# ASTRONEER MEGATECH UPDATE HOTFIX 3 - Product: ASTRONEER (https://whatsnew.fyi/product/astroneer) - Vendor: System Era Softworks - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/361420/view/511850776162731904 - Permalink: https://whatsnew.fyi/product/astroneer/releases/2025-12-09-megatech-update-hotfix-3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle - **fixed** — Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas - **fixed** — Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets - **fixed** — Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print - **fixed** — Fixed a handful of DLC ownership related issues that occurred in multiplayer games - **fixed** — Fixed an issue where the Biodome's Mega-Oxygenator could lead to consuming more oxygen than intended - **fixed** — Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash - **fixed** — Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash - **fixed** — Fixed an instance of the game crashing shortly into loading a game save file - **fixed** — Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome - **fixed** — Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome - **changed** — Increased the storage capacity of the Large Gas Canister to hold 400 Small Canisters worth of a single atmospheric resource - **changed** — Increased the storage capacity of the Large Fluid & Soil Canister from 72 Small Fluid & Soil Canisters to 300 Small Fluid & Soil Canisters - **changed** — Issued a fix that should address the partial nuggets bug on all newly generated resource deposits Our latest Hotfix is now available, addressing some of the more persistent issues present in the game along with a few more fixes we were able to fit in. Of particular note are the improvements for the partial nuggets issue and the issue where Xbox players who purchased Megatech via a bundle were not getting access to that content as intended. We also buffed the storage capacity of the new Large Canisters, so thank you for sharing your feedback. As we mentioned on [our recent statement](https://blog.astroneer.space/p/astroneer-megatech-an-overdue-apology/), we will continue to work on additional fixes in order of severity, but please continue to send your bug reports for any issues you encounter as you run into them. We’ll update you with a more specific time frame as soon as we’re able to and thank you for your patience as we work on resolving these issues. If you have other issues that you want to report, please send us an email at [support@systemera.net](https://support@systemera.net) so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered. _*Modding Reminder: We’ve seen reports of the game crashing upon launch, and in most cases following the launch of Megatech this was because the game was modded. **We do not officially support mods**, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk!_ - _A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing._ ##### **BUG FIXES** - Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle. This fix should retroactively unlock the content. Please [email our Support team](mailto:support@systemera.net) if the issue persists. - Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas. For anyone else finding trouble with importing save files from the PS4 to the PS5, [please consult this guide](https://blog.astroneer.space/p/ps4-to-ps5-guide/). - Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets. - Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print. - Fixed a handful of DLC ownership related issues that occurred in multiplayer games. - Fixed an issue where the Biodome’s Mega-Oxygenator could lead to consuming more oxygen than intended. - Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash. - Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash. - Fixed an instance of the game crashing shortly into loading a game save file. - Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome. - Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome. **UPDATE**: We originally listed a fix for a bug preventing resource nuggets dispensed from XL Canisters from being grabbed by players. This was an error in our notes and this fix is actually coming in a future update. ##### **NEW CANISTERS STORAGE INCREASE** Thank you to everyone who shared their feedback on the new Large Canisters s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/511850776162731904]_