# Arma 3 changelog > Experience true combat gameplay in a massive military sandbox. - Vendor: Bohemia Interactive - Category: Games - Official site: https://www.arma3.com - Tracked by: What's New (https://whatsnew.fyi/product/arma-3) - Harvested from: Steam (app 107410) - Entries below: 14 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Creator SPOTREP: Expeditionary Forces #003 (Hotfix) - Date: 2026-04-07 - Original notes: https://store.steampowered.com/news/app/107410/view/496098953920514703 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-496098953920514703 ##### **FROM**: Tiny Gecko Studios **TO**: Arma 3 Creator DLC Users **UNIT**: Expeditionary Forces **ACTIVITY**: Update 1.2.1 (Hotfix) **SIZE**: ~692.2 MB https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces ##### Changelog ##### CHANGED - **CHANGED:** Re-enabled bounding box limits for Gyra Driver periscopes - **CHANGED:** Tweaked materials on QAV-80 wheels - **CHANGED:** Tweaked PhysX wheels and dampers on Harpy to reduce jittering and bouncing while on the ground ##### FIXED - **FIXED:** Force update ef_ui version header - **FIXED:** Visual and IR sensor on Harpy now follow targeting pod movement correctly - **FIXED:** 30mm AP magazines for Hunter/Gyra now use the correct strings - **FIXED:** Added pylon weapons to QAV-80 fire geometries - **FIXED:** QAV-80 now uses separate LODs for regular and fire geometries - **FIXED:** Empty Amphibious Assault Vest now carries less than fully kitted variants - **FIXED:** QAV-80 Stealth variant now loads weapon presets to the correct slots - **FIXED:** QAV-80 Stealth variant cannot carry Falchions and Sidearms in the internal weapons bay anymore - **FIXED:** Fixed CfgAddons array with duplicate items - **FIXED:** Fixed Harpy hard transition from VTOL to normal flight mode - **FIXED:** Harpy now defaults to VTOL mode with nozzles down on startup ### Creator SPOTREP: Expeditionary Forces #002 - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/107410/view/523119283235979664 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-523119283235979664 ##### **FROM**: Tiny Gecko Studios **TO**: Arma 3 Creator DLC Users **UNIT**: Expeditionary Forces **ACTIVITY**: Update 1.2 **SIZE**: ~1.4 GB https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces ##### Changelog ##### ADDED - **ADDED:** QAV-80 Harpy UCAV - **ADDED:** MX with vertical grip - **ADDED:** CSAT Urban Hex Crewman helmet - **ADDED:** APDS magazines for Hunter/Gyra 30mm autocannon - **ADDED:** MJTF Camo livery for UCAV Sentinel - **ADDED:** CDF livery for Gyra - **ADDED:** Commando Chest Rig model variants with closed pouches (modding resource only) - **ADDED:** Amphibious Assault Vest variants without MX pouches (modding resource only) ##### CHANGED - **CHANGED:** LPD now has memory points for helipad spots ("helipad_X_pos") to allow AI to land more precisely - **CHANGED:** CSAT Urban Crewman now uses correct Urban camo helmet - **CHANGED:** CSAT Urban Crewman now uses correct black Diplomat - **CHANGED:** OPFOR Gendarmerie faction now also has access to Gyra AFVs - **CHANGED:** Reduced armor value on Gyra from 200 to 180 - **CHANGED:** OPFOR texture on Gyra renamed to Hex in Virtual Garage - **CHANGED:** Removed faction restrictions from Olive and Sand Gyra camos - **CHANGED:** AAV-9 turret can now be hidden via script - **CHANGED:** MJTF Camo liveries now all have the appropriate roundel ##### FIXED - **FIXED:** Gyra autocannon muzzleflash not working - **FIXED:** Gyra muzzleflash not hiding correctly when destroyed - **FIXED:** Hunter muzzleflash not hiding correctly when destroyed - **FIXED:** LPD custom name attribute now has correct tooltip - **FIXED:** Removed erroneous duplicates of certain static weapons from Virtual Garage - **FIXED:** Gyra Mortar reload sound was not playing outside of close firemode - **FIXED:** UH-80 Stub Wing duplicates appearing in Virtual Garage - **FIXED:** Updated CfgAddons class with missing entries - **FIXED:** MX SW Coyote groundholder now appears under Machine Guns like vanilla weapons ### Creator SPOTREP: Western Sahara #012 (Hotfix) - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/107410/view/565894691447374453 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-565894691447374453 ##### **FROM**: [**Rotators Collective**](https://www.rotators.net/) **TO**: Arma 3 Creator DLC Users **UNIT**: Western Sahara **ACTIVITY**: Update 1.1.8 Hotfix **SIZE**: ~4 MB https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/ ##### Changelog ##### DATA - **FIXED:** Erroneous reload animation with the SA-77 weapon. ### Creator SPOTREP: Western Sahara #011 - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/107410/view/537746474022209056 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-537746474022209056 ##### **FROM**: [**Rotators Collective**](https://www.rotators.net/) **TO**: Arma 3 Creator DLC Users **UNIT**: Western Sahara **ACTIVITY**: Update 1.1.7 **SIZE**: ~2.7 GB https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/ ##### Changelog ##### DATA - **ADDED:** Offroad (Zu-23) variant for the Tura and FIA factions - **ADDED:** Zu-23 texture variants (Black, Beige, SFIA2, White) - **FIXED:** Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction - **FIXED:** Replaced old legacy Arma 2 environment map paths with Arma 3 files - **FIXED:** IK issue with right weapon hand on reloading - **FIXED:** Visible hole in the Galat and Velko rifle internals - **FIXED:** BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus - **FIXED:** Independent Tura infantry groups wouldn't show up in Zeus - **FIXED:** Small shadow issues on ION / Contractor uniform pants - **FIXED:** Wound material on long sleeve SFIA uniform would not show up - **FIXED:** Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics - **TWEAKED:** Replaced all weapon hand animations - **TWEAKED:** Velko 50rnd magazine shape improvements - **TWEAKED:** Overhauled 12 Gauge HE shell particle effect ##### MISSIONS **EXTRACTION** - **ADDED:** Offroad (Zu-23) to enemy vehicle pool - **ADDED:** Various new scenery compositions - **FIXED:** Despawning of Quilin in CSAT base ### Creator SPOTREP: Reaction Forces #006 - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/107410/view/537746474022209054 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-537746474022209054 ##### **FROM**: **[Rotators Collective](https://www.rotators.net/)** **TO**: Arma 3 Creator DLC Users **UNIT**: Reaction Forces **ACTIVITY**: Update 1.0.5 **SIZE**: ~2.7 GB https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/ ##### Changelog ##### DATA - **FIXED:** VRCO-S pistol optic model issue in 3rd person - **FIXED:** Pickup headlights (light mesh element) would turn invisible in LOD1 - **FIXED:** RC40 drone was removed by the garbage collector even though it was still alive - **FIXED:** RC40 drone model weight wasn't centered correctly - **FIXED:** Non-working camo selection in Guerilla Combat Uniform - **FIXED:** Spotlight On/Off user action wasn't showing up on the Pickup (AA) variant - **TWEAKED:** Pickup headlight and spotlights have been visually improved - **TWEAKED:** Veles bullet performance improved slightly for better longer range combat - **TWEAKED:** Replaced weapon hand animations for the H6 and Veles rifles - **TWEAKED:** Slightly reduced the audio signature / AI reaction range for the RC40 drones ##### MISSIONS **AIR CONTROL** - **FIXED:** Save & Load didn't updated JIP player variables correctly ### Creator SPOTREP: Expeditionary Forces #001 - Date: 2025-11-26 - Original notes: https://store.steampowered.com/news/app/107410/view/537745839127265353 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-537745839127265353 ##### **FROM**: [**Tiny Gecko Studios**](https://tinygeckostudios.com/) **TO**: Arma 3 Creator DLC Users **UNIT**: Expeditionary Forces **ACTIVITY**: Update 1.1 **SIZE**: ~3.6 GB https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces ##### Changelog ##### ADDED - **ADDED:** Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants) - **ADDED:** Diplomat 9mm SMG - **ADDED:** Diplomat 9mm SMG Silencer - **ADDED:** Animated Intro/Outro for Resolute Cyclone campaign - **ADDED:** CSAT Guard Motorized Infantry groups - **ADDED:** TGS team to main Credits ORBAT - **ADDED:** Field Manual entries for Gyra and Diplomat - **ADDED:** Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units) - **ADDED:** Protecta Headset in facewear too - **ADDED:** AAF and Grey LCC-1 liveries - **ADDED:** Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X - **ADDED:** Amphibious Assault Vest Diver variant without rebreather - **ADDED:** Support Provider: Cruise Missile module - **ADDED:** Grey livery for Combat Boat - **ADDED:** Dark Grey livery for Spartan SAM launcher (virtual garage texture only) - **ADDED:** Ammo Bearer to MJTF - **ADDED:** New units to Warlords presets - **ADDED:** Missing static weapons (Autonomous Mk30/Mk32, Raised GMG) - **ADDED:** MJTF textures for new vanilla UH-80 with stub wings - **ADDED:** Crewman for CSAT (Urban) ##### KNOWN ISSUES - Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already) ##### CHANGED - **CHANGED:** Updated CfgMods page with Gyra and Diplomat - **CHANGED:** AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings - **CHANGED:** Updated Credits - **CHANGED:** Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility) - **CHANGED:** Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone - **CHANGED:** Drone Radar will give warning about Data Link Receive required in debug - **CHANGED:** Toned down dirt on MBS/Microsight glass lenses - **CHANGED:** Drone Radar now supports angleRangeHorizontal config value for directional radars - **CHANGED:** LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only) - **CHANGED:** Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp - **CHANGED:** LPD and other static ships from base game are now available in Zeus interface - **CHANGED:** Simplified and optimized NVG filter code - **CHANGED:** MJTF Autorifleman now has a bipod equipped on his rifle by default - **CHANGED:** Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore - **CHANGED:** Titan NLOS now reloads automatically once the magazine is finished - **CHANGED:** Credits titles are now translated - **CHANGED:** Added brief explanation on how to use the Combat Boat Cradle Teleporter module - **CHANGED:** Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]" - **CHANGED:** AAV9A1 50mm autocannon now uses red tracers - **CHANGED:** Lowered armor value on AAV9 and AAV9A1 - **CHANGED:** Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads - **CHANGED:** Improved Combat Boat handling and steering - **CHANGED:** Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC) - **CHANGED:** Increased radius for Load Vehicle action detection on LCC-1 - **CHANGED:** Increased reverse speed on LCC-1 - **CHANGED:** Improved Combat Boat reverse speed - **CHANGED:** M02, do not check if commander camera is hit if AI commands ##### FIXED - **FIXED:** AH-99J Python MFDs showing wrong data - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/537745839127265353]_ ### Creator SPOTREP: Spearhead 1944 #006 (Hotfix) - Date: 2025-08-28 - Original notes: https://store.steampowered.com/news/app/107410/view/521974992851698081 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521974992851698081 **FROM**: [**Heavy Ordnance Works**](https://x.com/HeavyOrdWorks) **TO**: Arma 3 Creator DLC Users **UNIT**: Spearhead 1944 **ACTIVITY**: Update 1.1.3 Hotfix **SIZE**: ~2.5 GB https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/ ##### Changelog ##### NEW FILES none ##### CONTENT CHANGES **VEHICLES** - **UPDATED:** Grunge textures for Sherman wheels **CHARACTERS** - **ADDED:** Additional