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ARMORED CORE VI FIRES OF RUBICON

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A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent…

Latest · by FromSoftware, Inc.Website

Changelog

Release Note for 2025/12/16

To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.

The main game is not impacted by the security vulnerability and the update.

Thank you for your understanding.

Update distribution notice

A new patch has been distributed to adjust game balance and apply bug fixes. Please apply the latest patch before playing the game.

Target platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

MAJOR ITEMS INCLUED IN THIS UPDATE ** Balance adjustments 【WEAPON UNITS】** ・MACHINE GUN “MG-014 LUDLOW”: increased Projectile Speed, decreased Weight / Recoil ・BURST MACHINE GUN “MA-E-210 ETSUJIN”: decreased Attack Power / Direct Hit Adjustment ・DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Projectile Speed, decreased Reload Time ・GRENADE LAUNCHER “DIZZY”: decreased Reload Time ・LASER RIFLE “VE-66LRA”: decreased ATK Heat Buildup ・CORAL RIFLE “IB-C03W1: WLT 011”: increased Cooling / Projectile Speed : Attack Power, Impact and Accumulative Impact have also been improved for regular fire projectiles, while these same parameters have been reduced for the explosive portion ・SIEGE MISSILE LAUNCHER “WS-5000 APERITIF”: decreased Reload Time ・PULSE SHIELD “VP-61PS”: decreased IG Damage Mitigation ・PULSE SHIELD “SI-27: SU-R8”: increased IG Duration, decreased EN Load ・STUN NEEDLE LAUNCHER “VE-60SNA”: increased Attack Power / Projectile Speed ・LASER CANNON “VE-60LCB”: increased Rapid Fire ・MISSILE LAUNCHER “BML-G1/P20MLT-04”: decreased Reload Time / Weight ・MISSILE LAUNCHER “BML-G2/P03MLT-06”: decreased Reload Time ・DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02”: increased Reload Time PLASMA MISSILE LAUNHCER “Vvc-703PM” : increased Reload Time ** 【FRAME PARTS】** ・HEAD “NACHTREIHER/44E”: decreased weight ・HEAD “EL-TH-10 FIRMEZA”: increased AP / Attitude Stability ・HEAD “EL-PH-00 ALBA: increased Attitude Stability ・BIPEDAL “2C-3000 WRECKER”: increased Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense ・BIPEDAL “IA-C01L: EPHEMERA”: increased Jump Distance, decreased Weight ・BIPEDAL “IB-C03L: HAL 826”: increased AP, decreased Weight / EN Load ・REVERSE-JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability / Load Limit ・TETRAPOD “LG-033M VERRILL”: increased AP / Anti-Energy Defense / Anti-Explosive Defense / Movement Speed while hovering ・TETRAPOD “LAMMERGEIER/42F”: decreased Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense ・TANK “EL-TL-11 FORTALEZA”: increased Attitude Stability / AB Thrust, decreased QB EN Consumption / Weight

【INNER PARTS】 ・BOOSTER “FLUEGEL/21Z”: increased Thrust / AB Thrust ・BOOSTER “IA-C01B: GILLS”: increased Thrust ・GENERATOR “AG-E-013 YABA”: increased EN Recharge / EN Output ・GENERATOR “VP-20D”: increased EN Capacity / EN Recharge

Bug Fixes and Other Improvements

【Player AC related fixes】 ・Fixed a bug that obstructed Core Expansion functionality if a weapon purge was performed immediately after activating Core Expansion ・Fixed a bug that prevented an attack from being treated as a direct hit, if the attack connected at the moment of Pulse Armor activation against a staggered enemy

【Online match related fixes】 ・Fixed a bug that prevented the opponent’s AC from displaying correctly in ranked matches

【Other】 ・Fixed a bug with BOOSTER “ALULA/21E” that made the Upward EN Consumption value display incorrectly under parts specs

Once the update file has been applied, the version number at the lower right corner of the title screen will show as follows:

App Ver. 90 Regulation Ver. 1.09.1 ※

This update is required for online play. We hope you continue to enjoy ARMORED CORE VI FIRES OF RUBICON.

※NB: On PS4, PS5, XboxOne and XSX|S, the latest patch will not download if the game is set to boot in offline mode. Please check System Menu > Network Settings to make sure the game will boot in online mode and download the latest patch.

Update distribution notice

A new patch has been distributed to adjust game balance and apply bug fixes. Please apply the latest patch before playing the game.

