# ASTRONEER changelog > Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. - Vendor: System Era Softworks - Category: Games - Official site: https://astroneer.space/ - Tracked by: What's New (https://whatsnew.fyi/product/astroneer) - Harvested from: Steam (app 361420) - Entries below: 20 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Patch 1.42.3 - Date: 2026-07-15 - Original notes: https://store.steampowered.com/news/app/361420/view/686385098423010969 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-686385098423010969 - **changed** — Unified the IMT's Shuttle Loading Mode and Rail Station Loading Mode control panel settings so that changing one automatically changes the other to its opposite setting - **added** — Added a Loading Disabled mode to the Landing Pad control panel - **changed** — Changing settings on either the Landing Pad control panel or the Rail Station control panel now enters both into the Unsaved Settings state, and saving on one saves on both - **changed** — The item Tier filter setting for automation now counts items of the selected Tier and below - **fixed** — Fixed an issue that prevented the intended automated movement of storage items with slotted items of a lower Tier - **fixed** — Items will no longer be automatically moved off a Shuttle if they no longer match the Tier filter setting - **fixed** — Fixed an issue where the Landing Pad Activation Pins would not receive a signal when a Shuttle landed - **fixed** — Fixed an issue where players were allowed to set a Shuttle's destination in the Landing Pad control panel as the same planet that the IMT is currently on - **fixed** — Fixed an issue which prevented client players in multiplayer games from being able to create or place Walkways on the Orbital Platform - **fixed** — Fixed an issue which caused Biodome Mega Modules to not play their audio SFX when picking them up, releasing them, or having them impact terrain or other objects - **fixed** — Fixed an issue which caused collections on the Museum Display Case to stop being considered as complete if players removed a duplicate item of the collection from the Display Case - **fixed** — Fixed an issue which caused the Gold Milestone reward items to not play their audio SFX when picking them up, releasing them, or having them impact terrain or other objects - **fixed** — Fixed an issue where upon depletion of a Solid Fuel Thruster, if the Shuttle had additional Solid Fuel Thrusters in storage, a second Solid Fuel Thruster would become depleted - **changed** — Shuttles will no longer attempt to replace consumed Thrusters in the Thruster slot with Thrusters from the Shuttle storage - **fixed** — Made improvements to significantly reduce the likelihood of an issue which caused Tappers to float in the air and become uninteractable after destroying the plant they were attached to - **fixed** — Fixed a rare issue where new Vehicle Ports could spawn without any items attached - **fixed** — Partially fixed a rare issue where new Mega-X Platforms can spawn without any items attached - **fixed** — Fixed a potential crash that could occur when players approached multiple Auto Extractors that were operating in close proximity We have some lengthy Patch Notes today! In addition to the standard list of bug fixes and improvements at the end, we want to highlight and break down our first set of improvements for the Intermodal Terminal. _The in-game Intermodal Terminal Tutorial is a good reference point for identifying each of the components of this Megastructure._ ##### **FIRST SET OF IMT IMPROVEMENTS** We [previously messaged](https://blog.astroneer.space/patch-notes/patch-40/) that we would be making gradual improvements to the Intermodal Terminal (or IMT) over the course of multiple updates. This is the first of those updates, with substantial changes made to the IMT’s control panels and automated movement of items between slots, based on the feedback provided by the community. ##### **Loading Modes** - The IMT’s Shuttle Loading Mode and Rail Station Loading Mode control panel settings have been unified. Changing one now automatically changes the other to its opposite setting. Now, when the Shuttle Loading Mode is modified on the Landing Pad control panel, the Loading Mode on the Rail Station control panel is modified as well to the opposite state. This prevents the player from choosing independent settings that can result in conflicting loading modes, which could block item transfer actions. We have also added a “Loading Disabled” mode to the Landing Pad control panel to bring the settings into sync. ##### **IMT Rail Station Unsaved Settings** - Changing the settings on either the Landing Pad control panel or the Rail Station control panel now enters both into the Unsaved Settings state. If settings are saved on one control panel, they are saved on both. With the unification of Loading Mode settings between the two IMT segment control panels, it has become possible to affect the state settings displayed on one control panel from the other. This means we had to bring the Landing Pad’s Unsaved Settings state to the Rail Station’s control panel. ##### **Tier Filtering & Storage Transfers** - The item Tier filter setting for automation now counts items of the selected Tier and below. - Fixed an issue that prevented the intended automated movement of storage items with slotted items of a lower Tier. - Items will no longer be automatically moved off a Shuttle if they no longer match the Tier filter setting. Previously, the Tier filter for the IMT Rail Station control panel only affected items of the exact matching tier. This also caused a bug which prevented smaller storage tiers slotted onto larger tiers from being transferred properly at all. The bug affecting slotted storage items has been resolved, and the Tier filter has been changed to account for items of a lower tier. This should allow for more complex storage set ups to be transferable or be filtered at lower tiers. Additionally, before this update, the item transfer rules could potentially move items off the receiving vehicle if the item did not match the set Tier Mode. Now, the IMT’s inter-vehicle item transfer rules will never move items from the receiving vehicle’s storage slots. We also have a couple more bug fixes for the IMT listed in the Patch Notes section below. ##### **BUG FIXES** ##### **Megastructures** Intermodal Terminal: - Fixed an issue where the Landing Pad Activation Pins would not receive a signal when a Shuttle landed. - Fixed an issue where players were allowed to set a Shuttle’s destination in the Landing Pad control panel as the same planet that the IMT is currently on. - _Dev Note: There are circumstances where setting the same planet as a destination would make sense when trying to use the Recall Shuttle function, but this could cause UI/UX issues with other functionalities. We have now improved the control panel status messaging around these scenarios so that it’s clearer when you are targeting a valid planet or not._ Orbital Platform: - Fixed an issue which prevented client players in multiplayer games from being able to create or place Walkw _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/686385098423010969]_ ### Patch 1.41.4 - Date: 2026-06-10 - Original notes: https://store.steampowered.com/news/app/361420/view/683004046342095311 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-683004046342095311 - **fixed** — Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it - **fixed** — Fixed a bug which caused drilled items such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform - **fixed** — Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin - **fixed** — Fixed a bug which caused Activation Pins from Sensors or Repeaters attached to any Mega-Module to also trigger attached canisters - **fixed** — Fixed a bug which caused the Galastropod Shell Collection Perk to not function - **fixed** — Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted - **fixed** — Fixed an issue which occurred when entering the Glitchwalkers finale causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths - **fixed** — Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up - **fixed** — Fixed a bug on PS5 where Trophies wouldn't unlock if players had been playing continuously on a single save for more than 2 hours - **fixed** — Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled - **fixed** — Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return - **fixed** — Fixed a bug which caused the Tether Dropper to drill into a surface when placed - **fixed** — Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text - **fixed** — Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence - **fixed** — Fixed the text in the IMT Astropedia pages to correct Actuator Pins and Actuator Signals to Activation Pins and Activation Signals respectively - **fixed** — Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish - **fixed** — Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline - **fixed** — Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoccupied - **changed** — Removed a line from the DLS tooltip that stated it could store power - **changed** — Made improvements in optimization of the ship model in the starting Menu screen as well as the Snow Globe and Ship in a Bottle June’s patch is now available to download, with fixes and improvements for you to review in the patch notes below. There’s also plenty of good progress going into our upcoming updates, including some of the Intermodal Terminal improvements we mentioned in [our last Patch Notes](https://blog.astroneer.space/patch-notes/patch-40/). In case you missed it, we recently posted a [Mid-Year Dev Update](https://blog.astroneer.space/system-era/mid-year-2026/) with news about what’s coming to ASTRONEER for the rest of 2026. We will be continuing our monthly updates cadence until at least the end of 2026 and we’re also preparing something special for the game’s 10th anniversary at the end of this year. Make sure to [give it a read](https://blog.astroneer.space/system-era/mid-year-2026/) for full details (and maybe a leek). ##### **STARSEEKER COMES OUT TOMORROW!