suitpack textures for pilot uniforms ##### CONTENT FIXES **VEHICLES** - **FIXED:** Removed unneeded selection from gun LOD of M8 LAC - **FIXED:** Sherman wheel AO issue **WEAPONS** - **FIXED:** Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing) **CHARACTERS** - **FIXED:** German smock uniforms had incorrectly assigned hidden selections **OTHER** - **ADDED:** CN translation for Osttruppen - **ADDED:** Localization for Zeus paradrop module feedback/errors - **IMPROVED:** Localization - **CHANGED:** Non-permanent RU translation - **CHANGED:** Replaced further instances of Osttruppen in CN translation with 東方軍團 - **CHANGED:** Translated Flak-Korp for RU translation - **FIXED:** CN Translation for Cossack/Osttruppen - **FIXED:** CN Translation of US Jungle Officer webgear - **FIXED:** CN Web gear translations - **FIXED:** RU Mk. 2 translation - **FIXED:** CN/RU Gunner (.303 LMG) translation - **FIXED:** G503 RU translation - **FIXED:** Jagdpanther RU/CN translation - **FIXED:** Remaining 'Ost' translations for CN - **FIXED:** RU translation for Milice vests - **FIXED:** RU translation for Osttruppen - **FIXED:** RU/CN Translation for Milice berets - **FIXED:** RU/CN translation for Milice uniforms **MISSIONS** **Campaign** - **ADDED:** Ten seconds vote timer value as option in mission parameters - **ADDED:** RPT Logging for Timeline functions. - **CHANGED:** Prevent client from pausing AB timeline if the server has already finished. - **FIXED:** Timeline Skip function now correctly waits the first client to reach the end of a skip - **FIXED:** Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready - **FIXED:** Missing "attach explosive" action for StuH and Panther. - **FIXED:** Missing marker reference in classic briefing. - **FIXED:** Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined. - **FIXED:** Dummy able units to copy loadout from were not always cleaned-up. - **FIXED:** Dummy dog and fox units to copy loadout from were not always cleaned-up. - **FIXED:** Missing marker reference in classic briefing. - **FIXED:** One could not attach explosives to all types of enemy tanks. - **FIXED:** Faulty format index in flare logging. - **FIXED:** Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area. **SCENARIOS** **Combat Patrol** - **IMPROVED:** coding - made sure "BIS_CP_detected" variable is always defined - **FIXED:** BIS_CP_detected variable was not synced over net **Escape** - **IMPROVED:** Coding - handle no group selection in the menu properly - **IMPROVED:** Coding - SPE_GroupConfigs and SPE_UnitList fallback setup - **IMPROVED:** First group is selected by default now in the group selection menu - **FIXED:** Delay populating specific locations until BIS_MissionInitDone is true **Warlords** - **IMPROVED:** Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set **Fixed** - **IMPROVED:** God mode setting wasn't applied properly and thus no unlimited asset placement possible **ARSENAL** - **FIXED:** Undefined VRHitparts_hitdamage variable in a corner case - **FIXED:** VRHitparts_hitdamage array reset was _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/521974992851698081]_ ### Creator SPOTREP: Spearhead 1944 #005 - Date: 2025-07-24 - Original notes: https://store.steampowered.com/news/app/107410/view/521971821728235674 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521971821728235674 **FROM**: [**Heavy Ordnance Works**](https://x.com/HeavyOrdWorks) **TO**: Arma 3 Creator DLC Users **UNIT**: Spearhead 1944 **ACTIVITY**: Update 1.1.2 **SIZE**: ~32 GB https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/ ##### Changelog ##### NEW FILES none ##### CONTENT CHANGES **VEHICLES** - **ADDED:** Unique variable name for USAAF squadron codes - **ADDED:** New squadron decal definitions to P-47 - **ADDED:** New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage - **ADDED:** French CCKW and G503 variants - **ADDED:** M45 can be crewed while