Targeted Platforms PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

MAJOR ITEMS INCLUDED IN THIS UPDATE

Bug Fixes and Other Improvements

【Player AC related fixes】 ・Hit detection has been improved on ACs with certain Frame Part configurations that made them more difficult to hit. The following adjustments have been made after taking the effects of these improvements into account:  ・CORE “AC-J-120 BASHO”: increased Booster Efficiency Adj.  ・BIPEDAL “NACHTREIHER/42E”: increased AP  ・BIPEDAL “VE-42A”: increased AP

・Adjusted stagger behaviour for enemy ACs when multiple hit detections are registered simultaneously ・Fixed a bug that prevented ACS load buildup under specific circumstances

【System related fixes】 ・Fixed a bug in the DECAL menu that allowed images used to exceed the layer limit ・Fixed a bug that caused the game to crash under specific circumstances

【Online match related fixes】 ・Fixed a bug that caused the opponent AC not to display correctly

Once the update file has been applied, the version number at the lower right corner of the title screen will show as follows:

App Ver. 80 Regulation Ver. 1.08.1 ※See below

This update is required for online play. We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.

※NB: On PS4, PS5, XboxOne and XSX|S, the latest patch will not download if the game is set to boot in offline mode. Please check System Menu > Network Settings to make sure the game will boot in online mode and download the latest patch.

Update release notice 1.07.2

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.07.2 is now available.

A new regulation patch (1.07.2) has been released to adjust game balance. Please apply the latest regulation update before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION PATCH

Balance Adjustments

【Weapon Units】 HANDGUN “HG-004 DUCKETT” ・Decreased Attack Power; increased Recoil / Reload Time CORAL RIFLE “IB-C03W1: WLT 011” ・Increased Impact / Accumulative Impact MISSILE LAUNCHER “BML-G2/P03MLT-06” ・Decreased Weight DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” ・Increased Reload Time PLASMA MISSILE LAUNCHER “Vvc-706PM” ・Decreased Weight

【Inner Parts】 BOOSTER “BST-G2/P04” ・Increased Upward Thrust BOOSTER “BUERZEL/21D” ・Increased Upward Thrust BOOSTER “BC-0600 12345” ・Increased Upward Thrust BOOSTER “IA-C01B: GILLS” ・Increased Upward Thrust GENERATOR “AG-T-005 HOKUSHI” ・Increased Post-Recovery EN Supply GENERATOR “VP-20D” ・Increased Supply Recovery

Once the regulation patch has been applied, the version number at the lower right of the title screen will show as follows:

App Ver. 71 Regulation Ver. 1.07.2

This update/regulation patch is required for online play. We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.

Regulation Update Note 1.07.1

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.07.1 is now available.

A new regulation patch (1.07.1) has been released to apply bug fixes. Please apply the latest regulation update before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION PATCH AND UPDATE

Bug Fixes

【Player AC related fixes】

  • Fixed an issue with the following “BACK UNITS” where the time between reloading and engaging missile lock differed from performance displayed under parts specs: SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08” DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02” DUAL MISSILE LAUNCHER “BML-G1/P32DUO-03” DUAL MISSILE LAUNCHER “BML-G2/P08DUO-03” ACTIVE HOMING MISSILE LAUNCHER “BML-G3/P04ACT-01”

  • Fixed an issue with LASER BLADE “Vvc-770LB” where enemies would not react to hits from non-charged shots immediately after being staggered.

【PC version fixes】

  • Fixed an issue with online matches which, after failing to join a session, made joining subsequent sessions more difficult.

Once the regulation patch has been applied, the version number at the lower right of the title screen will show as follows:

App Ver. 71 Regulation Ver. 1.07.1

This update/regulation patch is required for online play. We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.

Ranked Match Season Update Notice

Thank you for playing ARMORED CORE™ VI FIRES OF RUBICON™.

Server maintenance will be carried out on the following date due to the Ranked Match Season Update taking place:

**Thursday 29th February, 2024, 08:00 ~ 09:00 UTC **

Note:

  • The next update is scheduled for Friday 17th May, 2024.
  • There will be no game updates or regulation patches for the Ranked Match Season Update.
Ranked Match Season Update

The following updates and resets for Ranked Match will be carried out periodically:

  • Rank Reset At the end of the season update, player rank will change according to rank status.

※Any ongoing Promotion Phases will end at the end of the season.

  • Leaderboard Reset Ranked Match leaderboards for single match and team match will be reset.

  • Name Plate Rewards Players listed on the leaderboards at the end of the season will receive Name Plates according to their placement. Name Plates will be awarded for 1st place, top 2-10, and top 11-100.

We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.

https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/

Regulation Update Notes 1.06.1

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.06.1 is now available.

A new regulation patch (1.06.1) has been distributed to apply bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE

Bug Fixes
  • STUN BOMB LAUNCHER “WS-1200 THERAPIST” : fixed projectile speed and attack power of regular attack, and attack power of charge attack to account for unintentionally high performance values resulting from adjustments made in the 1.06 update

Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 60 Regulation Ver. 1.06.1 *

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Patch Notes Version 1.06

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.06 is now available.

