# 7 Days to Die V3.0.0 b259 EXP - Product: 7 Days to Die (https://whatsnew.fyi/product/7-days-to-die) - Vendor: The Fun Pimps - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/251570/view/670621050832159433 - Permalink: https://whatsnew.fyi/product/7-days-to-die/releases/2026-06-25-v3.0.0-b259-exp What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso) - **added** — WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides - **added** — Sandbox Option for Crouch Run Speed - **added** — XUi system_time binding returning the current local DateTime to allow showing real world time on the UI - **added** — XUi methods to register XML attribute/binding handlers for existing controllers and views - **changed** — Reworked Tempered Blade mod to have the same values as other block damage mods, reduced from 10-60% to 5-30% - **changed** — Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items, reduced from 10-60% to 5-30% - **changed** — Reworked Fortifying Grip with logic to prevent it from working without food or water - **changed** — Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water - **changed** — Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options - **changed** — House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing - **changed** — Updated loot in industrial_strip_03 to have more automotive loot - **fixed** — Cannot use items from inventory after previous game session was interrupted - **fixed** — Sandbox option Global Loot Stage does not affect loot stage - **fixed** — Sandbox option Crouch Speed 300% is faster than Walk Speed 300% - **fixed** — Sandbox setting Drop on Death Delete all does not work - **fixed** — Sandbox setting Global Game Stage to Low will set starting game stage to zero - **fixed** — Forge allows free recipe when Sandbox smelter type is selected - **fixed** — Cannot pick up user-placed items at claimed trader - **fixed** — Minimum speed was not using the speed modifier sandbox options correctly Hello Survivors! Today we have another EXP update for all of you! Here is how you participate: Right click on the game in steam Click on properties Click the “Game Versions & Betas” tab The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the game to download We also made a new branch called: latest_experimental_fallback for anyone who is still pulling b252 on latest_experimental Here is what changed since b257: **Added** - Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso) - WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides - Sandbox Option for Crouch Run Speed - XUi system_time binding returning the current local DateTime to allow showing real world time on the UI - XUi methods to register XML attribute/binding handlers for existing controllers and views **Changed** - Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%. - Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%. - Reworked Fortifying Grip with logic to prevent it from working without food or water - Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water - Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options - House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing - Updated loot in industrial_strip_03 to have more automotive loot **Fixed** - Cannot use items from inventory after previous game session was interrupted - Sandbox option Global Loot Stage does not affect loot stage - Sandbox option Crouch Speed 300% is faster than Walk Speed 300% - Sandbox setting Drop on Death Delete all does not work - Sandbox setting Global Game Stage to Low will set starting game stage to zero - Forge allows free recipe when Sandbox smelter type is selected - Cannot pick up user-placed items at claimed trader - Minimum speed was not using the speed modifier sandbox options correctly - Crafting materials limit production of items when crafting cost is set to none - Crafting Input not working for None - Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill - XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated - Turret corrupts block space for other devices - Replaced missing box collider on bat_Prefab