What’s New

A Dance of Fire and Ice

Games

A Dance of Fire and Ice is a strict rhythm game.

Latest · by 7th Beat GamesWebsite

Changelog

New World: REINCARNA✝ION!! Idol Graduation

Added
  • New World: CI-X REINCARNA✝ION!! Idol Graduation featuring idol-themed level with collaboration with Cosmic Radio
  • Editor: When a level is paused in the editor, you can now freely move the camera around by clicking and dragging the cursor
  • Key Limiter Setting: In the Pause Menu you can now limit any keys on the keyboard that you do not want to be accepted as inputs during gameplay
  • Editor: Texture property was added to the Recolor Track event
Changed
  • 5-X The Midnight Train has been remastered with new winter wonderland artwork
  • Level Puffects: added artificial slow speed indicator for better readability
  • Level sunspotter: changed portal design to a version that shows the Featured version of the level
  • Rewrote Steamworks API code
  • Editor: Color Track & Recolor Track events' properties are now optional
Fixed
  • Fixed Fullscreen setting bug that would cause the game to show a maximized window instead of true fullscreen
  • World MO: Fixed incorrect camera movement in MO-1 and MO-2
  • Level 〇: fixed an issue where a pause tile was 1 beat longer than intended, causing desync
  • Editor: Fixed incorrect camera movement that would occur when pausing during a Set Frame Rate event while playing in the Level Editor
  • Custom Levels: Fixed indefinite load softlock introduced in v3.3.0 due to being subscribed to unavailable items
  • Fixed some Featured Levels with missing speed trials

Hello!

We're back with a new world, some bugfixes, and improvements to some previous Featured Levels.

New World: CI-X REINCARNA✝ION!! Idol Graduation

Music: (https://www.youtube.com/@TurboA) ft. Moon Jelly

Chart: Team P.A.L. (CV: rKizCora)

VFX & Art: 빙수 (CV: Bingsu), Den (CV: 04_1008), TeoC (CV: TeoC Perfect Form)

This new level is a part of our collaboration with Cosmic Radio, the song contest held by peropero (creators of Muse Dash)! This time, we have a high-energy idol-themed level, featuring some of the ADOFAI cast. This is probably some of the most ambitious animation we've had in an ADOFAI level, so extra shout-out to Bingsu, 04_1008, and TeoC for all their work here. Chant the lyrics, hold your light sticks high, and dance along!

New Overhaul: 5-X The Midnight Train

We've remastered another old level! This time it's 5-X, the train ride through snowy hills. We've always wanted to polish up this level, and we had a great opportunity here to work with Juan Diego León. He's the fantastic illustrator who helped us out with our level Libertas, and his take on the winter wonderland in 5-X is really stunning. Firestix also did great work implementing all of our ideas and all of Juan Diego's assets.

Enjoy!

Fixes and Improvements
  • Fixed Fullscreen setting bug that would cause the game to show a maximized window instead of true fullscreen

  • Rewrote Steamworks API code (this shouldn't affect the game at all, but let us know if you run into any Steam-related issues with the game update)

  • Editor: When a level is paused in the editor, you can now freely move the camera around by clicking and dragging the cursor.

  • Key Limiter Setting: In the Pause Menu you can now limit any keys on the keyboard (such as CapsLock, Shift, Arrow Keys, etc.) that you do not want to be accepted as inputs during gameplay.

  • World MO: Fixed incorrect camera movement in MO-1 and MO-2.

  • Various minor optimizations.

  • [v3.3.1] Editor: Color Track & Recolor Track events’ properties are now optional.

  • [v3.3.1] Editor: Texture property was added to the Recolor Track event.

  • [v3.3.1] Editor: Fixed incorrect camera movement that would occur when pausing during a Set Frame Rate event while playing in the Level Editor.

  • [v3.3.1] Custom Levels: Fixed indefinite load softlock introduced in v3.3.0 due to being subscribed to unavailable items.

Featured Level Updates

Level: 〇、

  • fixed an issue where a pause tile was 1 beat longer than intended, causing desync.

Level: Puffects

  • added artificial slow speed indicator for better readability

Level: sunspotter

  • changed portal design to a version that shows the Featured ver. of the level

General Updates

  • fixed some Featured Levels with missing speed trials

  • other minor metadata tweaks

We're still working on more levels as part of our Cosmic Radio collaboration. As always, thanks for playing!

Twitter (X): https://x.com/adofai

Bluesky: https://bsky.app/profile/adofai.7thbe.at

Official Discord Server: http://7thbe.at/discord/

New Featured Levels: Classic Wave 13 and Tech Wave 4!

Added
  • Classic and Tech Featured portal signs now show the current wave number
  • Featured levels from the latest wave are marked as New next to their names
  • Featured level details display which Wave the level was from
  • Sort featured levels by Wave number
Changed
  • Custom Levels installation of .zip files without a main.adofai now renames one of the .adofai files to main.adofai to use as the base one
  • Exiting a Custom Levels category now takes you to the initial Custom Levels screen rather than Level Select
Fixed
  • Featured levels that were already played now appear as played and no longer display with blue text
  • Practice Mode sound now plays correctly when going to the timeline in the pause menu
  • Practice Mode animations no longer behave weirdly after starting practice mode or exiting it
  • Practice Mode bug that allowed completing normal levels and speed trials while in practice mode
  • Editor Open Recent label shows folder if level name is main, level, or starts with sub, and changes verb to Show if control is held
  • Pressing C key to go to Calibration mode no longer produces a popping sound from the level's music
  • Hit error meter range is now correct when margin scale is changed
  • Pure perfect only mode no longer changes the floor color
  • Official levels behaving weirdly, like RJ tutorials not showing multitap tiles
  • Wrong song offset in XT-6
  • Co-op bug where pause tiles would kill all players except P1
  • MO-X missing 2 checkpoints that were in pre 3.0 versions
  • CE-X rogue tile appearing with a red arrow icon
  • Featured Classic and Tech levels that you have subscribed to are again shown in the Library

Hello! This update brings us to v3.2.0 and we've got a set of 8 new Featured Levels for you today.

New Featured Levels
Classic Wave 13

linear ring - kisaragi [by Team AOL (SaJabe, Pharah, B.Sanmul)]

It was once a normal ride back home, until the train unusually kept going and soon stopped at an abandoned station. Rumor has it, someone before you had already witnessed the horrors inside this dark, terrible place... and went missing. In an unexpected turn of events, face the reality-altering chaos that lives beneath... the "Kisaragi Station".

(Note: This level contains mild horror themes that may not be suitable for some audiences.)

Sobrem x Silentroom - Random [by Bingsu]

Play like you never did before! Grab the beauty of this award-winning level from LOTY2025! All the shapes and rhythms you might be wanted to, but you never knew that even exist! Here's everything you're looking for! There's no reason to be shy, just play the level and orbit through the track and then you flyyyyyyyyyy!!!

(Original BGA & Visual Idea by Harkiadel, Tutorial Music courtesy of Ssimille)

BUGCORE - sunspotter [by Team AOL (Star4th, iaync)]

sunspotter is one of the many original songs commissioned by Team AOL a group of creators introducing original sounds and levels to the community! As a thank you to them, we decided to feature some of their best levels that also happen to win awards from LOTY2025, like this level that highlights colorful and energetic charting & VFX! Start your day with it and keep the house music on and on 'till the break of dawn!

Zris - Puffects [by Team AOL (hotduck, sedi, Oz)]

Zris and their funky sounds star again in an original music specially made for this Team AOL level! Dance through the skips and hops with style and finesse!

(Some assets courtesy of R=DY)

Tech Wave 4

KAH - Celica (Remastered Ver.) [by REGEN]

Celica is a personal and fan favorite for its great variety of fundamentals players need to learn when encountering levels like these, such as fast streams, rolls, pseudo-midspin tresillos, and more! For its Featured Level debut in 2026, KAH gave this high-octane FutureCore music a more powerful remaster!

Plum - Crossing Notes [by fir3nxxx & yldo]

A popular level from 2021 thanks to wide recognition! Plum's melodic tunes were beautifully interpreted through fir3nxxx's lovely charting. With help from yldo, VFX has been improved for its Featured Level debut in 2026!

かめりあ (Camellia) - We Could Get More Machinegun Psystyle! -And More Genre Switches- [by Appeal]

Some players might know a thing or two about Appeal's most popular level, which garnered global acclaim from dedicated players who dare to take the challenge. This, is what players call from its very long song name, "Machinegun Psystyle" - a 5 minute test of variable BPM changes, stamina, and agility. Your next stage of glory awaits. Relive the hype that came from the early years of ADOFAI community.

(Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Kobaryo feat. Persian Groovies - Heaven's Gateway [by V0W4N & GamingGooseTV],

Kobaryo has finally debuted in ADOFAI with a striking vengeance! This blasting mix of speedcore and techno is perfect for the AWC2024 registration level, charted by the resident Kobaryo enjoyer, V0W4N, with VFX by GamingGooseTV! Hit the ground hard and ascend through the heavens!

(Some assets courtesy of niAE, OrangeFJ, and the community)

v.3.2.0 Changes and Improvements
Improved Featured Level Discovery
  • Classic and Tech Featured portal signs now show the current wave number.

  • In the Classic and Tech Featured sections, levels that are from the latest wave are marked as New next to their names.

  • Displaying the details of any featured level shows which Wave it was from. It appears on top of the portal sign.

  • You can now sort featured levels by Wave number.

  • Fixed an issue where already played featured levels didn't appeared as played, and still appeared with blue text.

Fixes
  • Practice Mode: sound now plays correctly when going to the timeline in the pause menu.

  • Practice Mode: fixed problem with animations being weird after starting practice mode or exiting it.

  • Practice Mode: Fixed a bug that allowed you to complete normal levels and speed trials while you are in practice mode.

  • Editor: Open Recent label shows folder if level name is "main", "level" or starts with "sub". Also changes verb to "Show" if control is held.

  • Pause Menu: Pressing 'C' key to go to Calibration mode doesn't have a popping sound from the level's music.

  • Fixed a bug where the hit error meter range was wrong when margin scale was changed

  • Pure perfect only mode does not change the floor color anymore

There's also some changes we made in the last two patches that we didn't make a whole announcement for. Those are listed below.

v.3.1.2:

  • Gameplay: Fixed some official levels that were behaving weirdly, like RJ tutorials not showing multitap tiles.

  • Gameplay: Fixed wrong song offset in XT-6.

  • Co-op: Fixed a bug where pause tiles would kill all players except P1.

  • MO-X: Added back 2 missing checkpoints that were back in pre 3.0 versions.

  • CE-X: Removed a rogue tile appearing with a red arrow icon.

  • Practice Mode: Going down to check the timeline in the pause menu plays the song.

  • Custom Levels: Installing a .zip file that doesn't have a main.adofai will still install it, and rename one of the .adofai files to main.adofai to use it as the base one.

  • **Custom Levels: **When exiting a category (Workshop, Featured, Tech), it will take you know to the initial Custom Levels screen rather than the Level Select.

  • **Custom Levels: **Featured (Classic and Tech) levels that you've subscribed are again shown in the Library.

  • **Custom Levels: **"Community Featured" label doesn't stay dangling anymore, after you go to another level that doesn't use that tag.

  • **Custom Levels: **Small optimizations on initial level load, especially when having lots of decorations.

  • **Custom Levels: **More specific detail when importing level fails or has a warning.

  • **Custom Levels: **Fixed an issue where you couldn’t delete a level if you had used the mouse on the bottom option panels.

  • **Custom Levels: **Fixed some issues that happened when importing older levels.

  • Editor: Hold Arrow Short option wasn't being shown in Add Object's -> Floor -> Icon property.

  • Editor: Fixed a bug where a dummy gray planet would appear after reviving from a checkpoint when you were playing with 3 planets.

v.3.1.1:

  • Custom Levels: Bug where players would lose their saved progress data on some Featured Levels have been fixed, the scores should be back accordingly.

