# ARMORED CORE VI FIRES OF RUBICON Patch Notes Version 1.05 - Product: ARMORED CORE VI FIRES OF RUBICON (https://whatsnew.fyi/product/armored-core-vi-fires-of-rubicon) - Vendor: FromSoftware, Inc. - Date: 2023-12-19 - Original notes: https://store.steampowered.com/news/app/1888160/view/3874848646983932541 - Permalink: https://whatsnew.fyi/product/armored-core-vi-fires-of-rubicon/releases/2023-12-19-patch-notes-version-1.05 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Ranked Match and Name Plate features to NEST menu - **added** — Added HUD elements for switching weapons with the Weapon Bay - **added** — Added new HEAD, CORE, ARMS and LEGS frame parts - **added** — Added 4 new weapons - **changed** — Increased Accumulative Impact, Ideal Range, and Effective Range for RF-024 TURNER; decreased Recoil and reduced sway caused by accumulated Recoil - **changed** — Increased Accumulative Impact, Ideal Range, and Effective Range for RF-025 SCUDDER; decreased Recoil and reduced sway caused by accumulated Recoil - **changed** — Increased Accumulative Impact, Ideal Range, and Effective Range for MA-J-201 RANSETSU-AR; reduced sway caused by accumulated Recoil - **changed** — Increased Ideal Range and Effective Range for MG-014 LUDLOW; reduced sway caused by accumulated Recoil - **changed** — Increased Ideal Range and Effective Range for DF-MG-02 CHANG-CHEN; reduced sway caused by accumulated Recoil - **changed** — Increased Ideal Range and Effective Range for MA-E-210 ETSUJIN; reduced sway caused by accumulated Recoil - **changed** — Reduced explosion AOE for DF-BA-06 XUAN-GE, MAJESTIC, and LITTLE GEM Bazookas - **changed** — Decreased Attack Power and Cooling for VE-66LRA; increased ATK Heat Buildup and Charge Time - **changed** — Decreased ATK Heat Buildup for Vvc-760PR; increased Projectile Speed - **changed** — Decreased Impact Dampening, IG Damage Mitigation, and IG Impact Dampening for IB-C03W4: NGI 028 Coral Shield - **changed** — Increased Guidance for BML-G2/P19SPL-12; missile payloads now split closer to target - **changed** — Increased Guidance for BML-G2/P16SPL-08; decreased Homing Lock Time and Reload Time; missile payloads now split closer to target - **changed** — Increased Guidance for BML-G2/P17SPL-16; missile payloads now split closer to target - **changed** — Improved tracking trajectory for WR-0999 DELIVERY BOY making it less likely for missiles to collide with terrain - **changed** — Decreased Guidance for Vvc-70VPM; adjusted firing interval so timing of each missile hit is less spread out - **fixed** — Added visual effect to LINEAR RIFLE LR-036 CURTIS and LR-037 HARRIS when overheating **ARMORED CORE™ VI FIRES OF RUBICON™ update 1.05** is now available. A new patch (1.05) has been distributed to adjust game balance and and apply bug fixes. Please apply the latest patch before playing the game. **MAJOR ITEMS INCLUDED IN THE LATEST UPDATE** ##### **Additional Features** - “Ranked Match” and “Name Plate” features added to “NEST” menu - Added HUD elements for switching weapons with the Weapon Bay - New HEAD, CORE, ARMS and LEGS frame parts, as well as 4 new weapons *Note: new parts unlock at the SHOP according to MISSION progress ##### **Ranked Match** In Ranked Match, automatic matchmaking is used to allow players of similar ability to compete against one another. - **Ranking System** Ranks are divided into UNRANKED, D, C, B, A and S. Players can aim for promotion to the next rank by earning RP (Rank Points). Once players reach S-Rank, they receive a rating based on their ability. The top 100 rated S-Rank players will have this distinction displayed on their rank icon. - **Rules** Ranked Matches employ Single (1v1) and Team (3v3) rulesets. RP is earned through victories in Single matches, while in Team matches RP is earned through both victories and individual contribution. The time limit is 2 minutes for Single matches and 3 minutes for Team matches. Maps are selected at random for each match. - **Promotion** Once a player has earned the required RP for their current rank, they will enter a “Promotion Phase”. During Promotion Phase, players will have a set number of matches to achieve good results and become eligible for promotion to the next rank. - **Leaderboards** The top 100 rated Rank-S players will be posted to the leaderboards. Information about each player such as their rating, name plate and AC configuration can be confirmed from the leaderboards. - **Rank and Leaderboard Reset** Player ranks and leaderboards will be reset periodically. Upon rank reset, players half-way up B-Rank and above will be relegated one rank according to their current rank and RP. *Note: the next reset is scheduled for 29th February (Wed) 2024. - **Name Plates and NP (Nest Points)** Some Name Plates are acquired by achieving good results in Ranked Matches, while others can be bought rom the Plate Shop. Name Plates at the Plate Shop are purchased using NP (Nest Points) earned from Ranked Matches. ##### **Balance Adjustments** **Weapon Units** - ASSAULT RIFLE “RF-024 TURNER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil - ASSAULT RIFLE “RF-025 SCUDDER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil - BURST ASSAULT RIFLE “MA-J-201 RANSETSU-AR”: increased Accumulative Impact / Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil - MACHINE GUN “MG-014 LUDLOW”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil - MACHINE GUN “DF-MG-02 CHANG-CHEN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil - BURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil - BAZOOKA “DF-BA-06 XUAN-GE”: reduced explosion AOE - BAZOOKA “MAJESTIC”: reduced explosion AOE - BAZOOKA “LITTLE GEM”: reduced explosion AOE - LASER RIFLE “VE-66LRA”: decreased Attack Power / Cooling, increased ATK Heat Buildup / Charge Time - PLASMA RIFLE “Vvc-760PR”: decreased ATK Heat Buildup, increased Projectile Speed - CORAL SHIELD “IB-C03W4: NGI 028” : decreased Impact Dampening / IG Damage Mitigation / IG Impact Dampening - SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”: increased Guidance. Missile payloads now split closer to target - SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”: increased Guidance, decreased Homing Lock Time / Reload Time. Missile payloads now split closer to target - SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”: _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1888160/view/3874848646983932541]_