have a Smell Distance stat.

  • Consuming multiple items in a row will cause a combined smell distance.

  • The flatulence the player makes from Dysentery will cause a smell.

  • Smells combined have a maximum cumulative distance of 100 meters.

  • Smells do not travel as far when indoors or sheltered and are reduced to 20% of their full distance and will dynamically shrink or grow when you go inside or outside.

  • Your current smell can be cleared by submerging yourself in water.

  • When smells reach zombies they will randomly detect the smell, move in that direction and at the desired smell run speed setting in the game options under smell mode which defaults to run.

  • Smells will also add to the Stealth Meter value.

  • Animal carcasses can now be smelled from farther away so you may have to defend the carcass from more zombies.

  • There is a new game option AI Smell Mode which can be set to Off, Walk, Jog, Run, Sprint and Nightmare, but defaults to Run. You can disable player smells by setting it to Off.

Distant Storm Rendering

A new system has been added that will render storm clouds in neighboring biomes.

This early warning indicator will help players prepare before they enter the area.

Each biome has its own unique VFX particle system.

Biome Hazards, Storms, Temperature & Protective Clothing

These now act independently, creating a more dynamic and unpredictable struggle against the elements.

  • The Biome Hazards

  • The biome hazards and progression have been reworked with new belt messages, icons and item descriptions to reflect the more immersive face covering gear and the protection provide against airborne hazards including:

  • Burnt Biome - Smoke and Ash

  • Desert Biome - Sand and Dust

  • Snow Biome - Brutal cold air

  • Wasteland Biome - Toxic Fallout

  • Storms

  • Storms have been reworked to allow a longer grace period based on clothing worn

  • Without clothing, the player gets 30 seconds to leave the biome or take shelter

  • Gathering and wearing the protective clothing described below increases the players time to leave the biome or find shelter

  • Taking shelter starts a recovery timer that ramps up at 3x the rate of the grace timer

  • Reworked the storm buff icons to clearly show a difference between biome themes

  • Zombies become aggressive and will be more active during storms

  • Zombies have a higher chance of dropping loot during storms

  • Temperature

  • Added back a more intuitive implementation of the older temperature system

  • Time of day, shelter, shade, weather conditions, wetness, and other factors play a role in the player’s core temperature

  • Holding a torch, standing by a campfire, or consuming items will boost a player’s cold resistance

  • Gathering and wearing the protective clothing (described below) increases the player’s hot and cold resistance which absorbs the various conditions to offset the player’s core temperature

  • Hot debuffs have 2 levels of severity:

  • Hot

  • Increased water consumption to recover stamina by 300%

  • All movement types reduced by 10%

  • Sweltering

  • Increased water consumption to recover stamina by 600%

  • All movement types reduced by 20%

  • Cold debuffs have 2 levels of severity:

  • Cold

  • Increased food consumption over time by 100%

  • Increased food consumption to recover stamina by 30%

  • All movement types reduced by 10%

  • Freezing

  • Increased food consumption over time by 200%

  • Increased food consumption to recover stamina by 60%

  • All movement types reduced by 20%

  • Protective Clothing

  • There are four clothing insulation item groups that can be found and worn to increase the player’s hot and cold resistance and protection time against storms including: Socks, Cap liners, Long Underwear and Glove Liners

  • The clothing insulation items come in three tiers: Tattered (Tier 1), Patchwork (Tier 2) and ThermalCore (Tier 3).

  • Wearing all four of the highest tier insulated clothing items provides the longest protection time against storms and best hot and cold resistance against extreme temperatures

  • Clothing has quality, but no degradation so you can keep looting to get better gear.

  • We’ve added three levels of progressive armor insulation mods as well to augment your hot and cold resistance even further

New Apiary Workstation

We have added a new Apiary workstation to the game that will allow the player to produce honey and here’s how it works.

