# A Dance of Fire and Ice Steam Workshop Support Added! - Product: A Dance of Fire and Ice (https://whatsnew.fyi/product/a-dance-of-fire-and-ice) - Vendor: 7th Beat Games - Date: 2020-10-19 - Original notes: https://store.steampowered.com/news/app/977950/view/2905344017235189536 - Permalink: https://whatsnew.fyi/product/a-dance-of-fire-and-ice/releases/2020-10-19-steam-workshop-support-added What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Steam Workshop support with Custom Level Select in the main menu to browse and play community-created levels - **added** — New Xtra level 'Rose Garden' with music by RoDy.cOde and level design by hotduck, LUMI, and NumbEr07 - **added** — New difficult levels in Crown Island location: 'One Forgotten Night' with music by Quree and level design by Star4th, and 'Options' with music by Frums - **added** — Crown Island post-game level set unlocked after completing bonus level B-X - **added** — Sound effect when planets explode, with option to disable using Ctrl-Shift-D - **added** — Keyboard shortcuts Ctrl+Shift+E to open Level Editor and Ctrl+Shift+C to open Custom Level Select from Level Select screen - **added** — Color Picker in editor to set color properties without using Hex Codes - **added** — Planet Decorations feature to anchor decorations to planet movement - **changed** — Timing strictness cap adjusted to 310 bpm in Normal mode and 500 bpm in Strict mode, with option to change strictness when starting levels above 310 bpm - **changed** — Multiple keypresses in a single frame are now properly detected as multiple inputs instead of being dropped - **changed** — Editor Position Offset indicator lines now display as animated dotted lines indicating direction of connection - **changed** — Editor Floor Number markings and Position Offset line indicators now respawn on exiting editor playback mode ##### Version 1.11.0 release notes Steam Workshop support is here! Visit our (https://steamcommunity.com/app/977950/workshop/) to easily browse custom levels made by the community. Download a level you’d like to play by clicking the green “Subscribe” button, then the level will appear in the Custom Level Select section of the game’s main menu. If you’re looking for some great levels to start with, try the levels that rank high in the “Most Subscribed” tab or levels tagged with the “Easy” or “Medium” difficulty. Another great place to start is to download the levels from the [RDL Constellations](https://steamcommunity.com/sharedfiles/filedetails/?id=2130405281) collection, which is a set of levels recommended by the moderator staff on our Discord Server. A new Xtra level, ‘**Rose Garden**’, has been added! The song is by [RoDy.cOde](https://soundcloud.com/youtube-rody-code), and the level is created by hotduck, LUMI, and NumbEr07. Test your skills with sharp triangle turns in an elegant floating garden. New difficult levels have been added in a new location, Crown Island, with: ‘**One Forgotten Night**’, with music by (https://soundcloud.com/quree2357) and level design by Star4th. ‘**Options**’, with music by (https://soundcloud.com/frums). This level was inspired by a level created by PowerFactory. **New features:** - **Steam Workshop + Custom Level Select**: Access the Custom Level Select in the main menu to play custom levels. You can browse through all of the levels you have subscribed to on our Steam Workshop page. - **Adjustments of default timing strictness for levels faster than 310 bpm. ** In ADOFAI, timing strictness is determined by the angles the planets make to the tiles, so the game becomes stricter as the planets move faster. This used to happen up to a cap of 500 bpm. After the cap, the timing doesn’t get more strict. From this version onwards, the cap is now 310 bpm in ‘Normal mode’, and 500 bpm in ‘Strict mode’. - **Timing strictness option for fast levels:** You can now change the timing strictness upon starting the level, if the level is above 310 bpm. ‘Normal’ strictness will make any speeds above 310bpm have the same timing strictness as what it is at 310 bpm. ‘Strict’ timing strictness raises that cap to 500 bpm. This change doesn’t affect the difficulty of any past official levels, since all official levels in the game so far have been below 310 bpm. This change was done to enable more players to be able to experience faster custom levels. Experienced players can still use Strict mode to use the old timing strictness. Strictness is indicated in the bottom right of the screen. (The ‘Red Otto’ symbol seen in the bottom-right corner of the screen in the previous versions of the game is the equivalent of Strict mode in the new version.) - **New Shortcuts:** From the Level Select screen, press Ctrl+Shift+E (Command+Shift+E on Mac) to open the Level Editor and Ctrl+Shift+C (Command+Shift+C on Mac) to open the Custom Level Select screen. - **Crown Island:** If you’re looking for an even harder challenge, a new post-game set of levels will be unlocked for those who complete the bonus level B-X. - The planets now have a sound effect when they explode. More sound effects coming soon, from our new sound designer s9menine! If you'd like to disable it, press Ctrl-Shift-D during a level or in the level select. - **Multiple hits:** multiple keypresses in a single frame are now properly detected as multiple inputs, rather than the extra keypresses being dropped, so you no longer have to stagger your inputs when there are hits very close to each other. These are only allowed for singular double-hits, not on long consecutive hits, so that you still can’t cheese them by playing them at half-speed with two keys per hit, e.g. 123412341234 being played as [12][34][12][34]. **New editor features:** - Editor Position Offset indicator lines now have an animated dotted line that indicates the direction of the conn _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/977950/view/2905344017235189536]_