being towed - **ADDED:** Ability to set default randomisation format for vehicle numbers - **ADDED:** Historically correct number prefixes for US ground vehicle numbers - **ADDED:** Alternate wheel model for early M4 and M4A1 Shermans **CHARACTERS** - **ADDED:** German Rifle grenadier vests - **ADDED:** Camo variant of German pioneer gear - **ADDED:** Officer shoulder rank selection for US uniforms - **ADDED:** Low-blouse US uniform variants - **ADDED:** Cows will now Moo - **ADDED:** m43 airborne uniforms with gloves configs - **ADDED:** Officer field US uniform variants - **UPDATED:** Improved German pioneer vest models and textures - **UPDATED:** US officer rank insignia textures ##### CONTENT FIXES **VEHICLES** - **ADDED:** Config definitions for ViV for G503_MB variants - **ADDED:** Config definitions for ViV for 105mm M3 Howitzer - **ADDED:** Towing: added config variable to allow units to stay inside towed vehicles - **UPDATED:** Nashorn shell texture/rvmat to be more shiny - **UPDATED:** M18 and M10 shell materials to be more shiny - **UPDATED:** M18 appearance adjusted to more closely match the Shermans - **UPDATED:** M10 appearance adjusted to more closely match the Shermans - **IMPROVED:** elevation indicator for artillery sights better aligned on non-16:9 aspect ratios - **IMPROVED:** M18 model geometry on front glacis and driver side plates - **CHANGED:** Improved commander unit detection for vehicle HUD commander view cone - **CHANGED:** Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets - **CHANGED:** Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility - **CHANGED:** M3 halftrack textures to better match tank olive colours - **CHANGED:** Sherman wheels dirt to match better with hull - **FIXED:** M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden - **FIXED:** Panzer 3. Driver's feet no longer clip with the vehicle floor - **FIXED:** Panzer 3. Optimized shadow LOD - **FIXED:** Jeep. Clipping windshield decal edges - **FIXED:** M8/M20 top speed corrected to 89 km/h - **FIXED:** ghosting around rivets etc on the M18 and M20 - **FIXED:** Towing: main turret would always be locked forward when towed, added config variable to allow for movement - **FIXED:** Number/Letter decal system wasn't allowing custom input on US letters - **FIXED:** AT gun pushing/towing asphalt wheel sound effects - **FIXED:** Typo in R200 hitpoint armorComponents - **FIXED:** G503 and R200 had invalid selection names for rear wheel hitpoints - **FIXED:** Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed - **FIXED:** French M4 and M4A3 Shermans were using the incorrect vehicle number decals - **FIXED:** Vehicles using old SCALAR number set up would cause an onscreen error. - **FIXED:** Corrected damage material assignments for m4a3 stowage **WEAPONS** - **CHANGED:** No.3 Mk.I strings to use roman numerals instead of Arabic numerals - **CHANGED:** Lowered M9A1 AT grenade penetration values to be more accurate to historical values - **CHANGED:** fuseDistance on all rocket ammunition to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/521971821728235674]_ ### Creator SPOTREP: Western Sahara #010 - Date: 2025-07-22 - Original notes: https://store.steampowered.com/news/app/107410/view/521971443730220853 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521971443730220853 **FROM**: [**Rotators Collective**](https://www.rotators.net/) **TO**: Arma 3 Creator DLC Users **UNIT**: Western Sahara **ACTIVITY**: Update 1.1.6 **SIZE**: ~ 4.5 GB https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/ ##### Changelog ##### DATA - **FIXED:** Camouflage net scenery object was missing from Zeus game mode - **FIXED:** The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den - **FIXED:** Various headgear was not available to place manually in 3den and Zeus - **FIXED:** Wrong materials on the Velko R5 GL base variant - **FIXED:** Restored the emblem function on the Beret (Headset) model - **TWEAKED:** Desert/Sand friction values in Sefrou-Ramal terrain - **TWEAKED:** Various 3den editor icons have been updated ##### MISSIONS **EXTRACTION** - **ADDED:** New (bruised) face for Michael Sully - **ADDED:** Prevention for exceeding group spawn limit - **TWEAKED:** Various minor script improvements ### Creator SPOTREP: Reaction Forces #005 - Date: 2025-07-22 - Original notes: https://store.steampowered.com/news/app/107410/view/521971443730220855 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521971443730220855 **FROM**: **[Rotators Collective](https://www.rotators.net/)** **TO**: Arma 3 Creator DLC Users **UNIT**: Reaction Forces **ACTIVITY**: Update 1.0.4 **SIZE**: ~ 3.3 GB https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/ ##### Changelog ##### DATA - **ADDED:** Astra-themed livery for the pickup - **FIXED:** FIA repair pickup variant would not actually repair - **FIXED:** Pickup damage model improvements (engine could only get damaged by high caliber weapons) - **FIXED:** Pickup (RCWS) would spawn an error message when selecting the white livery - **FIXED:** Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer - **FIXED:** Protector Helmet (Shape Breaker, Urban) was missing in 3den editor - **FIXED:** Mk26 .50 AE (Stripes) was missing in 3den editor - **FIXED:** Tactical Vest (Olive) had a wrong string in 3den editor - **FIXED:** The VRCO optics glass material would cause issues with certain weapons - **FIXED:** The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size - **FIXED:** DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant - **FIXED:** Wound materials on the hands of the leather jacket uniforms wouldn't show correctly ##### MISSIONS **AIR CONTROL** - **ADDED:** UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool - **ADDED:** Various smaller QoL improvements - **FIXED:** Various potential script errors - **FIXED:** Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map - **FIXED:** When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity - **FIXED:** Occasional script error when Nightmare-1 delivered supplies - **FIXED:** Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo - **FIXED:** Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player - **FIXED:** Prevention of calling Nightmare-1 functions multiple times - **FIXED:** Position of hospital landing spot, to prevent clipping with nearby buildings **QRF** - **FIXED:** Completing QRF in singleplayer would not mark it as completed in the scenario list ### SPOTREP #00119 - Date: 2025-06-25 - Original notes: https://store.steampowered.com/news/app/107410/view/521969284864278824 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521969284864278824 ## **FROM**: High Command **TO**: Arma 3 Users **UNIT**: Main Branch (Windows) **ACTIVITY**: Hotfix 2.20 (Miscellaneous Fixes) **SIZE**: ~62 MB / ~24 MB [](https://dev.arma3.com/post/spotrep-00119) More in the [full changelog and SPOTREP](https://dev.arma3.com/post/spotrep-00119) ### SPOTREP #00118 - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/107410/view/594025704690030317 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-594025704690030317 ## **FROM**: High Command **TO**: Arma 3 Users **UNIT**: Main Branch (Windows) **ACTIVITY**: Game Update 2.20 (Performance Optimizations, Steam Game Recording, UH-80 / AH-99 Stub Wings, Illumination Flares) **SIZE**: ~127 MB / ~57 MB (depends on Arma 3: Contact ownership) [](https://dev.arma3.com/post/spotrep-00118) More in the [full changelog and SPOTREP](https://dev.arma3.com/post/spotrep-00118) ### Creator SPOTREP: Global Mobilization #009 - Date: 2025-05-29 - Original notes: https://store.steampowered.com/news/app/107410/view/521966748731179666 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521966748731179666 ##### **FROM**: (https://www.global-mobilization.com/) **TO**: Arma 3 Creator DLC Users **UNIT**: Global Mobilization - Cold War Germany **ACTIVITY**: Update 1.6 **SIZE**: ~36 GB https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ ##### Changelog ##### ADDED - **ADDED:** GC Army 2B11 120mm Mortar - **ADDED:** GC Army BMP-1P - **ADDED:** GC Army BRDM2 ATGM SF 9P133 - **ADDED:** GE Army TPz 1 VHF Jammer - **ADDED:** GE Army RakJPz 2 - **ADDED:** GE Army KPz 1A4 - **ADDED:** GE Army M113A1G 120mm Mortar Carrier - **ADDED:** GE Army M120 120mm Mortar - **ADDED:** GE Army PzBtl 293 Insignia added - **ADDED:** GE Army TPz 1 Fuchs Medic - **ADDED:** DK Army KPz1A5DK1 - **ADDED:** DK Army KPz1A5DK1 with dozer blade - **ADDED:** PL Army BRDM-2RS (pl version of the BRDM-2RCH) - **ADDED:** PL Army BRDM2 ATGM 9P133 - **ADDED:** Red Hornet paint variant of PAH - **ADDED:** DK Smokegrenade M/77 - **ADDED:** DK Handgrenade M/56 - **ADDED:** GC Army 40x47mm ammunition - **ADDED:** DE Army 40x46mm ammunition - **ADDED:** 40 Round Magazines for AKM Rifles - **ADDED:** SS.11 atgm weapon (RakJPz2) - **ADDED:** GC 90 Infantry - **ADDED:** GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport) - **ADDED:** GC BESPA UTV Vest (Belt) - **ADDED:** GC BESPA UTV Vest (Leader) - **ADDED:** GC BESPA UTV Vest (Machinegunner) - **ADDED:** GC BESPA UTV Vest (Officer) - **ADDED:** GC BESPA UTV Vest (Rifleman) - **ADDED:** GC BESPA UTV Vest (Specialist) - **ADDED:** GC BESPA UTV Vest (Winter, Belt) - **ADDED:** GC BESPA UTV Vest (Winter, Leader) - **ADDED:** GC BESPA UTV Vest (Winter, Machinegunner) - **ADDED:** GC BESPA UTV Vest (Winter, Officer) - **ADDED:** GC BESPA UTV Vest (Winter, Rifleman) - **ADDED:** GC BESPA UTV Vest (Winter, Specialist) - **ADDED:** GC BESPA Vest - **ADDED:** GC BESPA Vest (Belt) - **ADDED:** GC BESPA Vest (Leader) - **ADDED:** GC BESPA Vest (Machinegunner) - **ADDED:** GC BESPA Vest (Rifleman) - **ADDED:** GC BESPA Vest (Specialist) - **ADDED:** GC M86 Helmet - **ADDED:** GC M86 Helmet (Blue) - **ADDED:** GC M86 Helmet (Mesh) - **ADDED:** GC M86 Helmet (Strichtarn) - **ADDED:** GC M86 Helmet (Winter) - **ADDED:** GC UTV Hat (Beige) - **ADDED:** GC UTV Hat (Strichtarn) - **ADDED:** GC UTV Hat (Strichtarn-Green) - **ADDED:** GC UTV Rank Insignia - **ADDED:** GC UTV Rig (Belt) - **ADDED:** GC UTV Rig (Leader) - **ADDED:** GC UTV Rig (Machinegunner) - **ADDED:** GC UTV Rig (Officer) - **ADDED:** GC UTV Rig (Rifleman) - **ADDED:** GC UTV Rig (Specialist) - **ADDED:** GC UTV Uniform (Strichtarn) - **ADDED:** GC UTV Uniform (Strichtarn, Rolled Sleeve) - **ADDED:** GC UTV Uniform (Strichtarn-Green) - **ADDED:** GC UTV Uniform (Strichtarn-Green, Rolled Sleeve) - **ADDED:** PL Vest Ochra AKM (Winter) - **ADDED:** PL Vest Ochra AKM (5 color variants) - **ADDED:** GE Dust Glasses (Relaxed) variant - **ADDED:** Ability for commanders to override Turret control (take full control of the turret) - **ADDED:** Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available). - **ADDED:** Ability to raise and lower Dozer Blades via key input - **ADDED:** Ability to toggle beacon lights via key toggle - **ADDED:** Ability for Do-28D2 to take off doors, enables FFV door gunner position. - **ADDED:** Ability for L-410T to take off doors, enables FFV door gunner position. - **ADDED:** 100mm Ammo Boxes - **ADDED:** 100mm Shell models - **ADDED:** 100mm Static ammo objects added - **ADDED:** 105mm Ammo Boxes - **ADDED:** 105mm DM512 HESH-T - **ADDED:** 105mm Shell models - **ADDED:** 105mm Static ammo objects added - **ADDED:** 122mm Ammo Boxes - **ADDED:** Additional 122x447mm shell models - **ADDED:** Additional Ammo pallets added - **ADDED:** Ammobox Type 8 (122mm, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/521966748731179666]_ ### Creator SPOTREP: ČSLA Iron Curtain #005 (Hotfix) - Date: 2025-03-25 - Original notes: https://store.steampowered.com/news/app/107410/view/521960587877417397 - Permalink: https://whatsnew.fyi/product/arma-3/releases/steam-521960587877417397 ##### **FROM**: [**ČSLA