  • Apiary Workstation crafting is unlocked at Tier 3 workstations crafting level 30

  • Once unlocked, the player can craft the Apiary Workstation recipe by gathering the following ingredients

  • 5 Beeswax (Harvested in tree stumps or found in loot drops from the new ‘Rancher Zombie’ formally the Plague Spitter.

  • 100 Wood

  • 50 nails

  • 10 Forged Iron

  • 8 Duct Tape

  • Once the player crafts the Apiary Workstation it needs to be fueled by 10 Chrysanthemum, 10 Goldenrod, or 10 Cotton.

  • The Apiary Workstation will output one honey every 2 game days

  • Opening the Apiary has a small chance of spawning an angry bee swarm.

  • The Apiary Workstation can be upgraded with three tool slot mod upgrades including:

  • Apiary Smoker: Removes the chance to spawn an angry bee swarm.

  • Apiary Brood Box: Doubles how much honey can be stored.

  • Apiary Extractor: Doubles how fast honey is produced.

New Recipes

Along with the Apiary Workstation that produces honey we have have added some new honey-centric recipes to the game that offer some honey healing benefits including:

  • Honey Tea. Not only does it hydrate, it cures infection!

  • Honey Glazed Sham. Your new favorite meat substitute just got better!

  • Honey Brisket. The ultimate survivor food offers a whopping 150 food points and heals your infections!

3rd Person Camera

Full third-person camera support has been added to the game! You can now seamlessly toggle between first-person and third-person views during gameplay using a quick-toggle key-bind. This highly requested feature provides a new perspective on your character and surroundings, especially useful for appreciating your gear customization, navigating complex terrain, and experiencing combat from a different viewpoint.

A number of settings have been added to customize the 3rd person camera. These can be found in the Video > Display settings menu:

  • Default Camera Mode: Choose if you prefer to start games in 1st or 3rd person. You can also toggle this in game at any time, unless the server you’re playing is restricted to a specific camera mode.

  • 3rd Person Field of View: Separated from the 1st person FOV slider.

  • 3rd Person Camera Distance: Can be adjusted here or can be adjusted in game by holding the camera change or quick action menu buttons and using the mouse wheel or controller triggers.

  • 3rd Person Camera Mode: Choose whether you want a freely orbiting camera or one that’s locked behind the character. A third option will only lock the camera when holding a ranged weapon.

A game setting and server config has been added allowing hosts to restrict the camera mode for all players in the game. This can be found in the Advanced tab of the game setting. By default all players are allowed to change their camera mode freely but this setting can be used to force all players to use either 1st or 3rd person camera modes.

Key Binding Changes & Improvements

  • Quick Actions Menu: Hold this button to bring up a radial menu of various actions, including changing the camera perspective, dropping your weapon, as well as a place to access all of your toggleable items and equipment attachments. You can also choose the default behavior of tapping this button; changing camera mode or toggling your first attachment. Additionally, holding this button allows you to adjust the 3rd person camera distance, or zoom it right in to switch back to 1st person.

  • Swap Camera Side / Scope Zoom Level: Use this button in third person to swap which side of your character the camera is positioned over. Handy when peeking out of cover or over the side of a building. This button also provides an alternative method of adjusting a scope’s zoom level by cycling through the scope levels in steps.

Gamepad & Console Changes & Improvements

  • Additional bindings for individual toolbelt slots and menu shortcuts have been added. These are left unbound by default but are there should you want to use them in your custom controller layouts. You can find them in the “Toolbelt” and “Menus” tabs of the Controller Settings window.

  • The scope zoom in/ zoom out bindings have been removed in favor of the Swap Camera Side / Scope Zoom Level action. This cuts down on the number of inputs scope zooming takes up on a controller.

Please note that we have adjusted the default controller layout to accommodate these new and reworked inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.

Turret Ammo Improvements

Turret systems have been significantly enhanced for more flexible base defense:

  • **Universal Ammo Compatibility: **Turrets now accept all ammunition tiers, giving you more flexibility in managing your defensive resources. Use standard ammo for regular threats and save premium ammunition for horde nights.