** It would be really difficult for us not to share our excitement for releasing a whole new game! Starting tomorrow, on June 11th, [STARSEEKER: Astroneer Expeditions will be out in Early Access](https://blog.starseekergame.com/articles/starseeker-early-access) on Steam, the Xbox for PC App, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2! Maybe you can wear your [free Expedition Suit](https://steamcommunity.com/games/361420/announcements/detail/517490598955975863) to mark the occasion and join us in celebrating! ##### **BUG FIXES** ##### **Megastructures** Orbital Platform: - Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it. - Fixed a bug which caused drilled items, such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform. - _Dev Note: For existing saves players will need to pick up the following items and place them back for the fix to take effect: XL Wind Turbine, Solar Array, Auto Extractor, VTOL, and Landing Pads._ Biodome: - Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin. - Fixed a bug which caused Activation Pins from Sensors or Repeaters attached to any Mega-Module to also trigger attached canisters. Museum: - Fixed a bug which caused the Galastropod Shell Collection Perk to not function. - Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted. ##### **Glitchwalkers** - Fixed an issue which occurred when entering the Glitchwalkers finale, causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths. - Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up. ##### **Miscellaneous** - Fixed a bug on PS5 where Trophies wouldn’t unlock if players had been playing continuously on a single save for more than 2 hours. - Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled. - Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return. - Fixed a bug which caused the Tether Dropper to drill into a surface when placed. - Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text. - Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence. - Fixed the text in the IMT Astropedia pages to correct “Actuator Pins” and “Actuator Signals” to “Activation Pins” and “Activation Signals” respectively. - Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish. - Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline. - Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoc _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/683004046342095311]_ ### Patch 1.40.3 - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/361420/view/669490710258386585 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-669490710258386585 - **added** — Add new Megatech tutorial entries to the in-game Astropedia to help players learn about Megastructure projects - **fixed** — Fix expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appearing cut off when FOV is set to 45 - **fixed** — Fix Megastructure Component Printers pulling resources from used Canisters that have fallen off the Printer - **fixed** — Fix Print Sprint Mission not completing after printing the DLS - **fixed** — Fix holograms for deployed Landing Pads on Orbital Platform being too large - **fixed** — Fix Orbital Platform launch cutscene playing at unintended volume levels - **fixed** — Fix Orbital Platform becoming invisible after reloading a save - **fixed** — Fix Mega-Terrain Platforms losing applied patterned creative terrain paint when reloading the game - **fixed** — Fix multiplayer issue where players not on the Orbital Platform get stuck on transition animation when landing on it if another player changes the shape of the MEGA-Mini Asteroid - **fixed** — Fix Biodome Expansion module being placeable when certain items would block the area - **fixed** — Fix Display Case Platforms with completed collections not granting Collection Perks correctly in older saves if connected to a power network - **fixed** — Fix Resource Donation Station pulling resources from canisters slotted on the Museum Megastructure Component Printer if canisters are set to output - **fixed** — Fix unpowered Megastructure Component Printer beginning to print if print is cancelled and then power is enabled - **fixed** — Fix Museum tooltips not displaying correctly when using a controller - **fixed** — Fix Solid-Fuel Thrusters being automatically transferred to Shuttle storage or ejected into space when fully exhausted - **fixed** — Fix Unidentified Satellite and Sun Room not providing oxygen - **fixed** — Fix Musical Mushroom not being placeable in diagonal T2 slots such as those on Medium Platform A - **fixed** — Fix Xbox for PC App issue where user game settings might not get saved if player has played the game on multiple accounts on same PC - **fixed** — Fix Xbox for PC App where user game settings were not syncing to the cloud - **fixed** — Fix multiplayer issue on PS4 and PS5 where host crashes when trying to load another save whilst clients are connected The patch for May is now available to download, with plenty of fixes and some improvements for you to review in the patch notes below. We also know that it’s been some time now since our last update to the community on the [development plans for Astroneer in 2026](https://blog.astroneer.space/system-era/astroneer-in-2026/). We’re working on another update to give you more context on plans for the remainder of the year, so keep an eye out for that. That said, there’s one topic we’d like to cover now. ##### **WORK ON THE INTERMODAL TERMINAL** We've seen a lot of questions being asked within the community about if and when we're going to be making changes to the Intermodal Terminal (or IMT for short), so we wanted to share an update about that! From the development side of things, we've decided to break down improvements to the IMT into smaller clusters of work that target specific issues, instead of delivering one huge overhaul in a single update. The primary reason for doing this is that it will allow us to get these improvements out incrementally, sooner than us delivering it all in one go! The team has collated the community's feedback, and work is already in progress. Some of the things on our list to address are: - Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles. - _Dev Note__: We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first._ - Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded. - Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations. - Updating the IMT Landing Pad Control Panel experience. We want to be as transparent as we can with you all, and the reality is that the IMT is a complicated and rather time-consuming Megastructure to work on. It interacts with multiple existing systems in the game, has a lot of edge cases, and can be used in many different ways by different players, which means it's taking us a bit longer than we had hoped. This isn't to say we aren't determined to fix it, though. Please keep sharing your feedback with us - it's been monumentally valuable, and we'll be updating the game with these incremental improvements and fixes as soon as they're ready to release! You can also keep an eye on our public [Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing) to see when fixes to key issues are likely to make it into the game. ##### **MEGATECH TUTORIALS ON ASTROPEDIA** We’re excited to add new entries into the in-game Astropedia to help Astroneers get started on their Megastructure projects! We know there’s a lot to learn here through trial and error, so these new visual references should be a big help for that learning experience. Click on the Menu’s rocket ship icon to enter the Astropedia and find these new entries near the bottom, under the Tutorials section and in the new Megastructures subsection. ##### **BUG FIXES** ##### **Megastructures** - Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45. - Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer. DLS: - Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS. Orbital Platform: - Fixed an issue which caused the holograms for deployed Landing Pads to be too large. - Fixed an issue which caused the Orbital Platform launch cutscene to be played at unintended volume levels. - Fixed an issue which caused the Orbital Platform to become invisible after reloading a save. - Fixed an issue which caused the Mega-Terrain Platforms to lose applied patterned creative terrai _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/669490710258386585]_ ### Patch 1.39.5 - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/361420/view/524247085597330401 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-524247085597330401 - **fixed** — Megastructure holograms no longer rotate 90° from