# ARC Raiders Riven Tides - Patch Notes Update 1.26.0 - Product: ARC Raiders (https://whatsnew.fyi/product/arc-raiders) - Vendor: Embark Studios - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/1808500/view/531004183506059442 - Permalink: https://whatsnew.fyi/product/arc-raiders/releases/2026-04-28-riven-tides-patch-notes-update-1.26.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Riven Tides map with shoreline, Exodus port, and Panorama Azzurro hotel locations - **added** — Beachcombing map condition exclusive to Riven Tides for searching buried treasure - **added** — ARC Turbine enemy type - **added** — Expedition Window feature - **added** — Epic Gadget: Powered Descender - **added** — Uncommon Throwable: Crash Mat - **added** — Common Deployable: White Flag - **added** — Common Gadget: Dockmaster's Detector - **added** — New Player Project: Avian Alarm - **added** — Last Resort Event for earning merits through collecting ship models and XP - **added** — Trials Season 4 with Solare Set and Rachetta Set - **added** — New Augment: Tactical Mk.3 (Smoke) - **added** — Repair on upgrade feature that repairs 25% of weapon maximum durability when upgrading - **changed** — Average durability on spawned weapons reduced from 50 to 30 - **changed** — Weapon durability loss on shot adjusted by rarity: common +75%, uncommon +50%, rare +35%, epic -5%, legendary -10% - **changed** — Durability loss on weapons of knocked out players reduced from 30% to 15% - **changed** — Removed Comets from standard sessions in Dam Battlegrounds - **changed** — Reduced Firefly presence heavily in Dam Battlegrounds - **changed** — Reduced Comet presence in Buried City - **changed** — Adjusted Exodus recyclables loot distribution in Stella Montis to be more evenly spread - **changed** — Vaporizer Regulator stack size increased from 1 to 3 - **changed** — Trigger 'Nade now has 1 second delay after throw and 1.3 second delay after trigger before allowing next action - **changed** — Photoelectric Cloak weight increased from 1 to 3 and power use rate increased from 2.5/s to 10/s Raiders, Scout reports have been returning from Riven Tides. Fragments of observation logs, faded photographs, and footage of the coast have finally made their way back to Speranza. It’s now time for you to check it out for yourself. Explore the abandoned shoreline, traverse the Exodus port, and experience the lost luxury of the Panorama Azzurro hotel. This is the Rust Belt, and it’s not going to be easy. Other Raiders are already on the scent of fresh loot, and a new floating ARC machine has been seen patrolling the skies. What it’s doing, and how to counter it, is for you to find out. --- ##### What’s New? - Riven Tides Map - Beachcombing Map Condition - New minor Map Condition, exclusive to Riven Tides - Search for buried treasure on the beaches of Riven Tides, just make sure you have the right tool for the job and be prepared for unexpected discoveries. - New Enemy - ARC Turbine - [Expedition Window](https://arcraiders.com/news/a-triumphant-exit) - New Items - Epic Gadget - Powered Descender - Uncommon Throwable - Crash Mat - Common Deployable - White Flag - Common Gadget - Dockmaster’s Detector - New Player Project - Avian Alarm - Last Resort Event: Earn merits by Collecting ship models and via XP across the different maps to earn rewards - "Wind Sprite" Ship Model - "Twilight Compass" Ship Model - "Velocity" Ship Model - "Sirena Dorata" Ship Model - "Leviathan's Crown" Ship Model - [Trials Season 4](https://arcraiders.com/news/quick-guide-to-trials-season-4) - The Solare Set - The Rachetta Set - New Augment: Tactical Mk.3 (Smoke) - **Dev note:** With the addition of another Tactical Augment in this patch it is worth stating that we are aware that some Augments, particularly the Combat Augments, are not performing as well in their roles as we would like. We are working on a general balancing pass for Augments to buff some of those that are underperforming, most especially the Combat Mk. 3 (Flanking) Augment which has yet to find its place to shine. It is also a goal to develop the full roster of Augments to ensure that all categories are well represented. [Check out the blog for more info!](https://arcraiders.com/news/riven-tides -) ##### **Patch Highlights:** - Trigger ‘Nade balancing - Repairing changes - Bettina Buff --- ## **Balance Changes** **Weapon Economy Adjustments** The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation. We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it. **New feature: Repair on upgrade** Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop: - **Upgrading weapons will now repair 25% of the weapons max durability** ** Weapon drop & durability** We're reducing weapon spawn around the outskirts of the maps to increase value and tension of high tier areas and locked rooms. We're also increasing the range of durability a weapon can spawn with, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade. - Avg durability on spawned weapons: 50 -> **30** These changes mean that you might find a weapon on the outskirts with 15 durability but will still find weapons around 60 durability in locked rooms. **Weapon durability loss on shot** We've heard a clear frustration that maintaining high tier weapons is very expensive compared to the lower tier ones. We want high tier weapons to have more longevity compared to low tier weapons, so we're adjusting durability loss on shot to match this: - Common weapons:** +75% durability loss on shot** - Uncom _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1808500/view/531004183506059442]_