  • **Entity Piercing: **Advanced entity piercing mechanics for high-tier ammunition are currently work-in-progress and will be refined in upcoming updates.

  • **Ammo Type Benefits: **Different ammunition types now provide distinct advantages, armor-piercing rounds for tough enemies, hollow points for standard zombies, and more.

Quest Improvements

We have updated the quest system, improving which traders are selected in the world and the criteria for how their quest lists are selected.

  • The starter quest and the opening trader routes quests will only direct players to traders that have the highest number of nearby quest locations by them or near cites.

  • The traders will now show up to 7 Quests in each Tiers list and will offer them in a new algorithm that picks 3 near distance, 3 medium distance and 1 far distance giving more variety to the quest offerings and improving the odds for higher tier quest offerings.

New Character Window Rendering

We have added a new rendering system to the in-game character windows. The characters are now rendered in a perspective camera view with 4 point lighting and a rotatable character

**New Free Cosmetic Skins **

  • Free Original Survivors Pack: A free cosmetic content pack featuring the original male and female 7 Days Survivors. Note: You will be able to browse the in-game DLC menu to redeem it once 2.5 is stable

  • Free Holiday Santa Hat: A free cosmetic santa hat you can find in loot during the holidays

**New Trader Jen Model **

We added a brand new Trader Jen model coming to your Apocalypse. Note: This may come in a bug fix patch after 2.5 stable.

New Food and Water Bars with Stats

We added new food and water bars under the health and stamina that display stat numbers so they are easier to gauge how much food or water you need.

V2.4 b7 Unity Security Update

Hello Survivors!

To fix Unity's security concern, we have V2.4 b7 built on the Unity version

2022.3.62f2.

It’s now available on the latest_experimental branch for both client and dedicated server. This should not affect your crossplay experience in any way. Everyone should be able to update their servers to latest_experimental and continue playing just like in V2.4 b6.

Have a fun weekend!

V2.4 Stable

Hello Survivors!

Earlier this week we released a Stable patch that was required for connectivity. The compatibility for EOS versions <1.17.1.3 did expire on October 1st. We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now.

For Steam Windows users playing older versions of the game: To reduce any connectivity issues, make sure Windows is up-to-date to maintain certificate compliance.

Have a great week!

Here's the V2.4 b5 changelog:

Fixed

  • Factory_02 "Shotgun Messiah Factory" quest can again be completed

  • Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills

  • Launcher giving "1980-0-0 is not a valid date specification." error when there's SavesLocal folders without any files

  • Connecting to EAC enabled dedi sometimes fails with message size error on server

  • Breaking open a locked police car by driving a vehicle into it doesn't trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity

  • NRE with airdrop nav object icon.

  • NREs for clients who have connected to a server but not spawned and receive quest related net packages

  • PS5 fails to exit to the main menu due to process restart failure.

  • Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions

  • Toggle sprint not turning off when entering or exiting a vehicle.

  • Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers

  • PS5: Water missing blue hue.

V2.4 EXP

Hello Survivors!

Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions <1.17.1.3 will expire on October 1st. We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now. As with any Experimental release, please make a backup of your save game before jumping in it with V2.4. Have a fun weekend everyone!

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Here's the V2.4 b5 changelog:

Fixed

  • Factory_02 "Shotgun Messiah Factory" quest can again be completed

  • Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills

  • Launcher giving "1980-0-0 is not a valid date specification." error when there's SavesLocal folders without any files

  • Connecting to EAC enabled dedi sometimes fails with message size error on server

  • Breaking open a locked police car by driving a vehicle into it doesn't trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity

  • NRE with airdrop nav object icon.

  • NREs for clients who have connected to a server but not spawned and receive quest related net packages

  • PS5 fails to exit to the main menu due to process restart failure.

  • Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions

  • Toggle sprint not turning off when entering or exiting a vehicle.

  • Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers

  • PS5: Water missing blue hue.

V2.3 b9 Stable

Hello Survivors!

Today we have V2.3 b9 Stable for you.

This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.

We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.

TFP wishes everyone a ton of fun with the V2.3 update.

Note:

Storm frequency setting defaults to 0

This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!

Here is what changed since V2.2:

Added

  • Bee Swarm entity variant for tree stump game event

  • Bee Swarm hand item with non critical debuffs

  • Updated icons for Biome Survival Gear

  • WornItemMods min effect requirement

  • HonkEvent for vehicles to allow game events to fire based on honking the horn

  • AI wander and look are more active while alert

  • AI randomly turns during look while alert

  • Second column of icons to use for custom map waypoints

  • Launcher cleanup features "local prefabs" and "mods"

  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)

  • HarvestByTag Challenge objective

  • Nav Object Tracking to ChallengeStatAwarded

  • Localization for challengeBiomeRewardTooltip for biome challenge rewards

  • Grab and Place SFX for Biome Survival Gear

  • GameEvent Requirement for InTraderArea

  • Custom Radial events for blocks through xml for modders

  • GameEvent action to get all players in game

  • Rubble_wasteland_filler_10

Changed

  • Removed erroneous second set of tags from ammoCrossbowBoltExploding

  • Disabled biome Wear, Loot, and Time challenges

  • Biome Badges are now separate weather items per biome

  • Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

  • Taking shelter without survival gear will recover biome hazard effects

  • All biome hazards now have 3 minutes of survival time without gear

  • Survival gear is now dropped on death with drop on death settings

  • Updated icons for biome hazard reducers

  • Removed food and water stats from Black Lung Serum and Fallout Flush

  • Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

  • Increased water stat on Sunstroke Tonic

  • Updated the recipe for Scorcher Stew

  • Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees

  • Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

  • Reduced dew collector activity value

  • Replaced plague spitter fade with a low rate of wandering

  • Storm messages will no longer say to leave biome

  • Biome Hazards recover in any other biome

  • Improved AI wander position variety

  • Increased AI alert time after investigation point reached

  • Increased rate AI interest distance returns to the default value

  • Updated shotgun shell icon to match other shotgun ammo icons

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays

  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled

  • Storm buff descriptions no longer instruct players to leave the biome

  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction

  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards

  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • Updated Honey Harvest challenge to track the location of stumps

  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows

  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings

  • Updated wilderness tree stumps with hole model variant

  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

  • Removed wind drift effect from 4x4 when driving through storms

  • Storm frequency setting defaults to 0 (Does not change setting for current games)

  • Increased delay between thunder during storms

  • Optimized Chunk SetBlock check of DeviceFlags

  • Optimized SpawnGroup memory use

  • Autorun starts only if run action was pressed for less than .2 seconds

  • Canned Food mesh so the main part of the label faces the player

  • Updated localization for 2.3 changes

  • POI sleeper volumes use a random seed in playtest

Fixed

  • AI ranged projectile attacks would start when the target was dead

  • Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

  • Water is not visible through glass

  • Distant water seam if near water is to the side

  • Underwater distortion could be clipped at certain angles

  • Trader Bob VO Trade 17 line cuts off

  • Air drop marker still shows when setting has it off

  • NRE when spawning insects after destroying tree stump using vehicle

  • Icon background textures not cleared when switching between containers - second issue

  • AI wander random range was 1m too short and only used 1m increments

  • Biome spawned AI move speed increase from storms did not happen at night

  • Launcher cleanup feature "old remote maps" working again

  • Apartments_06 placed trees on flat ground to avoid bugs

  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest

  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)

  • Issue with challenge reward tooltip using the same text_key in two game events

  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).