A new patch (1.06) has been distributed to adjust game balance and and apply bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE

Balance Adjustments

Weapon Units

  • STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack Power

  • LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” : Energy Firearm Spec. scaling now applies

  • LINEAR RIFLE “LR-037 HARRIS” : increased Attack Power / Projectile Speed

  • HEAVY MACHINE GUN “WR-0555 ATTACHE” : increased Direct Hit Adjustment / Projectile Speed

  • BURST MACHINE GUN “MA-E-210 ETSUJIN” : increased Attack Power / Magazine Rounds / Total Rounds / Projectile Speed

  • BURST HANDGUN “MA-E-211 SAMPU” : increased Magazine Rounds / Total Rounds / Projectile Speed

  • NEEDLE GUN “EL-PW-00 VIENTO” : decreased Impact / Accumulative Impact, increased Reload Time

  • DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion

  • GRENADE LAUNCHER “DF-GR-07 GOU-CHEN” : decreased Weight / EN LOAD

  • GRENADE LAUNCHER “DIZZY” : decreased Weight / EN LOAD. Reduced range of projectile before it explodes

  • GRENADE LAUNCHER “IRIDIUM” : increased Projectile Speed

  • STUN BOMB LAUNCHER “WS-1200 THERAPIST” : increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire

  • LASER HANDGUN “VP-66LH” : increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties

  • MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion

  • MISSILE LAUNCHER “HML-G2/P19MLT-04” : decreased Accumulative Impact, increased Reload Time

  • PULSE MISSILE LAUNCHER “PFAU/66D” : increased Charge Time / Reload Time

  • STUN NEEDLE LAUNCHER “VE-60SNA” : increased Attack Power

  • LASER CANNON “VE-60LCB” : decreased Rapid Fire. Reduced hitbox size of charge attack

  • DIFFUSE LASER CANNON “VP-60LCD” : increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easier

  • DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” : decreased Blast Radius. Each missile fired now follows the same guidance angle

  • LASER ORBIT “45-091 ORBT” : increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating

Frame Parts

  • BIPEDAL “AL-J-121 BASHO” : increased AP / Jump Height, decreased Weight

  • BIPEDAL “LG-011 MELANDER” : increased AP / Jump Height, decreased Weight

  • BIPEDAL “LG-012 MELANDER C3” : increased AP / Jump Height, decreased Weight

  • BIPEDAL “DF-LG-08 TIAN-QIANG” : increased Weight

  • BIPEDAL “VP-422” : increased AP / Jump Height, decreased Weight

  • BIPEDAL “VE-42A” : increased Weight

  • BIPEDAL “2C-2000 CRAWLER” : increased Jump Height

  • BIPEDAL “2C-3000 WRECKER” : increased Weight

  • BIPEDAL “2S-5000 DESSERT” : increased Weight

  • BIPEDAL “EL-TL-10 FIRMEZA” : increased Jump Height

  • BIPEDAL “EL-PL-00 ALBA” : increased Jump Height

  • BIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased Weight

  • BIPEDAL “IA-C01L: EPHEMERA” : increased Jump Height

  • BIPEDAL “IB-C03L: HAL 826” : increased AP / Jump Height, decreased Weight

  • REVERSE JOINT “KASUAR/42Z” : increased AP / Attitude Stability, decreased Weight

  • REVERSE JOINT “RC-2000 SPRING CHICKEN” : increased AP / Attitude Stability, decreased Weight

  • REVERSE JOINT “06-042 MIND BETA” : increased AP / Attitude Stability, decreased Weight

  • TETRAPOD “LAMMERGEIER/42F” : increased EN consumption while hovering. Reduced max movement speed while hovering

  • TANK “LG-022T BORNEMISSZA” : decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST

Inner Parts

  • BOOSTER “FLUEGEL/21Z” : increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.

  • BOOSTER “IA-C01B: GILLS” : increased Thrust

  • FCS “FCS-G2/P10SLT” : decreased Close-Range Assist / Missile Lock Correction

  • FCS “FCS-G2/P12SML” : decreased Missile Lock Correction

  • FCS “VE-21A” : increased Close-Range Assist / Medium-Range Assist

  • FCS “VE-21B” : increased Medium-Range Assist

  • FCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range Assist

  • GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.

  • Decreased damage from AC system abnormality: Shock

Bug Fixes and Other Improvements

Player AC related fixes

  • Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances

  • Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time

  • Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick

  • Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed

  • Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons

  • Improved certain attack animations that play under specific circumstances

Mission/enemy related fixes

  • Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times

System related fixes

  • Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers

  • Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate

  • Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”

  • Fixed a bug in Photo Mode that made player AC booster effects disappear

  • Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection

  • Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals

  • Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid

Other

  • Corrected some in-game text

  • Other minor bug fixes

Steam

  • Fixed a title screen rendering issue that occurred at specific screen resolutions

Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 60 Regulation Ver. 1.06

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Patch Notes Version 1.05

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.05 is now available.