  • Custom Levels: There was an error that prevented showing the level list.

  • MO-X: Low quality mode wasn't showing floor decorations.

  • Editor: Help tooltips are clickable again.

  • Planets: Sometimes it wouldn't load the correct color.

  • Practice Mode: Fixed a bug where the timeline End would go past beyond where it should be.

  • Error Meter: Fixed a bug where it showed an incorrect timing.

  • macOS: This version changes the Graphics API from OpenGL to Metal, which should fix loading the game on Intel Macs, where it would crash on launch.

We still have new levels coming on the way, as we're working on more from our Cosmic Radio collaboration. Look forward to it!

As always, thank you for playing.

Local Multiplayer Added + New World: Dramatic Entrance

Added
  • Local multiplayer co-op mode is now available on Steam, allowing two players to play together with revive functionality
  • New level Dramatic Entrance available in Classic and Tech versions
  • New Import Level Screen for Custom Levels to import locally stored levels or from URL
  • Pause menu now allows changing players during a level, returning to the level after player selection
  • Show FPS counter with Ctrl-Shift-F
  • Level Editor: Pause the level while it is autoplaying
  • Level Editor: Repeat Events now have new gap length property to skip tiles when triggering events
Changed
  • Level 3-X THE WIND-UP has been remastered with new visuals, VFX, animations, and a new song arrangement with slightly slower tempo
  • Calibration screen redesigned and improved to better match the Nintendo Switch version
  • Pause Menu Settings screen redesigned with improved readability
  • Level Select Custom Levels section now always available regardless of Steam connection status
  • Controller support highly improved with many issues fixed
  • Updated engine to Unity 6
  • Performance optimizations applied to levels with lots of decorations
  • Loading screens improved
  • Last version to deliver 32-bit builds for Windows
Fixed
  • Fixed desync bug occurring when starting a level in the middle
  • ML-X ending art now properly appears
  • T4-X and T4-EX floor icons now have white outline for better readability

EDIT (May 27th, 2026 6:40pm PST): If you are having issues upon start-up, please check if you have any fan-made mods for the game installed. If you do, please remove them all before restarting Steam and trying again. There is currently reports of some incompatibility for unofficial fan-made mods. This is referring to mods that modify the actual game, not custom levels. Thank you!

Hello!

It's been a bit quiet, but we're still working on ADOFAI every day. Today we can finally show off what we've been working on: a new level, a reworked level, the addition of local co-op multiplayer, and more!

New Level: Dramatic Entrance

Today's new level actually comes in two forms, Classic and Tech. As a reminder, "Classic" levels are similar in design to the regular levels we've created for the game since the very beginning. "Tech" levels are generally more challenging, and incorporate design elements and mechanics that originated in the fan community.

Dramatic Entrance (Classic) was made by…

Music: Uaaaaak

Chart: Rikri

VFX: prod & TeoC

Art: TeoC

Dramatic Entrance (Tech) was made by…

Music: Uaaaaak

Chart: SaJabe

VFX: ChyaRyam

Art: ChyaRyam & TeoC

The Tech version will not appear in the main game unless you have tried to play Tech levels before in the Featured Levels section, since they use advanced mechanics.

This song was chosen as part of the Cosmic Radio contest, held by peropero. We have more Cosmic Radio levels heading to ADOFAI, spread out throughout the year. Rikri handled the recruitment of guest VFXers for these levels and initial organization, and auth and rKizCora also handled the organization of the Cosmic Radio levels. The artist for Dramatic Entrance, TeoC, is also joining our team to do more art & VFX for ADOFAI in the future!

Level Overhaul: 3-X THE WIND-UP

Today, we've released a remaster overhaul for 3-X. We've been wanting to do this for a long time, and we're happy we're finally able to release it.

The visuals have been re-done to better suit the original plans for the level: traveling through a dark cavern. The new assets are done by the original ADOFAI artist Kyle (I also write these posts) and all the VFX and animation was put together by our team's VFXer Firestix. I'm so happy to be able to make the level look how I originally wanted it to, but didn't have time back when I was rushing to finish the original version years ago.

The song also has a new arrangement by Riya, of Butterfly Planet and Artificial Chariot fame, with a slightly slower tempo. We think this will help smooth out the jump in difficulty that most players face when they get to this world. Did you know that in the original Flash version, 3-X was the final boss of the whole game? Now that it isn't, we wanted to make it a little bit easier.

Main Game Improvements and Fixes
  • The game now has local multiplayer co-op! We debuted this mode on the Nintendo Switch version, but now it's available on Steam. Play together with friends, and they can revive you if you fail during a level. To enable co-op, go to the Pause Menu and select "Change Players." This will allow you to select a controller for each player (Keyboard Left Side, Keyboard Right Side, Keyboard Full, Mouse, and Gamepad.) Afterwards, you'll select the colors and order for each controller. Keep in mind that co-op is only available for main official levels, not including the Neo Cosmos DLC levels. We are working for co-op support for custom levels in a future update.

  • To improve our development workflow, this will be the last version where we will be delivering 32-bit builds for Windows. We’ve observed Steam stats and there seem not to be any more people using 32-bit computers in our userbase.

  • Custom Levels: New Import Level Screen. You can now import your locally stored levels or from an URL to your Custom Levels Library.

  • Calibration: New screen with improved design and calibration calculation, to better match the Nintendo Switch version.

  • Pause Menu: New Settings screen. Now descriptions are more easy to read, at the right of the screen.

  • Level Select: “Custom Levels” is always available regardless if you are connected to Steam or not. If not connected, it will only show your local Library, not levels that were downloaded via the Steam Workshop (including Featured Levels).

  • Game: Highly improved controller support, also fixed many issues surrounding controllers.

  • The game now has a new Calibration screen, to better match the Nintendo Switch version

  • Fixed a desync bug that was occurring when you started a level in the middle

  • Custom Levels: New Import Level Screen

  • Pause Menu: New Settings screen.,

  • Game: Performance optimizations with levels with lots of decorations.,

  • Game: Updated engine to Unity 6

  • Game: Better loading screens

  • ML-X: Ending art now properly appears,

  • T4-X and T4-EX: Floor icons now have a white outline for better readability.

  • Game: Show FPS counter with Ctrl-Shift-F

  • Game: As an improvement from the Nintendo Switch version, you can now use Change Players when playing a level, and it will take you back to the level after the player selection process finishes.

Level Editor Improvements and Fixes
  • You can now pause the level while it's autoplaying.

  • Repeat Events: New "gap length" property to skip tiles when triggering events.

And that's basically it! As a reminder, A Dance of Fire and Ice is out now on Nintendo Switch! In addition, we released a free rhythm game on mobile called Rhythm Weightlifter. It's based on a minigame from our other game on Steam, Rhythm Doctor. You can find it on the iOS App Store and on Google Play.

As always, thanks for playing!

Twitter (X):

https://x.com/adofai

Bluesky:

https://bsky.app/profile/adofai.7thbe.at

Official Discord Server:

http://7thbe.at/discord/

7 Years of ADOFAI: New World and New Featured Levels!

Happy New Year!

Hopefully you enjoyed the holidays. It's been a little quiet on our end, but we've actually still been working on the game behind-the-scenes all this time, slowly working on updates. We had to take a bit of a break to focus on releasing our other game, Rhythm Doctor, into its full 1.0 and then taking a few weeks to rest afterwards.

But now that we're back…we have a new ADOFAI update for you, just in time for the 7th Anniversary of the game's release! Here's what's new:

  • World AR: Libertas

  • New Featured Levels: Classic Wave 12 and Tech Wave 3

We also want to let you know that we're almost done with the Nintendo Switch version of A Dance of Fire and Ice, and we'll have news on the release date very soon. If you missed the announcement, we'll also be adding local co-op multiplayer to both the PC/Mac and Nintendo Switch versions of the game.

When we first started making A Dance of Fire and Ice, I don't think we ever could have imagined that people would still be playing the game seven years later. It's been very crazy (and very fun) to see how the concept of representing music as a winding path can be iterated in so many different ways.

Thank you for playing all these years!

**

New Level: Libertas**

We're excited to add a new level to the game! Libertas is a track by Zekk, coming to ADOFAI as part of Arcaea's Crossing Pulse song exchange. (https://arcaea.lowiro.com/en) is a fantastic rhythm game that we've looked up to for a long time, so it's a huge honor to be able to take part in Crossing Pulse. It's available on mobile and Nintendo Switch. If you didn't know, the mobile version of Arcaea actually includes Third Sun, from the Neo Cosmos DLC. Check it out!

Our Libertas level also includes some guest art! A few of the segments were drawn by Juan Diego León, a Peruvian artist we've been excited to work together with! The frantic channel-flipping nature of this level was a perfect opportunity to use different art styles, and we're so happy with how Juan brought our cyberpunk and superhero ideas to life.

New Featured Levels
Classic Wave 12

NULCTRL

Music by Silentroom

Level by kernbYote vs. Team P.A.L.

NULCTRL was one of the most iconic BMS songs from G2R2018, praised for the song's unique influence from beatbox artists and its interactive BGA. Hear its "brrts and bwoomps" as it finally arrives in ADOFAI, featuring a "Neo Cosmos Award" nominee from LOTY2022! "DON'T STOP TO THE CLUB GO SILENT"

Heart of Android: Even If It's Only By Mechanism

Music by かめりあ (Camellia)

Level by SaJabe, Bingsu

An "Art-est Award" nominee from LOTY2024, this level was praised for its captivating storytelling and enjoyable gameplay! Embark on the journey of a robot who tries to learn the concept of love and meet the love of his life in the shining meadow.

白線を渡って (Hakusen Wo Watatte)

Music by seatrus

Level by hotduck, NumbEr07, B.Sanmul

Feel the daylight breeze as you hop through hoops in this breathtaking level, winner of the "Developers' Choice Award" in LOTY2024! Say, astronomer, would you like to relax and enjoy this amazing scenery for a while?

Tech Wave 3

After school

Music by Author wind

Level by pixxy

Another level from 2020! A fan favorite for its simple and fun gameplay. For its inclusion to Featured Levels in 2026, pixxy has given it a complete makeover with improved charting and VFX!

One Way Street ("Endless" Long Ver.)

Music by siqlo

Level by yeonseok22 + Editor AlriC (feat. Pharah & ChyaRyam)

One Way Street is siqlo's take-off to wide acclaim thanks to its popular arrival on BOFU2017 and several rhythm games! We're happy to let ADOFAI be its next destination as we feature this amazing level, a finalist from the VFX competition CDF5 and winner of "Developers' Choice Award" in LOTY2024!

This Future (we didn't expect)

Music by かめりあ (Camellia)

Level by Shopping & hotduck & Editor AlriC

Project : Digital Love is a collaborative project by the community, where they make a level for each song from Camellia's album "heart of android". To extend our appreciation for projects like these, we decided to feature some of the levels that we liked, including this level, a "Gameplay (Tech/High)" nominee from LOTY2024!

As always, thank you for playing all these years! Happy Anniversary to ADOFAI!

New Featured Levels: Classic Wave 11 and Tech Wave 2!

Hello! We hope you've been enjoying the game, especially our previous waves of community-made Featured Levels!

We're currently working hard on porting the game to the Nintendo Switch, but we wanted to release another two waves of new Featured Levels while you wait. Today, we have a Classic Wave (levels that follow the general design rules of the main levels) and a Tech Wave (levels for advanced players that embrace community-made design ideas.)

Have fun!

Level Editor Improvements
  • Tile Shape: You can now select between a more rectangular shape or a more square shape for your tiles

  • We've attempted to fix some inconsistencies with pause tile & Freeroam durations

  • The game now correctly calculates beat counts for turnaround tiles (360° tiles)

  • Turnaround tiles now support 3 planets

  • Freeroam duration now works just like any other level events instead of being special

  • Migration mostly works for old legacy levels, but newer levels may encounter issues, especially those on version 15 and above. We recommend that you check your custom levels to see if the tile and beat syncs again.