  • Black screen when crouching, entering biomes, accepting quests

  • Weeds and debris appear inside trader bounds

  • Fire and smoke effect not visible through glass blocks

  • Red quest bounds are rotated during quests

  • Updated biome max timers to reset when entering the game if not set to 180

  • OnSelfPlaceBlock not working correctly for placing blocks.

  • Trader UI header icon overlap

  • Thunder sounds would leak an object if played too often

V2.3 b9 EXP

Hello Survivors! We hope everyone is having a great weekend so far! Today we are releasing V2.3 b9 Experimental for Steam.

Barring any issues, this will be our release candidate for Stable. We hope to get this out to all platforms later this week.

Here is what changed since V2.3 b8:

Added

  • Rubble_wasteland_filler_10

Changed

  • 4x4 vehicle is no longer affected by storms

  • Storm frequency setting defaults to 0

  • Increased delay between thunder during storms

  • Optimized Chunk SetBlock check of DeviceFlags

  • Optimized SpawnGroup memory use

  • Autorun starts only if run action was pressed for less than .2 seconds

  • Canned Food mesh so the main part of the label faces the player

  • Updated localization for 2.3 changes

  • POI sleeper volumes use a random seed in playtest

Fixed

  • Trader UI header icon overlap

  • Thunder sounds would leak an object if played too often

V2.3 b8 EXP

Hello Survivors!

On this wonderful Labor Day Weekend we have another EXP update for you. Please note that we are waiting on some localization translation changes before we can go stable on all platforms. Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:

  • Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)

  • Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • All zombie loot bags and dropped container bags last for 1 real world hour

  • Increased the number to spawn for the final stage of all Blood Moon groups to 999

  • Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows

Here's what changed since V2.3 b6:

Added

  • Launcher cleanup features "local prefabs" and "mods"

  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)

  • HarvestByTag Challenge objective.

  • Nav Object Tracking to ChallengeStatAwarded.

  • Localization for challengeBiomeRewardTooltip for biome challenge rewards

  • Grab and Place SFX for Biome Survival Gear

  • GameEvent Requirement for InTraderArea.

  • Custom Radial events for blocks through xml for modders.

  • GameEvent action to get all players in game.

Changed

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays

  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.

  • Storm buff descriptions no longer instruct players to leave the biome

  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction

  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards

  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • Updated Honey Harvest challenge to track the location of stumps

  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows

  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings

  • Updated wilderness tree stumps with hole model variant

  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

Fixed

  • Launcher cleanup feature "old remote maps" working again

  • Apartments_06 placed trees on flat ground to avoid bugs

  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest

  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)

  • Issue with challenge reward tooltip using the same text_key in two game events

  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).

  • Black screen when crouching, entering biomes, accepting quests

  • Weeds and debris appear inside trader bounds

  • Fire and smoke effect not visible through glass blocks

  • Red quest bounds are rotated during quests

  • Updated biome max timers to reset when entering the game if not set to 180

  • OnSelfPlaceBlock not working correctly for placing blocks.

V2.3 Experimental is here!

Hey Survivors!

Today we have V2.3 experimental for you all.

We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.

Disclaimer: While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3 We've also added a runtime function that will automatically convert the old badges to the new survival gear. Some challenges will remain completed, while others will be optional for those that choose to complete them. If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.

Highlights:

  • Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes

  • Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome

  • Recover from biome hazard effects in any other biome

  • Smoothies were updated with unique names and icons

  • Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style

  • Survival Gear will be dropped on death with those settings enabled

  • Players are allowed to craft additional gear items in the case of death or even for other players

  • Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter

  • Plague Spitters no longer cloak

  • Lower chance of infection from Plague Spitter Insect Swarm

  • Tree stump bees have been changed to a non-infecting version

  • Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned

  • Several zombie types will now target animal or player corpses that were previously ignored

  • Added a 2nd column of icons to use for custom map waypoints

  • Several tweaks to zombie AI

  • Dew Collectors have a lower activity heat value

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Have fun!