their Anchor holograms - **fixed** — Mega-Deconstructor no longer appears in the Creative Catalog on Aeoluz - **fixed** — DLS hologram no longer faces away from the player - **fixed** — Correct version of the Construction Anchor Landing Pad Hologram now appears when trying to place it - **removed** — DLS Anchor removed from the Research Catalog in Adventure Mode as it is not printable in this mode - **fixed** — Launch Tube door no longer animates open when placing an Orbital Platform Package if it is already open - **fixed** — Orbital Platform Construction Anchor is no longer available before the mission Constellation Prize is unlocked - **fixed** — Power plugs now extend when pulled on Orbital Platform - **fixed** — Backpack UI no longer displays when choosing which planet the Orbital Platform orbits - **fixed** — Players can no longer get more than one Orbital Platform Construction Anchor - **fixed** — Cable plugs on the MEGA-Mini Asteroid in the Orbital Platform repositioned to correct positions - **fixed** — Host and client now see the same timer on the tooltip for growing seeds in the Biodome in multiplayer - **fixed** — Timer for plants grown in the Biodome no longer disappears after saving and reloading - **fixed** — Auto-Harvester now harvests grown seeds in the Biodome Expansion module when slotted in specific Mega-Module slots - **fixed** — Countdown for planted seeds no longer resets to original timing after reaching zero - **fixed** — Non-Mega-plants no longer clip through the Biodome roof - **fixed** — Spine Lily Seeds can now be placed into Medium-Resource Canisters - **fixed** — Museum control panels and donation buttons now respond properly to automatic targeting with controller - **fixed** — Players can now claim donation milestone rewards from the Museum - **fixed** — Collection Perk effects now scale correctly with additional duplicate collections - **fixed** — Players no longer get stuck inside their shuttle when trying to travel to different planets in multiplayer April’s patch is now available to download and there’s plenty of fixes and improvements for you to review in the patch notes below. We recently had some exciting STARSEEKER news to share at our [Triple-i Initiative showcase appearance](https://www.youtube.com/watch?v=O_Lyk1etnjI), including an update on the Open Beta starting later this month! That said, it bears repeating that nothing has changed as far as [our commitment](https://blog.astroneer.space/system-era/astroneer-in-2026/) to continue our monthly patches of fixes and improvements for ASTRONEER. And don’t forget that the [EXO Cares Initiative](https://blog.astroneer.space/p/lte-guide-exo-cares/) is currently running. So, if you want to make the SOL system neat & tidy while earning some sweet rewards, then make sure you check it out. Something else I wanted to highlight is our [Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing). As mentioned last month, we’re using this to track legacy bugs that have been around since before the release of Megatech. If you run into a bug that’s not already on there then be sure to report them by emailing [support@systemera.net](https://support@Systemera.net). Note: This update is not backwards compatible, meaning that saves in this version won't run on older versions of the game. If this is relevant to you, you may want to create a backup duplicate of your save file. ##### **FREE STARSEEKER EXPEDITION SUIT** Unless you have been under a research module for the last year, you probably know that we are working on a brand-new game in the Astroneer universe, **STARSEEKER: Astroneer Expeditions**!! Learn all about it and sign up for our beta tests here: [www.starseekergame.com](https://www.starseekergame.com) While we gear up for the launch of STARSEEKER in 2026, we wanted to make sure the Astroneer crew could get in on the fun! **Log in (open up ASTRONEER) at any time for the next few weeks to automatically unlock STARSEEKER's Expedition Suit**. Just head to the customization menu and equip it and you are good to go! (It might take a few minutes to unlock). ##### **BUG FIXES** ##### **Megastructures** - Fixed an issue where Megastructure holograms would rotate 90° from their Anchor holograms. - Fixed an issue where the Mega-Deconstructor would appear in the Creative Catalog on Aeoluz. DLS: - Fixed an issue where the DLS hologram would face away from the player. - Fixed an issue which caused an incorrect version of the Construction Anchor Landing Pad Hologram to appear when trying to place it. - Removed the DLS Anchor from the Research Catalog in the Adventure Mode as it’s not printable in this mode. - Fixed a bug where players would see the Launch Tube door animate open even though it was already open when placing an Orbital Platform Package. - Fixed an issue where the Orbital Platform Construction Anchor would be available before the mission 'Constellation Prize' is unlocked. Orbital Platform: - Resolved** **an issue** **which caused power plugs to not extend when pulled. - Fixed an issue which could cause the Backpack UI to display when choosing which planet the Orbital Platform orbits. - Fixed an issue where players could get more than one Orbital Platform Construction Anchor. - Repositioned cable plugs that were incorrectly placed inside the MEGA-Mini Asteroid on the Orbital Platform to their correct positions. Biodome: - Fixed an issue in multiplayer where the host and client saw different timers on the tooltip for growing seeds in the Biodome. - Resolved a bug which removed the** **timer** **for plants grown in the Biodome after saving a game and reloading. - Fixed an issue where the Auto-Harvester would not harvest grown seeds in the Biodome Expansion module, if the module was slotted in a specific Mega-Module slot. - Fixed a problem where sometimes the countdown for planted seeds would go back to its original timing after hitting zero. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/524247085597330401]_ ### Patch 1.38.7 - Date: 2026-03-11 - Original notes: https://store.steampowered.com/news/app/361420/view/540006517530692417 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-540006517530692417 _Note__: We're currently investigating some player reports over a couple of the items in the Patch Notes and have made some edits for awareness. Keep an eye on the [Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing) for updates._ Another month and another patch is out, bringing some notable improvements and a lengthy list of bug fixes. And before we get into it, we have some updates to share. For starters, [Megatech finally saw its release on the Nintendo Switch last week!](https://blog.astroneer.space/p/megatech-on-switch/) This brought the platform back into parity with all others and added all of the patches released for the game since the original Megatech release. As we hoped, this seems to have been a much smoother release, and there are still further improvements to be made in these monthly patches. If you’re a Switch player, don’t forget to claim your free anniversary hat in the EXO Outfitters store! Another thing worth highlighting is that we made a final update to the Megatech Troubleshooting Report. At this point, most of the work going into Megatech is related to either fixing bugs or making improvements in response to the community’s feedback. For bugs, we’ll continue to use the [Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing), which we’re now using to also track legacy bugs present before the release of Megatech. We want to continue using this tool to give more transparency into the work we’re doing, but do consider that this isn’t a fully comprehensive list of every bug we’re working on, just the ones that get reported the most or will have the most impact on players. As for addressing feedback and implementing more quality-of-life improvements, we’ll continue to share news as we make progress, as there’s plenty that’s still being worked on. The Megatech Troubleshooting Report is no longer a good place to address this simply because its information would quickly fall out of date without regular updates. For example, we listed the **feedback we’d received over the high cost of Megastructure recipes, and we’re already addressing that in this patch**. Another feedback item we listed was related to the Megastructures themselves. In this patch, we also include some Megastructure improvements made in response to player feedback, like the **changes to the Biodome’s Mega Oxygenator that makes it so now its perk can scale and completely negate suffocation planet-wide**. Let us know what you think about these changes, we’re curious to hear your feedback and look forward to sharing more of what we’re working on! ##### **MEGATECH CUSTOM GAMES** With this update we’ve added new Custom Game options to tailor your gameplay experience with Megatech content to your liking. These settings include: - Mega Printer Platforms & Megastructure Component Printers: - Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients. - Ability to adjust print speeds. - Intermodal Terminal: - Ability to set fuel in the integrated Hydrazine canisters to be infinite. - Orbital Platform: - Ability to adjust the limit to how many Mega Terrain Platforms can be chained together. - Ability to adjust the intensity of gravity on the Orbital Platform. - Biodome: - Ability to adjust the