Update #288 - Build 87740 March 18th, 2025
- Loadouts can be renamed
- Loadouts can be dragged by the number to a different row
- Added X button to easily remove heads, flair, or pets
- Gamepad B in RB menu to clear last unit in queue
- Gamepad X to cycle units
- AirMech select menu choices when you don't own all the AirMechs
- Display of Units when using RB menu with gamepad
- Gamepad Y should not double-build units anymore
- In-game unit swapping
- Custom maps no longer have level restrictions
Rolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to being able to pick your AirMech during pregame (for the same reasons).
Changes:
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Loadouts can be renamed
-
Loadouts can be dragged by the number to a different row
-
Added X to easily remove heads/flair/pets
-
Fixed AirMech select menu choices when you don't own all the AirMechs
-
Fixed display of Units when using RB menu with gamepad
-
changed gamepad B in RB menu to clear last unit in queue
-
made gamepad X cycle units
-
gamepad Y should not double-build units anymore
-
fixes to ingame unit swapping
-
custom maps no longer have level restrictions (accidental restriction)