# Arma 3 Creator SPOTREP: Expeditionary Forces #001 - Product: Arma 3 (https://whatsnew.fyi/product/arma-3) - Vendor: Bohemia Interactive - Date: 2025-11-26 - Original notes: https://store.steampowered.com/news/app/107410/view/537745839127265353 - Permalink: https://whatsnew.fyi/product/arma-3/releases/2025-11-26-creator-spotrep-expeditionary-forces-001 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Gyra Armored Fighting Vehicle with Unarmed, IFV, AA, HMG and Mortar variants - **added** — Diplomat 9mm SMG and Diplomat 9mm SMG Silencer - **added** — Animated Intro/Outro for Resolute Cyclone campaign - **added** — CSAT Guard Motorized Infantry groups - **added** — Field Manual entries for Gyra and Diplomat - **added** — Gyra AFV to Western Sahara CDLC Compatibility Data for SFIA and UNA units - **added** — Protecta Headset in facewear - **added** — AAF and Grey LCC-1 liveries - **added** — Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X - **added** — Amphibious Assault Vest Diver variant without rebreather - **added** — Support Provider: Cruise Missile module - **added** — Grey livery for Combat Boat - **added** — Dark Grey livery for Spartan SAM launcher - **added** — Missing static weapons including Autonomous Mk30/Mk32 and Raised GMG - **changed** — Updated CfgMods page with Gyra and Diplomat - **changed** — AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings - **changed** — Updated Warlords presets with Gyra for OPFOR factions including Western Sahara CDLC compatibility - **changed** — LCC-1 platform animation now uses a custom scripted controller instead of being tied to speed alone - **changed** — Drone Radar now supports angleRangeHorizontal config value for directional radars - **changed** — LCC-1 can now load vehicles from the rear ramp - **changed** — Players now have a useraction to return to the LPD when stuck in an animation loop on the rear ramp - **changed** — LPD and other static ships from base game are now available in Zeus interface - **changed** — MJTF Autorifleman now has a bipod equipped on his rifle by default - **changed** — Shores of Kavala now starts at 6:01 AM to better fit with existing Arma lore - **changed** — Titan NLOS now reloads automatically once the magazine is finished - **changed** — Renamed LPD from Amphibious Warfare Ship [LPD 36] to USS Takmyr [LPD 36] - **changed** — AAV9A1 50mm autocannon now uses red tracers - **changed** — Lowered armor value on AAV9 and AAV9A1 - **changed** — Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads - **changed** — Improved Combat Boat handling and steering - **changed** — Increased radius for Load Vehicle action detection on LCC-1 - **changed** — Increased reverse speed on LCC-1 - **changed** — Improved Combat Boat reverse speed - **fixed** — AH-99J Python MFDs showing wrong data - **fixed** — MXAR shadowvolume 10 being incorrectly numbered - **fixed** — AAV9 passengers not disembarking when receiving a transport unload command or waypoint - **fixed** — LPD custom name attribute now has correct tooltip - **fixed** — MXAR now has the correct rate of fire for AI firemodes - **fixed** — Compatibility configs now have correct addonRootClass entries - **fixed** — Missing fire and view geometry components on Hunters - **fixed** — Anti-drone radar MP compatibility - **fixed** — Modified MFD string for Sidearm missile to fit better in the UI - **fixed** — Diver Engineer traits - **fixed** — NVG filter not working in mounted vehicle weapon iron sights - **fixed** — Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants - **fixed** — Removed DLC icon from Game Master module - **fixed** — Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones - **fixed** — Shadows on LCC-1 clipping through the hull below the cockpit - **fixed** — Radome on AH-99J not hiding when the main rotor was destroyed after a collision - **fixed** — Hunter vehicles now shoot missiles from the correct positions - **fixed** — A typo in translations that would cause a script error during RC Mission 1 briefing - **fixed** — Added proper localization to Combat Boat Cradle Teleporter module - **fixed** — Removed antislip coating from AH99J wings - **fixed** — Changed identity of officer during Resolute Cyclone briefings to be consistent across missions - **fixed** — Normal and ambient occlusion issues on MCH helmet - **fixed** — Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu ##### **FROM**: [**Tiny Gecko Studios**](https://tinygeckostudios.com/) **TO**: Arma 3 Creator DLC Users **UNIT**: Expeditionary Forces **ACTIVITY**: Update 1.1 **SIZE**: ~3.6 GB https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces ##### Changelog ##### ADDED - **ADDED:** Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants) - **ADDED:** Diplomat 9mm SMG - **ADDED:** Diplomat 9mm SMG Silencer - **ADDED:** Animated Intro/Outro for Resolute Cyclone campaign - **ADDED:** CSAT Guard Motorized Infantry groups - **ADDED:** TGS team to main Credits ORBAT - **ADDED:** Field Manual entries for Gyra and Diplomat - **ADDED:** Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units) - **ADDED:** Protecta Headset in facewear too - **ADDED:** AAF and Grey LCC-1 liveries - **ADDED:** Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X - **ADDED:** Amphibious Assault Vest Diver variant without rebreather - **ADDED:** Support Provider: Cruise Missile module - **ADDED:** Grey livery for Combat Boat - **ADDED:** Dark Grey livery for Spartan SAM launcher (virtual garage texture only) - **ADDED:** Ammo Bearer to MJTF - **ADDED:** New units to Warlords presets - **ADDED:** Missing static weapons (Autonomous Mk30/Mk32, Raised GMG) - **ADDED:** MJTF textures for new vanilla UH-80 with stub wings - **ADDED:** Crewman for CSAT (Urban) ##### KNOWN ISSUES - Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already) ##### CHANGED - **CHANGED:** Updated CfgMods page with Gyra and Diplomat - **CHANGED:** AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings - **CHANGED:** Updated Credits - **CHANGED:** Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility) - **CHANGED:** Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone - **CHANGED:** Drone Radar will give warning about Data Link Receive required in debug - **CHANGED:** Toned down dirt on MBS/Microsight glass lenses - **CHANGED:** Drone Radar now supports angleRangeHorizontal config value for directional radars - **CHANGED:** LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only) - **CHANGED:** Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp - **CHANGED:** LPD and other static ships from base game are now available in Zeus interface - **CHANGED:** Simplified and optimized NVG filter code - **CHANGED:** MJTF Autorifleman now has a bipod equipped on his rifle by default - **CHANGED:** Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore - **CHANGED:** Titan NLOS now reloads automatically once the magazine is finished - **CHANGED:** Credits titles are now translated - **CHANGED:** Added brief explanation on how to use the Combat Boat Cradle Teleporter module - **CHANGED:** Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]" - **CHANGED:** AAV9A1 50mm autocannon now uses red tracers - **CHANGED:** Lowered armor value on AAV9 and AAV9A1 - **CHANGED:** Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads - **CHANGED:** Improved Combat Boat handling and steering - **CHANGED:** Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC) - **CHANGED:** Increased radius for Load Vehicle action detection on LCC-1 - **CHANGED:** Increased reverse speed on LCC-1 - **CHANGED:** Improved Combat Boat reverse speed - **CHANGED:** M02, do not check if commander camera is hit if AI commands ##### FIXED - **FIXED:** AH-99J Python MFDs showing wrong data - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/107410/view/537745839127265353]_