growth rates for plants in the Biodome. - Ability to adjust the wilting times and time for plants to die that are planted in the Biodome. - Museum: - Ability to adjust the requirements for donation milestones. Note: Some Custom Game Modifiers can negatively impact performance and block access to parts of the game, including missions and items. _Edit: This disclaimer refers to Custom Games in general, where some settings can affect the spawning rate of Mission items._ ##### **MEGATECH RECIPE REWORKS ** We’re a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/540006517530692417]_ ### Patch 1.37.4 - Date: 2026-02-11 - Original notes: https://store.steampowered.com/news/app/361420/view/514108283093516412 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-514108283093516412 The February patch is now available, and we have a sizeable list of fixes and improvements for you to review in the patch notes below. And while you’re here, we also have some more news to share. For starters, work is already underway for the March patch, and with this one we’ll start trying to address not just recent issues in the game but also legacy ones that have been around for some time. It’s worth noting, however, that one reason these legacy issues have stuck around for so long is that they are tricky to figure out. Some of these fixes might end up making it into later patches, but we still thought it worth sharing that work is underway. We’re also working on getting some quality-of-life improvements into the game, [as we’ve communicated previously](https://steamcommunity.com/games/361420/announcements/detail/511852044167939146). These should trickle out over the coming months, and we already have a lengthy list of ideas thanks to everyone sharing their feedback and suggestions, so big thanks to you all! We won’t be able to get the whole list implemented into the game in the short term, but we have high hopes that you’ll like what we’re focusing on first, and we know where to focus on in the future. And lastly, for our Nintendo players wondering when the Switch port will get some love, I can confirm Megatech and all our patches since its release will be going out for the Switch later this same month (though a tad later for Asia). And I do want to highlight that all of the fixes that have gone into the game since the Megatech release will be available at launch. We still have some more bugs to squash, but this should be a much smoother launch experience. ##### **BUG FIXES** ##### **Megastructures** DLS: - Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots. - Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue. Intermodal Terminal: - Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite. - Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games. - Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended. - Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal. Orbital Platform: - Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module. - Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game. - Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up. - Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through. - Fixed an issue where increasing the flight speed in Creative Mode would not apply to flight on the stage 3 Orbital Platform. - Fixed an issue where teleporting too many items that fell off the side of the Orbital Platform could get stuck in the air and burst into multiple directions when attempting to retrieve any of them. Biodome: - Fixed an issue where Nubcap plants wouldn’t drop Mega Seeds when harvested in the Biodome. - Fixed an issue where a Biodome’s Auto Harvester c _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/514108283093516412]_ ### MEGATECH HOTFIX 4 - Date: 2026-01-13 - Original notes: https://store.steampowered.com/news/app/361420/view/511853946447334997 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-511853946447334997 **_UPDATE_**_: Looks like we missed a few more fixes that went into this Hotfix and weren’t noted here when we initially shared these Patch Notes. The previously unlisted fixes have been added in italics to better help distinguish them._ Hello everyone! I hope you all had a great holiday season. We’re starting the year with a new hotfix tackling more Megatech bugs, and we’re already making good progress for the next patch in February. For some context, before the end of the year we shared a message to the community with insight into our [plans for ASTRONEER in 2026](https://steamcommunity.com/games/361420/announcements/detail/511852044167939146). We stated that for the first half of this new year we’re committing to monthly updates focused on bug fixes and quality-of-life improvements to the game. You should see more of the latter after the first couple of patches this year, since we already had some prior work in progress towards this hotfix and the update that will be coinciding with the release of Megatech for the Switch. In the meantime, if you have other issues that you want to report that you don’t see on the [Megatech Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing), please send us an email at [support@systemera.net](https://support@systemera.net) so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered. ##### **BUG FIXES** **Megastructures**: - _Fixed an issue where attempting to pick up a Display Case from a Museum’s Display Case Platform with four Display Cases and a partial collection would cause a game crash._ - _Fixed an issue that could cause players exiting from a Shuttle on an Intermodal Terminal’s landing pad to be placed under the Intermodal Terminal._ - Fixed an issue where the indicator light of a DLS launch tube with a loaded Construction Anchor would revert from blue back to green after exiting the game and reloading. - Fixed a frame drop that would occur when launching or obtaining specific Construction Anchors from the DLS. - Fixed an issue that could cause the DLS to get stuck with a second Museum Construction Anchor in its launch tube after already receiving a first Museum anchor. This could also prevent the Orbital Platform anchor from being launched. - Fixed an issue that prevented Museum collection perks from activating for Museums built on the Orbital Platform. - Fixed an issue where items slotted into certain slots near the Orbital Platform’s thrusters would flip sideways. - Fixed gaps in the Orbital Platform’s collision mesh that could cause players to fall through the floor. - Fixed an issue where the caging around the Orbital Platform’s thrusters could be misaligned and rotated over the ring platform instead. - Fixed an issue that could cause fallen items on the Orbital Platform to be teleported above it and stay stuck there or get scattered. - Fixed an issue where players who exited the game while in orbit of the Orbital Platform would reload into the game without being able to interact with anything. - Fixed an issue where some Target Pins in the Intermodal Terminal couldn’t be segmented or attached to anything. - Fixed an issue where saving and exiting a game while being inside a shuttle on one of the Intermodal Terminal landing pads could make it so that, after reloading that game file, exiting that shuttle would place you at the bottom of the Intermodal Terminal and be stuck. - Fixed an issue that could cause wireframes to be visible around Medium Storages attached to a Biodome. - Improved the wording of the “Light Bloomer” Biodome Mission to be clearer. - Fixed an issue where the Megastructure Component Printers would continue to make printing sounds despite being unpowered. **Miscellaneous**: - _Fixed an issue that could cause Packagers to delete the pac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/511853946447334997]_ ### MEGATECH UPDATE HOTFIX 3 - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/361420/view/511850776162731904 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-511850776162731904 Our latest Hotfix is now available, addressing some of the more persistent issues present in the game along with a few more fixes we were able to fit in. Of particular note are the improvements for the partial nuggets issue and the issue where Xbox players who purchased Megatech via a bundle were not getting access to that content as intended. We also buffed the storage capacity of the new Large Canisters, so thank you for sharing your feedback. As we mentioned on [our recent statement](https://blog.astroneer.space/p/astroneer-megatech-an-overdue-apology/), we will continue to work on additional fixes in order of severity, but please continue to send your bug reports for any issues you encounter as you run into them. We’ll update you with a more specific time frame as soon as we’re able to and thank you for your patience as we work on resolving these issues. If you have other issues that you want to report, please send us an email at [support@systemera.net](https://support@systemera.net) so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered. _*Modding Reminder: We’ve seen reports of the game crashing upon launch, and in most cases following the launch of Megatech this was because the game was modded. **We do not officially support mods**, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk!