# ASTRONEER Patch 1.38.7 - Product: ASTRONEER (https://whatsnew.fyi/product/astroneer) - Vendor: System Era Softworks - Date: 2026-03-11 - Original notes: https://store.steampowered.com/news/app/361420/view/540006517530692417 - Permalink: https://whatsnew.fyi/product/astroneer/releases/2026-03-11-patch-1.38.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new Custom Game options for Megatech content including adjustable Mega Printer and Megastructure Component Printer recipes, print speeds, Intermodal Terminal infinite fuel setting, Orbital Platform chaining limits and gravity intensity, Biodome plant growth rates and wilting times, and Museum donation milestone requirements - **changed** — Reduce Intermodal Terminal recipe costs to 50 Resin, 20 Aluminum, 10 Ceramic, 5 Steel, and 2 Titanium Alloy - **changed** — Reduce Biodome Stage 1 recipe costs to 100 Resin, 150 Organic, 30 Steel, 40 Glass, and 40 Ammonium - **changed** — Reduce Biodome Stage 2 recipe costs to 100 Resin, 20 Graphene, 20 Aluminum Alloy, 75 Glass, and 80 Nitrogen - **changed** — Reduce Biodome Stage 3 recipe costs to 150 Resin, 20 Rubber, 20 Plastic, and 50 Glass - **changed** — Reduce Museum Stage 1 recipe costs to 200 Compound, 30 Copper, 30 Glass, 15 Silicone, and 10 Titanium Alloy - **changed** — Reduce Museum Stage 2 recipe costs to 50 Compound, 30 Silicone, 30 Rubber, 20 Aluminum, and 5 EXO Chip - **changed** — Make the Biodome's Mega Oxygenator perk scale to completely negate suffocation planet-wide - **fixed** — Fix an issue that would cause the placement of Construction Anchors to show as invalid despite being on valid terrain - **fixed** — Fix an issue where Megastructures were forced to be placed at the same elevation as the Construction Anchor, improving terrain alignment matching in the preview hologram _Note__: We're currently investigating some player reports over a couple of the items in the Patch Notes and have made some edits for awareness. Keep an eye on the [Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing) for updates._ Another month and another patch is out, bringing some notable improvements and a lengthy list of bug fixes. And before we get into it, we have some updates to share. For starters, [Megatech finally saw its release on the Nintendo Switch last week!](https://blog.astroneer.space/p/megatech-on-switch/) This brought the platform back into parity with all others and added all of the patches released for the game since the original Megatech release. As we hoped, this seems to have been a much smoother release, and there are still further improvements to be made in these monthly patches. If you’re a Switch player, don’t forget to claim your free anniversary hat in the EXO Outfitters store! Another thing worth highlighting is that we made a final update to the Megatech Troubleshooting Report. At this point, most of the work going into Megatech is related to either fixing bugs or making improvements in response to the community’s feedback. For bugs, we’ll continue to use the [Live Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing), which we’re now using to also track legacy bugs present before the release of Megatech. We want to continue using this tool to give more transparency into the work we’re doing, but do consider that this isn’t a fully comprehensive list of every bug we’re working on, just the ones that get reported the most or will have the most impact on players. As for addressing feedback and implementing more quality-of-life improvements, we’ll continue to share news as we make progress, as there’s plenty that’s still being worked on. The Megatech Troubleshooting Report is no longer a good place to address this simply because its information would quickly fall out of date without regular updates. For example, we listed the **feedback we’d received over the high cost of Megastructure recipes, and we’re already addressing that in this patch**. Another feedback item we listed was related to the Megastructures themselves. In this patch, we also include some Megastructure improvements made in response to player feedback, like the **changes to the Biodome’s Mega Oxygenator that makes it so now its perk can scale and completely negate suffocation planet-wide**. Let us know what you think about these changes, we’re curious to hear your feedback and look forward to sharing more of what we’re working on! ##### **MEGATECH CUSTOM GAMES** With this update we’ve added new Custom Game options to tailor your gameplay experience with Megatech content to your liking. These settings include: - Mega Printer Platforms & Megastructure Component Printers: - Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients. - Ability to adjust print speeds. - Intermodal Terminal: - Ability to set fuel in the integrated Hydrazine canisters to be infinite. - Orbital Platform: - Ability to adjust the limit to how many Mega Terrain Platforms can be chained together. - Ability to adjust the intensity of gravity on the Orbital Platform. - Biodome: - Ability to adjust the growth rates for plants in the Biodome. - Ability to adjust the wilting times and time for plants to die that are planted in the Biodome. - Museum: - Ability to adjust the requirements for donation milestones. Note: Some Custom Game Modifiers can negatively impact performance and block access to parts of the game, including missions and items. _Edit: This disclaimer refers to Custom Games in general, where some settings can affect the spawning rate of Mission items._ ##### **MEGATECH RECIPE REWORKS ** We’re a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/540006517530692417]_