A new patch (1.05) has been distributed to adjust game balance and and apply bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE

Additional Features
  • “Ranked Match” and “Name Plate” features added to “NEST” menu

  • Added HUD elements for switching weapons with the Weapon Bay

  • New HEAD, CORE, ARMS and LEGS frame parts, as well as 4 new weapons *Note: new parts unlock at the SHOP according to MISSION progress

Ranked Match

In Ranked Match, automatic matchmaking is used to allow players of similar ability to compete against one another.

  • Ranking System Ranks are divided into UNRANKED, D, C, B, A and S. Players can aim for promotion to the next rank by earning RP (Rank Points). Once players reach S-Rank, they receive a rating based on their ability. The top 100 rated S-Rank players will have this distinction displayed on their rank icon.

  • Rules Ranked Matches employ Single (1v1) and Team (3v3) rulesets. RP is earned through victories in Single matches, while in Team matches RP is earned through both victories and individual contribution. The time limit is 2 minutes for Single matches and 3 minutes for Team matches. Maps are selected at random for each match.

  • Promotion Once a player has earned the required RP for their current rank, they will enter a “Promotion Phase”. During Promotion Phase, players will have a set number of matches to achieve good results and become eligible for promotion to the next rank.

  • Leaderboards The top 100 rated Rank-S players will be posted to the leaderboards. Information about each player such as their rating, name plate and AC configuration can be confirmed from the leaderboards.

  • Rank and Leaderboard Reset Player ranks and leaderboards will be reset periodically. Upon rank reset, players half-way up B-Rank and above will be relegated one rank according to their current rank and RP. *Note: the next reset is scheduled for 29th February (Wed) 2024.

  • Name Plates and NP (Nest Points) Some Name Plates are acquired by achieving good results in Ranked Matches, while others can be bought rom the Plate Shop. Name Plates at the Plate Shop are purchased using NP (Nest Points) earned from Ranked Matches.

Balance Adjustments

Weapon Units

  • ASSAULT RIFLE “RF-024 TURNER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil

  • ASSAULT RIFLE “RF-025 SCUDDER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil

  • BURST ASSAULT RIFLE “MA-J-201 RANSETSU-AR”: increased Accumulative Impact / Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil

  • MACHINE GUN “MG-014 LUDLOW”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil

  • MACHINE GUN “DF-MG-02 CHANG-CHEN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil

  • BURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil

  • BAZOOKA “DF-BA-06 XUAN-GE”: reduced explosion AOE

  • BAZOOKA “MAJESTIC”: reduced explosion AOE

  • BAZOOKA “LITTLE GEM”: reduced explosion AOE

  • LASER RIFLE “VE-66LRA”: decreased Attack Power / Cooling, increased ATK Heat Buildup / Charge Time

  • PLASMA RIFLE “Vvc-760PR”: decreased ATK Heat Buildup, increased Projectile Speed

  • CORAL SHIELD “IB-C03W4: NGI 028” : decreased Impact Dampening / IG Damage Mitigation / IG Impact Dampening

  • SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”: increased Guidance. Missile payloads now split closer to target

  • SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”: increased Guidance, decreased Homing Lock Time / Reload Time. Missile payloads now split closer to target

  • SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”: increased Guidance. Missile payloads now split closer to target

  • CLUSTER MISSILE LAUNCHER “WR-0999 DELIVERY BOY”: improved tracking trajectory, making it less likely for missiles to collide with terrain

  • PLASMA MISSILE LAUNCHER “Vvc-70VPM”: decreased Guidance. Adjusted firing interval so timing of each missile hit is less spread out

Frame Parts

  • ARMS “AR-011 MELANDER” : increased Recoil Control

  • BIPEDAL “06-041 MIND ALPHA” : decreased Weight

  • TETRAPOD “VP-424” : increased speed limit while hovering. Decreased acceleration when using QB while hovering

  • TETRAPOD “LG-033M VERRILL” : decreased acceleration when using QB while hovering

  • TANK “EL-TL-11 FORTALEZA” : decreased AP / AB Thrust, increased AB EN Consumption. AC weight now has more impact on movement and boost speed

  • BOOSTER “BUERZEL/21D” : increased QB EN Consumption, decreased AB Thrust

  • ACs with Tank legs will now perform a “readying” action at the moment of firing bazookas or grenade launchers

  • ACs with Bipedal, Reverse Joint or Tetrapod legs now have a longer period after performing a Boost Kick before being able to cancel into another action

  • ACs with Tetrapod legs now have reduced movement due to recoil when firing a weapon with high recoil while in mid-air

Bug Fixes and Other Improvements

Player AC related fixes

  • Added visual effect to LINEAR RIFLE “LR-036 CURTIS” and “LR-037 HARRIS” when overheating

  • Ascend input now accepted while using Quick Turn in mid-air

  • Queued input now accepted for melee weapon attacks while switching weapons with the Weapon Bay *Note: excludes “44-143 HMMR” and “WB-0010 DOUBLE TROUBLE”

  • Scan visual effect radius now reflects the scan distance of that Head part

  • Mitigated attack performance disparity due to leg type with melee weapons, for enemy tracking angles, weapon trajectory, etc.

