# 7 Days to Die V2.1 Stable - Product: 7 Days to Die (https://whatsnew.fyi/product/7-days-to-die) - Vendor: The Fun Pimps - Date: 2025-07-14 - Original notes: https://store.steampowered.com/news/app/251570/view/836096896714932716 - Permalink: https://whatsnew.fyi/product/7-days-to-die/releases/2025-07-14-v2.1-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area - **added** — Storm affected zombies have increased hearing - **changed** — Reduced storm durations and how often they happen and less variations between biomes - **changed** — Increased storm warning time - **changed** — Increased storm fog and it now blends in as the storm builds - **changed** — Storm fog and particles decrease when inside - **fixed** — Storm duration was incorrectly affected by the 24 Hour Cycle setting - **added** — Changing the 24 Hour Cycle setting will recalculate weather - **fixed** — Accidentally removed "xpath" conditional function support - **fixed** — Pimp hat does now show up without having to start the game twice - **fixed** — Purple Pimp hat is now redeemable for Xbox Console and PC - **added** — Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu - **added** — Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu - **added** — Curtains and Drapes Variant Helper and recipe - **added** — Hanging Log 1 and 2 - **added** — XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement - **added** — Game Event Action for completing challenges - **fixed** — Trader Bob will no longer teleport you multiple times - **fixed** — Clients on dedi can now heal each others broken or sprained limb - **fixed** — Permadeath is again dropping player backpack Hello Survivors! V2.1 is going stable today. Along with all the additions, changes and fixes we also heavily reduced [the settings and values important to crossplay servers](https://7daystodie.com/crossplay-server-requirements/). This update also fixes the issue that would corrupt save games. Have fun and good luck survivors! ##### _b9 hotfix_ **Fixed** - Accidentally removed "xpath" conditional function support ##### _b10 hotfix_ **Fixed** - Pimp hat does now show up without having to start the game twice. - Purple Pimp hat is now redeemable for Xbox Console and PC. - requires reconnecting of your Xbox account ##### **Here's what changed with V2.1:** **Added** - Storm affected zombies have increased hearing - Changing the 24 Hour Cycle setting will recalculate weather - Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true - Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu - Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu - Missing localization for several POIs - Curtains and Drapes Variant Helper and recipe - Hanging Log 1 and 2 - XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement - Game Event Action for completing challenges. **Changed** - Improved behaviour related to console cross play when server config is non standard - Reduced storm durations and how often they happen and less variations between biomes - Increased storm warning time - Increased storm fog and it now blends in as the storm builds - Storm fog and particles decrease when inside - Removed clothing and armor tags from dyes - Updated serveradmins.xml header comment - Factory_02 sleepers should no longer spawn in view - Apartments_06 zombies no longer spawn in view - Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default - Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2 - Update localization for Shepherd’s Pie - Removed "Animation queue full" warning - Storm particles no longer fall into the inside of POI's **Fixed** - Clients hit by projectiles now play specters grace audio - Storm duration was incorrectly affected by the 24 Hour Cycle setting - Sound now plays when last user leaves a party - Trader Bob will no longer teleport you multiple times - Further server login overhead reduction to reduce impact of potential DDoS attacks - Clients on dedi can now heal each others broken or sprained limb - Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area - Hoarder helmet no longer babyfaces your character - Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions - Permadeath is again dropping player backpack. - Hotswapping item consumable exploit - Miner's Mending perk repeatedly halves critical injury when swapping mining tools - Xbox series X/S lighting issue - Modding Bug: Lootable zombies no longer have localized names - Setting storms to 0% would not cancel a biome's current storm until the next random weather change - Zombies dying from old age are no longer dropping bags - Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit - Players can once again report POI placed signs as the sign has no author - AI run away task did not respond to player noise