Game Improvements
  • Pause Menu: Buttons don't randomly change size after playing levels with more than 10 tutorials

  • Discord Presence: No longer displays an error for Linux users

  • 11-X: After starting from a checkpoint, tiles don't stay on top of the big rat

New Featured Levels
Classic Wave 11

enchanted love

Music by linear ring Level by Pharah

"The song that started it all, enchanted love, was composed by linear ring for his debut in the BMS Of Fighters event: BOFXVI. Since then, this song moved millions of people's hearts, including ADOFAI players, and it will continue to do so as it arrives on Featured Levels through Pharah's Art-est Award winner from LOTY2022!"

Treasure keeper

Music by Plant Guy Level by Plant Guy

"Dive deep into the depths of Plant Guy's mythical wonders (and triplet rhythm!). Follow its path and beware of unexpected encounters until you reach the greatest treasure in the world!"

Head BONK ache

Music by saaa ft. MC iwata Bros. Level by kernby, yeetyote

"I'm having a headache lately... probably because of yeetyote and kernby's bonking when we met last time... Is there a cure to it? I think it's getting worse-AAAAGGGHHH SHUT UP DAMN IT HEAD BONK ACHE!!!!"

ENERGY SYNERGY MATRIX

Music by Tanchiky Level by kernby + Team P.A.L. + TeoC

"Tanchiky and his BOFU2017 classic ENERGY SYNERGY MATRIX make their debut in ADOFAI through one of the most popular FAINT levels made by kernby, Team P.A.L. (rKizCora) and TeoC! Feel the energy as you synergize with this wacky-doodly level like you're in a matrix!"

Five Forgotten Stars

Music by Vybbles Level by 《Wavering Starlight》 (Vybbles + kernby)

"Five Forgotten Stars is a remix of World XO that is all about the number 5. Five is the number of points in a star shape. In this level, five is also the number of times you press when encountering that shape. Prove your light is as unwavering as the stars and you will shine above the competition!"

Hypersurface

Music by Grigori Poincaré (BilliumMoto) Level by 《FAINT Moonlight》 (Twilight Skylines, Econ, yeetyote)

"Your journey in this monochrome cosmos has almost come to an end. In this FAINT Finals Tiebreaker level, approach the universe's core and alter this universe's fate. What lies beyond in your pursuit for closure? Only you can find out. Good luck."

Pure Black

Music by KOTDARI & RoDy.cOde & Spehs Level by AWC Chart Team 《Prism》 (ABorinGuy & SaJabe & Dazzling & Star4th & sedi & chonmung & SomSom & Ocbim & Hanwol & B.Sanmul)

"Pure Black is one of the most favorite originals from AWC2024 for its unique VFX and great charting that it also became the 2024 Level Of The Year! AWC has prepared this easy version of the original level for low-difficulty/casual players, and it's equally just as good that we decided to feature it!"

Tech Wave 2

Go off the Vapor

Music by MYUKKE. Level by AWC Chart Team 《Forret》 (hyonsu & Editor AlriC)

"AWC2025 was commenced with an original song from MYUKKE., a renowned musician in the rhythm game scene! Take a long ride and feel the nostalgic adrenaline in the world of retro-futurism, powered by the excellent level-making skills of Editor AlriC & hyonsu!

This message is brought to you by AWC Telecommunications, supported by 7BG Conglomerate."

First Town Of This Journey

Music by かめりあ (Camellia) Level by Appeal & yeonseok22

"Camellia's music continues to dominate in the level-making scene with dozens of levels. One of those levels was First Town Of This Journey, an early 2020 level made by yeonseok22 and Appeal! With 50,000+ Workshop subscribers and hundreds of clears, its great charting makes this a fun and challenging level for players!"

Light Years Away

Music by Synthion Level by pixelo3o & Logal0

"Synthion has finally made her debut in ADOFAI, tagging along Kara's hardcore project HARDCORE UTOPIA to bring you Light Years Away, a story of love that will never be set apart, even if it's light years away! pixxy (a.k.a. pixelo3o) and Logal0 have paired up to create this powerful interpretation!"

Mad Piano Party

Music by Plum Level by Strode

"Plum is very well-known in the Korean ADOFAI community since its early years, with hundreds if not thousands of levels using his greatest hits, one of those was Mad Piano Party! Feel like a pianist as you play through the runs and rolls, particularly charted by Strode, one of the oldest charters in the community!"

Oyasmy

Music by seatrus Level by Editor AlriC & Bingsu

"One day, it was 3:00 in the morning. It's way too early, and yet, you couldn't deny the beautiful scenery of the world, so you decided to gaze for a while. As minutes past by, your eyes continue to be fed with delight, your ears excite with the sounds as they hit them, and your mind becomes relaxed. What a wonderful day it was... Wanna experience it again?"

Rocky Buinne

Music by BilliumMoto Level by 2seehyun

"Bunny. Bunny go fast. Less than two minutes long but the planets orbit faster than the speed of sound, this level by 2seehyun is a great challenge of extremely fast streams and rolls. Now would be the perfect time to use more than 4 keys to power through the course!"

Your Mind

Music by Roy Mikelate Level by BWen

"BWen is one of the greatest players in the ADOFAI community with many clears in his belt! He also made some popular levels, such as Your Mind. With hard-hitting sounds from Roy Mikelate, this level takes a deep punch into the minds of players who've yet to master triplet rhythm in tech levels!"

Halv - 虚 (Utsuro)

Music by Halv Level by pixxy

Artcore has appeared once again through Halv's Utsuro, with electrifying charting and VFX by pixxy (a.k.a. pixelo3o)! A controlled chaos in the atmosphere, what lies within the beautiful hollow?

Featured Level Changes

crystallized

  • changed some checkpoint placements (some were awkward),

  • edited title design for consistency,

  • fixed a VFX error at 356-378 where the motion blur is still enabled.

LORELEI

  • changed title design for consistency (title will now be hidden at first tile and will reappear at the end or when you fail.)

Black Rose

  • removed "Checkpoint!" indicator (requested by creator)

1,2,3,4!

  • title will now be hidden at fifth tile and will only reappear at the end. (due to existing conditional events, we couldn't make the title appear when you fail.)

VANGUARD-1

  • fixed the pulses in the dumbbell part (changes done by creator)

General

  • all FAINT levels will now have "Sightreading" tag.

  • gem difficulty ratings has been re-adjusted for all Featured Tech Levels. (Note: Classic's gem difficulty ratings are different from Tech's gem difficulty. This is because they have a different difficulty scale. Tech’s difficulty scale continues to grow larger as we feature harder and harder Tech levels.)

  • Updated AWC logo and LOTY 2023 Winner logo

As always, thank you for playing!

Twitter (X):

https://x.com/adofai

Bluesky:

https://bsky.app/profile/adofai.7thbe.at

Official Discord Server:

http://7thbe.at/discord/

A Small Surprise!

Surprise!

As of April 1st, you'll see you'll see a new tile waiting for you in the main menu. You can also trigger it by typing in the cheat code "firestix" on the main menu.

This special update will stay up for a week. You'll need to beat 6-X first to access it, because it isn't quite "beginner" territory.

Have fun with it! We hope you enjoy the little surprise.


If you don't mind spoilers, here's what we've added...

Enabling the crab tile on the main menu will take you to a new version of the game, with new versions of the first few worlds. These joke worlds are created by Firestix, one of our level artists. Once you clear the new versions of Worlds 1-6, you'll unlock a new version of B-X. You can revert back to the normal game by using the crab tile again. The event will go on until April 8th, but you can still use the code "firestix" to bring the levels back afterward.

As always, thanks for playing!

New Featured Levels: Tech Wave 1

Version 2.9.2

As of recently, it's been six years since we first launched A Dance of Fire and Ice on Steam!

Over that time, we've received a tidal wave of support way beyond anything we could have predicted. Thank you to everyone who has played, left reviews, told their friends, and made videos about ADOFAI. Thanks to your continued interest, we've been able to spend all these years working on updates and improvements. Brick by brick, we've expanded the game into something much bigger than we had imagined in 2019.

One of those bricks has been the addition of Featured Levels. With Featured Levels, we're able to work directly with talented creators from the community to license their levels officially and put them into the main game. Up until this point, we've been adding "Classic-style" Featured Levels, which are levels that largely follow the mechanics and design ideas that we explored ourselves in ADOFAI.

Today, the first wave of Tech Levels is here!

Tech Levels are a different style of ADOFAI level. They follow new charting conventions, many of which were popularized by the custom chart community after we released our Level Editor. Sometimes, Tech Levels are more difficult than Classic Levels. Sometimes, they just ask for you to be ready for different shapes, rhythms, and tempos than you might be used to. Either way, you'll probably want to utilize more fingers on the keyboard while playing. For detailed explanation, please visit our knowledge base.

Because so many people in the community love making, and playing, these Tech Levels…we wanted to bring a few into the game for everyone to try!

Changes and Improvements
  • New design of the Pause Menu: We've re-designed our Pause Menu to coincide with our continued development on the Nintendo Switch version of the game. The menu should be a smoother experience now, and better suited to controller compatibility.

  • Sightreading Warnings: We've added warning tags to a few Featured Levels. These tags indicate the level was used in a community Sightreading Tournament. Because of that, they're quite hard to complete without missing, and are intended to be a test of high score. We've enabled No-Fail Mode for these levels, only for the first time you play them. See how well you do!

  • We've fixed issues with the game running on Steam Deck

  • We've disabled Asynchronous Input as a choice in the settings if you're using the Linux (or Steam Deck) version of the game. It was causing some bugs on Linux that we are still looking into.

  • Minor bugfixes

New Featured Levels
Tech Wave 1 / v2.9.2

In addition to the levels themselves, we're introducing a new "radar system" exclusively for Featured Tech Levels! This radar will identify the strength in level's stamina, speed, rhythm, and tech! Check it out in the new Featured Tech section in the CLS!

Please note that the gem difficulty of these levels are temporary / not final. We will be working the gem difficulty system in the future to allow for harder levels.

Backyard Sanctuary Music by Tanger Level by CausticLime

"This level, by CausticLime, is a chill, easy pseudo-focused tech level, suggested by various players for learning the basics of alternating with pseudos. Learning takes time, and mastery takes even longer, so relax, take your time, and let the power of practice do the work for you."

Turkish March Music by W. A. Mozart (arranged by Misoguy) Level by Misoguy

"A musical composition so old only some people of today know about it, Turkish March, has arrived in ADOFAI! This level, created by Misoguy, contains fast-paced patterns and magic shapes! Let your inner pianist flow through your hands as you march on!"

**Feral & ** Music by meganeko Level by Ma6icCu8e

With the introduction of Featured Tech Levels, two new difficulties have arrived!

"meganeko returns with a 5-minute epic! Instead of one level, Ma6icCu8e has made different levels to suit all difficulties. They are all so interesting and varied that we wanted to feature all of them, for players of all skill levels. Hard difficulty is for players who beat It Go and need extra challenge, introducing pseudo-multitaps and key rolling to the mix, while Insane difficulty is for highly skilled players, featuring faster and more complex patterns involving pseudo-multitaps and key rolling."

R Music by Plum Level by KanoKaz & NumbEr07

"This is one of the most famous ADOFAI custom levels, with music by Plum, a very popular artist in the ADOFAI community. A 2020 collaboration between NumbEr07 and KanoKaz, this level uses Magic Shapes - the use of snails and rabbits to make kaleidoscope-like shapes with the track, while the players simply tap out a stream of consistent notes."

deleted Music by linear ring Level by Nephrolepis & ChyaRyam

This level has been completely remade in commemoration of its debut in the Featured Levels list!