_ - _A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing._ ##### **BUG FIXES** - Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle. This fix should retroactively unlock the content. Please [email our Support team](mailto:support@systemera.net) if the issue persists. - Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas. For anyone else finding trouble with importing save files from the PS4 to the PS5, [please consult this guide](https://blog.astroneer.space/p/ps4-to-ps5-guide/). - Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets. - Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print. - Fixed a handful of DLC ownership related issues that occurred in multiplayer games. - Fixed an issue where the Biodome’s Mega-Oxygenator could lead to consuming more oxygen than intended. - Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash. - Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash. - Fixed an instance of the game crashing shortly into loading a game save file. - Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome. - Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome. **UPDATE**: We originally listed a fix for a bug preventing resource nuggets dispensed from XL Canisters from being grabbed by players. This was an error in our notes and this fix is actually coming in a future update. ##### **NEW CANISTERS STORAGE INCREASE** Thank you to everyone who shared their feedback on the new Large Canisters s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/511850776162731904]_ ### MEGATECH UPDATE HOTFIX 2 - Date: 2025-11-22 - Original notes: https://store.steampowered.com/news/app/361420/view/616558206001350405 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-616558206001350405 Once again, thanks so much for your feedback and bug reports! We chased down several fixes today that were reported by the community. If you run into new bugs or issues that you want to report, shoot us an email at [support@systemera.net](https://support@systemera.net) and we can get a ticket started to track it! Hotfix 1 & 2 will be deployed to consoles in the coming days. _We do want to call out once again - We do not officially support mods, so if you have used them on any of your old saves, you are likely to crash. We are a small team and will not be able to fix that for you, so please don't inundate the support line with reports on modded saves. We recommend installing fresh and starting a new save if you want to enjoy the content and use mods at your own risk! NOTE: This version will break crossplay compatibility for dedicated servers while we wait for this patch to pass certification on consoles. Steam players should be unaffected._ ##### BUG FIXES - Fixed a memory leak associated with seeds from previous LTEs, because some of you had way too much Resipound. - Fixed Multiplayer limit bug, you are now allowed to have more than 3 friends. - Fixed the mission that triggers when you purchase the DLC, confirming your purchase. - Pardon Our Dust hat reward should trigger with the correct mission now. - Fixed a bug where canisters on the Megaprinter needed to be set to output to start the print process. (DO NOT MOVE CANISTERS WHILE THE PRINT IS HAPPENING!) We will be keeping our ear to the ground this weekend and tracking more issues down, so don't be afraid to share with us on Discord! We are tracking known issues here: [https://blog.astroneer.space/p/megatech-troubleshooting/](https://blog.astroneer.space/p/megatech-troubleshooting/) [discord.gg/Astroneer](https://discord.gg/Astroneer) -jt ### MEGATECH UPDATE HOTFIX 1 - Date: 2025-11-21 - Original notes: https://store.steampowered.com/news/app/361420/view/616558206001349826 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-616558206001349826 Thanks for all of the feedback today, we prioritized several fixes in this Day 1 patch that were the most reported! Keep the feedback coming and hit us up at [support@systemera.net](https://support@systemera.net) with any new bugs you are seeing. These fixes will be deployed to consoles in the coming days. _We do want to call out one thing - We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We are a small team and will not be able to fix that for you, so please don't inundate the support line with reports on modded saves. We recommend installing fresh and starting a new save if you want to enjoy the content and use mods at your own risk! NOTE: This version will break crossplay compatibility for dedicated servers while we wait for this patch to pass certification on consoles. Steam players should be unaffected._ ##### BUG FIXES - Fixed multiplayer crash caused by the Terrain Tool. - Fixed walkways not existing even though they existed. - Fixed incorrect tooltip on Walkway. - Fixed Reward string localization. - Fixed the Mega-Mini Asteroid voxels flickering on consoles. - Fixed the byte milestone on the museum having the wrong value. - Fixed the Research collection on the Display Cases, and added the Seed collections. - Added a missing cosmetic for the DLS, and retroactively gave it to players that didn't receive it. - Fixed a crash with the Biodome. - Added the DLS Anchor to the creative catalog (you can spawn anchors via the DLS for the other Megastructures). - Fixed a crash when loading a save with seeds in a specific slot in the Biodome. - Fixed certain cases of partial nuggets with the Museum. - Prevented Megastructures, Megamodules, Mega Component Printer from being destroyed by Dynamite. - Fixed an exploit caused by building the Intermodal Terminal and then the Orbital Platform not adding entitlement to the save. We are continuing to work through things as they come in, this is the biggest update we have ever shipped so we appreciate everyone's patience while we continue to hotfix issues! ### ASTRONEER: Megatech – Patch Notes - Date: 2025-11-20 - Original notes: https://store.steampowered.com/news/app/361420/view/616558206001348826 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-616558206001348826 ##### UPDATE: If you're encountering issues following this update, please [review the Troubleshooting Report](https://blog.astroneer.space/p/megatech-troubleshooting/) for the latest information on emerging issues and incoming fixes. ##### Modding Disclaimer: We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Today finally marks the release of the long-awaited Megatech update! There’s a lot of content packed into this one, even beyond all the content pertaining to the new DLC. Speaking of which, that’s a good place to start. Note: Our Nintendo Switch release for this update will arrive in early 2026. We’ll share an update once we have more to share. The following is an exhaustive list of the changes and new content being added to the game. Steer clear if you’d prefer to go in blind and discover everything for yourself. ##### **Megatech DLC** Those who bought the new expansion and completed the pre-requisite missions will be welcomed by a new Mission in their log, where a new virtual assistant by the name of Beepy will walk you through the steps to unlock the exciting new Megastructures technology of Megatech! [Give this guide a look](https://steamcommunity.com/games/361420/announcements/detail/601920231116377230) to ensure you’ve progressed enough to get started. - New Mission lines have been added to guide Astroneers through unlocking all of the new Megastructures. ##### **New Megastructures** The following three Megastructures are exclusive to the DLC. **Orbital Platform**: Space-based observation and science platform developed by the Vastar Infrastructure Research Institute. A Megastructure that can be launched to orbit a planet of choice, offering a vast ring-shaped build space with special conveniences and the MEGA-Mini Asteroid at its center. You only get one, so choose wisely, it's not an easy thing to move around. Features: - **Gravity**: This remains consistent throughout the top side of the platform, even when you jump onto the Asteroid. Walking off the edge will result in falling into space, but you’ll be safely recovered and placed right back. - **Power & Oxygen**: The orbital platform contains its own oxygen supply, so no tethers are needed here. As for power, you’ll need to provide that, but there are convenient cable ports through the whole platform to help distribute power. - **Megaception**: With a few limitations, you can build other Megastructures on top of the Orbital Platform, as long as you build it on the ring itself. Just keep in mind that some Megastructures are limited to either just one or one per planet. - **Orbital Relocation**: You can spend Astronium as fuel in order to move the Orbital Station into orbit of another planet if you change your mind. - **MEGA-Mini Asteroid**: An Asteroid of pure soil that can be infinitely reshaped into one of various shapes: Asteroid in two different variants, Sphere, Donut, Flat Platform, Resin and Compound. - **Upgrade Stages**: Upgrading the Orbital Platform to Stage 2 adds a Megastructure Component Printer. Stage 3 unlocks free flight on the Orbital Platform, even in Adventure Mode. - **Megastructure Component Printer**: A Stage 2 Orbital Platform will have the ability to print Construction Anchor Landing Pads and its associated Mega Module, the Mega-Terrain Platform. **Orbital Platform Mega-Modules**: - **Mega-Terrain Platforms**: Can be placed on the edge of the Orbital Platform or another Mega-Terrain Platform to extend the edge with flat platforms made of terrain. **Biodome**: A peaceful place to plant and harvest