AirMech — Helix Hotfixes

Helix Hotfixes

Added 1
  • Add RocketsLifespan setting for Helix
Changed 8
  • Rework Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
  • Rework Helix Missile Launch ability to auto fire on chargeup with consistent fire rate
  • Buff higher level Missile Launcher ability
  • Increase Paladin hammer damage from 45 to 60
  • Increase Paladin hammer armor piercing from 50 to 70
  • Make Paladin Hammer stasis level based at 2s, 2.5s, 3s, and 4s for ability levels 1 through 4
  • Rework Helix homing missile fire in air to prevent stacking too many missiles
  • Adjust base Helix fire rate periods from 1 to 1.2 seconds for grenades and from 0.666 to 0.75 seconds for rockets
Fixed 5
  • Fix target damage scaling for Airmech ability damage output including Mantis Strike, Bombs, Power Sword, and Bomber Melee
  • Fix damage scaling to target for Paladin Hammer
  • Fix damage scaling against units for Saucer Deathray
  • Fix damage scaling against units, forts, and outposts for Helix missiles and rockets
  • Fix crash when deploying a unit without a fort or outpost
AirMech Strike Update 268.5, Build 73323

Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE
  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes

  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate

  • buff to higher level Missile Launcher ability

  • Paladin hammer damage 45 -> 60

  • Paladin hammer armor piercing 50 -> 70

  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)

  • fix damage scaling to target for Paladin Hammer

  • fix damage scaling against units for Saucer Deathray

  • fix damage scaling against units/forts/outposts for Helix missiles and rockets

  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4

  • reworking Helix homing missile fire in air (was stacking too many missiles)

  • adjust base helix fire rate periods for missiles

  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets

  • adding RocketsLifespan setting for helix

BUGFIXES
  • Fix crash when deploying a unit without a fort/outpost (AM-10193)

  • some of the Helix balance changes could be considered bugs, but are listed in the other section

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