"Through Nephrolepis and ChyaRyam's team effort, linear ring's unique electronic sound has been brought to life in ADOFAI! Complex patterns in high BPMs await in your pursuit of escape before the world gets deleted."

felys -final remix- Music by onoken Level by Editor AlriC

"felys is a 2002 classic that influenced and popularized Artcore, a mix of Drum & Bass and classical/traditional music. The song's lovely and graceful sound touched the hearts of listeners, particularly musicians who were inspired by onoken's music to produce their own Artcore music. Editor AlriC's elegant taste in VFX and charting allows us to experience its beauty visually in ADOFAI!"

Here's a new preview video showcasing this wave of Featured Levels:

New 7BG Team Member

Together with this update, we're also happy to announce our new team member! SaJabe has joined 7BG as our Tech Levels Lead! He will be curating and creating Tech levels for the game. This first batch of Tech featured levels is his first contribution. Please give him a warm welcome!

As always, thanks for playing!

Twitter (X): https://x.com/adofai

Bluesky: https://bsky.app/profile/adofai.7thbe.at

Official Discord Server: http://7thbe.at/discord/

Featured Levels Wave 10 + Level Editor Updates

UPDATE: Partial rollback of Wave 10 Featured Levels

December 11th 2024: Due to a licensing mistake on our end, we have removed a few of the new Featured Levels temporarily. We hope to be able to return the new levels as soon as possible

The affected levels include: 〇、 humanity REBIRTH

We sincerely apologize for the inconvenience and we take full responsibility for the mistake. We'll provide an update when we have more to share. Thank you for understanding.


Version 2.9.0
A Dance of Fire and Ice Coming to Nintendo Switch

As you might remember, we're bringing A Dance of Fire and Ice to the Nintendo Switch! We were so happy to be included in one of 2024's Indie World presentations. Although we've been making great progress on the port, we will unfortunately need to push the expected release date into 2025.

As always, we're taking things at our own pace to focus on making something new and special for the Nintendo Switch version that we think you'll really enjoy!

We'll have more information on what new content you can expect next year when we're ready to show it off.

Level Editor Improvements
  • Hitbox Target Planet option (including options for "Any", "Center Planet" or "Orbiting PLanet"). This is useful for triggering events when stepping on a Freeroam floor

  • You can now use 1x1 Freeroam sections without text-editing

  • Editor panel is now resizable

  • Set Input Event, for detecting particular keyboard inputs. It can detect the keyboard's left half or right half, or detect arrow keys. Allows for keydown and keyup options, or can ignore player input and use keys only for events.

New Featured Levels
Wave 10 (v2.9.0)

3000 Moons Music: Zris Level: Bingsu Round like the moon, 3000 Moons is a dotted eighth-focused level for fans of octagon rhythms like those from World 10! Charming like the moon, it has a cool midnight atmosphere that matches the song's vibe, resembling that YOUtopia you've been looking for.

Disk Failure Music: Sunnexo Level: M1n3c4rt & CyanAqua A hard disk drive has malfunctioned! Its memories are being corrupted! Escape from these twisty turns and trials orchestrated by these two viruses, codenamed "M1n3c4rt" and "CyanAqua," that together will ruin your day!

Sonder Music: Shirobon Level: Bin, Vybbles, Rikri, TeoC "How much can you do with music that has very repetitive rhythm?" is the question these four creators were able to answer through this level. It received positive reception for its uniqueness in gameplay but imprisoned those who dared to conquer it. Take a deep breath, and lock in.

VANGUARD-1 Music: II-L Level: yeetyote, kernby, Econ, Cam_ VANGUARD-1 is the oldest satellite still orbiting the Earth. As the planets align with its orbit, you are given the chance to take a peek at the aged artifact's journey around the cosmos. Filled to the brim with tricky rhythms and visual obstructions, you struggle to see a clear route. Will you manage to stay on course and see the trip to its end? Or will you become lost in space?

Here's a preview video showcasing the 10th wave of Featured Levels!

Updates to Past Featured Levels

LORELEI We've replaced jacket/portal art with a high-quality version (courtesy of Ssimille).

We're almost done with work for the year before taking a little bit of a holiday break. We'll let you know if we have any more small updates before 2024 is over. Thank you for all your support this year, especially with our waves of Featured Levels! It's been incredible to see what people have been able to make in our Editor lately.

As always, thanks for playing!

Twitter (X): https://x.com/adofai

Bluesky: https://bsky.app/profile/adofai.7thbe.at

Official Discord Server: http://7thbe.at/discord/

New Xtra World: Party of Spirits!

Version 2.8.0
New Xtra World: XS-X Party of Spirits

Music by: Cansol Tutorial Music by: Blooky Level by: NumbEr07 VFX by: Firestix

Let's party! This was a really fun world to make. We knew we wanted to work with this piece for a long time, especially with how quick and bouncy it is. It was a perfect opportunity to introduce a new character, our Tiger. Firestix went the extra mile on animating all of our ideas, and we love how it came out. Enjoy!

New Featured Levels

Olie - Temple Of Treasure [by TeoC] Temple Of Treasure is one of the 5 episodes of Everypence, a story written by Olie. TeoC loved Olie's story so much he decided to adapt it to ADOFAI. We were impressed by how he created this adaptation, especially by making original gameplay gimmicks inspired by it. Temple Of Treasure stands out as our favorite because of its interesting gimmick that makes you switch between 2 pairs of planets that are different in speed. Pro tip: be mindful of the audio cues; they will help you during the switch-ups!

Raimukun - Avantgarde [by Team Vega] Team Vega's return to making more high-quality levels couldn't be grander when they published Avantgarde, a level that won the 'Art-est Award' in LOTY2023 for its outstanding VFX made by talented creators around the world! This level is also one of the toughest featured levels, with an average BPM so fast that the rhythms you may be already familiar with were taken to the extreme!

Lokan - Wild! West! Showdown! [by Star4th] Wild! West! Showdown! is a track made for PABAT! 2019, with an animation that tells the story of a duel between two foes for one treasure. Star4th adapted this to ADOFAI for the SMTL competition, where he was given a penalty that states: "The level must exactly have 48 twirls." Wondering where those twirls went should be the least of your worries though, because... Wait, huh? THE LAST TILE IS SENTIENT???

Camellia vs Akira Complex - Railgun Roulette (VIP) [by Econ, Twilight Skylines, ABorinGuy, yeetyote] Railgun Roulette (VIP) is a track made by a collaboration between Camellia and Akira Complex with their powerful head-banging take on Drum & Bass music! This level was made for FAINT, a fan-run sightreading tournament where players compete in levels they have never seen before! This level may look easy, but don't sleep on those visual distractions, they might catch you off guard!

Thank you, Akira Complex. We miss you.

(Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Plus...One Updated Featured Level

Frums - Great Fury of Heaven [by Daming] (Updated 2024-8-26) The first 7 gem Featured Level have been given a new makeover from Daming!

  • Major chart and VFX overhaul!

  • Updated tutorials!

  • Updated icon, and portal!

Fixes and Improvements
  • Fixed floor tiles in XN-X and XT-X that were not visible

  • Lowered overall RAM usage by 1GB compared to the previous ADOFAI builds, and disk size by 1.29GB! This optimization works across all released platforms like Steam, itch.io, iOS, Android and the future Switch version.

Level Editor Additions, Fixes, and Improvements
  • You can now use tiling option with Blend Mode

  • New Decoration Type: Particle Emitter

  • "Set Frame Rate" event (Changing frame rate will not affect the judgment of notes)

  • Improved hitbox features

  • Hitbox Trigger Type (Once, Per touch, or Repeat)

  • Hitbox Trigger Target (Planet, Decoration)

  • Improved level editor URL parser for open level from URL

  • Single .adofai file direct link support (now you don't need to make a zip file for single level file)

  • Disable auto angle offset level editor option

  • Optimized decoration loading

  • You can now anchor decorations to floor tiles

  • New depth sync option for decorations

  • Planet decoration depth options

  • New option for Set Track Color event: "Only change this tile"

  • Object decoration floor icon outline / flip

Thanks for playing!

Twitter: https://twitter.com/adofai Cohost: https://cohost.org/7thBeatGames Official Discord Server: http://7thbe.at/discord/

New Xtra World and 5-Year Anniversary!

It's the 5-Year Anniversary of A Dance of Fire and Ice!

Thank you so much for playing our game all these years. It's been amazing to watch how the custom level community has gotten better and better over time. The levels that the community has made are so creative, and the skills on display by the streamers who play them have been really impressive. We're a really small team, so we never imagined that people would still be playing after all this time.

We hope you continue to enjoy the game! To celebrate, we've added one new Xtra World and a set of new Featured Levels.

Version 2.7.0
New Xtra World: Miko Skip

World XM: Miko Skip Music by Kirara Magic Level Design by Astral Overseer and KanoKaz Level VFX by Editor AlriC and KanoKaz Special Thanks to lifliif

A short, relaxing world for players of all skill levels. You can find it on Xtra Island!

New Featured Levels

**Overnote' - Amulet ** Level by FluffyYoshi & Nickname FluffyYoshi, known for their tough stamina-testing charts, and Nickname, known for their contributions in some of the popular custom levels today, have come together to create a beautiful but challenging level that tests players in their mechanical skill and stamina. Prepare for a speedy challenge!

Ssimille - Surreal Walk Level by Bingsu Level creators can be Artists too! This is demonstrated by the well-respected Ssimille, composing one of his tracks, Surreal Walk! Interpreted by another well-respected creator, Bingsu, this level takes you on a surreal walk through the wonders of the Greek era, as your sense of time will be realized.

**Halv - Wings ** Level by HanB A throwback to 2020, when the creators you may have known today start in their humble beginnings. HanB is one of them, as they create yet another fun, electrifying level, with sudden changes of its pace! Enjoy, but be sure to pay attention!

Riya - Artificial Chariot (Ssimille Remix) Level by hotduck, Hanwol, Bingsu A perfect ending to one of Team Vega's biggest projects. We were astonished by the impressive gameplay and visuals of the level, especially paired with Ssimille's beautiful remix of Riya's 'Artificial Chariot' from World 12.

**iTIC - Triple Sec ** Level by Pharah & hyonsu Pharah is celebrated for being one of, if not, the most talented and skilled VFXers in the ADOFAI community for creating levels that are as if he's using a video editing software! He has appeared many times in the previous LOTY events, and now in LOTY2023, he has finally won the Level Of The Year through his most outstanding level to date, Triple Sec!

ああああ - クローバーのやくそく (Promise of Clover) Level by Seodawon & Boleumdal Cookie Seodawon & Boleumdal Cookie won the 'Relaxing Award' category in LOTY2023 through this amazing level that interprets ああああ's song by transporting you into a beautiful dream of warmth and cheerfulness!

Monokuro - Black Rose Level by CyanAqua Tutorial music courtesy of 0mni CyanAqua, and his dedication to making gameplay gimmicks that are fun to play for everyone, were able to win the 'Gimmick Award' in LOTY2023 through Black Rose! It is an RPG Maker-inspired level with a gimmick that is easy to understand, but gets trippy once distractions start to appear!

Updated Featured Level

Zris - Can't it be true (Updated 2024-02-10) Level by Lycklig For the year 2024, Lycklig has remade this level from scratch (with help from our staff, rKizCora)! We've also updated some elements of it.

  • Now tagged as "Community Featured".
  • The difficulty has been increased from 2 to 3.
  • The new speed trial aim is x1.4.

snakywine - Classy Kitty (Updated 2024-02-13) Level by pixelo3o & Team P.A.L. (7BG) rKizCora revamped the swing classic, Classy Kitty!

  • The entire chart has been touched to polish the gameplay, such as taking out the midspins.
New Features
  • Settings Menu: Added new DSP buffer size setting. Lowering this value can lead to improvements in input accuracy for high-level play, but can lead to audio stuttering and glitching. You may also need to go to the calibration screen after changing this setting.

  • Better audio output detection on mac. Used in the calibration screen for detecting the current output.

Improvements and Bugfixes
  • Game should support many more tiles on a single level. In our testing, a level with 86,000 tiles used to run at 26 FPS, after optimization it now runs at 128 FPS.

