# Arma 3 Creator SPOTREP: Western Sahara #011 - Product: Arma 3 (https://whatsnew.fyi/product/arma-3) - Vendor: Bohemia Interactive - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/107410/view/537746474022209056 - Permalink: https://whatsnew.fyi/product/arma-3/releases/2025-12-08-creator-spotrep-western-sahara-011 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Offroad (Zu-23) variant for the Tura and FIA factions - **added** — Zu-23 texture variants (Black, Beige, SFIA2, White) - **added** — Offroad (Zu-23) to enemy vehicle pool in Extraction mission - **added** — Various new scenery compositions in Extraction mission - **fixed** — Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction - **fixed** — Replaced old legacy Arma 2 environment map paths with Arma 3 files - **fixed** — IK issue with right weapon hand on reloading - **fixed** — Visible hole in the Galat and Velko rifle internals - **fixed** — BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus - **fixed** — Independent Tura infantry groups wouldn't show up in Zeus - **fixed** — Small shadow issues on ION / Contractor uniform pants - **fixed** — Wound material on long sleeve SFIA uniform would not show up - **fixed** — Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics - **fixed** — Despawning of Quilin in CSAT base in Extraction mission - **changed** — Replaced all weapon hand animations - **changed** — Velko 50rnd magazine shape improvements - **changed** — Overhauled 12 Gauge HE shell particle effect ##### **FROM**: [**Rotators Collective**](https://www.rotators.net/) **TO**: Arma 3 Creator DLC Users **UNIT**: Western Sahara **ACTIVITY**: Update 1.1.7 **SIZE**: ~2.7 GB https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/ ##### Changelog ##### DATA - **ADDED:** Offroad (Zu-23) variant for the Tura and FIA factions - **ADDED:** Zu-23 texture variants (Black, Beige, SFIA2, White) - **FIXED:** Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction - **FIXED:** Replaced old legacy Arma 2 environment map paths with Arma 3 files - **FIXED:** IK issue with right weapon hand on reloading - **FIXED:** Visible hole in the Galat and Velko rifle internals - **FIXED:** BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus - **FIXED:** Independent Tura infantry groups wouldn't show up in Zeus - **FIXED:** Small shadow issues on ION / Contractor uniform pants - **FIXED:** Wound material on long sleeve SFIA uniform would not show up - **FIXED:** Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics - **TWEAKED:** Replaced all weapon hand animations - **TWEAKED:** Velko 50rnd magazine shape improvements - **TWEAKED:** Overhauled 12 Gauge HE shell particle effect ##### MISSIONS **EXTRACTION** - **ADDED:** Offroad (Zu-23) to enemy vehicle pool - **ADDED:** Various new scenery compositions - **FIXED:** Despawning of Quilin in CSAT base