Here's what changed since V2.2 stable:

Added

  • Bee Swarm entity variant for tree stump game event

  • Bee Swarm hand item with non critical debuffs

  • Updated icons for Biome Survival Gear

  • WornItemMods min effect requirement

  • HonkEvent for vehicles to allow game events to fire based on honking the horn.

  • AI wander and look are more active while alert

  • AI randomly turns during look while alert

  • Second column of icons to use for custom map waypoints

Changed

  • Removed erroneous second set of tags from ammoCrossbowBoltExploding

  • Disabled biome Wear, Loot, and Time challenges

  • Biome Badges are now separate weather items per biome.

  • Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

  • Taking shelter without survival gear will recover biome hazard effects

  • All biome hazards now have 3 minutes of survival time without gear

  • Survival gear is now dropped on death with drop on death settings

  • Updated icons for biome hazard reducers

  • Removed food and water stats from Black Lung Serum and Fallout Flush

  • Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

  • Increased water stat on Sunstroke Tonic

  • Updated the recipe for Scorcher Stew

  • Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.

  • Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

  • Reduced dew collector activity value

  • Replaced plague spitter fade with a low rate of wandering

  • Storm messages will no longer say to leave biome

  • Biome Hazards recover in any other biome

  • Improved AI wander position variety

  • Increased AI alert time after investigation point reached

  • Increased rate AI interest distance returns to the default value

  • Updated shotgun shell icon to match other shotgun ammo icons

Fixed

  • AI ranged projectile attacks would start when the target was dead

  • Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

  • Water is not visible through glass

  • Distant water seam if near water is to the side

  • Underwater distortion could be clipped at certain angles

  • Trader Bob VO Trade 17 line cuts off

  • Air drop marker still shows when setting has it off

  • NRE when spawning insects after destroying tree stump using vehicle

  • Icon background textures not cleared when switching between containers - second issue

  • AI wander random range was 1m too short and only used 1m increments

  • Biome spawned AI move speed increase from storms did not happen at night

V2.2 Stable

Hello Survivors! Today we have V2.2 Stable for you. We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more. Stay tuned for even more good stuff in V2.3 EXP soon.

We wish you plenty of fun!

Here's what changed since V2.1:

Added

  • Instantiated XUi templates will inherit parent template parameters

  • Add lockable slots to containers and vehicles

  • Allow unlinking Discord account directly from the game

  • Rubble_burnt_filler_10

  • Sprint Mode Autorun

  • AI activity map sets a long delay on neighbors if a screamer spawns

Changed

  • Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added

  • Updated passive values for both Muffled Connector mods to match the display values

  • Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor

  • Pack Mule sound to only play in the player's head

  • Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%

  • Updated all zombies and zombie animals with new tags for biome zombie kill challenges

  • Updated all biome zombie kill challenges to 5 themed zombie kills per biome

  • Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.

  • Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod

  • Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class

  • BlockSpawnEntity UI is shown with shift+ctrl+rmb

  • Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB

  • Removed player "not found for hair color" warning

  • Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle

  • Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra

  • AI activity map neighbor delay includes the diagonals

  • Regular screamer spawning to choose 1 or 2 based on GS

  • Removed "Loot Stage Caps" from all biomes

  • Removed lootstage_max from all biomes

  • Biome Badges no longer boost LootStageMax

  • Updated localization for goBiomeProgressionDesc

  • Disabled visible_loot_max icons from showing in on location windows

  • Disabled buffs related to Loot Stage Cap

Fixed

  • Do not show Discord friend requests that are marked as Spam by Discord

  • Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars

  • Rally Marker SFX loop heard after starting quest.

