# A Dance of Fire and Ice New Featured Levels: Tech Wave 1 - Product: A Dance of Fire and Ice (https://whatsnew.fyi/product/a-dance-of-fire-and-ice) - Vendor: 7th Beat Games - Date: 2025-02-03 - Original notes: https://store.steampowered.com/news/app/977950/view/532088436631273764 - Permalink: https://whatsnew.fyi/product/a-dance-of-fire-and-ice/releases/2025-02-03-new-featured-levels-tech-wave-1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new Featured Levels in Tech Wave 1 style, including Backyard Sanctuary, Turkish March, Feral & (with Hard and Insane difficulties), R, deleted (completely remade), and felys -final remix- - **added** — Introduced a new radar system exclusively for Featured Tech Levels that identifies strength in stamina, speed, rhythm, and tech - **changed** — Redesigned the Pause Menu for improved experience and better controller compatibility - **added** — Added warning tags to Featured Levels used in community Sightreading Tournaments, with No-Fail Mode enabled for first playthrough of these levels - **fixed** — Fixed issues with the game running on Steam Deck - **removed** — Disabled Asynchronous Input as a choice in settings for Linux and Steam Deck versions due to bugs - **fixed** — Minor bugfixes ##### Version 2.9.2 As of recently, it's been six years since we first launched A Dance of Fire and Ice on Steam! Over that time, we've received a tidal wave of support way beyond anything we could have predicted. Thank you to everyone who has played, left reviews, told their friends, and made videos about ADOFAI. Thanks to your continued interest, we've been able to spend all these years working on updates and improvements. Brick by brick, we've expanded the game into something much bigger than we had imagined in 2019. One of those bricks has been the addition of Featured Levels. With Featured Levels, we're able to work directly with talented creators from the community to license their levels officially and put them into the main game. Up until this point, we've been adding "Classic-style" Featured Levels, which are levels that largely follow the mechanics and design ideas that we explored ourselves in ADOFAI. Today, the first wave of Tech Levels is here! Tech Levels are a different style of ADOFAI level. They follow new charting conventions, many of which were popularized by the custom chart community after we released our Level Editor. Sometimes, Tech Levels are more difficult than Classic Levels. Sometimes, they just ask for you to be ready for different shapes, rhythms, and tempos than you might be used to. Either way, you'll probably want to utilize more fingers on the keyboard while playing. For detailed explanation, please visit our [knowledge base](https://7thbeat.notion.site/Difficulty-Classic-Tech-18f90365a16180659f67f494cb35abce). Because so many people in the community love making, and playing, these Tech Levels…we wanted to bring a few into the game for everyone to try! ##### Changes and Improvements - New design of the Pause Menu: We've re-designed our Pause Menu to coincide with our continued development on the Nintendo Switch version of the game. The menu should be a smoother experience now, and better suited to controller compatibility. - Sightreading Warnings: We've added warning tags to a few Featured Levels. These tags indicate the level was used in a community Sightreading Tournament. Because of that, they're quite hard to complete without missing, and are intended to be a test of high score. We've enabled No-Fail Mode for these levels, only for the first time you play them. See how well you do! - We've fixed issues with the game running on Steam Deck - We've disabled Asynchronous Input as a choice in the settings if you're using the Linux (or Steam Deck) version of the game. It was causing some bugs on Linux that we are still looking into. - Minor bugfixes ##### New Featured Levels ##### Tech Wave 1 / v2.9.2 In addition to the levels themselves, we're introducing a new "radar system" exclusively for Featured Tech Levels! This radar will identify the strength in level's stamina, speed, rhythm, and tech! Check it out in the new Featured Tech section in the CLS! Please note that the gem difficulty of these levels are temporary / not final. We will be working the gem difficulty system in the future to allow for harder levels. **Backyard Sanctuary** Music by Tanger Level by CausticLime "This level, by CausticLime, is a chill, easy pseudo-focused tech level, suggested by various players for learning the basics of alternating with pseudos. Learning takes time, and mastery takes even longer, so relax, take your time, and let the power of practice do the work for you." **Turkish March** Music by W. A. Mozart (arranged by Misoguy) Level by Misoguy "A musical composition so old only some people of today know about it, Turkish March, has arrived in ADOFAI! This level, created by Misoguy, contains fast-paced patterns and magic shapes! Let your inner pianist flow through your hands as you march on!" **Feral & ** Music by meganeko Level by Ma6icCu8e With the introduction of Featured Tech Levels, two new difficulties have arrived! "meganeko returns with a 5-minute epic! Instead of one level _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/977950/view/532088436631273764]_