# Age of Empires II: Definitive Edition Age of Empires II: Definitive Edition – Update 169123 - Product: Age of Empires II: Definitive Edition (https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition) - Vendor: World's Edge - Date: 2026-02-17 - Original notes: https://store.steampowered.com/news/app/813780/view/525367916192858203 - Permalink: https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition/releases/2026-02-17-age-of-empires-ii-definitive-edition-update-16912 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Naval Gameplay Update to refresh water combat, economy, and ship balance including a new Hulk-line counter to Fire Ships - **added** — Several civilizations gain access to Catapult Galleons - **added** — Cross-platform Voice Chat feature in multiplayer lobbies - **added** — Text-to-speech and speech-to-chat accessibility options - **added** — New regional garrison flag graphics - **added** — Civilization-specific waypoint and gather point flags - **added** — New Profile Icons for every civilization - **changed** — Inca civilization overhaul to align with new DLCs South American civilization lineup - **changed** — Pachacuti campaign refreshed - **fixed** — Crash happening upon pressing the Restart button on the ESC menu while watching a replay - **fixed** — Crash happening upon using Assisted Farm Placement with Shift+Left Click on gather points - **fixed** — Using object-data-attack-delay in AI scripts can no longer cause a crash - **fixed** — Crash that would occur when a new game is started while missing a player - **fixed** — Crash that would occur when launching a game with an invalid player configuration - **fixed** — Rare out-of-sync issue that could occur when starting playing on certain maps - **fixed** — Conditions preventing players from unlocking the Tour d'ltalie achievement - **fixed** — Wrong farm texture on certain ground types - **fixed** — Elite Caravels graphics from not displaying some elements - **fixed** — Central Asian Monk death sprites not showing properly on certain angles - **fixed** — Owls displaying the Hawk sprite when flying Welcome to a new update for _Age of Empires II: Definitive Edition_, headlined by the Naval Overhaul, to refresh water combat, economy, and ship balance (including a new Hulk-line counter to Fire Ships). Several civilizations also gain access to Catapult Galleons, further shaking up late-game naval pressure and shoreline siege options. Multiplayer gets a quality-of-life boost with the new cross-platform Voice Chat feature in lobbies, plus added accessibility options like text-to-speech and speech-to-chat. Visually, the update rolls out new regional garrison flags and civilization-specific waypoint/gather point flags, alongside new Profile Icons for every civilization. It also features an Inca overhaul to align with the new DLCs South American civilization lineup, plus a refreshed Pachacuti campaign and a broad sweep of bug fixes and balance changes driven by player feedback. **While there are plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month’s update:** - Naval Gameplay Update - New Voice Chat feature for Multiplayer lobbies - New regional garrison flag graphics - New civilization-specific flags for waypoints and gather points - New Profile Icons for each civilization - Pachacuti Campaign update > **This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!** [table equalcells=1 noborder=1][](https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-169123/) > > 💬 **DISCUSS:** [ Age of Empires II: Definitive Edition Forum](https://forums.ageofempires.com/c/age-of-empires-ii/) 🗣 **JOIN:** [ The Age of Empires Official Discord](https://discord.gg/ageofempires) > Thank you again to our amazing community members, all of whom have helped to make _Age of Empires_ what it is today! —The _Age of Empires_ Team --- ` ##### ◆ Update 169123 ◆ ` --- > ##### Game ##### Stability & Performance - Fixed a crash happening upon pressing the Restart button on the ESC menu while watching a replay. - Fixed a crash happening upon using Assisted Farm Placement (Shift+Left Click on gather points). - Using object-data-attack-delay in AI scripts can no longer cause a crash. - Added a fix to prevent a crash that would occur when a new game is started while missing a player. - Fixed a crash that would occur when launching a game with an invalid player configuration. - Fixed a rare out-of-sync issue that could occur when starting playing on certain maps. ##### Achievements - Fixed the conditions preventing players from unlocking the “Tour d’ltalie” achievement. ##### Graphics - Added new graphics for Javelina: - Fixed an issue showing wrong farm texture on certain ground types. - Fixed Elite Caravels graphics from not displaying some elements. - Fixed Central Asian Monk death sprites not showing properly on certain angles. - Fixed Owls displaying the Hawk sprite when flying. - Fixed water textures visualization on larger map sizes. - Fixed water textures visualization when certain light reflections happened on the shoreline. - Fixed water 3D textures not being rendered properly in the editor when the 3D Water setting is enabled in the Graphics Options. - Fixed the flag, fire, and snow graphics placement on the Spartan Fort. ##### Xbox - Fixed a crash happening upon players trying to set Rally Points for buildings with the Site Menu for not available building types. This issue was happening in controller-only mode. - Fixed the Accessibility Narrator not providing any information on the “Vote Results” tab under the Multiplayer Menu. - Fixed input detection in the “Select Civilization” menus, preventing players from continuously scrolling through civilizations. - Fixed villagers ignoring queued commands and going directly to the last waypoint/resource after force-dropping resource _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/813780/view/525367916192858203]_