# AirMech Follow-Up to the Warzone Update - Product: AirMech (https://whatsnew.fyi/product/airmech) - Vendor: Carbon Games - Date: 2016-07-08 - Original notes: https://store.steampowered.com/news/app/206500/view/2912096327581817251 - Permalink: https://whatsnew.fyi/product/airmech/releases/2016-07-08-follow-up-to-the-warzone-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New 5 Star Map completion system with Universal Difficulty levels - **added** — Difficulty selection option in WarZone tactical display - **added** — Ability to select any difficulty on any map regardless of player level - **added** — Increased damage and HP scalers for IRON HAND at maximum difficulty - **added** — Score multiplier for maximum difficulty - **added** — IRON 1 as an opponent in toughest AI Versus battles - **added** — IRON HAND and SATCOMM chat badges obtainable by winning WarZone maps - **added** — Patchnotes and Field Guide menus to the patching screen - **added** — Iron 1 to Ruthless AI - **changed** — Login screen streamlined for faster loading - **changed** — The Great Wall now has a split Goliath wave - **changed** — The Keep is now sudden death mode - **changed** — Highway to Hell has improved unit spacing for the 5th wave - **changed** — Enemy unit stats and rewards tweaked per WarZone difficulty - **changed** — Scoring tweaks for WarZone - **changed** — Void units are much stronger - **removed** — Automatic difficulty selection - **fixed** — Low framerate issues on login menu - **fixed** — Map publishing for AirMech Prime Booster owners - **fixed** — Exiting to lobby after spectating, map editing, or playing a tutorial map - **fixed** — Exiting a lobby via the gear icon Greetings, pilots! WarZone 1.1 is here, and deadlier than ever! We've rounded off a few corners a sharpened a few others to bring you the best weekly war in the wasteland. -New 5 Star Map completion and Universal Difficulty: Keep a sharp eye on your current difficulty, or step it up a notch with these new features. Select difficulty right in your WarZone tac display, see it during matches, and now map completion stars correspond to the 5 difficulty levels you know so well! -Difficulty Amnesty for all: No matter your level, select ANY difficulty in any map! Yep, no more leveling your smurf to get creamed on Highway to Hell! -Ruthless is no longer Toothless: You asked for a challenge, well here it is. Insane damage and HP scalers for THE IRON HAND at maximum difficulty, and a huge score multiplier to make it worth the pain. -IRON 1 is in the fight: Play against the notorious IRON 1 in the toughest AI Versus battles! -Login screen field repair: Our killer new Login screen is streamlined and GTG, so no more cooking hot pockets during login! -IRON HAND and SATCOMM chat badges! Win any WarZone map for a slim chance at a cool new chat badge to show your allegiance in the rising tide of war. Will you side with the tyrannical hordes, or stand firm for Earth unified in peace? -Map Tweaks: The Great Wall now has a split Goliath wave, so no more ez mode turtling! The Keep is now AirMech sudden death, so stop dying and get a healer! Also, Highway to Hell has an improved unit spacer to make the infamous 5th wave a little more reasonable, no no easier! Get to it! General Updates: - added Iron 1 to Ruthless AI - added Patchnotes and other Field Guide menus to the patching screen - some changes to various Warzone maps - new SATCOMM and IRON HAND badges - added difficulty selection to the Warzone menu - tweaked enemy unit stats and rewards for Warzone per difficulty - removed Automatic difficulty selection - tweaks for scoring in Warzone Bug Fixes: - fixed issues with low framerate on login menu - fixed map publishing for AirMech Prime Booster owners and added additional error messages for any future issues - fixed exiting to lobby after spectating, map editing, or playing a tutorial map - fix for exiting a lobby via the gear icon - fix for infantry falling through the terrain when entering the Southern outpost on The Keep - fixed some transforming issues on Dogs of War - fixed some floating assets on some Warzone maps - fix for names being cut off on Leaderboards - fix for Rocketeer animation when occupying an outpost - fixed Fourth of July set not being searchable Balance Changes: - Void units are much stronger!