# AirMech Damn It Feels Good To Be A Gangsta - Product: AirMech (https://whatsnew.fyi/product/airmech) - Vendor: Carbon Games - Date: 2018-03-01 - Original notes: https://store.steampowered.com/news/app/206500/view/2912096327581815366 - Permalink: https://whatsnew.fyi/product/airmech/releases/2018-03-01-damn-it-feels-good-to-be-a-gangsta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Gangster unit, a fast attack vehicle with a chaingun requiring level 6 to build - **added** — Protectorate of Justice pet designed by Liquidsnake3, available as shop variant with gold plating option - **added** — Wisdom Guardian pet designed by Liquidsnake3 as special reserve - **added** — Disco Ball pet designed by ProProProPro as shop variant - **added** — Even lower quality 4 level graphics setting with no shadows - **added** — Gaussian blur passes and offset subpixel sampling in most shadow sampling - **added** — Preliminary gamepad support for main menu - **added** — Map preview mode before pregame loadout choice - **changed** — Local player fog now focuses on the watch player instead of the local player - **changed** — Allow allies, spectators and replays to show cloaked units with minimum clamp on cloaking at 0.75 - **changed** — Increase Missile Silo Marker HP from 3500 to 4500 to prevent Striker Sword from destroying it without assistance - **changed** — Reduce default quality for weaker GPUs to 3 and 4 respectively - **changed** — Reword shadow sampling logic for all shaders and quality levels - **changed** — Make invite list background size dynamic - **changed** — Hide chat during map preview mode - **changed** — Do not show map preview on tutorial map - **changed** — Update Disco Ball icon - **fixed** — Fix missing checkbox for central asia region - **fixed** — Do not refund ability point on extra guardian removal as it was a bug and exploit - **fixed** — Fix overlapping Leave the pit button _The Gangster makes short work of lighter units._ ##### **AIRMECH STRIKE UPDATE #262** The **Gangster** is now available! With wheels in stead of treads, this heavy truck chassis has a lot of mobility, decent armor, and a nasty gattling gun. Sounds pefectly OP--be aware it isn't cheap to build and requires level 6 to build, so don't think you'll be Fort rushing using these out of the gate. But once you can build them, they are quite a threat to infantry and AirMechs alike. We have another new unit coming next week, however our primary focus is on bugfixes right now, next up being a deeper balance pass to prepare for finally hitting that "release" button and leaving Early Access! There are always a ton of things we want to do but the game is in a nice stable spot where it makes sense to leave Early Access. A feature we have been working on but probably won't be finalized for leaving Early Access is our new automated Tournament system. Inspired by Bloodline Champions, we wanted to make it much easier to host weekly tournaments all around the world on a regular and automated schedule. More info on this soon, and we might be running some small and quick tournaments over the next week for testing. This is intended to replace the previous weekly leaderboard race for PvP rewards. It's also possible (but not yet confirmed) that players or Factions will be able to create tournaments specifying their own rules and prizes. We see a lot of really cool things that can come from this. We love getting bug reports, balance feedback, and whatever is on your mind using the ingame reporting tool! While we can't reply to them, we do read them all and appreciate your feedback. Especially now as we are working down to our final short list of things to do before we fully launch AirMech Strike to the world! ##### **NEW CONTENT** - **Gangster **- fast attack vehicle with a chaingun. Level 6 build requirement. - **Protectorate of Justice**- pet designed by Liquidsnake3 (Shop variant, can be Gold plated) - **Wisdom Guardian**- pet designed by Liquidsnake3 (special reserve) - **Disco Ball**- pet designed by ProProProPro (Shop variant) ##### **CHANGES** - Local Player fog now focuses on the watch player, not the local player. - let allies, spectators and replays show cloaked units w/ a min clamp on the cloaking (0.75) as the local player sees themselves - Updated FAQs - increased Missile Silo Marker HP to prevent Striker Sword from destroying it without assistance 3500 > 4500 - add even lower quality 4 level, no shadows (Wreckz mode) - reduce default quality for weaker GPUS to 3 and 4 respectively - reword shadow sampling logic for all shaders and quality levels - add gaussian blur passes and offset subpixel sampling in most shadow sampling - update Disco Ball icon - tournament UI work (in progress) - setting up tournament join commands - setting up brackets and qualifiers for tournament - preliminary gamepad support for main menu (work is being done, still not useable) - make invite list background size dynamic - Hide chat during map preview mode - Don't show map preview on tutorial map - Disable tournament billboard in lobby - Update Common Name for Gold VIP Cubes - Some more setup for faction boosts - Update some mini inspect buttons - on unit stealth, don't make completely invisible to spectators and replays - Adding crate sequence back into strike and fixing up timing ##### **BUGFIXES** - fix missing checkbox for central asia region - don't refund ability point on extra guardian removal, since this system has long changed and it's a bug/exploit - Fix overlapping "Leave the pit" button - Intro cameras adjusted / all rotation cams replaced - Changed lighting effects to start after intro cams - Some tweaks for for clearing the sample map fixed height when going into tryout/pit - Some misc updates for Wastelands promo - Some fixes for inviting players/adding bots while in "the pi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/206500/view/2912096327581815366]_