# Arma 3 Creator SPOTREP: Spearhead 1944 #005 - Product: Arma 3 (https://whatsnew.fyi/product/arma-3) - Vendor: Bohemia Interactive - Date: 2025-07-24 - Original notes: https://store.steampowered.com/news/app/107410/view/521971821728235674 - Permalink: https://whatsnew.fyi/product/arma-3/releases/2025-07-24-creator-spotrep-spearhead-1944-005 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Unique variable name for USAAF squadron codes - **added** — New squadron decal definitions to P-47 - **added** — New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage - **added** — French CCKW and G503 variants - **added** — M45 can be crewed while being towed - **added** — Ability to set default randomisation format for vehicle numbers - **added** — Historically correct number prefixes for US ground vehicle numbers - **added** — Alternate wheel model for early M4 and M4A1 Shermans - **added** — German Rifle grenadier vests - **added** — Camo variant of German pioneer gear - **added** — Officer shoulder rank selection for US uniforms - **added** — Low-blouse US uniform variants - **added** — Cows will now Moo - **added** — m43 airborne uniforms with gloves configs - **added** — Officer field US uniform variants - **added** — CanFitUnderADoor property to rats so they can't flex their door opening abilities - **changed** — Improved German pioneer vest models and textures - **changed** — US officer rank insignia textures - **changed** — Nashorn shell texture/rvmat to be more shiny - **changed** — M18 and M10 shell materials to be more shiny **FROM**: [**Heavy Ordnance Works**](https://x.com/HeavyOrdWorks) **TO**: Arma 3 Creator DLC Users **UNIT**: Spearhead 1944 **ACTIVITY**: Update 1.1.2 **SIZE**: ~32 GB https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/ ##### Changelog ##### NEW FILES none ##### CONTENT CHANGES **VEHICLES** - **ADDED:** Unique variable name for USAAF squadron codes - **ADDED:** New squadron decal definitions to P-47 - **ADDED:** New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage - **ADDED:** French CCKW and G503 variants - **ADDED:** M45 can be crewed while being towed - **ADDED:** Ability to set default randomisation format for vehicle numbers - **ADDED:** Historically correct number prefixes for US ground vehicle numbers - **ADDED:** Alternate wheel model for early M4 and M4A1 Shermans **CHARACTERS** - **ADDED:** German Rifle grenadier vests - **ADDED:** Camo variant of German pioneer gear - **ADDED:** Officer shoulder rank selection for US uniforms - **ADDED:** Low-blouse US uniform variants - **ADDED:** Cows will now Moo - **ADDED:** m43 airborne uniforms with gloves configs - **ADDED:** Officer field US uniform variants - **UPDATED:** Improved German pioneer vest models and textures - **UPDATED:** US officer rank insignia textures ##### CONTENT FIXES **VEHICLES** - **ADDED:** Config definitions for ViV for G503_MB variants - **ADDED:** Config definitions for ViV for 105mm M3 Howitzer - **ADDED:** Towing: added config variable to allow units to stay inside towed vehicles - **UPDATED:** Nashorn shell texture/rvmat to be more shiny - **UPDATED:** M18 and M10 shell materials to be more shiny - **UPDATED:** M18 appearance adjusted to more closely match the Shermans - **UPDATED:** M10 appearance adjusted to more closely match the Shermans - **IMPROVED:** elevation indicator for artillery sights better aligned on non-16:9 aspect ratios - **IMPROVED:** M18 model geometry on front glacis and driver side plates - **CHANGED:** Improved commander unit detection for vehicle HUD commander view cone - **CHANGED:** Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets - **CHANGED:** Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility - **CHANGED:** M3 halftrack textures to better match tank olive colours - **CHANGED:** Sherman wheels dirt to match better with hull - **FIXED:** M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden - **FIXED:** Panzer 3. Driver's feet no longer clip with the vehicle floor - **FIXED:** Panzer 3. Optimized shadow LOD - **FIXED:** Jeep. Clipping windshield decal edges - **FIXED:** M8/M20 top speed corrected to 89 km/h - **FIXED:** ghosting around rivets etc on the M18 and M20 - **FIXED:** Towing: main turret would always be locked forward when towed, added config variable to allow for movement - **FIXED:** Number/Letter decal system wasn't allowing custom input on US letters - **FIXED:** AT gun pushing/towing asphalt wheel sound effects - **FIXED:** Typo in R200 hitpoint armorComponents - **FIXED:** G503 and R200 had invalid selection names for rear wheel hitpoints - **FIXED:** Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed - **FIXED:** French M4 and M4A3 Shermans were using the incorrect vehicle number decals - **FIXED:** Vehicles using old SCALAR number set up would cause an onscreen error. - **FIXED:** Corrected damage material assignments for m4a3 stowage **WEAPONS** - **CHANGED:** No.3 Mk.I strings to use roman numerals instead of Arabic numerals - **CHANGED:** Lowered M9A1 AT grenade penetration values to be more accurate to historical values - **CHANGED:** fuseDistance on all rocket ammunition to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/521971821728235674]_