plants. Automate the process and gain planetary buffs. Only one per planet. Features: - **Seed Harvest**: Biodome harvests are a bit different compared to what you get out in the wild. Instead of Organic, you can harvest Seeds from most regular plantable plants in the Biodom _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/616558206001348826]_ ### The Elevated Update Hotfix 1 (Patch 1.34.47.0) - Date: 2025-07-30 - Original notes: https://store.steampowered.com/news/app/361420/view/518594755730342020 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-518594755730342020 Hi all! This hotfix is to address bugs that appeared after our most recent update, the Elevated Update. These are largely the result of community reports to our socials and support channels, and we’re thrilled that our community continues to help us improve ASTRONEER! Please never hesitate to reach out to report bugs, share feedback, or just hang out with us in our Discord and subreddit! NOTE: While the PC, PlayStation, and Xbox versions of ASTRONEER are on version number 1.34.47.0, the current Nintendo Switch version number is 1.34.46.0. ##### Bugfixes **The following bugs have been fixed as of this patch:** - [AS-22367] The glitch portal’s audio can still be heard in its last location after it has been collapsed - [AS-22318] Glitch portals deployed before the Elevated Update cannot be recalled - [AS-22315] Large Extended Platform B is not available in the Medium Printer - [AS-22314] The Large Stacked Platform, Large Battery, and Print Filter is not available in the starting printer - [AS-22313] The starting printer cannot be slotted into Print Filters - [AS-22312] The Medium Battery’s model can be seen on the inside of the Large Battery - [AS-22311] Backpack recipes in the Small Printer cannot be filtered out when using a Print Filter ##### Updates The Packager has been moved from the top row of the first page in the Research Catalogue to its own row on the bottom of the first page. ##### Known Issues **The following are known bugs as of 1.34.47.0:** - [AS-22228] The mission Bootstrapped for Cache is not moved to the reclaimable section of the mission panel if claimed before the Elevated Update - [AS-22203] Sometimes hosts and clients will see different terrain in the same place in co-op games - This can usually be worked around by both the host and client reloading the game and trying again - [AS-18141] Rail lines can become completely invisible and unusable for clients in multiplayer games Reminder: Automated Mass Production Protocol 2025 The AMPP event is still running until the end of August! To get started, print an EXO Request Platform and use automation chains (or just good old fashion Astroneer-style digging) to exchange resources for points! Here is the list of items EXO is looking for: - Carbon (2 points) - Resipound (15 points) - Diamond (20 points) - Nanocarbon Alloy (30 points) - Automaton 009 (48 points) ### The Elevated Update - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/361420/view/608662403474790616 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-608662403474790616 Good day, Astroneers! We hope you enjoyed the EXO CARES event and managed to get your hands on a fancy new look in the meantime. Apologies that we haven’t gotten a 2025 Astroneer Roadmap out to you yet — planning and date-wrangling is still underway for the full year’s schedule. On the bright side, that means that today’s update should come to many of you as a total surprise…! ##### New Content ##### Large Battery The Large Battery is a new tier of Battery which can hold up to 8,192U and outputs 25U/s. Power anything you want! - Bytes: 16,000 - Recipe: Lithium x2, Zinc x1 - Printer: Medium ##### Stacked Platforms (Small & Medium) Going up! The advent of Stacked Platforms ushers in a new era of verticality and compact organization for Astroneers everywhere. Stacked Platforms are comprised of a top and bottom “bunk,” allowing them to hold twice as much as standard platforms in the same amount of horizontal space. The top bunk will dynamically adjust to the height of items on the bottom bunk. **Small Stacked Platform** - Bytes: 500 - Recipe: Resin x2 - Printer: Small **Medium Stacked Platform** - Bytes: 500 - Recipe: Resin x3 - Printer: Medium ##### Print Filters (Small, Medium, and Large) Astroneers have often desired some kind of sorting/filtering system for Printers. Slot any Printer into an appropriately sized Print Filter and that dream is a reality! Print Filters can be customized to only show/hide certain crafting categories. Remove entire sections from the Printers' UI with the click of a button! You can also put smaller printers on the larger filters to filter multiple printers at once! **Small Print Filter** - Bytes: 500 - Recipe: Resin x1 - Printer: Backpack **Medium Print Filter** - Bytes: 500 - Recipe: Resin x2 - Printer: Small **Large Print Filter** - Bytes: 500 - Recipe: Resin x3 - Printer: Medium ##### Store items ##### Dryad Set - Visor: Verdant Vision - Palette: Fey Out Loud - Hat: Buck Up ##### Bugs The following bugs have been fixed as of version 1.34.38.0... - [AS-19253] Adjusted the Custom Games option "Disable Platforms” so its text no longer runs off the screen - [AS-19669, 22122, 22123] Custom Games crashes introduced by Aeoluz biomes - [AS-22090, 22157, 22158, 22159] Added/removed several items in the incorrect Catalogues/Plinths - [AS-22106] Adjusted size of Mask “Respir-8” on Tundra Suit - [AS-22141] Players could not join base game Dedicated Servers without owning Glitchwalkers DLC - [AS-22179] Changing the game language would cause the MOTD widget image to change to the fullscreen image - [AS-22196] PlayStation | STARSEEKER MOTD link could not be used properly - [AS-22218] PlayStation | Converting a Glitchwalkers Adventure Mode save to Creative Mode and then saving & exiting to the main menu would cause the save to delete itself ##### Development Update: While it is a little early, we wanted to update you on future content coming to Astroneer! We are working on a new content update, while taking feedback from Glitchwalkers and incorporating it into our future plans. Just a concept, so no promises, but here is a glimpse into the scale of what we are working on for a BIG update: Can't wait to share more. -jt ### GLITCHWALKERS: AEOLUZ UNLOCKED UPDATE - Date: 2025-02-26 - Original notes: https://store.steampowered.com/news/app/361420/view/518580808781398629 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-518580808781398629 Hey everyone! This update focuses on allowing players to enjoy Aeoluz however they would like, as well as some highly requested features like Dedicated Server and Custom Game support for Glitchwalkers. Read below to learn more about what we added, and please let us know what you think! ##### UPDATES: ##### CUSTOM GAME SUPPORT Glitchwalkers DLC now supports Custom Game options. Once you complete base game requirements and jump through the portal, this will unlock the ability to start Aeoluz saves using Custom Game settings. While this supports existing settings, it also adds DLC specific toggles for turning off firewalls, turning off storms, and setting a starting Virus Protection level which will also unlock hacked catalogs, giving you a more "vanilla" experience. When in the Aeoluz menu, choose the Custom Games option to start modifying your experience, you can still unlock rewards and experience the narrative no matter what settings you choose! - Glitchwalkers DLC is now compatible with custom games! - Added options to toggle Storms on and off - Added options to toggle Firewalls on and off - Added options to set the starting Virus Protection level - Keeps existing Custom Game functionality like modifying the planet, biomes, etc ##### DEDICATED SERVER SUPPORT Glitchwalkers DLC content is now playable on dedicated servers! Load a save or start a new session from the Aeoluz system on a hosted or home based server. NOTE: For regular multiplayer sessions, only the host needs to own the DLC. For dedicated servers that are on the Aeoluz system, all players that want to join must own the DLC. ##### AEOLUZ ASTROPEDIA PAGE Added a brand new Aeoluz-specific Astropedia page that will help you locate resources within your Glitchwalkers DLC saves. ##### MISC - Added a toggle in the menu to turn off base game storms - On the Glitchwalkers main menu page, the text now reads “Start a new Glitchwalkers Adventure Game” and “Start a new Glitchwalkers Creative Game” to reduce confusion when you’re starting a new DLC save file - We’ve added some new cosmetics! Here’s a preview of the Funguy Bundle, coming to the Exo Outfitters soon! - Since it is our 1.0 birthday, we (finally) have added Anniversary Item Mk VI to the in-game store! Grab it in the next 30 days so you can celebrate with us. ##### BUGFIXES We fixed bugs across both the base game and Glitchwalkers, including crashfixes and some multiplayer bugs reported from you all, here is a non exhaustive list: - Dedicated Server | Players sometimes start new game in the Core - D-cipher | Consumes storm data past point of maxed out protection level - Large Rover Seat B | Collision on Large Rover Seat B does not match the model - Icons | Ruby D-Cipher | Icons on packaged tools have reversed colors from other packaged objects in game - Localization | D-Cipher | Header "Storm Protection Level" is overflowing UI in