  • XN-X: Scale planets effect was not working properly

  • Fixed some Asynchronous Input problems.

  • Fixed some small graphical glitches

Level Editor
  • The Scale fields from the Move Decoration and Move Track events can be now left empty to not change one or both of their axis values.

  • Fixed Weird editor behavior with input fields

  • Game settings menu: Settings would get restarted after restarting the level editor.

  • Better URL parser when opening level with URL

Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai Follow us on Cohost: https://cohost.org/7thBeatGames Join our official Discord server: http://7thbe.at/discord/

New Featured Levels, New Editor Decorations, and More!

Version 2.6.0
New Team Members:

We've added a few new members to the 7th Beat Games team!

Hyonsu and Paring are two programmers who have come aboard to help us with all sorts of ADOFAI features, especially for the level editor. They work fast and have been incredibly helpful members of the team for the past few months.

Rikri and rKizCora have also joined us! rKizCora is helping us with Featured Level selection and Rikri is helping us with licensing and communication with level creators. Having them assist us is crucial to us being able to add more Featured Levels, so we super appreciate it. It's a lot of things to manage at once while developing a game!

On a related note, our team member Nichipe has stepped away from an active role in helping us with Featured Levels, due to a busy schedule. Rikri and rKizCora have joined to help us in Nichipe's absence, so please don't send Nichipe any questions or messages regarding Featured Levels!

New Featured Levels:

Fog sees it "Fog sees it is a great example of a level where everything is made by the same creator, which is something you don't usually see nowadays and is highly commendable for doing so!"

We've actually included two different versions of the level. Those are…

Plant Guy - Fog sees it Level by: Plant Guy "This level features a gameplay gimmick to keep your eyes peeled for, as the only thing that will guide you in this journey are the sign tiles. Follow the directions, and never lose your sight!"

Plant Guy - Fog sees it (Metal Powered) Level by; Plant Guy "This is the "metal-powered" version of Fog sees it. Unlike its original, this level features faster speeds and intense visuals. Use the sign tiles as your advantage to visualize the challenging hidden pathways, but act fast or one small trip can send you to the void!" (Note: It is highly recommended to play the regular "Fog sees it" first.)

Othinus - Fragor Magnus Level by: Hawkyrious and TeoC "Recall the wonderful voyage you've gone through in this equally wonderful level made by Hawkyrious with rock-n-roll tunes by Othinus! It uses the concept of remixing all of ADOFAI Worlds 1-12 into one memorable level. This level has been given a visual remake by TeoC and a song rearrangement by Erichey to give the level a more refined sound and look. (Cutscene music courtesy of 0mni) (Portal image courtesy of Plant Guy)

Kubbi & Jonas Dam - Up In My Jam (All Of A Sudden) Level by: Kin "This level won 1st place in Rhythm Doctor Lounge's ADOFAI Community Competition 1: Steampunk! With great chiptune + rock music made by Kubbi & Jonas Dam and brilliant decorations and storytelling done by Kin, this level feels like a crossover of a cartoon show! It perfectly gives you the experience of taking a tour around a place you've never been before, filling you with excitement and curiosity while you gaze at peculiar but glamorous works of art."

Inverted Silence - Vista Level by: Econ and Yeetyote Vista is the end product of mixing Econ's great taste in charting, YeetYote's beautifully explosive VFX, and Inverted Silence's head-banging glitch-hop sounds! Wild rumors say that during this journey, your vision may be distracted and the sense of time may be frozen, but once you reach the top, your eyes will surely be fed well with a beautiful view!

(Some assets courtesy of kernby) (Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Jade Kim - Love Letters (KOTDARI Remix) Level by: FluffyYoshi, yhld120, pixelo3o "This level won 2nd place for the "Best Relaxing Level Award" in LOTY 2022! Also known as "4-EX" and hosted by Team Vega, it took a different perspective of what World 4-X would look like if the theme was something else. FluffyYoshi, yhld120, pixelo3o, and KOTDARI thought it would be a cool idea to turn World 4-X into a modernistic-designed level with chill but energetic glitch-hop music. Turns out, that was a perfect match!"

Level Editor

Object Decoration: A new type of decoration! You can now add "fake" floor tiles and "fake" planets to your level.

New Level Setting: "Speed Trial Aim", now you can set a goal speed for players playing a Speed Trial of your custom level!

New "Level Editor Preferences" menu within the Editor.

Zooming is centered for mouse position. You can revert to the old behavior using the Level Editor Preferences menu.

Enabled Level Editor in Steam Deck!

You can move your camera freely without dragging any decorations or tiles by dragging when mouse middle button is held

Locked decorations will not be selected anymore.

Changed ToggleBool to Bool. This means previously "Enabled" and "Disabled" text in .adofai file will be now saved as true and false

Improved Repeat Event Example video: https://youtu.be/ynl21Fmp8DY

Decoration Hitbox Event Tag Trigger Example video: https://www.youtube.com/watch?v=h6b9lya8tps

New Setting for Move Decorations Event: Relative to Last Position

Mobile: Cloud Saves

This feature saves your progress automatically in the cloud, so you can keep your progress between different devices or upon reinstalling the game. It requires an internet connection, and is only able to sync on the same platform (from iOS device to iOS device, or from Android device to Android device).

Mobile: Achievements

We've brought the same achievements from the Steam version of the game over to the mobile versions. On iOS, this uses Game Center. On Android, this uses Play Game Services.

Mobile: Keyboard Support

On iOS, you can now use a wired or wireless keyboard as a controller. This was already available on Android devices.

Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai Follow us on Cohost: https://cohost.org/7thBeatGames Join our official Discord server: http://7thbe.at/discord/

New Featured Levels and Level Editor Updates!

Version 2.5.0 is out now!

This update has a whopping 7 new levels in the Featured Levels section, plus some UI + Quality of Life improvements, and new features in the Level Editor!

Remember that every so often we find some really stellar community levels, get permission from the original song's artist and the level's creator, and add it to the game. You can find it by going to the Custom Level Select and then entering the "Featured" section.

New Featured Levels:

LORELEI Music by: Camellia Level by: Jo Future, Irin, and Bingsu "This level's music was commissioned for the final tie-breaker level in the ADOFAI World Cup! Camellia's music is noteworthy for its usage in some of the most difficult custom levels. This level starts out calm, but like a hurricane, it very quickly ramps up the intensity. Stay focused on the track, and you just might make it through the storm!

(Original level created by NexaLi, PLORALD, Hanwol, Asansis, Jo Future and Nephrolepis. While the original level was made to aim for the highest difficulty, this level was recreated to lower the difficulty. This level borrows some visual effects from the original level.)"

Endless.reality Music by: Ash Astral Level by: Rikri

"This level won 1st place for the ""Neo Cosmos Award"" in LOTY 2022! Rikri is known for making levels that are challenging, but addicting to play, and this one is no exception. With it's triple-planet based gameplay and creative usage of freeroam tiles, this level is an excellent showcase of everything the Neo Cosmos DLC has to offer!

(Portal image courtesy of YeetYote)"

Vigor Lines Yoked Music by: Frums Level by: Daming "This level won 2nd place for the "Gimmick Award" in LOTY 2022! Daming's masterful use of filters gives this level a visual style unlike any other! The charting is beautiful and highlights Frums' tricky rhythms! It even has a cool gameplay gimmick to boot! Don't step on the noisy tiles!"

Jam With Pancake Music by: Frums Level by: Daming

"While Frums' characteristic style of music has an unmistakable flavor, they wanted to try something different for Jam with Pancake. What they cooked up is a song with a great jazz-like taste! Paired with Daming's delicious gameplay and great presentation, this level will leave you hungry for more!"

1, 2, 3, 4! Music by: Cansol Level by: Team BGA

"This is Team BGA's first collab level and it's so good that it won the ADOFAI Level of the Year Award in 2022! The team's hard work on this level's incredible visuals really paid off! But don't get distracted! This level's difficulty is a true test of skill!"

You and Me Music by: しゃろう Level by: IU and Pharah

"This level won 3rd place for the ""Best Relaxing Level Award"" in LOTY 2022! If you're feeling stressed, Sharou's lofi beats might just help you relax! This level's equally chill gameplay will keep the vibes flowing, and the cute visuals will bring a smile to your face!"

Can’t it be true Music by: Zris Level by: Lycklig

“Can't it be true was made for the long-running, community-driven rhythm game music competition: "THE BMS OF FIGHTERS". The visuals for this particular level were inspired by the background animation made by ProjectG. Lycklig's creative use of decorations and track placement makes this level a unique gameplay experience!”

Game Features:
  • You can now open the Custom Level Select when you open ADOFAI without Steam. Just ensure that Steam is still running on your computer.
  • We have a new Settings Menu UI!
  • Level Selection with Number Keys on Extra Island, Crown Island, and Muse Dash Island
  • Pure Perfect Only Mode: "Pure Perfect Mode" only allows Perfect hit margins and removes all checkpoints.
  • Added 'Always' option to "Skip Long Intros"
Level Editor Features:
  • Pressing tab while selecting a property will now select the next one. Pressing ctrl + tab will select the previous one.

  • Decorations now can be locked, making them not clickable from the world

  • X and Y fields for Move Camera, Move Decoration, and Move Tile events can now be independently set

  • Decoration Mask: You can remove an area or show an area using a decoration's shape. To use Decoration Mask, set "Mask type" option for the target decoration, and select either "Show Overlay" or "Hide Overlay." Then, add one more decoration and set "Mask Type" to "Mask Other Decoration."

  • Parallax Offset: You can now move decorations without being affected by parallax value.

  • You can now customize the background of your tutorial levels

  • You can now change default text and shadow color

  • Decoration Blend Mode: You can mix decorations' colors from selecting an Image Decoration event and using Blend Mode. This is a little hard to explain, but you can watch an example here: https://www.youtube.com/watch?v=UkUCysNfh60

  • Editor First Floor Events: You couldn't add events to the first floor tile before, but now you can!

  • Image decoration scaling and rotation now also works with UI gizmos.

  • Edit Multiple Decorations: Select multiple decorations from the Decorations Tab to edit multiple decorations at once

  • We have a few new keyboard shortcuts for the Editor, including…

  • Lock/unlock all selected decorations -> Ctrl + L.

  • Paste floors without decorations -> Ctrl + Alt + V

  • Paste events without decorations or overwriting -> Ctrl + Shift + Alt + V

  • Access the Editor Agreement -> Shift+F1

Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai Join our official Discord server: http://7thbe.at/discord/

New World: "It Go"

Hello! We figured we'd surprise you with one more update for 2022. After this, we'll see you in the new year!

New World

World XI: It Go (Music by answearing machine, Level by Rikri, Character Design and Assets by Kyle, Animation and VFX by Firestix)

There's a few things we want to note about this world.

  • This is our first time working with our new VFX Artist, Firestix! You may know him from his many…cursed…works in the Steam Workshop! Firestix went absolutely above and beyond with the animation in this new world, we're really excited for you to check it out.

  • This world is very fast and difficult, intended for a hardcore audience. You can only find it on "Crown Island", the secret area where we've housed all of our most challenging levels. You can unlock Crown Island by beating the bonus level, "B-X: Thanks For Playing My Game." After that, a gemstone on the main menu will bring you to Crown Island. This is just a little treat for the subset of players who have conquered everything else the game has to offer. If that sounds like you, then we hope you enjoy the challenge!

Have fun!

Additions and Improvements

You may have noticed that we're now experimenting with a "bulletin board" feature on the start-up screen of the game. The rooster sign will feature news related to the game before you navigate the main menu. Neat, right?

Happy Holidays and Happy New Year

This is the final update you should expect to see from us in 2022! After taking a few weeks off for the holidays, we'll be back in 2023 to add more Featured Levels and small improvements.

A Dance of Fire and Ice, the Neo Cosmos DLC, and Rhythm Doctor are all on sale as part of the Steam Winter Sale. If you haven't tried all three before, now is a good time to pick them up. Likewise, if you have a friend who might enjoy rhythm games, let them know about the sale. Or surprise them with a gifted copy in their Steam inbox!

