# Age of Empires II: Definitive Edition Age of Empires II: Definitive Edition – Update 145651 - Product: Age of Empires II: Definitive Edition (https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition) - Vendor: World's Edge - Date: 2025-05-28 - Original notes: https://store.steampowered.com/news/app/813780/view/562497971311085209 - Permalink: https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition/releases/2025-05-28-age-of-empires-ii-definitive-edition-update-14565 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue in the file path separators that caused sound mods to stop working - **fixed** — Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start Today’s patch is aimed at addressing small audio and multiplayer fixes. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand. > 💬 **DISCUSS:** [ Age of Empires II: Definitive Edition Forum](https://forums.ageofempires.com/c/age-of-empires-ii/) 🗣 **JOIN:** [ The Age of Empires Official Discord](https://discord.gg/ageofempires) > Thank you again to our amazing community members, all of whom have helped to make _Age of Empires_ what it is today! —The _Age of Empires_ Team --- ` ##### ◆ Update 145651 ◆ ` --- > ##### **Game** ##### Audio - Fixed an issue in the file path separators that caused sound mods to stop working. ##### Multiplayer - Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start. > > ##### Ongoing... ##### Investigation As always, we are continuing to track issues reported by the community for future updates. For other known issues, please visit [this page](https://support.ageofempires.com/hc/articles/360049490811) to see what’s being tracked! > > ##### What's on the Horizon? ##### Coming Up... Hey Community! With this latest update we’re primarily addressing some server requirements that don’t have a visible impact on your play experience, but we did want to make specific mention of the desyncs in MP that you’ve been reporting. These are bugs that we’re actively monitoring and working on, so please keep reporting these errors if you’re running into them. We simply want to assure you that this is of high importance to us, and we’ll be delivering fixes if they’re needed until any problems that may exist are eliminated. Thank you so much for your patience! —The _Age II: DE_ Team > > ##### :alertalert: **DISCLAIMER** This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence. For the latest updates and announcements, please visit our [social channels](https://twitter.com/ageofempires). >