# 7 Days to Die V2.6 EXP - Product: 7 Days to Die (https://whatsnew.fyi/product/7-days-to-die) - Vendor: The Fun Pimps - Date: 2026-02-25 - Original notes: https://store.steampowered.com/news/app/251570/view/510732485715296396 - Permalink: https://whatsnew.fyi/product/7-days-to-die/releases/2026-02-25-v2.6-exp What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Discord friends' sessions now appear in server browser's friends tab - **added** — Added Roaming sounds for animalChicken and animalChickenHostile - **added** — RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles - **added** — Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns - **added** — Enemy AI now play an alert sound when they run away from either an entity or being hurt - **added** — Stag and Doe now have roam and alert SFX - **changed** — Removed the Bone Knife requirement from the Harvest Animals Challenge - **changed** — Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure - **changed** — Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants - **changed** — Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants - **changed** — Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30 - **changed** — Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_bonus from 30 to 50 - **changed** — Adjusted the wasteland weather with new hot and cold events - **changed** — Refactored zombie xp progression based on zombie HP and Damage - **changed** — Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group - **changed** — Adjusted various zombie HP values to align better with other zombies in their group - **changed** — Increased player kill XP - **changed** — Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman - **changed** — Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage - **changed** — Updated loadingTipApiary to warn about closing the Apiary instead of when opening it Hello Survivors! V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes. Here are some of the highlights: - Dew Collectors now require jars as "fuel" to produce water. - Jars no longer require the crucible to be crafted. - The default jar refund chance is now set to 60%. - Zombie XP has been rebalanced based on type, HP, and Damage. - Added tougher biome spawn zombies to the snow and wasteland biomes. Here is how you participate: - Right click on the game in steam - Click on properties - Click the “betas” tab - The drop down menu will have latest_experimental available <— you want THAT - Select that and wait for the game to download Continue reading below for more info! **Added** - Discord friends' sessions now appear in server browser's friends tab - Replaced properties list for zombie xp values at the top of entityclasses.xml - Added Roaming sounds for animalChicken and animalChickenHostile - RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles - Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns - Enemy AI now play an alert sound when they run away from either an entity or being hurt - RWG conversion of one L tile to a Cap per district group unless the group would split - Stag and Doe now have roam and alert SFX **Changed** - Removed the Bone Knife requirement from the Harvest Animals Challenge - Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure - Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants - Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants - Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30 - Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50 - Adjusted the wasteland weather with new hot and cold events - Refactored zombie xp progression based on zombie HP and Damage - Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group - Adjusted various zombie HP values to align better with other zombies in their group - Increased player kill XP - Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman - Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage - Updated loadingTipApiary to warn about closing the Apiary instead of when opening it - Dew Collector requires jars as a "fuel type" to produce water - Crafting jars no longer requires the crucible - Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars - Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted) - PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending - Increased dire wolf and zombie bear hearing and sight ranges - Increased mutated zombie ranged attack damage - Bears can now fit through 1x2m openings - Snakes now play footstep sounds - Improved terrain blending where topsoil is removed - Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone - Updated harvest tags on several blocks for perkJunkMiner - Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand - Updated localization for armor perks to describe their loot boosted items - Separated the dew collector and apiary fuel windows in code and XUI - Dew Collector output now has 3 rows for a total of 9 slots - Replaced old buff names used in logic for Stage 2 storm buffs - Reduced completion requirements of several medical challenges to 5 - If _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/251570/view/510732485715296396]_