Thanks so much for playing, and for all the support in 2022. It really means a lot. We never knew that people would still be enjoying ADOFAI for this long, but the continued support on social media, the playthroughs on Youtube and Twitch, and over 15,000 community levels on Steam Workshop have all been so eye-opening for us. Thank you.

Twitter: @adofai Official Discord: https://7thbe.at/discord/ Website: https://7thbe.at/

New World and New Featured Levels!

Hello! The year is coming to a close, but we finished a new world we're excited to share. We also have some improvements to the Custom Level Editor, and some new Featured Levels.

New World!

World XN: Trans-Neptunian Object (Music and Illustrations by Valerie Halla, Level by Jenny, Tutorial Music by Blooky)

For this level, we had the honor of collaborating with illustrator, cartoonist, and composer Valerie Halla! We were excited enough to get a chance to chart her track, but being able to work together on the visuals was an exciting bonus. You can find the level on Xtra Island.

Additions and Improvements
  • Decoration Dragging: It is possible now to drag selected decorations to quickly change their positions. You can hold shift to move them in a specific axis (axis snapping).

  • Pivot Icon: Added a cross icon to display where the decoration and its pivot are located when a single decoration is selected.

  • New Tile Event: Change Planet Size

  • Copying and pasting floors containing decorations will now paste the decorations over the selected floors.

  • It is now possible to filter decorations that are relative to a tile by writing "floor:" and the number of the floor. For example, "floor:32" will filter all decorations that are relative to the floor number 32.

  • Mass event pasting for multiple tiles (CTRL + Shift + V)

  • Hovering over decoration items will display cyan borders on the decoration objects for easier visualization.

  • We've added a huge optimization to the CLS that makes loading the level list over 100x faster.

  • Using the lock on the file actions panel will now prevent decorations being dragged with the mouse.

Featured Levels

We've also added a few new levels to the Featured Levels section! Go to "Custom Level Select" on the Main Menu, then head to the left for "Featured Levels." These are community-made levels that we've officially licensed to add to the game.

The new additions are:

kawaii-catgirl-gif.png Music by: 432pro Level by: Pharah

Polygons Music by: (https://soundcloud.com/riyaelectronic) Level by: Editor AlriC

Dirge in Magenta Music by: (https://soundcloud.com/polymath9) Level by: NumbEr07

Crystallized Music By: (https://linktr.ee/cametek) Level by: Team Vega

Thanks for playing!

Twitter: https://twitter.com/adofai Official Discord: https://7thbe.at/discord/ Website: https://7thbe.at/

Neo Cosmos OST and Future Content!

It's been an exciting month!

In case you missed it: our DLC expansion, Neo Cosmos, is out now!

It's been two weeks since we've launched the DLC, and the reaction has been really amazing. Thank you all for your support and your feedback. We had been working on Neo Cosmos for a long time in secret, keeping most of the details to ourselves, and hoped that you would find it as fun and surprising as we did while playtesting. Thank you all so much for playing.

Here's a summary of everything new that's happened since then!

Version 2.0.3 (r92) Release Notes

Warning: Gameplay spoilers for Neo Cosmos below!

We have some new Accessibility Features. If you're having a hard time in Neo Cosmos, you can go to the Advanced Options section of the pause menu to tweak some settings.

Hold Tiles: You can now choose from Normal (the usual default behavior), Allow Tapping Ending Tile (tap to end the hold, instead of releasing), and No Holding Required (just tap the beginning and ending tiles instead of holding.)

Freeroam Tiles: You can now choose to be invulnerable during the Freeroam sections. With this enabled, you cannot be destroyed by touching spike balls or lasers.

Custom Level Editor: Minor updates and changes to the editor

Balance Changes: A few changes have been made to Neo Cosmos to make the experience more smooth for the player. In addition, Practice Mode is now available in T3, T3-EX, and T5

New music by DM DOKURO: Our secret minigame now has a new song, by DM DOKURO!

New Localization: ADOFAI and Neo Cosmos are both now available in French and German!

You can read the full list and description of changes in these patches by checking out our changelog here: https://7thbeat.notion.site/ADOFAI-Minor-Changelog-v2-0-1-r91-4c8da3f86f7c4039a9442dcd157cd30b

Neo Cosmos Soundtrack

The official soundtrack for A Dance of Fire and Ice: Neo Cosmos is out now!

Find it on Steam:

https://store.steampowered.com/app/2016420/A_Dance_of_Fire_and_Ice__Neo_Cosmos_OST/

Find it on Bandcamp: https://7thbeat.bandcamp.com/album/a-dance-of-fire-and-ice-neo-cosmos-ost

You can also listen to a few of the songs on our Youtube Channel: https://www.youtube.com/playlist?list=PLoV0Pc5bQC6LhGsbNaCGvHzuUP1TFeI1S

We couldn't have made Neo Cosmos without the help of our featured artists: Canblaster 2K6, Frums, Ash Astral, and DM DOKURO. They worked directly with TaroNuke in composing for the levels, and we really love the tracks they created.

If you'd like to support us and the featured artists, check it out!

We're Working On More Neo Cosmos Content

We have three things we want to note quickly!

  1. We are now working on adding more content to be added to the Neo Cosmos DLC! It will take a while, but please look forward to it. We were waiting to see what the reception of the DLC would be, and since so many people enjoyed it, we're happy to keep going and add more to it. These updates to Neo Cosmos will be free content patches.

  2. As we announced before, we are going to continue adding to the base game. That means new worlds, new Level Editor tweaks and improvements, new accessibility features, etc. are being worked on for regular A Dance of Fire and Ice as free content patches.

  3. We're making a minor price change to the Neo Cosmos DLC. After receiving a lot of really positive feedback from players, and surprise at its price, we have decided to raise the price by $1 USD. If you already own the DLC, this doesn't affect you at all! You don't have to pay anything extra. Thank you for supporting the DLC so early. Consider the earlier price just a "super Launch Discount!"

The sales of Neo Cosmos have allowed us to dedicate the time to adding new stuff to it in the future, so we're really grateful for your support and your interest. There's more to come!

That's all for now! Thanks for playing, and check out the Neo Cosmos Soundtrack if you want to take the songs with you everywhere you go!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

The Neo Cosmos DLC is Available Now!

A Dance of Fire and Ice: Neo Cosmos is now available! Neo Cosmos is an expansion DLC we've been working on for a while now, and we're excited for you to finally play it. It adds new worlds, new game mechanics, all-new music, and new Level Editor events.

The DLC is directed by TaroNuke, creator of NotITG and UKSRT. Check out his previous works and you may get an idea of his game design style! Taro was incredible to work with, and has been crafting this expansion from the ground up for a long time. He has a very particular skill and style for making levels, which was perfect for a game like A Dance of Fire and Ice.

Once you have the DLC, you can find the new worlds by traveling to the portal to the right of the Main Menu!

DLC Features

New worlds: Adds 5 new worlds to the game, each with new mechanics and gimmicks.

New editor features: New Neo Cosmos-specific level events added to the Level Editor. Share your levels on Steam Workshop, and play levels that use them!

Original music: Features original tracks by Canblaster 2K6, Frums, Ash Astral, and DM DOKURO.

Directed by TaroNuke (creator of NotITG and UKSRT), with plenty of surprises, new characters, and story.

For the full changelog of everything we've added with today's update and everything we've added since our previous Steam post, you can click (WARNING: CONTAINS SPOILERS FOR THE NEO COSMOS DLC) right here.

Neo Cosmos FAQ

Q: Who made Neo Cosmos? A: Neo Cosmos is directed by TaroNuke, with help from the 7th Beat Games team. We all worked on it together, but it deserves a huge thank-you to Taro for coming up with the ideas, story, and levels. Thank you Taro! It also includes great character art from two artists, SUPERCOMPUTATION and electr1ca.

Q: How difficult is Neo Cosmos? A: It has some new surprises, so that answer will be different for each player! We recommend that you at least try playing the main 12 Worlds of A Dance of Fire and Ice before playing Neo Cosmos. We like how it feels as an extension after playing those, but the DLC does not require that you beat those levels to play it, so don't worry!

Q: Do I need to unlock Neo Cosmos? A: If you've purchased the Neo Cosmos DLC, the only thing you need to do to unlock the new content is to complete World 1 (and the boss level 1-X) from the beginning of the game. You probably have it unlocked already!

Q: Is the Neo Cosmos DLC needed to play Steam Workshop levels that use special Neo Cosmos Level Editor events? A: Yes, owning the Neo Cosmos DLC is required to create or play custom levels that use the new Neo Cosmos Level Editor events.

Q: Will the Neo Cosmos content come to mobile? A: Yes, eventually! We are still working on it, so it might take a while for the mobile version to be updated. We can't really confirm anything else about the mobile version yet. Thank you for understanding!

Q: Will A Dance of Fire and Ice, the base game, still receive free updates? A: Yes! The base game will be treated separately, and will still receive free updates, such as levels and level editor improvements.

Q: Us the Neo Cosmos soundtrack available to purchase? A: Yes! You can get the soundtrack on (https://store.steampowered.com/app/2016420/A_Dance_of_Fire_and_Ice__Neo_Cosmos_OST/) or Bandcamp!

We hope you enjoy the DLC! We had a lot of fun playing it ourselves. Ever since we launched A Dance of Fire and Ice, we've been surprised over and over again with how many different ways there are for creators to explore new rhythms and new game concepts. The game has evolved a lot since it first launched.

Thank you for playing, and let us know what you think of the new levels!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

New World: 3-Year Anniversary Update!

Version 1.15.0 release notes
3-Year Anniversary Update

It’s hard for us to believe that it’s already the 3rd Anniversary of launching A Dance of Fire and Ice on Steam, but here we are. Time has flown by, and we continue to be surprised and honored by the positive feedback we’ve seen from players about our simple rhythm game. We really appreciate everyone who has played the game, whether you’ve mastered the skills on your own, shared your scores with friends, or streamed yourself marathoning 6-X until you finally got it right.

To celebrate the 3-Year Anniversary, we’ve got a few additions to the game this week!

Here's our full changelog if you prefer not to miss every single detail.

Collaboration with “Rhythm Journey”

New World: Fear Grows, with music by Linky

Recently we became fans of a new indie rhythm game, Rhythm Journey. It's a game inspired by ADOFAI on the surface (with tutorial levels for each song, speed trials, one-hit death etc), but actually tackles a different aspect of rhythm theory! It's focused on teaching you different kick and snare rhythms on the drums, so it uses two buttons instead of one. Each song is written to teach you a unique rhythm, from ghost notes to swing notes to fun drum fills. We at 7th Beat Games are all about unique rhythm mechanics so we love it. Not enough people are playing this game, so now we're doing a collab so that more of you will check it out. The new world, RJ, has a special one-time gimmick that's a nod to their game's mechanic, guess what it is…

Thanks to Linky, the musician of Rhythm Journey for supplying the song and also making all the tutorial tracks! And check their game out for their part of the collab, featuring their interpretation of ADOFAI's title track!

Steam: https://store.steampowered.com/app/1945220/ iOS: https://apps.apple.com/us/app/rhythm-journey/id1602799241 Android: https://play.google.com/store/apps/details?id=com.melovity.rhythmjourney/

New Options: “Practice” and “No Fail” Modes

We’re introduced two new options for helping players learn levels they’re stuck on.

Practice Mode: With the Practice Mode option toggled on, you can practice a segment of a level that you’ve failed on. After you lose, press the P key before respawning to trigger Practice Mode. This will give you a chance to practice the segment of the song that you’re stuck on. You can exit Practice Mode in the Pause Menu. This feature can be used on both official levels and custom community levels.