  • Fixed a bug that resulted in unintended enemy tracking when using a melee weapon while charging a back weapon

  • Mitigated a lingering tracking effect that would occur when performing a melee attack against certain large enemies, even after the initial approach

  • Fixed a bug that caused reduced accumulative recoil when firing two of the same weapon simultaneously from both hands

  • Fixed a bug that prevented shield deployment while firing a weapon on full-auto under certain conditions

  • Fixed a bug that caused reload-type weapons to have a slightly longer reload time when equipped to the left hand compared to the right

  • Mitigated the impact of frame rate fluctuation on rapid fire performance of certain weapons

  • Mitigated an issue that occurred when back weapons such as cannons were equipped to both back slots and fired simultaneously, where the right back weapon would fail to fire under certain conditions

  • Fixed a bug with certain back weapons, where firing the weapon during Assault Boost just after passing an enemy would cause the attack to veer away from the enemy

  • Fixed a bug that prevented display of the attack warning alert when firing missile lock weapons such as NEEDLE MISSILE LAUNCHER “EL-PW-01 TRUENO” while using Manual Aim

  • Fixed a bug with weapons that trigger a “readying” action when fired, where the action could be unintentionally cancelled with Assault Boost or Quick Boost

  • Mitigated an issue with LASER LANCE “VE-67LLA” where the camera would become unstable when firing

  • Fixed a bug when using PLASMA THROWER “44-143 HMMR” with Tank legs, where attacks made towards the rear side of the legs would fail to deflect even if they hit walls or terrain

  • Fixed a bug with PLASMA THROWER “44-143 HMMR” where attacks would be flagged as deflected if they made contact with walls or terrain immediately after hitting an enemy

  • Fixed a bug with PLASMA THROWER “44-143 HMMR” where performing a regular attack immediately after using Assault Boost would fire the weapon without stopping Assault Boost as normal

  • Fixed a bug with NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER ”MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” when the same weapon was equipped to both hands and charged to fire simultaneously, the right hand attack would fail

  • Fixed a bug with NAPALM BOMB LAUNCHER ”MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” where the charge shot animation would not play correctly when performed after certain actions

  • Fixed a bug with STUN BOMB LAUNCHER “WS-1200 THERAPIST” where rounds would fail to explode after the time delay when fired directly beneath the player AC

  • Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” that allowed Quick Turn to be used during a fully charged attack

  • Fixed a bug where regular attacks from MULTI ENERGY RIFLE “44-142 KRSV” would not collide with certain objects

  • Fixed a bug when using CORAL SHIELD “IB-C03W4: NGI 028” where a full-auto weapon equipped to the left hand would fail to fire after reloading even if the attack input was continually pressed

  • Fixed a bug with BULLET ORBIT “BO-044 HUXLEY” and LASER ORBIT “45-091 ORBT” where attacking with these weapons while the player AC has its back turned to the enemy would result in the initial shot to veer away from the enemy

  • Fixed a bug that prevented the core expansion “Pulse Protection” from reaching its full potential against charged attacks from CORAL OSCILLATOR “IB-C03W2: WLT 101” and fully charged attacks from CORAL RIFLE “IB-C03W1: WLT 011”

  • Fixed a bug that prevented cancellation of Boost Kick recovery by using Assault Boost

  • Fixed a bug with Tetrapod and Tank legs that reset the time required for EN recovery with jump/ascend input when EN is fully used up

  • Fixed a bug with Tetrapod and Tank legs when using Assault Boost or Quick Boost to cancel attack recovery from ranged weapons that trigger a “readying” action such as charged attacks, bazookas, grenade launchers, etc., where cancelling would cause the attack to veer off target

  • Fixed a bug with Tetrapod and Tank legs when using PLASMA THROWER “44-143 HMMR” where boost movement would be disabled when attacks from this weapon would hit the terrain and deflect

  • Fixed a bug with Tetrapod and Tank legs that nullified the guard state of CORAL SHIELD “IB-C03W4: NGI 028” if a ranged weapon that triggers a “readying” action such as charged attacks, bazookas, grenade launchers, etc. is used while the shield is deployed

  • Fixed a bug with Tank legs that prevented the use of weapons (excluding some charge attacks) while turning on the spot

  • Fixed a bug with Tank legs where the guard state of a shield would remain for a very short time after releasing the deploy input

  • Fixed a bug that caused charged attack inputs to fail, and attack animations to play incorrectly during landing recovery after falling from high altitude without boost movement

  • Fixed a bug that prevented boost movement from toggling on after using Assault Boost if it was previously in the off state

  • Fixed a bug that caused excessive visual effects for charging an attack with a hand-held weapon under certain conditions

  • Fixed a bug that removed the booster visual effect if a weapon switch was performed with Weapon Bay during Assault Boost

