# 7 Days to Die V2.3 Experimental is here! - Product: 7 Days to Die (https://whatsnew.fyi/product/7-days-to-die) - Vendor: The Fun Pimps - Date: 2025-08-15 - Original notes: https://store.steampowered.com/news/app/251570/view/637941509894701287 - Permalink: https://whatsnew.fyi/product/7-days-to-die/releases/2025-08-15-v2.3-experimental-is-here What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Bee Swarm entity variant for tree stump game event - **added** — Bee Swarm hand item with non critical debuffs - **added** — WornItemMods min effect requirement - **added** — HonkEvent for vehicles to allow game events to fire based on honking the horn - **added** — Second column of icons to use for custom map waypoints - **changed** — Biome Badges are now separate weather items per biome and changed to Survival Gear with updated icons - **changed** — Taking shelter without survival gear will recover biome hazard effects - **changed** — All biome hazards now have 3 minutes of survival time without gear - **changed** — Survival gear is now dropped on death with drop on death settings - **changed** — Removed food and water stats from Black Lung Serum and Fallout Flush - **changed** — Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats - **changed** — Increased water stat on Sunstroke Tonic - **changed** — Updated the recipe for Scorcher Stew - **changed** — Tree stumps now roll once for honey, then again for bees with bees always coming with honey - **changed** — Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm - **changed** — Reduced dew collector activity value - **changed** — Plague Spitter fade replaced with a low rate of wandering - **changed** — Biome Hazards recover in any other biome - **fixed** — AI ranged projectile attacks would start when the target was dead - **fixed** — Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses Hey Survivors! Today we have V2.3 experimental for you all. We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date. Disclaimer: While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3 We've also added a runtime function that will automatically convert the old badges to the new survival gear. Some challenges will remain completed, while others will be optional for those that choose to complete them. If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked. Highlights: - Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes - Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome - Recover from biome hazard effects in any other biome - Smoothies were updated with unique names and icons - Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style - Survival Gear will be dropped on death with those settings enabled - Players are allowed to craft additional gear items in the case of death or even for other players - Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter - Plague Spitters no longer cloak - Lower chance of infection from Plague Spitter Insect Swarm - Tree stump bees have been changed to a non-infecting version - Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned - Several zombie types will now target animal or player corpses that were previously ignored - Added a 2nd column of icons to use for custom map waypoints - Several tweaks to zombie AI - Dew Collectors have a lower activity heat value Here is how you participate: - Right click on the game in steam - Click on properties - Click the “betas” tab - The drop down menu will have latest_experimental available <— you want THAT - Select that and wait for the game to download Have fun! Here's what changed since V2.2 stable: **Added** - Bee Swarm entity variant for tree stump game event - Bee Swarm hand item with non critical debuffs - Updated icons for Biome Survival Gear - WornItemMods min effect requirement - HonkEvent for vehicles to allow game events to fire based on honking the horn. - AI wander and look are more active while alert - AI randomly turns during look while alert - Second column of icons to use for custom map waypoints **Changed** - Removed erroneous second set of tags from ammoCrossbowBoltExploding - Disabled biome Wear, Loot, and Time challenges - Biome Badges are now separate weather items per biome. - Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage - Taking shelter without survival gear will recover biome hazard effects - All biome hazards now have 3 minutes of survival time without gear - Survival gear is now dropped on death with drop on death settings - Updated icons for biome hazard reducers - Removed food and water stats from Black Lung Serum and Fallout Flush - Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats - Increased water stat on Sunstroke Tonic - Updated the recipe for Scorcher Stew - Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees. - Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm - Reduced dew collector activity value - Replaced plague spitter fade with a low rate of wandering - Storm messages will no longer say to leave biome - Biome Hazards recover in any other biome - Improved AI wander position variety - Increased AI alert time after investigation point reached - Increased rate AI interest distance returns to the default value - Updated shotgun shell icon to ma _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/251570/view/637941509894701287]_