some languages - Multiplayer | Vault | When Client leaves and reenters relevance correctly slotted vault puzzle pieces are no longer lit up - Vaults | Vault lights revert to yellow when player saves and loads while a vault key is slotted correctly - Multiplayer | Vaults | Vault does not replay animation when client reclaims rootkit - Multiplayer | Vaults | Lights on Vault start out green for clients - Vault | Multiplayer | Solved Vault reanimates when client leaves and re-enters relevance - Astropedia | Resource Hologram tooltips on Natural Resources and Gases have an interact that opens the astropedia showing base game resource locations Thanks so much for reading! We are so incredibly thankful for all your continued support – we have some really, really awesome content in the works for later in 2025, and we appreciate everyone who’s been sharing feedback with us on where you think we should go next! If you want to share thoughts about ongoing development, jump into our player survey and leave some thoughts! [TAKE OUR PLAYER SURVEY HERE] _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/518580808781398629]_ ### Update 32 – Patch 2 (1.32.19.0) - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/361420/view/507314932652443178 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-507314932652443178 Hey everyone! Its been just over a month since glitchwalkers has released and got some notes here for Patch 2! This one has some gameplay adjustments, bugfixes, and additional onboarding for new players so they know what they are getting into! We are also celebrating our 8 YEAR ANNIVERSARY of our original Early Access release on steam and just wanted to say thank you from the bottom of our hearts for all of your support. Astroneer is somehow getting bigger and still growing and all of this is thanks to you all who have been with us through our successes, failures, and growth as a team. <3 [We made a lil video to celebrate](https://www.youtube.com/shorts/_IyoWsLmf88) ##### UPDATES: - Storm Power Behaviors | Storms add to the natural wind value at any location, scaling up near the eye of the storm. Solar power scales down near the eye of the storm. Power gameplay added to storms! Harvest lots of wind or get less solar power depending on your location within said storm. - Glitchwalkers Catalog Adjustments | All platforms will be unlocked with the first rootkit instead of the second rootkit. That means players can land and immediately start building a base! - Glitchwalkers Resource Adjustments | Added to Laterite in the Toxic Forest biome. We also plan to add it to other biomes underground to help players who want to live down there. This should cut down on trips up to the surface just for laterite. - Added a new Astropedia entry for the Glitchwalkers DLC, providing players with an overview of Aeoluz and key information to help them navigate the challenges ahead. This quick reference guide appears as a pop-up upon arrival at Aeoluz. ##### BUGFIXES: - Various crashfixes, including a specific crash on save load ##### WHATS NEXT: We are working hard on our next update, mostly focused on adding additional functionality to Glitchwalkers! As mentioned in previous notes, our next update (tentatively scheduled for the first week of February) will include: - Dedicated Server Support - Custom Games Support - Starting fresh "vanilla" saves in Glitchwalkers with no narrative restrictions - Various other balance and gameplay changes and enabling of additional rewards for owners. This will be our last update of the year, we will be going offline till the first week of January to take some needed rest during the holidays while we prepare for next year. Due to your support, this year has been an amazing success, where we saw player numbers and revenue go UP over previous years and we cannot wait to bring you more Astroneer in 2025. Start leaving your wishlist for future content in the comments ;) -jt ### Update 1.32.17 Patch Notes - Date: 2024-11-25 - Original notes: https://store.steampowered.com/news/app/361420/view/4477236002110310989 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-4477236002110310989 Hello everyone! This patch is focused on some bugfixes for Glitchwalkers, and to start addressing the feedback that has been coming in since launch! We've really enjoyed seeing you all jump in for the first time and have been working hard to further improve the experience. It's always helpful to hear about potential bugs, points of friction, and your overall impressions of the updates we make to Astroneer. So please, keep the feedback coming! Reach out to us on socials or leave a review to let us know what you think. ##### UPDATES: ##### **Adjustments:** - Level 1 Alpha Storm Protection has been extended to help players learn the new mechanics upon landing on Aeoluz - Storm fog on Aeoluz has been reduced by 25% to improve visibility within storms - Added missing lore in the Cyber Canyon “crossroads” Read below about further changes and improvements we are working on for Glitchwalkers in the coming weeks! ##### **The following bugs have been fixed as of 1.32.17.0: ** - [AS-21881] Xbox players who purchased the Glitchwalkers Deluxe Bundle would be sent to the store page upon interacting with the Glitch Portal and could not access Aeoluz. - [AS-21875] Crashing after interacting with the Glitch Portal but before landing on Aeoluz would lock some players out of the DLC - [AS-21877] Vault Scanners pointing in the incorrect direction if rotated in the backpack slot - [AS-21878] Audio cue on an endgame lore item would not play if quick-stowed - [AS-21883] Typo on the Glitch Shelter which read "the the" instead of "the” - [AS-21856] Check for duplicate store items was running too frequently - Crashfixes ##### **What’s Next? ** We will likely do one more patch before the end of the year and are working on an update to Glitchwalkers that will likely release the first week of February! That will include: - Dedicated Server Support - Custom Games Support - Various other balance and gameplay changes and enabling of additional rewards for owners. We are excited for Custom Game support, as it will enable players to shortcut the new narrative loop and let you all spin up a fresh save with no hacked catalog or progression gates on Aeoluz. Wanted to thank you all one last time for all of the support, feedback, criticism, all of it. It has been amazing to see player numbers rival our peak at 1.0 while we welcome so many new Astroneers. We always knew that some of the technical limitations for our first DLC would not be for everyone, and we learned so much in the process that we are excited to build on in the future. 2025 will be another big year for Astroneer, and we can’t wait to tell you all about it. thanks! -jt ### The Glitchwalkers Expansion Update Out Now - Date: 2024-11-13 - Original notes: https://store.steampowered.com/news/app/361420/view/4447961970261360686 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-4447961970261360686 THE STORY: In Astroneer: Glitchwalkers, a disgruntled member of the ESS Elysium crew (Bl!tZ) has entered her villain era and is brewing up a storm of new troubles within the ATP’s code. Players must work with the Elysium’s Head of Maintenance, Frank, to stop Bl!tZ and her nefarious plans before she dismantles the ATP from the inside. https://www.youtube.com/watch?v=20w0xAGtyto Astroneer: Glitchwalkers takes players to a brand new glitched solar system that Bl!tZ has coded together for herself within the ATP. Players are tasked with traversing this new dangerous space to counter hack Bl!tZ’s digital storms and return the ATP to normal. PURCHASE THE DLC NOW: https://store.steampowered.com/app/3042220/ASTRONEER_Glitchwalkers/ ##### Feature Updates _QUICK NOTE: While we are adding a DLC with a new planet and storyline with its own progression, most of the new content (Storms, New Module, New Resources, etc.) are also coming to the base game, free to all players. There is also a mission chain with new story in the base game that leads players to the expansion. Also, players who have purchased the DLC can invite anyone to their save, regardless if they own the DLC or not. More on that in the multiplayer section!