# AirMech AirMech Strike #238 Patchnotes: Shop is Back! - Product: AirMech (https://whatsnew.fyi/product/airmech) - Vendor: Carbon Games - Date: 2017-07-19 - Original notes: https://store.steampowered.com/news/app/206500/view/2912096327581816757 - Permalink: https://whatsnew.fyi/product/airmech/releases/2017-07-19-airmech-strike-238-patchnotes-shop-is-back What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Shop added with traditional shop layout in menus - **added** — Server region selection feature allowing players to enable or disable regions in the Play menu - **added** — Ability to give units in Follow mode specific orders to stop, come to player, or go to clicked location - **added** — Option to change out units during the game - **added** — Simple tutorial and guided match for first time players - **added** — Mute players directly from info cards in a match - **added** — Can now invite players from Matchmaking menu - **added** — Custom rooms can be set to private and not browseable - **added** — Power button in menus to exit without accessing settings - **added** — Graphics option to disable glow effect - **changed** — Reduce Warthog's close range damage bonus - **changed** — Fortress income given a balance pass as it was too high - **changed** — Improved target selection to prefer mechs over outposts - **changed** — Rendering changes and improvements for lower spec machines and integrated graphics - **changed** — Smoother and better scaling when selecting lower than native resolution - **changed** — Increase build queue to 8 and add new Orders for units - **changed** — Saucer armor increased to 80 - **changed** — Improve AirMech flying and hover sounds - **fixed** — Fixed heads and hats not showing up on Bomber - **fixed** — Enter should toggle ingame chat properly - **fixed** — Muting should work better, including on names with spaces - **fixed** — Black screen at endgame bug has been fixed - **fixed** — Update spectator UI to use new dynamic minimap, fixing missing minimaps - **fixed** — Inviting players from their lobby player card should work correctly - **fixed** — Fallbacks for various bad lobby states - **fixed** — Hopefully fix invalid_sku error condition - **fixed** — Fixed player name not always showing in endgame screen - **fixed** — Fixes to prevent units being dropped in salt piles on Salt - **fixed** — Fix invisible enemies in lobby in Explore - **fixed** — Change UI selection zones for units in Lobby to be more reliable - **fixed** — Adjust camera slightly up for Wreckz - **fixed** — Double-pressing E no longer deploys all pending units - **fixed** — Teamcolor support for DeepSea Osprey - **fixed** — Make AirMechs do more cool stuff when they die in the air - **fixed** — Disable gamepad binding to switch to console UI since it breaks everything - **fixed** — Improved endgame sound effects - **changed** — Improve Rank and XP circle progress at endgame screen - **changed** — Show mailbox if you have a waiting message, even if not VIP This is the 5th update to AirMech Strike since the huge reboot so we wanted to post this to the Steam news channel. Latest Patchnotes are always available ingame, and we'll consolidate them here when there is a good amount of new things or fixes. (scroll to the bottom for a bullet list of noteable changes) ##### Shop After the initial work on Matchmaking and Custom rooms, then next most frequently asked for feature was the Shop. When we redid the menus, we figured one of the last things we'd need to add was the Shop. Most units and AirMech skins and customizations can be unlocked from the various setup panels, so you can preview things and then unlock them. We're keeping that in case you want to preview things, but we've also added a more traditional Shop layout to the menus. ##### Region Selection Another significant new feature is the ability to include or exclude server regions, in addition to the automatic disabling of ones too far away. We'll automatically set a home region for you and select some of the areas we think will work best, but sometimes players are better at choosing where they play. For now there is a button in the Play menu called "Server Locations" where you can enable or disable regions. Green is on, Gray is off but available to be turned on, and red means it is too far away for automatic matching. Custom games are still possible however. There have been fixes to the rendering selection to try and keep the new advanced post-process from enabling on lower spec machines including those with integrated graphics like laptops. Plus now when you select a lower than native resolution, the scaling will be smoother and look better. Definitely leave feedback if you are having any graphics problems, and include your settings and hardware if you know it. ##### Core Gameplay Having units Follow you is a really cool addition to the game. Additionally, we added a way to tell units in Follow mode to go to a specific location. You'll see 3 options when units are Following--stop where you are, come to me and then stop, or go to where I click. This will also be added to gamepad with a new control mode soon. If you haven't played AirMech Strike yet, there are many many other changes. Much of it is documented in the new ingame HUD through Tooltips and hotkeys hints (useful to turn those on in Settings). Gameplay is more in line with faster paced classic AirMech, with dynamic build queues that are not fixed to specific outposts. New to Strike is the option to change out your Units during the game. Along with an increased build queue (8) and new Orders for your units. We're continuing to streamline the gameplay with everything focused on great 2v2 PvP gameplay. ##### Competitive Play Season Zero is active and Ranking is live. This is just a test season and it won't last very long, just while we see how it is working and figure out where the tiers will settle. Overall everyone has been super supportive, helping us identify the most critical things to fix or replace, leading to so many updates over the past week and a half. For players who weren't aware of the changes coming it was a bit confusing, but Wastelands is coming very shortly and with that everything should start to make sense again. We will of course announce it here when Wastelands access is starting to be available. It will be triggered from within AirMech Strike--more info on that soon. ##### Known Issues - Gamepad support incomplete, but coming - Unit setup in lobby is janky, preferrably setup units in pregame for now (being redone) - Spectator UI has overlayed menu (will be fixed shortly) - Anything missing will be available in Wastelands soon ##### Bugfixes/Changes - Shop added - Simple tutorial/guided match for first time players (easy to skip) - Server region selection - Reduce Warthog's close range damage bonus - Rendering changes/improvements - Lobby menu restructure (ongoing) - Enter should toggle ingame chat properly - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/206500/view/2912096327581816757]_