No Fail Mode: No Fail Mode is an option you can use while playing custom community levels. This “No Fail” option allows you to continue to the next tile even if you miss it, and it disables Overloading. When you finish the level, the Results Screen will display info about your misses if you have the “Detailed Results” option toggled on. In a way, it’s like playing the custom level with Invincibility. We hope this is useful for learning really difficult custom levels, or having the option to enjoy the full song even if you cannot complete the level on your own.

You can enable “No Fail” mode in the Custom Level Editor by clicking the armor icon in the bottom right corner. You can also toggle it in the Custom Level Select menu by pressing the N key. An icon will display in the corner while you play, indicating that you are playing with “No Fail” mode on.

New: Featured Levels

In the years since the game’s launch onto Steam, we have seen really incredible work done by the community with the custom level editor. Knowing that some players might not search through Steam Workshop to find these creations, we decided we wanted to find a way to highlight them and add them to the game for everyone to enjoy. We reached out to the original musicians and the level creators and will now begin adding a few of our favorites to the game! This way, even users who don’t search through Steam Workshop can easily find these levels we enjoyed.

You can now find these levels by heading to the Custom Level Select and entering the “Featured Levels” section. We will update this section with more levels periodically throughout the year, so you will hear from us again on more favorites we’ve been playing.

Nichipe will be joining us in handling the search and curation for custom Featured Levels. He has played over a thousand ADOFAI levels, and has a great Youtube channel where he tries out and discusses great levels each year, so working together has been a natural fit. Thank you, Nichipe!

We also plan to add these levels to the iOS and Android versions of A Dance of Fire and Ice in the future, allowing mobile players to also enjoy them.

Our first few Featured Levels are:

Final Phase, music by Plum, level design by Daming

Barrage, music by Halv, level design by NumbEr07

Make It Funky Now, music by DOT96, level design by PizzaLovers007

Coming Soon: Neo Cosmos

In case you missed it, we’re working on an expansion to A Dance of Fire and Ice! It’s called Neo Cosmos, and it’s directed by TaroNuke, creator of (https://notitg.heysora.net/) and UKSRT! It features a new set of levels, and a few gameplay surprises. We’re still working hard on it, but we do have a teaser to share…

Neo Cosmos will be a paid DLC, but free updates will continue to be added to the base game A Dance of Fire and Ice even after it’s out.

Thanks for playing, and thanks for all the incredible feedback on Steam, Twitter, and Discord over the past three years. We still have more plans for A Dance of Fire and Ice, and we’re excited to keep working on them. Thank you for coming on this journey with us!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

ADOFAI Changelog - v1.14.1 (r78)

ADOFAI Changelog - v1.14.1 (r78)

These are changes released in December 2021, from the previous Steam announcement in October 2021, including the alphas and betas in between.

These are mostly QoL tweaks and editor.

Note: with this version, we are now on a new Unity 2021 engine, which brings improvements in input drops or lag. Input drops should not be a problem now.

You can view the full changelog with descriptions and example images at our Notion Page linked here.

Three New Worlds for ADOFAI x Muse Dash!

Version 1.14.0 release notes

Our collaboration with Muse Dash by Pero Pero Games is here! Three new worlds have been added, you can find them in a new location on the main menu after completing Worlds 1 through 5.

New Worlds:

Night Wander (cnsouka Remix), with music by cnsouka, and guest VFX by Rikri

La nuit de vif, with music by Polymath9, guest VFX by Rikri, and ML-3/ML-5 tutorial music by natebcarson

EMOMOMO, with music by Ras, level design by Nichipe, guest VFX by Riya and Nichipe, and background animation by Riya

Full changelog (including level editor changelog) here.

We had a great time working together with Pero Pero Games to bring Muse Dash and A Dance of Fire and Ice together. Please check out Muse Dash’s update last month, which has added levels based on Heracles, Rose Garden, and more. They even have levels based on songs from Rhythm Doctor, our other one-button rhythm game!

Oh, and if you're interested in more rhythm games: Our fellow rhythm dev (and Russian translator for A Dance of Fire and Ice) Calvares is working on a new rhythm game! It's called Kovox Pitch, and it's a story-based rhythm baseball game. You can play a free demo on the Steam page now, check it out!

Thank you for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

ADOFAI New Beta Version 1.12.0 (r71)

Today we brushed the dust off the ADOFAI code, and we found a bunch of stuff we have been working on since our last release in... Halloween!! Whoa! Well, here's some long awaited fixes and features in version 1.12.0:

Custom Level Select:

  • Search by song/artist name
  • Added sorting options
  • Newly downloaded levels have a "New!" indicator
  • You can now skip tutorials on already played levels
  • Fixed gems/chains appearing when there are no levels added

New Editor features:

  • New "Add Text" event, which adds a block of text that can be moved like a decoration
  • New "Set Text" event, which allows you to change text decorations by tag
  • New "Scroll Screen" level event
  • Backgrounds: Added option to toggle whether or not the tutorial BG shows if no image is present
  • General: Added ctrl + shift + C / X commands, which allow you copy/cut only the event you currently have selected, rather than all the events on the currently-selected floor
  • Added color property to decoration events
  • Added confirmation window for unsaved changes when closing the level editor or changing the edited level
  • Added level category tabs + favorites tab (right click in other categories to set a favorite event, right click in the favorites category to remove a favorite event)
  • Added "Tunnel" filter
  • Added "volume" Track Color type
  • Screen Tile: Reduced minimum value to 0.1

Editor Bug Fixes:

  • Camera speed now scales with speed trial speed
  • Fixed undo-ing into a state with no floor selected (used to make the floor buttons get stuck)
  • Selections no longer cause "unsaved changes"
  • Fixed tile copy flash
  • Floor highlight now vanishes properly when deselecting floors
  • Fixed color picker saturation knob not moving to the right position

Game:

  • Added mute indicator on top right of screen if game volume is 0
  • Graphic tweaks on 4-X
  • Size and RAM optimizations
  • Tweaks on some levels for ultra widescreen support
  • Lots of small tweaks

Steam Workshop Support Added!

Version 1.11.0 release notes

Steam Workshop support is here!

Visit our (https://steamcommunity.com/app/977950/workshop/) to easily browse custom levels made by the community. Download a level you’d like to play by clicking the green “Subscribe” button, then the level will appear in the Custom Level Select section of the game’s main menu. If you’re looking for some great levels to start with, try the levels that rank high in the “Most Subscribed” tab or levels tagged with the “Easy” or “Medium” difficulty.

Another great place to start is to download the levels from the RDL Constellations collection, which is a set of levels recommended by the moderator staff on our Discord Server.

A new Xtra level, ‘Rose Garden’, has been added! The song is by RoDy.cOde, and the level is created by hotduck, LUMI, and NumbEr07. Test your skills with sharp triangle turns in an elegant floating garden.

New difficult levels have been added in a new location, Crown Island, with:

One Forgotten Night’, with music by (https://soundcloud.com/quree2357) and level design by Star4th. ‘Options’, with music by (https://soundcloud.com/frums). This level was inspired by a level created by PowerFactory.

New features:

  • Steam Workshop + Custom Level Select: Access the Custom Level Select in the main menu to play custom levels. You can browse through all of the levels you have subscribed to on our Steam Workshop page.

  • **Adjustments of default timing strictness for levels faster than 310 bpm. ** In ADOFAI, timing strictness is determined by the angles the planets make to the tiles, so the game becomes stricter as the planets move faster. This used to happen up to a cap of 500 bpm. After the cap, the timing doesn’t get more strict. From this version onwards, the cap is now 310 bpm in ‘Normal mode’, and 500 bpm in ‘Strict mode’.

  • Timing strictness option for fast levels: You can now change the timing strictness upon starting the level, if the level is above 310 bpm. ‘Normal’ strictness will make any speeds above 310bpm have the same timing strictness as what it is at 310 bpm. ‘Strict’ timing strictness raises that cap to 500 bpm. This change doesn’t affect the difficulty of any past official levels, since all official levels in the game so far have been below 310 bpm. This change was done to enable more players to be able to experience faster custom levels. Experienced players can still use Strict mode to use the old timing strictness. Strictness is indicated in the bottom right of the screen. (The ‘Red Otto’ symbol seen in the bottom-right corner of the screen in the previous versions of the game is the equivalent of Strict mode in the new version.)

  • New Shortcuts: From the Level Select screen, press Ctrl+Shift+E (Command+Shift+E on Mac) to open the Level Editor and Ctrl+Shift+C (Command+Shift+C on Mac) to open the Custom Level Select screen.

  • Crown Island: If you’re looking for an even harder challenge, a new post-game set of levels will be unlocked for those who complete the bonus level B-X.

  • The planets now have a sound effect when they explode. More sound effects coming soon, from our new sound designer s9menine! If you'd like to disable it, press Ctrl-Shift-D during a level or in the level select.

  • Multiple hits: multiple keypresses in a single frame are now properly detected as multiple inputs, rather than the extra keypresses being dropped, so you no longer have to stagger your inputs when there are hits very close to each other. These are only allowed for singular double-hits, not on long consecutive hits, so that you still can’t cheese them by playing them at half-speed with two keys per hit, e.g. 123412341234 being played as [12][34][12][34].

New editor features:

  • Editor Position Offset indicator lines now have an animated dotted line that indicates the direction of the connection

  • Editor Floor Number markings (Ctrl+F on Windows, Command+F on Mac) and Position Offset line indicators now respawn on exiting the editor playback mode

  • Color Picker: You can now set the color properties in the Editor by using a Color Picker to set the color. No more Hex Codes needed!

  • Planet Decorations: Set decorations to be anchored to the movement of the planets themselves, so that the decorations will travel with them.

We are excited to see and play the worlds you come up with and add to our Workshop community! If you’re interested in publishing your level to the Steam Workshop, please read this guide to make sure your song has verified permission and that there are no issues with the level: https://www.notion.so/7BG-Guidelines-278aa02ea60c41549641e75c0b69ba34

Thanks for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

Two New Xtra Worlds! Collaboration with "Project Arrhythmia"!

Version 1.10.0 release notes

We've added two new Xtra levels to the game!

A new Xtra level, ‘Final Hope’, has been added! The song is by (https://soundcloud.com/riyaelectronic), and the level design is by Rikri. Test your skills with quick square-shaped corners and keep the beat through a heavy snowstorm.

Another new Xtra level, 'Distance', has been added! The song is by (https://soundcloud.com/meganeko) and the level design is by Fancybread. This song is from Project Arrhythmia, a rhythm dodger game available now on Steam!

New editor features:
  • Event Tags: Use tagging to specify which Events should be affected by others (for example: which Events to repeat using “Repeat Events”)

  • Set Conditional Events: Set Events to trigger differently depending on condition (“trigger on Perfect hit”, “trigger on Miss”, etc.)

  • Reposition Track: Set the track’s position from the start of the level. Use the “Editor Only” toggle to reposition the track for your own organization while using the Editor

  • Two New Track Appearance Animations: Rise and Fall

  • New Track Style: Basic

  • New Event: Bloom

  • New Visual Filter: Chromatic Aberration

  • Change UI Size: Press Ctrl+Minus or Ctrl+Plus to make the UI smaller or larger.

ADOFAI + PA Rhythm Bundle

To celebrate our collaboration, you can get A Dance of Fire and Ice and Project Arrhythmia together in a bundle for 10% off! Enjoy these two unique indie rhythm games, or complete your set if you're already a fan of one!

You will still receive the discount even if you already own one of the games.

Thanks for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: https://www.7thbe.at

Rhythm Doctor - Steam Game Festival Demo

As you may know, we have another rhythm game in development called Rhythm Doctor. In conjunction with the Steam Game Festival, we're releasing a limited-time sneak peek of a few of Rhythm Doctor's levels. If you enjoyed A Dance of Fire and Ice, we highly suggest you check it out!

You can find the game at its Steam Store Page, and find the Festival demo here.

What is Rhythm Doctor?

Rhythm Doctor is a one-button rhythm game where you heal patients in a hospital by synchronising shocks to their heartbeats. Each patient has a unique heartbeat to sync to. Inspired by the Rhythm Heaven series, the game focuses on simple-looking rhythms and then tries to catch you off-guard, throwing fiendish tricks to throw you off-rhythm!