_ ##### THE GLITCHWALKERS EXPANSION ANOTHER NOTE: There is required base game progress to get into this expansion. Once players have completed the mission “A Core Concept” in any save, a new mission called “Is This Thing On?” will become available in the Mission Log. Frank has been working hard at restoring comms and needs your help! If you have already completed "A Core Concept", the new mission should activate as soon as you load in. This new mission chain must be completed before you can load into the new level! Once it is done and the cutscene plays, **_you should be in a new menu, and you can drop down to the new planet. _** BEWARE, BEYOND THIS POINT CONTAINS SOME SPOILERS FOR THE DLC ##### A New Planet - Aeoluz (DLC Exclusive) The Aeoluz System is currently home to one planet, Aeoluz, featuring brand new biomes, dangerous terrain, unique points of interest, and new mechanics. It is the biggest planet we have ever created and contains 8 brand new biomes for you to explore! Caves have been completely overhauled as well, including Bl!tz's planet wide Firewalls that you must take down to delve deeper. Planet Aeoluz is unlike anything in the Sylva System, custom designed by Bl!tZ to torture and torment her fellow crewmates. Aeoluz also contains brand new ambient music spread across the many biomes on it's surface and underground. ##### Glitched + Hacked Storms (Available in the base game and the DLC) **Glitched Storms appear in the base game**. These are not the storms of Astroneer’s Early Access days! Glitched Storms can be found on any planet in the base game except for the starting planet, Sylva. Glitched Storms will appear on your compass and add gameplay in the form of a new challenge to overcome and puzzles to solve. Track them down before they dissapear and resurface in a new spot on the planet! **Hacked Storms can be found on Aeoluz in the DLC**. These storms are more dangerous than Glitched Storms in the Sylva System, and require more work to overcome. The new game loop includes working with Frank to gather data to build up your storm protection for multiple different storm types. ##### New Mission Chain and Lore The Glitchwalkers Update contains brand new missions in both the base game and the expansion as well as lore items and narrative delivered both on planet and in brand new cutscenes. ##### New Modules, POI's and Items **Ruby Module** – A new module that collects storm data from Hot Spots inside storms. These Hot Spots manifest as small digital twisters inside storm zones. Place RUBY on a Platform or Vehicle with adequate power near a Hot Spot to start collecting data. **The Vault Finder** - A printable item that helps players track a nearby Data Vault. Place on one of your aux slots o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/4447961970261360686]_ ### Hotfix: 1.31.78.0 - Date: 2024-09-09 - Original notes: https://store.steampowered.com/news/app/361420/view/4604455712159666689 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-4604455712159666689 Hey folks, we have a very small update today to address a couple of issues that were introduced in The Roadtrip Update (1.31). **The following bugs have been fixed as of version 1.31.78.0: ** - The Extra Large Canister Platform (Installed Platform) should now correctly appear on the Compass when on Calidor - Additional EXO Outfitters minor bug fixes That's it for the fixes in this build, in case you missed it, we have announced our first ever DLC coming in Q4 of this year! Catch up on the latest Astroneer News with our Vlog and wishlist the Astroneer: Glitchwalkers DLC! https://store.steampowered.com/app/3042220/Astroneer_Glitchwalkers/ ### THE ROADTRIP UPDATE - Date: 2024-06-17 - Original notes: https://store.steampowered.com/news/app/361420/view/6212233261444726795 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-6212233261444726795 The Roadtrip Update brings new missions, schematics, and improvements to Astroneer. We've also made important adjustments and fixes to ensure a smoother and more enjoyable experience. Dive in, embark on new quests, and see what secrets the cosmos has in store for you! ##### Feature Updates: ##### New Missions Alert: New Structures Detected! - Missions have been added to guide curious Astroneers to new discoveries. - Recruits must complete the following missions in preparation for this new endeavor: - G. desolo: Verification ##### New Schematics Upon collecting requested Data Circuits, two new schematics will be unlocked - Extra Large Resource Canister - Recipe: 1 Diamond, 1 EXO Chip, 2 Nanocarbon Alloy - Printer: Large - Large Rover Seat B - Recipe: 2 Plastic, 1 Compound - Printer: Medium ##### Miscellaneous - Adjustments have been made to the Tapper. Most organic production rates have been slowed. This should leave a bit more breathing room for other power production methods in the early-to-mid game - Tooltip updates for certain items - Experimental: Save File Repair Settings - These settings can be used when saved files cannot be loaded. - WARNING: These settings will DELETE certain items from the save in an attempt to make them able to load - More about these settings can be found (https://blog.astroneer.space/p/sfrt/). ##### Bugs: The following bugs have been fixed as of version 1.31.76.0 - AS-18105: In multiplayer during Rail Missions the host's performance degrades when a client joins when certain Rail Missions are active - AS-19640: Clients in a Multiplayer session do not receive the PUM-KN Shelter from the Fall LTE - AS-19502: Backpack Aux Slot does not autopull next bundle of Power Extenders when auto-connecting the the last extender in a bundle - AS-19639: The PUM-KN shelter hologram in the catalog is missing mouse collision - AS-19998: The full screen Message of the Day image is poor quality and squished - AS-20202: The Breakdown Event item tooltips still list printers and say they can be sent via Exo Request Platform Recovery Rocket after the event is over - AS-20204: The EXO Recovery Platform does not drop packaged Resource Canisters on launch and consumes/loses them - AS-20210: The Exo Request Platform’s progress bar in Control Panel does not match expected values during Repeating Stage in the Summer Event - AS-20511: Several items when drilled into non-terrain will not properly slot into the backpack when quick stowed ### The Verdant Update - Date: 2024-03-12 - Original notes: https://store.steampowered.com/news/app/361420/view/4120302266708521915 - Permalink: https://whatsnew.fyi/product/astroneer/releases/steam-4120302266708521915 Hey friends! Joe here with patch notes and an overall update on our progress for the year so far! The Verdant Update is all about the green thumbs out there, with a brand new item and a completely new way to harness the power of organic without having to destroy the beautiful landscapes on planets. As stated in [our roadmap](https://blog.astroneer.space/p/2024-the-year-of-the-glitch/), the Verdant Update is the first of two smaller content updates for the year as we gear up and work on our upcoming expansion that will be releasing in the fall. (More on that later) ##### Feature Updates This update is all about harnessing the power of plants in a “sustainable” way. The Tapper can be placed on “tappable” plants that now spawn in biomes on several planets. The best part? These tappable plants can be uprooted, giving you seeds that will then allow you to plant tappable plants anywhere that is convenient! Start planting your little space orchards! ##### New Item – The Tapper Place the tapper on any tappable plant and it will automatically generate organic that you can then feed into your crafting system, automate into carbon for power, or gather for LTEs. It doesn’t require power to operate, but it does take time for the organic to form. Warning: placing multiple tappers on one plant will split the overall output of organic from one tapper between all of the connected tappers. - Recipe - 1 Aluminum ##### New Flora - Tappables Tappable plants are a new class of flora in Astroneer that spawn across the solar system. Place a tapper on them in the wild for some organic on the go, or uproot them for their precious seeds so you can plant some near your base for some organic farming. They also are great for adding a little bit of green around your base as decoration. While we are only allowing you to farm organic right now, we would love to hear about other tappable types you might want in the future. - All existing hazards and harmless flora are also tappable - 5 New Tappable Variants • Plumefir - Sylva • Cactile - Calidor • Glacio - Pricklepod • Stretchpetal - Vesania • Honeypot - Atrox ##### NEW BUNDLE – BUMBLE SET Since this update is all about plants, we are releasing the very fitting Bumble Bundle in Exo Outfitters! Get to buzzing around the solar system with this full set. ##### FUTURE UPDATES: This is a new section I will be including in patch notes this year to tease you all with the upcoming content that will be (potentially) be releasing in Astroneer, with the hope that things can be a bit more predictable for everyone. If you missed it, we plan on releasing two smaller content updates, The Verdant Update, and a yet to be named update in the Summer. The Summer Update - While we are still in concept, here are some teasers for some new large structures that we are thinking about adding to make exploration more exciting! Any suggestions for large structures that you would want to see while you are exploring? **Glitchwalker Expansion** – Work on the expansion is going well! We are spec-ing and concepting for the new content. We can’t share much, but I will say that we are going for a bit of a twist on the default Astroneer experience so we can offer some gameplay challenges that the current game does not support. I promise I will talk more about this soon on our Youtube channel and on Twitch! **Player Survey** – Want to help us make Astroneer better? Want to tell us a joke? Got a piece of feedback? [Fill out our Player Survey 001 and let us know what is on your mind.](https://docs.google.com/forms/d/e/1FAIpQLSeAl7357tKXemdven3_8cr0jFOkRuxRvrFExC7XDmurz6o2iw/viewform) ##### Bugs: ##### The following bugs have been fixed as of version 1.30.12.0: - AS-20050: In Multiplayer, all players should now receive all the LTE points that they sent on a request rocket whether they are Host, Client, or another DS player. - AS-19803: Both Host and Clients should now see their point progress _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/4120302266708521915]_