# Age of Empires II: Definitive Edition Age of Empires II: Definitive Edition – Update 177723 - Product: Age of Empires II: Definitive Edition (https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition) - Vendor: World's Edge - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/813780/view/711150909845932788 - Permalink: https://whatsnew.fyi/product/age-of-empires-ii-definitive-edition/releases/2026-06-02-age-of-empires-ii-definitive-edition-update-17772 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash while viewing a Player Profile if the game was force stopped using the Steam client - **fixed** — Fixed a crash happening on 4v4 skirmish games with 8 AI players - **fixed** — Fixed a crash on consoles that would occur when pressing Left Bumper on the gamepad while in the Villager radial Build Menu - **fixed** — Fixed a crash related to Lou Chuans attacking after the Thunderclap Bombs Unique Technology was researched - **fixed** — Fixed a rare crash that would occur when canceling the creation of a Villager at the Town Center - **fixed** — Fixed a rare crash where siege units in groups could affect movement speed - **fixed** — Fixed a rare crash that could appear if a player tries to click the Block Player button while also leaving the post-game statistics screen - **fixed** — Fixed performance degradation spikes that occurred whenever a terrain tile was modified - **changed** — Improved game performance when the Building and Aura Range indicator appears for many units and buildings - **fixed** — Improved the stability of File Transfers in Custom Games lobbies and prevented players from being kicked upon transfer failures - **fixed** — Fixed a crash that reduced the memory usage during map generation - **fixed** — Fixed the Can I be Frank with you achievement being granted regardless if the Tours Co-op Historical Battle has been completed or not - **fixed** — Fixed Hulk Ships for Byzantines, Italians, Spanish, Portuguese, Armenians, and Georgian civilizations appearing with African ship sails while attacking - **changed** — Reduced the size of some graphics assets saving approximately 2GB with EGP installed - **fixed** — Fixed low-quality audio when using Bluetooth devices - **added** — Added a new More Content section accessible from the Main Menu, listing all available owned and not owned content DLCs - **fixed** — Fixed an issue where changing lobbies between the Base Game and Return of Rome variant would cause a Civilization to become automatically selected when entering the lobby - **fixed** — Fixed an issue where using Mouse and Keyboard on consoles would cause the Search Bar on the Civilization Select screen to be unresponsive - **fixed** — Fixed an issue that locked Women's History Month Icons for players that had them unlocked - **fixed** — Fixed Civilization Emblem background images found in the Civilization Selection menu appearing blurry and low resolution Welcome to a new update for _Age of Empires II: Definitive Edition_! With today’s Update we’re delivering a rather massive list of bug fixes, changes, and new features to help keep your experience vibrant! This patch delivers a set of stability improvements and bug fixes, addressing crashes, performance issues, and inconsistencies across both PC and consoles. Gameplay has been refined with fixes to unit behavior, technologies, and civilization bonuses to ensure mechanics work as intended. Pathfinding and economic interactions, such as Mule Cart positioning, have also been improved for smoother play. Bugfixing pass for UI, audio, and multiplayer systems, chat, lobbies, civilization selection, and Bluetooth audio quality. Smaller AI behavior changes for campaigns and co-op missions have also been implemented for better reliability. Additional balance changes adjust unit costs, training times, and civilization bonuses to support a more consistent gameplay experience. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand. Enjoy the update! > _**Developer Note:** We did want to follow up on information we shared in previous patch notes, however, and talk a bit more about Console bugs and the problems some of you have been having with your experience. We’ve seen that you’ve been scanning PUP information and looking for specifics around some of the problems you’ve been reporting to us, such as crashes, invisible units, and general instability of various kinds as you get further into Console matches. There aren’t bullets highlighting those specific issues because their shared root cause has been less of a bug fix and more of a significant engineering refactor of a few things under the hood, but we’re happy to say that today’s Update should resolve many of these problems for you! We’ll be monitoring your feedback and looking for anything we need to continue to work on as it comes up. This particular set of problems has been a tricky one for us, as there hasn’t been any kind of quick fix we could make happen, but much heavier low-level engineering work that wound up being needed to address some of the problems you’ve been reporting. This has taken us some time and we know that’s been frustrating for many, and we appreciate both your patience as well as your continued support! As we mentioned in our previous patch notes, we’ve got an increased focus on Console going into the next year and more work we intend to do to further uplift your experience, so this really just kicks off that focus and we’ll be back with an increased set of Console-specific bug fixes and attention in future Updates._ > > **This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!** [table equalcells=1 noborder=1][](https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-177723/) > > 💬 **DISCUSS:** [ Age of Empires II: Definitive Edition Forum](https://forums.ageofempires.com/c/age-of-empires-ii/) 🗣 **JOIN:** [ The Age of Empires Official Discord](https://discord.gg/ageofempires) > Thank you again to our amazing community members, all of whom have helped to make _Age of Empires_ what it is today! —The _Age of Empires_ Team --- ` ##### ◆ Update 177723 ◆ ` --- > ##### Game ##### Stability & Performance - Fixed a crash while viewing a Player Profile if the game was force stopped using the Steam client. - Fixed a crash happening on 4v4 skirmish games with 8 AI players. - Fixed a crash on consoles that would occur when pressing Left Bumper on the gamepad while in the Villager radial Build Menu. - Fixed a crash related to Lou Chuans attacking after the Thunderclap Bombs Unique Technology was researched. - Fixed a rare crash that would occur when canceling the creation of a Villager at the Town Center. - Fixed a rare crash where siege unit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/813780/view/711150909845932788]_