What's in the Demo
  • Four levels from the full game, each one with unique tricks to throw you off-rhythm

  • A Sleeve Painter tool for you to draw your own personal sleeve and express yourself in freehand

  • A new guided calibration tool to ensure the game is accurate for your setup

  • The latest version of our level editor

  • Some secrets for the determined

  • If you have a friend, every level can be played in local two-player mode

  • Each level is perfectly synced (we're musicians and off-beat games hurt us)

Frequently Asked Questions
I want more!

Have you played the original flash demo from years ago? The levels there are totally different from the newer ones in the Steam demo, but we think they're still pretty good!

Simple?! These levels were really difficult!

We wanted to give a taste of levels from the easy to the hard end. Rest assured that the full game has many levels in between these to slowly train up your defibrillation skills.

You've been making this game for 1343 years.

Yes...

Thanks for playing!

Thanks for checking us out. If you liked the demo, you can wishlist the game to be notified when we release. If you have bug reports, questions or feedback, we're real active on the Rhythm Doctor Discord. Come and say hi!

New World Added! Xtra World: Credits

Version 1.8.1 release notes

A new Xtra level, ‘Credits’, has been added! The song is by (https://soundcloud.com/frums), and the level design is by Exschwasion. Test your skills by surviving square-shaped paths and angled turns in a lo-fi digital world.

New editor features:

  • Checkpoints: You can now add a checkpoint into your custom level! Players will start from this tile upon failing the level.

This update was added at the beginning of the month, but maybe you haven’t played it yet. In the next few months we will be continuing to add more levels, editor features, and planet color options. Later in the year, we’ll be adding a section of the game to make it easier to import, organize, and play custom levels without needing to play them in the editor.

Thanks to the new editor features, we’ve seen a lot of really incredible custom levels made by the players. We hope you look forward to more updates!

Thanks for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: www.7thbe.at

New World Added! World 12: Artificial Chariot

Version 1.7.0 release notes

World 12, ‘Artificial Chariot’, has been added! The song is by Riya, of Butterfly Planet fame, and the level design is by SimsimHI. Test your skills with navigating tight turns and evading robotic goat drones!

New features:
  • Planet Colors: You can now choose new planet colors in the main area of the level select menu. You unlock the colors by completing the first six worlds. If you unlocked the Golden Planets for mastering the game, you can toggle them on and off by using this feature. Customize your planets with different color combinations!

  • Xtra Levels: On the main menu, you can now travel to an island of extra bonus levels after you complete World 6. The levels in this section are not a part of the main progression of levels to beat the game. They don't have individual achievements tied to beating them. They will sometimes have hand-drawn art assets, they sometimes won’t. They sometimes have tutorials, they sometimes don't. They’re just extra levels to play, of a wide variety of difficulty levels. More levels will be added to this section in the future.

New editor features:
  • Moving track chunks: Select a tile, then hold Alt while clicking to drag selected track areas to different places! This is for the level creator’s use only, and is useful for visually untangling overlapping track segments. It has no effect on the gameplay. Moving a track piece close to another tile will snap them together. This works well in conjunction with Shift+Left/Right and CTRL+Shift+Left/Right for more precise area selections 5 new visual filters: Static, Film Grain, Motion Blur, Fisheye, and Funk

  • Orbit Easing: A new setting allows you to separate the orbit’s easing speed into multiple parts

  • Tile Numbering: Press Ctrl+F to display numbers on your tiles while you edit the track

Improvements and bug fixes:
  • Fixed a bug where you would continue to hear the sound effects of the track play after you lose

  • Various game and level editor bug fixes

We hope you enjoy the new customization features. We’ll be looking into adding new colors or new ways to customize in the future. We’re also working on World 13.

Thanks for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai Website: www.7thbe.at

New World Added! World 11: Heracles

Version 1.6.0 release notes

World 11, ‘Heracles’, has been added! The song is by the musician (https://soundcloud.com/yooh-space) , whose music you might have heard in other rhythm games like SOUND VOLTEX. The level design is by Exschwasion, with tutorial tracks contributed by Riya. Test your skills with a variety of track shapes in this high-energy, high-tempo battle.

New level editor features:

  • Decorations: You can now Add or Move Decoration events. This allows you to upload images and place them throughout the level, separate from the background layer

  • Orbit Easing: Set Orbit Ease level settings or events. Now the planets can rotate with a little more customization between notes

  • Two New Track Styles: Neon Light and Gems

  • Undo and Redo: Use Ctrl-Z and Ctrl-Y to undo and redo your changes in the editor

Improvements and bug fixes:

  • You can use F5 and F7 keys to make Pentagons and Heptagons in the level editor (There may be a few bugs with this for now)

  • You can now lock the Rotation property for backgrounds, so that they don’t rotate during the level

  • Improved scrubbing for Move Tiles event

  • Tile icon black outline bug fixed

  • Update to UI: Properties that are useless will become greyed out

  • If open a custom level with a high tempo detected, Otto will get a little flustered in the corner.

Happy New Year! This also happens to mark one whole year of free updates, we hope you’ve been enjoying everything we've added so far. We have more updates planned for 2020, so be ready for some very challenging levels in the future. We’ll also be adding a few more level editor features along with them.

What’s your favorite level so far? And which level has been the hardest for you to beat? Let us know in the comments, we’re very interested.

Also...don’t forget that you can find other players’ custom levels by joining our Discord server: discord.gg/rhythmdr

Thanks for playing!

Twitter: https://twitter.com/adofai Discord: https://discord.gg/rhythmdr

New World Added! World 10: Butterfly Planet

Version 1.5.0 release notes

World 10, 'Butterfly Planet', has been added! The song and level design are by the musician and ADOFAI fan (https://soundcloud.com/riyaelectronic). Test your skills with octagon turns and a fast tempo.

New level editor features:

  • Move Track: Now you can move or rotate the track’s tiles around the screen. Now your level can be way more lively!

  • Sticky Tiles: Use these to keep the planets attached to the track while the track is moving or rotating.

  • Icon Outlines: Now you can toggle whether the Spiral, Rabbit, and Snail icons have an outline around them, to make them easier for the player to see.

Improvements and bug fixes:

  • Cloud saving works better! If you lose your data, you can restore based on your achievements in the options menu

  • Level Editor shortcuts: + and - on keyboard for zoom

  • Level Editor shortcuts: shift + left or right to highlight multiple, Home and End to jump to start and end

  • Achievements now pop up correctly as you unlock them

  • Pause menu scroll sensitivity increased

  • Various level editor bugfixes

  • Mac compatibility bugfix

  • Removed splash screen due to breaking on some setups

  • Reduced intensity of the background flash at the end of levels a bit. It was a little painful

Thank you all for your support! We hope you enjoy the new world and the new editor features. We’ve seen some very, very impressive custom levels on Youtube and we love watching them. We look forward to adding more new features and levels in the future!

Thank you for playing!

New World Added! World 9: Classic Pursuit

Version 1.4.0 release notes

New level editor features:

  • New custom background options: Now you can make custom backgrounds loop, or even have a parallax effect! Set backgrounds to tiled for funky repeating patterns, or set them to unscaled and set the size of the background yourself, allowing you to make sprawling landscapes that you can explore throughout your level!

  • Camera settings: Now you can set the camera at the very start of the level! Want a cinematic angle right off the bat for your favorite action movie song? Well go ahead and make it a reality!

  • Color and animate track events: The Change Track event has been replaced with two new events: Color Track and Animate Track. You’ll be able to do the same things you’ve always been able to do with the original Change Track event, but now you don’t have to worry about managing a single gargantuan event each time!

  • New track color options: Now you can add a pulse effect to animated track color types (glow, etc.), letting you make cool waves of color that move throughout your level. Speaking of animated track color types, there’s now a few more you can play around with; Blink and Switch color types will give you plenty to experiment with! Tip: Set pulse length to 2 for a fun disco pattern!

  • Recolor track event: Introducing Recolor Track! This will allow you to change the color - and even the style - of a section of track, right in the middle of your level! Now you can do cool effects, like changing the color of the whole track to fit the mood at different points in a song, among other things. See what cool things you can come up with!

  • Set filter event: Introducing Set Filter! This lets you add all kinds of cool filters to your level. Make the game look like it’s on an old 80’s TV, or like it’s on an arcade machine, or add some rain, or even make it look like a pencil drawing! You can even add several filters at once! VHS recording in a blizzard? Yep!

  • Hall of mirrors events: Introducing Hall of Mirrors! Have you ever won Windows Solitaire? Well add a little of that fun card-snake magic to your level! It might look a bit weird on its own, but try combining it with background flashes, or even some filters!

  • Shortcuts panel: Don’t know how to use the fancy keyboard shortcuts needed to use some of the editor’s features? Just press ctrl + H - or click “Help” in the file actions panel, to get a handy little panel telling you all the shortcuts you’ll need to know. Now you’re creating with power!

Improvements and bug fixes:

  • Editor: fixed possible desync when starting in the middle of a level (thanks Nichipe!)

  • Editor: starting in the middle of a level with large offset no longer adds an extra long delay before starting

  • Midnight Train can keep up with the planets during Speed Trials

  • Added swirl arrows to Spin 2 Win

  • Added portal art for bonus stage

  • World name is now localised

Thank you all for your continued support! We hope you are enjoying the new levels, and enjoying the level editor. We've seen some very, very amazing custom levels on Youtube and in our Discord channel.

Our next update to the game will be focused on the level editor and other small improvements. The next update after that will have another new level. Let us know what you think of the new levels so far! There are now 3 of them, which can be accessed by landing on the gems in the Level Select menu to reach the lower half of the menu.

Thank you for playing!

Twitter: https://twitter.com/adofai Discord: https://discord.gg/rhythmdr

Custom Level Editor Added!

Hello! It's been a little while, but we've been pretty busy working on new versions and features for the game. First of all, the game now has a level editor! We know there's been a lot of requests for the ability to make your own custom levels of any song you want, so now you can.

Aside from that, you can now find the game on the Apple App Store and the Google Play Store! The iPhone and Android versions have been adjusted to match the art of the Steam version. Have fun!

Version 1.1.3 Patch Notes

We've implemented a few changes and tweaks to the game, mostly for optimization. Here's a list of them:

Features:

  • Custom Level Editor: You can now upload a .mp3 or .ogg file and create your own level for it. You can find the editor by moving to the left on the Level Select menu. We wanted to create a simple and intuitive system, so you can create the shape of the track really quickly using your keyboard. Saving your level will save it as a .adofai file, which you can share with friends. We look forward to seeing what people can do with our game mechanics!

  • Play Custom Levels: If you'd like to play a custom level that someone else has made, download their .adofai file along with the audio file in the same folder, and then open the .adofai file using the in-game Custom Level Editor. Now you can play it yourself!

Changes:

  • Visual changes: We've remastered and re-optimized some of our visual assets. Most of the changes are small, but they're most notable in the level 1-X.

  • Adjusted audio issue on level 4-1.

Bugfixes:

  • Minor bug fixes and adjustments.
Future

Due to the expanded scope of the game, especially supporting the Level Editor and playable custom levels, we are increasing the price on Steam to be $3.99 USD. We feel that this is a better match for the size of the game. The change will occur on Friday, May 10th. You can still get the game this week, before then, at the old price. Thank you for understanding!

Now that we've finished these graphics remasters and released the level editor, we can focus on working on free additional levels. We've got a few ideas in mind, so thank you for your patience as we finish the levels! And thanks again for all the very kind Steam reviews, it means a lot to us.

We will update you on here and on our Twitter/Discord when the first additional world is added to the game. You can also hang out with the 2000+ members of our Discord, and see what levels they've come up with using the Custom Level Editor. And if you encounter any bugs, let us know!

Twitter: https://twitter.com/adofai Discord: https://discord.gg/rhythmdr

Thank you for enjoying our game!