Studio**](http://csla-studio.blogspot.com/) **TO**: Arma 3 Creator DLC Users **UNIT**: ČSLA Iron Curtain **ACTIVITY**: Update 1.2.1 Hotfix **SIZE**: ~4.4 GB https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/ ##### Changelog ##### ADDED - **ADDED:** Feature - When the gunner dies, the commander switches to the gunner position (in vehicles where the commander and gunner share the same compartment) - **ADDED:** MAAWS iron sight view - **ADDED:** New 2D optics for vehicle crews (BMP-1 driver, T-72 driver, M1A1 driver, M113 driver, LAV-25 driver, OT-62 driver, T-72 gunner, M1A1 loader) - **ADDED:** SMAW iron sight view ##### FIXED - **FIXED:** Added to CfgPatches: "US85_M60E3LB", "US85_M60E3SB" - **FIXED:** Adjusted surface definitions in CFG for Gabreta (overwriting vanilla classes) - **FIXED:** AFMC, CSLA, FIA, US - Replaced vanilla mine detectors in vehicles with US/CSLA versions - **FIXED:** Air weapons - Proxy - autocenter=0 (disabled auto-centering of missile models to ensure correct positioning in pylons) - **FIXED:** An-2 - Added the ability to move the pilot’s head - **FIXED:** An-2 - Incorrect damaged texture - **FIXED:** AN/PAQ-1 LTD function (now able to target for laser-guided bombs) - **FIXED:** CSLA - Grenades - Speed adjustment - **FIXED:** CSLA - Increased turret traverse and elevation speed for PLDvK-53/59 - **FIXED:** CSLA - Para Knapsack and Pouch vz. 85 (Engineer) - **FIXED:** CSLA - Stringtable - Fixed magazine labels for 7.62×45 PU-52 - **FIXED:** CSLA - T-72 optics - **FIXED:** CSLA Desert - Added hats to inventory - **FIXED:** CSLA Engineers - Added ammunition and backpacks - **FIXED:** CSLA Helmet vz.53 - LOD 4 had sharp edges - **FIXED:** CSLA Para Knapsack and Pouch vz. 85 (Engineer) - Added ammunition - **FIXED:** CSLA Paratroopers - Added berets to inventory - **FIXED:** CSLA_Turret AGS-17 - Player could kill themselves by shooting - Increased grenade fuse distance - **FIXED:** EXPO Vltava 86 - Helicopters collide mid-air - **FIXED:** F813 Goliath - wrong unit ingignia position on cargo door in MP - **FIXED:** F813 Goliath vehicles lacked license plates when generated via script - **FIXED:** F813 Goliath, CATOR 2009 - After turning off beacon, it remained floating in the air - **FIXED:** FIA - Random headgear (missing helmets after respawn in MP) - **FIXED:** FIA AZU 469 - missing texture of rear-view mirror - **FIXED:** FIA desert hats - Removed CSLA insignia - **FIXED:** Field Manual - Typos in M136 Volcano section - **FIXED:** HUD on Mi-24V (was inheriting a virtual HUD from vanilla helicopters) - **FIXED:** INT GH #326 EH Killed: Replacing gunners in emplacements and vehicles with another crew member – adjusted EventHandler to prevent deletion of user-added EHs - **FIXED:** LAV-25 (all variants) - Missing optic glass - **FIXED:** LAV-25 (All Variants) Added optics glass for gunner/commander periscope - **FIXED:** LAV-25 optics glass in the interior - Added reflections - **FIXED:** LAV25, M1A1, T-72 - driver optics centered - **FIXED:** M1025 - Inventory contained vanilla toolkit - **FIXED:** M1025, M1043 and M998 (all variants) - Missing damaged material on dashboard - **FIXED:** M1025, M1043, M998 - Added camo5 selection for dashboard - **FIXED:** M113 (Mk. 19) - Persistent muzzle flash in LOD - **FIXED:** M113 (Mk. 19) - Selections for turret/weapon in LOD 2 - **FIXED:** M113A1 (TOW) - Fixed PIP periscopes for the driver - **FIXED:** M60, M60E3, M23 - Adjusted bolt animation, should now move from rear to front during firing - **FIXED:** M923A1 GT - Mk. 19 adjusted to prevent ammo from clipping through the magazine during shake animation - **FIXED:** M923A1 GT - Mk. 19 ammo belt animation was not hiding correctly when changing the magazine - **FIXED:** MH-60A - Handle on left door doesn't move with the door - **FIXED:** Missing strings (STR_CSLA_DN _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/521960587877417397]_