  • Improved usability of core expansion input during Assault Boost

Mission/enemy related fixes

  • During certain missions with dialogue events, the appearance of an event branching choice will no longer cause charged attacks to fire prematurely

  • Fixed a bug during missions such as “Ocean Crossing” that feature the “AM06: WATCHER” enemy, where some of the enemy’s attacks fail to stagger the player AC even when the ACS Strain limit is reached

  • Fixed a bug during the mission “Attack the Refueling Base” that prevented mission progress beyond defeating the boss AC

  • Fixed a bug during the mission “Eliminate "Honest" Brute” that prevented acquisition of credit reward or combat logs if the Tetrapod MT is defeated due to a fall

  • Fixed a bug during the mission “Tunnel Sabotage” that prevented mission progress beyond destroying the objective under certain conditions

  • Fixed a bug during the mission “Prisoner Rescue” that prevented progress due to an event not triggering

  • Fixed a bug that prevented the game from loading completely at the start of certain missions

Online match related fixes

  • Fixed a bug with Custom Matches that prevented keywords from functioning correctly when creating a room

  • In Single online matches, slow-motion effect upon defeating an opponent is now visible for all players including spectators

  • Mitigated sync issues between players for projectile impact timing with attacks from certain weapons, such as bazookas and plasma rifles

  • Fixed a bug with LIGHT WAVE CANNON “IA-C01W3: AURORA” where the energy balls released from an attack weren’t all being rendered

  • Attacks from LIGHT WAVE CANNON “IA-C01W3: AURORA” now trigger hit detection based on the player on the receiving end of the attack

  • Fixed a bug with CONTAINER MISSILE LAUNCHER “BML-G1/P29CNT” and LASER TURRET “VP-60LT” that caused attacks from these weapons to de-sync between players when manual aim mode was used

System related fixes

  • Added “SYSTEM” menu to the top of the “NEST” menu

  • Changed the default ordering of some parts in the Assemble menu

  • Motion Blur option restored in Photo Mode. Players can now switch between Camera Blur and Motion Blur

Other

  • Other bug fixes and improvements

Steam

  • Fixed an issue that prevented Tank leg ACs from ascending when the game is running at a high frame rate under the 120 FPS setting
Penalty for altering game content

As of this update distribution, illegal violations of the terms of use, such as alterations, falsifications, etc. made to the game’s programming or character data, will be met with a warning/penalty. Please do not play the game under illegally altered conditions.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 50 Regulation Ver. 1.05

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Regulation Update Notes 1.04.1

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.04.1 is now available.

A new regulation patch (1.04.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

Balance Adjustments

Weapon Units

  • LASER BLADE “Vvc-770LB”: increased Cooling, decreased Weight / EN Load. Now takes less time for cooling to start

  • LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: increased Chg. Attack Power / Cooling. Now takes less time for cooling to start

  • NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”: increased Attack Power / Total Rounds, decreased Charge Time

  • JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU”: decreased Charge Time

  • STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power / Total Rounds, decreased Charge Time. Stabilized shock damage by shortening intervals between damage procs, and adjusted system abnormality build-up

  • LASER SHOTGUN “WUERGER/66E: increased Chg. Attack Power / Cooling, decreased Charge Time. Now takes less time for cooling to start

  • MULTI ENERGY RIFLE “44-142 KRSV”: increased Total Rounds. Adjusted Ammunition Cost and ammunition spent from a charge attack in accordance with increased Total Rounds

  • SPREAD BAZOOKA “SB-033M MORLEY”: increased Total Rounds, decreased Weight

  • PLASMA MISSILE LAUNCHER “Vvc-703PM”: decreased Weight / EN Load

  • PLASMA MISSILE LAUNCHER “Vvc-706PM”: decreased Weight / EN Load

Frame Parts

  • ARMS “AR-011 MELANDER”: increased Melee Specialization

  • ARMS “AR-012 MELANDER C3”: increased Firearm Specialization, decreased Weight

  • ARMS “DF-AR-08 TIAN-QIANG”: increased Melee Specialization

  • ARMS “VP-46S”: increased Melee Specialization

  • ARMS “NACHTREIHER/46E”: decreased EN Load

  • ARMS “VE-46A”: increased Melee Specialization

  • ARMS “AC-3000 WRECKER”: increased Melee Specialization, decreased Weight

  • ARMS “AS-5000 SALAD”: increased Melee Specialization, decreased EN Load

  • ARMS “EL-PA-00 ALBA”: increased Firearm Specialization

  • BIPEDAL “06-041 MIND ALPHA": increased AP, decreased EN Load

  • REVERSE JOINT “KASUAR/42Z”: decreased Weight

  • REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability, decreased Weight

  • REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense / Load Limit

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 40 Regulation Ver. 1.04.1

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Patch Notes Version 1.04

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.04 is now available.