  • Corpse Hanging Rope no longer downgrades to the hanging log

  • Missing tags on Nomad Gloves for charged and infernal

  • Rubble_burnt_filler_04 QA issues addressed

  • Rubble_wasteland_filler_01 missing texture

  • TileEntity.CopyFrom NotImplementedException when triggering a POI reset

  • Missing quest location by committing house_modern_27

  • Burnt forest biome shows pine forest when switching during playtest

  • Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc

  • "Occlusion: RemoveEntity x missing" warning on dedicated servers

  • Demolition zombie's feet were partially in the ground

  • Player camera turning a large amount from controller input after a big frame rate spike

V2.2 b3 EXP

Howdy Survivors!

Today we have b3 EXP available for all Steam users. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.

Have a fun weekend!

Here's what changed since b1:

V2.2 b3 Changelog:

**Added **

  • Allow unlinking Discord account directly from the game

  • Rubble_burnt_filler_10

  • Sprint Mode Autorun

  • AI activity map sets a long delay on neighbors if a screamer spawns

**Changed **

  • Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added

  • Updated passive values for both Muffled Connector mods to match the display values

  • Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor

  • Pack Mule sound to only play in the player's head

  • Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%

  • Updated all zombies and zombie animals with new tags for biome zombie kill challenges

  • Updated all biome zombie kill challenges to 5 themed zombie kills per biome

  • Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.

  • Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod

  • Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class

  • BlockSpawnEntity UI is shown with shift+ctrl+rmb

  • Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB

  • Removed player "not found for hair color" warning

  • Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle

  • Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra

  • AI activity map neighbor delay includes the diagonals

  • Regular screamer spawning to choose 1 or 2 based on GS

  • Removed "Loot Stage Caps" from all biomes

  • Removed lootstage_max from all biomes

  • Biome Badges no longer boost LootStageMax

  • Updated localization for goBiomeProgressionDesc

  • Disabled visible_loot_max icons from showing in on location windows

  • Disabled buffs related to Loot Stage Cap

**Fixed **

  • Do not show Discord friend requests that are marked as Spam by Discord

  • Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars

  • Rally Marker SFX loop heard after starting quest.

  • Corpse Hanging Rope no longer downgrades to the hanging log

  • Missing tags on Nomad Gloves for charged and infernal

  • Rubble_burnt_filler_04 QA issues addressed

  • Rubble_wasteland_filler_01 missing texture

  • TileEntity.CopyFrom NotImplementedException when triggering a POI reset

  • Missing quest location by committing house_modern_27

  • Burnt forest biome shows pine forest when switching during playtest

  • Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc

  • "Occlusion: RemoveEntity x missing" warning on dedicated servers

  • Demolition zombie's feet were partially in the ground

  • Player camera turning a large amount from controller input after a big frame rate spike

V2.2 EXP

Hey Survivors!

Today we have the beginning of the V2.2 patch for you.

​b1 opens with adding locked slots to containers and vehicles.

More to come in the following builds!

Please make a back up of your save game before jumping into V2.2 EXP

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Have a great weekend!

​V2.2 b1 Changelog:

Added

  • Instantiated XUi templates will inherit parent template parameters

  • Add lockable slots to containers and vehicles

V2.1 Stable

Hello Survivors!

V2.1 is going stable today.

Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers.

This update also fixes the issue that would corrupt save games.

Have fun and good luck survivors!

b9 hotfix

Fixed

  • Accidentally removed "xpath" conditional function support
b10 hotfix

Fixed

  • Pimp hat does now show up without having to start the game twice.

  • Purple Pimp hat is now redeemable for Xbox Console and PC.

  • requires reconnecting of your Xbox account

Here's what changed with V2.1:

Added

  • Storm affected zombies have increased hearing

  • Changing the 24 Hour Cycle setting will recalculate weather

  • Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu

  • Missing localization for several POIs

  • Curtains and Drapes Variant Helper and recipe

  • Hanging Log 1 and 2

  • XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement

  • Game Event Action for completing challenges.

