# ASTRONEER Patch 1.40.3 - Product: ASTRONEER (https://whatsnew.fyi/product/astroneer) - Vendor: System Era Softworks - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/361420/view/669490710258386585 - Permalink: https://whatsnew.fyi/product/astroneer/releases/2026-05-13-patch-1.40.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new Megatech tutorial entries to the in-game Astropedia to help players learn about Megastructure projects - **fixed** — Fix expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appearing cut off when FOV is set to 45 - **fixed** — Fix Megastructure Component Printers pulling resources from used Canisters that have fallen off the Printer - **fixed** — Fix Print Sprint Mission not completing after printing the DLS - **fixed** — Fix holograms for deployed Landing Pads on Orbital Platform being too large - **fixed** — Fix Orbital Platform launch cutscene playing at unintended volume levels - **fixed** — Fix Orbital Platform becoming invisible after reloading a save - **fixed** — Fix Mega-Terrain Platforms losing applied patterned creative terrain paint when reloading the game - **fixed** — Fix multiplayer issue where players not on the Orbital Platform get stuck on transition animation when landing on it if another player changes the shape of the MEGA-Mini Asteroid - **fixed** — Fix Biodome Expansion module being placeable when certain items would block the area - **fixed** — Fix Display Case Platforms with completed collections not granting Collection Perks correctly in older saves if connected to a power network - **fixed** — Fix Resource Donation Station pulling resources from canisters slotted on the Museum Megastructure Component Printer if canisters are set to output - **fixed** — Fix unpowered Megastructure Component Printer beginning to print if print is cancelled and then power is enabled - **fixed** — Fix Museum tooltips not displaying correctly when using a controller - **fixed** — Fix Solid-Fuel Thrusters being automatically transferred to Shuttle storage or ejected into space when fully exhausted - **fixed** — Fix Unidentified Satellite and Sun Room not providing oxygen - **fixed** — Fix Musical Mushroom not being placeable in diagonal T2 slots such as those on Medium Platform A - **fixed** — Fix Xbox for PC App issue where user game settings might not get saved if player has played the game on multiple accounts on same PC - **fixed** — Fix Xbox for PC App where user game settings were not syncing to the cloud - **fixed** — Fix multiplayer issue on PS4 and PS5 where host crashes when trying to load another save whilst clients are connected The patch for May is now available to download, with plenty of fixes and some improvements for you to review in the patch notes below. We also know that it’s been some time now since our last update to the community on the [development plans for Astroneer in 2026](https://blog.astroneer.space/system-era/astroneer-in-2026/). We’re working on another update to give you more context on plans for the remainder of the year, so keep an eye out for that. That said, there’s one topic we’d like to cover now. ##### **WORK ON THE INTERMODAL TERMINAL** We've seen a lot of questions being asked within the community about if and when we're going to be making changes to the Intermodal Terminal (or IMT for short), so we wanted to share an update about that! From the development side of things, we've decided to break down improvements to the IMT into smaller clusters of work that target specific issues, instead of delivering one huge overhaul in a single update. The primary reason for doing this is that it will allow us to get these improvements out incrementally, sooner than us delivering it all in one go! The team has collated the community's feedback, and work is already in progress. Some of the things on our list to address are: - Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles. - _Dev Note__: We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first._ - Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded. - Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations. - Updating the IMT Landing Pad Control Panel experience. We want to be as transparent as we can with you all, and the reality is that the IMT is a complicated and rather time-consuming Megastructure to work on. It interacts with multiple existing systems in the game, has a lot of edge cases, and can be used in many different ways by different players, which means it's taking us a bit longer than we had hoped. This isn't to say we aren't determined to fix it, though. Please keep sharing your feedback with us - it's been monumentally valuable, and we'll be updating the game with these incremental improvements and fixes as soon as they're ready to release! You can also keep an eye on our public [Bug Tracker](https://docs.google.com/spreadsheets/d/1zOna9m0PTfJrPnjpR5SwGHOxkSQZIlhcIrdIx3xl0O8/edit?usp=sharing) to see when fixes to key issues are likely to make it into the game. ##### **MEGATECH TUTORIALS ON ASTROPEDIA** We’re excited to add new entries into the in-game Astropedia to help Astroneers get started on their Megastructure projects! We know there’s a lot to learn here through trial and error, so these new visual references should be a big help for that learning experience. Click on the Menu’s rocket ship icon to enter the Astropedia and find these new entries near the bottom, under the Tutorials section and in the new Megastructures subsection. ##### **BUG FIXES** ##### **Megastructures** - Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45. - Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer. DLS: - Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS. Orbital Platform: - Fixed an issue which caused the holograms for deployed Landing Pads to be too large. - Fixed an issue which caused the Orbital Platform launch cutscene to be played at unintended volume levels. - Fixed an issue which caused the Orbital Platform to become invisible after reloading a save. - Fixed an issue which caused the Mega-Terrain Platforms to lose applied patterned creative terrai _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/669490710258386585]_