A new patch has been distributed to improve gameplay stability and apply bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

Improvements and Bug Fixes

  • Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server *Note: now when loading such AC Data, the corresponding decal will be removed

  • Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes

  • Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped

  • Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously

  • Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons

  • Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly

  • Fixed a bug with online matches where an opponent AC would not render if decals were applied to it

  • Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances

  • Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances

  • Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating

  • The text now reads as follows:

  • “To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.”

  • Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances

  • Fixed a bug where the game would crash after changing parts in the ASSEMBLY menu during AC TEST

  • Other bug fixes and performance improvements

  • Changed Title Screen behavior so that control guide device settings do not change according to the device used to “PRESS ANY BUTTON”

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 40 Regulation Ver. 1.04

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Regulation Update Notes 1.03.1

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03.1 is now available.

A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

Balance Adjustments

Weapon Units

  • EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time

  • LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time

  • LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time

  • SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment

  • SHOTGUN “SG-027 ZIMMERMAN” decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment

  • HANDGUN “HG-003 COQUILLETT”: increased Total Rounds

  • HANDGUN “HG-004 DUCKETT”: increased Total Rounds

  • BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds

  • NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds

  • BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time

  • BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time

  • BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time

  • DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time

  • GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

  • GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

  • GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

  • PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time

  • SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance

  • GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

  • GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

  • STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks

  • LASER CANNON “VP-60LCS”: increased Total Rounds

  • DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds

  • PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load

  • LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon

  • DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

  • DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

  • DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

  • ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed

  • ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed

  • NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory

  • CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment

  • LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed

  • LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency

Frame Parts

  • HEAD “AH-J-124 BASHO”: increased System Recovery

  • HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery

  • HEAD “HD-033M VERRILL”: increased System Recovery

  • HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery

  • HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery

  • HEAD “VP-44S”: increased Attitude Stability/System Recovery

  • HEAD “VP-44D”: decreased Attitude Stability

  • HEAD “VE-44A”: increased Attitude Stability/System Recovery

  • HEAD “HC-2000 FINDER EYE”: increased System Recovery

  • HEAD “HC-2000/BC SHADE EYE”: increased System Recovery

  • HEAD “HC-3000 WRECKER”: increased System Recovery

  • HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery

  • HEAD “EL-TH-10 FIRMEZA”: increased System Recovery

  • HEAD “EL-PH-00 ALBA”: increased System Recovery

  • HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery

  • HEAD “20-082 MIND BETA”: decreased System Recovery

  • HEAD “IB-C03H: HAL 826”: increased Attitude Stability

  • CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.

  • CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

  • ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

  • ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

  • ARMS “AR-011 MELANDER”: increased Recoil Control

  • ARMS “AR-012 MELANDER C3”: increased Recoil Control

  • ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control

  • ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control

  • ARMS “VP-46S”: increased Recoil Control

  • ARMS “VP-46D”: increased Recoil Control

  • ARMS “NACHTREIHER/46E”: increased Recoil Control

  • ARMS “VE-46A”: increased Recoil Control

  • ARMS “AC-2000 TOOL ARM”: increased Recoil Control

  • ARMS “AS-5000 SALAD”: increased Recoil Control

  • ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control

  • ARMS “EL-PA-00 ALBA”: increased Recoil Control

  • ARMS “04-101 MIND ALPHA”: increased Recoil Control

  • ARMS “IA-C01A: EPHEMERA”: increased Recoil Control

  • ARMS “IB-C03A: HAL 826”: increased Recoil Control

  • BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance

  • BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance

  • BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance

  • BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance

  • BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance

  • BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance

  • BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc

  • BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance

  • BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance

  • BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance

  • BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance

  • BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance

  • BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance

  • BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance

  • BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance

  • REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability

  • REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability

  • REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability

  • TETRAPOD “LG-033M VERRILL”: decreased AP

  • TETRAPOD “VP-424”: decreased AP

  • TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

Inner Parts

  • BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust

  • BOOSTER “BST-G1/P10”: increased Upward Thrust

  • BOOSTER “BST-G2/P04”: increased Upward Thrust

  • BOOSTER “BST-G2/P06SPD”: increased Upward Thrust

  • BOOSTER “ALULA/21E”: increased Upward Thrust

  • BOOSTER “FLUEGEL/21Z”: increased Upward Thrust

  • BOOSTER “BC-0600 12345”: increased Upward Thrust

  • BOOSTER “BC-0400 MULE”: increased Upward Thrust

  • BOOSTER “IA-C01B: GILLS”: increased Upward Thrust

  • BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust

  • FCS “FCS-G2/P05”: decreased Close-Range Assist

  • FCS “FC-006 ABBOT”: decreased Close-Range Assist

  • FCS “FC-008 TALBOT”: decreased Close-Range Assist

  • GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

  • GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

  • GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec

Expansion

  • EXPANSION “PULSE PROTECTION”: increased Resilience

  • EXPANSION “TERMINAL ARMOR”: increased Duration ・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs ・Adjusted various Boost Speed rates according to Total Weight ・Decreased top speed during Assault Boost for heavier ACs ・Decreased Boost Kick attack range for Tetrapod legs ・Increased EN Consumption while hovering with Tetrapod legs ・Decreased Impact reduction effect during Assault Boost ・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost ・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint ・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”

Bug fixes
  • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs

  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot

  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”

  • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects

  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally

  • Other bug fixes

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30 Regulation Ver. 1.03.1

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Patch Notes Version 1.03

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03 is now available.