Changed

  • Improved behaviour related to console cross play when server config is non standard

  • Reduced storm durations and how often they happen and less variations between biomes

  • Increased storm warning time

  • Increased storm fog and it now blends in as the storm builds

  • Storm fog and particles decrease when inside

  • Removed clothing and armor tags from dyes

  • Updated serveradmins.xml header comment

  • Factory_02 sleepers should no longer spawn in view

  • Apartments_06 zombies no longer spawn in view

  • Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default

  • Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2

  • Update localization for Shepherd’s Pie

  • Removed "Animation queue full" warning

  • Storm particles no longer fall into the inside of POI's

Fixed

  • Clients hit by projectiles now play specters grace audio

  • Storm duration was incorrectly affected by the 24 Hour Cycle setting

  • Sound now plays when last user leaves a party

  • Trader Bob will no longer teleport you multiple times

  • Further server login overhead reduction to reduce impact of potential DDoS attacks

  • Clients on dedi can now heal each others broken or sprained limb

  • Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area

  • Hoarder helmet no longer babyfaces your character

  • Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions

  • Permadeath is again dropping player backpack.

  • Hotswapping item consumable exploit

  • Miner's Mending perk repeatedly halves critical injury when swapping mining tools

  • Xbox series X/S lighting issue

  • Modding Bug: Lootable zombies no longer have localized names

  • Setting storms to 0% would not cancel a biome's current storm until the next random weather change

  • Zombies dying from old age are no longer dropping bags

  • Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit

  • Players can once again report POI placed signs as the sign has no author

  • AI run away task did not respond to player noise

V2.1 b7 EXP Update

Howdy Survivors! For this weekend in the V2.1 b7 update we have for you several fixes to bugs and exploits.

TFP wish you a great weekend!

Here is what changed since V.21 b5:

Added

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu

  • Missing localization for several POIs

  • Curtains and Drapes Variant Helper and recipe

  • Hanging Log 1 and 2

  • XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement

  • Game Event Action for completing challenges.

Changed

  • Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default

  • Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2

  • Update localization for Shepherd’s Pie

  • Removed "Animation queue full" warning

  • Storm particles no longer fall into the inside of POI's

Fixed

  • Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions

  • Permadeath is again dropping player backpack.

  • Hotswapping item consumable exploit

  • Miner's Mending perk repeatedly halves critical injury when swapping mining tools

  • Xbox series X/S lighting issue

  • Modding Bug: Lootable zombies no longer have localized names

  • Setting storms to 0% would not cancel a biome's current storm until the next random weather change

  • Zombies dying from old age are no longer dropping bags

  • Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit

  • Players can once again report POI placed signs as the sign has no author

  • AI run away task did not respond to player noise

V2.1 EXP

Hello Survivors! On this Saturday we have a EXP build for you available to test. We recommend starting a new save game, but do not expect any issues to occur with continued saves during EXP. The world corruption issue is only able to prevent this issue from occurring, it cannot restore saves it happened to.

TFP wishes an enjoyable rest of your weekend!

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

V2.1 b5 Changelog

Added

  • Storm affected zombies have increased hearing

  • Changing the 24 Hour Cycle setting will recalculate weather

  • Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true

Changed

  • Improved behaviour related to console cross play when server config is non standard

  • Reduced storm durations and how often they happen and less variations between biomes

  • Increased storm warning time

  • Increased storm fog and it now blends in as the storm builds

  • Storm fog and particles decrease when inside

  • Removed clothing and armor tags from dyes

  • Updated serveradmins.xml header comment

  • Factory_02 sleepers should no longer spawn in view

  • Apartments_06 zombies no longer spawn in view

Fixed

  • Clients hit by projectiles now play specters grace audio

  • Storm duration was incorrectly affected by the 24 Hour Cycle setting

  • Sound now plays when last user leaves a party

  • Trader Bob will no longer teleport you multiple times

  • Further server login overhead reduction to reduce impact of potential DDoS attacks

  • Clients on dedi can now heal each others broken or sprained limb

  • Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area

  • Hoarder helmet no longer babyfaces your character