What’s New

AirMech — Update #250 - Jumping for Joy!

Update #250 - Jumping for Joy!

We've got a large list of changes to bring over from our work on AirMech Wastelands. Many of these changes directly affect gameplay. Some AirMech abilities have been changed to include a charge up mechanic. A charge bar will appear over your mech's HP bar while charging. All AirMechs can now jump up to higher terrain with Spacebar. Press it twice to boost forward for a quick escape!

Unit deployment has been improved with a 'Deploy to Target' mechanic. Set a rally point for newly built units by pressing E. Press once to set the flag on your AirMech, twice to set it on the ground at your AirMech's location, and once more to clear the deploy to target behavior. Units will also deploy from the nearest friendly structure automatically by default. You can hold Ctrl when giving a build order to keep the unit in queue for pickup later. Veterans probably won't like this behavior, so we've added an option in the Gameplay Settings to swap the Ctrl keybind. This will hold all units in queue unless Ctrl is held when issuing build orders.

The new Jump/Boost system is 95% in place, just needs a little more tuning and tweaking, and then we'll balance it for all the classes so each has its own feel. The Boost is activated by doing a double jump in a direction, and it uses some Energy. If you would rather always Boost on jump, there is a game option to make it default that way. We still have a few bugs related to getting up on things that don't make sense, but we're aware of those and will be fixing it. Already it changes combat a ton and has been fun to play around with.

We reworked Chat a couple patches ago and didn't explain in detail how it works. We probably need to add a Chat tutorial! The main thing we set out to solve was accidentally chatting while ingame, which sucked. So we started fixing that and ended up making a lot of small changes. The most important thing to learn about the new chat is the double-Enter action. Tapping Enter twice will minimize or maximize chat. When chat is maximized, you can type and pressing enter keeps your cursor in chat. If chat is minimized, then every time you press enter the chat will get de-focused.

The intended flow is that most of the time when you are playing, chat is minimized, and if you see something you need to respond to, or want to message your teammate, you press Enter, type your message, and press Enter again and you're back playing. When chat has focus, you can use Tab to switch between channels. And just in case you didn't know, you can right-click their name and it will @name them.

General Updates:
  • improvements to Helix grenade targeting and effects

  • Carbon color Void mechs are now purple because that's cooler than orange

  • add game option for how Jump/Boost works

  • press Spacebar to jump while in ground mode, press again to boost forward at the cost of some fuel

  • press E to set a rally point on your mech, press again to set it on the terrain, and once more to clear it

  • updates/rework on mouse aiming

  • units now deploy automatically at nearest friendly structure, hold Ctrl to store in queue

  • swap Ctrl key behavior in Settings > Gameplay

  • max build queue reduced from 8 to 6

  • replaced Angel's Glide ability with Stasis Shot, which temporarily disables enemies

  • Helix's ground guns replaced with rockets, hold to charge for more rockets

  • Helix's missiles replaced with grenades

  • Bomber's bombs now have a charge, level 4 bombs have napalm!

  • right

  • click in ground mode for Warthog's melee

  • units are highlighted when the mouse cursor is over them

  • Striker shield absorbs damage at the cost of energy again

  • Striker sword now drains energy per successful hit

  • Saucer deathray no longer consumes energy while charging up

  • updates to Medic Osprey ground mode

  • updates to some Challenge maps

  • tweaks to the new player tutorial

  • pressing Enter now focuses chat, Tab will switch chat channels

  • added a shortcut to the shop from the lobby

  • removed unused piercing stat from Whopper

Bug Fixes:
  • various desync and crash fixes

  • List PvP games in Watch tab again

  • fixed zero Kudos reward on endgame screen

  • potential long

  • awaited fix for repeat Steam achievements

  • fixed Blaster Guardian not firing while in air mode fix fully heal at outpost

  • fixed a bug that prevented AirMechs from fully healing from an outpost

  • fixes for main lobby

  • fixed launching solo custom lobbies for players without server compatibility

  • fixed missing icons on gamepad build menu

  • fixed diamond purchases (for Steam users)

  • fixed a crash when saving maps in the editor

  • fixed launching published maps

  • fixed AirMech button in main lobby

  • fixed overlapping page buttons in AirMech customization UI

  • fixed Helix's transformation when firing

  • fixed Paladin AI using the Speed Aura

  • fixed a desync when inviting players from the Friends window

  • fixed market listings appearing in the shop after swapping menus

  • fixed private listing symbol in market list view

  • fixed Buy Now! button in market list view

  • fixed spectator minimap sizing

  • fixed some missing tiles on some Challenge maps

  • fixed the scaffolding prop on Biohazard so players can walk over them

  • minor prop fixes for Dust

  • fixed missing background on password field for new account creation

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