A new patch has been distributed to improve gameplay stability and apply bug fixes. Please apply the latest patch before playing the game.

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE:

Additions

  • When spectating an online match, the “QUIT SPECTATE” option has been added to the menu, allowing spectators to return to the multiplayer room.

  • Added “Chg. Ammo Consumption” parameter to the “IB-C03W3: NGI 006” coral missile part specs shown via “Toggle Display”.

  • Added “Scan Standby Time” parameter to head part specs shown via “Toggle Display”.

Bug fixes

  • Fixed a bug that caused certain enemies or enemy actions to get stuck on terrain during the mission “Intercept the Redguns”.

  • Fixed a bug that caused enemies to stop appearing when the player stands in a certain spot during the mission “Escort the Weaponized Mining Ship”.

  • Fixed a bug that caused defeated enemies to remain visible on radar during the mission “Breach the Karman Line”.

  • Fixed a bug that caused the second shot of certain burst fire weapons to veer heavily off-target when fired while performing a drift turn on Tank legs.

  • Fixed a bug that caused boost to disable under certain conditions with Tetrapod legs equipped.

  • Fixed a bug that occurred with the “VP-66LS” laser shotgun equipped to the left hand, which caused a longer delay than intended between firing a charge shot and being able to fire a normal shot again.

  • Fixed a bug with the “VP-60LT” laser turret, where it would not respond to the sub-generators during the mission “Destroy the Weaponized Mining Ship”.

  • Fixed a bug that occurred while reloading the “Vvc-700LD” laser drone, which caused player AC orientation to lock to a target, even with Target Assist disabled.

  • Fixed a bug that caused incorrect icons to be displayed for intended damage type or reload type in the part specs for certain weapon parts.

  • Adjusted the timing window of being able to use repair kits while firing certain weapons.

  • Fixed a bug with certain melee weapons that caused the “Chg. Attack Power” parameter to display an unintended value in the part specs shown via “Toggle Display”.

  • Fixed a bug that occurred after firing a charge shot during assault boost, which caused a consecutive normal shot to fire unintentionally.

  • Fixed a bug that prevented damage caused by status effects from being displayed on the HUD.

  • Fixed a bug that caused the game to crash from the “AC Data” menu in certain situations.

  • Due to behavioural issues in photo mode, removed the “Motion Blur” option and added the “Camera Blur” option. *NB: We plan to restore the Motion Blur option in a future update.

  • Fixed a bug that prevented Trophies/Achievements from unlocking under certain circumstances if unlock requirements involved acquiring parts. *NB: If any of the following Trophies/Achievements fails to unlock, go to the Shop menu and sell any part from the relevant category. Buying the part back again will trigger the unlock. “Weapon Collector” “External Parts Collector” “Internal Parts Collector”

  • Changed behavior in online match rooms, so that players are informed when the match is starting even while they have another menu open (e.g. Assembly).

  • Fixed a bug that caused screen transitions to behave incorrectly when launching the game by accepting an online match invite.

  • Other performance improvements and minor bug fixes.

  • Fixed a bug that occurred when changing screen mode, which caused the HUD to render incorrectly.

  • Fixed a bug that caused the game to crash when changing graphics settings from the System menu while in a multiplayer room.

  • Share IDs are now recognized when entered in either upper or lower case.

Other changes

  • Updated “Data Usage Agreement” text for the Japanese version. *NB: After applying the update, the confirmation screen will appear once more for all players.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30 Regulation Ver. 1.03

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.

Patch Notes Version 1.02

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.02 is now available.

A new patch has been distributed to improve gameplay stability and make balance adjustments. Please apply the latest patch before playing the game.

Please note that this patch is focused on balance adjustments that will allow players more build diversity in the early and mid-game when assembling their AC, as well as bug fixes. PvP oriented balance adjustments will be released at a future date.

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE:

BALANCE ADJUSTMENTS

  • Weapon Unit balance adjustments:

  • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.

  • LR-036 CURTIS: Increased attack power, decreased reload time.

  • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.

  • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.

  • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.

  • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.

  • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.

  • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.

  • Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

BUG FIXES

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • Fixed a bug causing certain bosses to be rendered incorrectly.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 22 Regulation Ver. 1.02.1

Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Please stay tuned for more news by following our social channels.