# ASTRONEER Patch 1.41.4 - Product: ASTRONEER (https://whatsnew.fyi/product/astroneer) - Vendor: System Era Softworks - Date: 2026-06-10 - Original notes: https://store.steampowered.com/news/app/361420/view/683004046342095311 - Permalink: https://whatsnew.fyi/product/astroneer/releases/2026-06-10-patch-1.41.4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it - **fixed** — Fixed a bug which caused drilled items such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform - **fixed** — Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin - **fixed** — Fixed a bug which caused Activation Pins from Sensors or Repeaters attached to any Mega-Module to also trigger attached canisters - **fixed** — Fixed a bug which caused the Galastropod Shell Collection Perk to not function - **fixed** — Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted - **fixed** — Fixed an issue which occurred when entering the Glitchwalkers finale causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths - **fixed** — Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up - **fixed** — Fixed a bug on PS5 where Trophies wouldn't unlock if players had been playing continuously on a single save for more than 2 hours - **fixed** — Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled - **fixed** — Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return - **fixed** — Fixed a bug which caused the Tether Dropper to drill into a surface when placed - **fixed** — Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text - **fixed** — Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence - **fixed** — Fixed the text in the IMT Astropedia pages to correct Actuator Pins and Actuator Signals to Activation Pins and Activation Signals respectively - **fixed** — Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish - **fixed** — Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline - **fixed** — Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoccupied - **changed** — Removed a line from the DLS tooltip that stated it could store power - **changed** — Made improvements in optimization of the ship model in the starting Menu screen as well as the Snow Globe and Ship in a Bottle June’s patch is now available to download, with fixes and improvements for you to review in the patch notes below. There’s also plenty of good progress going into our upcoming updates, including some of the Intermodal Terminal improvements we mentioned in [our last Patch Notes](https://blog.astroneer.space/patch-notes/patch-40/). In case you missed it, we recently posted a [Mid-Year Dev Update](https://blog.astroneer.space/system-era/mid-year-2026/) with news about what’s coming to ASTRONEER for the rest of 2026. We will be continuing our monthly updates cadence until at least the end of 2026 and we’re also preparing something special for the game’s 10th anniversary at the end of this year. Make sure to [give it a read](https://blog.astroneer.space/system-era/mid-year-2026/) for full details (and maybe a leek). ##### **STARSEEKER COMES OUT TOMORROW!** It would be really difficult for us not to share our excitement for releasing a whole new game! Starting tomorrow, on June 11th, [STARSEEKER: Astroneer Expeditions will be out in Early Access](https://blog.starseekergame.com/articles/starseeker-early-access) on Steam, the Xbox for PC App, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2! Maybe you can wear your [free Expedition Suit](https://steamcommunity.com/games/361420/announcements/detail/517490598955975863) to mark the occasion and join us in celebrating! ##### **BUG FIXES** ##### **Megastructures** Orbital Platform: - Fixed a bug which caused the Orbital Platform hologram to clip through the ground when players were positioning it. - Fixed a bug which caused drilled items, such as Platforms, Rails, and Walkways to not detach when unslotting a Mega-Terrain Platform. - _Dev Note: For existing saves players will need to pick up the following items and place them back for the fix to take effect: XL Wind Turbine, Solar Array, Auto Extractor, VTOL, and Landing Pads._ Biodome: - Fixed a bug which caused locked Biodome Expansion modules to become invisible if players leave their game and rejoin. - Fixed a bug which caused Activation Pins from Sensors or Repeaters attached to any Mega-Module to also trigger attached canisters. Museum: - Fixed a bug which caused the Galastropod Shell Collection Perk to not function. - Fixed a bug which caused the Power Donation Station tooltip to not visibly update when the Donation Station is highlighted. ##### **Glitchwalkers** - Fixed an issue which occurred when entering the Glitchwalkers finale, causing the server to crash when attempting to pick up any of the Counterhack Keys from their Plinths. - Fixed a bug in multiplayer where a Counterhack Key would still be visible after a client player picks one up. ##### **Miscellaneous** - Fixed a bug on PS5 where Trophies wouldn’t unlock if players had been playing continuously on a single save for more than 2 hours. - Fixed a bug which caused the game to crash on PC while on the planet orbit screen for more than 2 minutes with High Quality Terrain enabled. - Fixed a bug in Co-op multiplayer and Dedicated Servers which caused the Drone Printer animation to appear jittery when players would move away from the Printer and then return. - Fixed a bug which caused the Tether Dropper to drill into a surface when placed. - Fixed a bug in the Mission Log where the UI showed the incorrect colors for rewards and other text. - Fixed a visual bug where the spinning part of the ship shown on the Menu would disappear during the launch sequence. - Fixed the text in the IMT Astropedia pages to correct “Actuator Pins” and “Actuator Signals” to “Activation Pins” and “Activation Signals” respectively. - Fixed a localization error which caused the Extra Large Storage Module to state it had Medium Slots instead of Small Slots when viewed in Polish. - Fixed a bug on Xbox which caused the game to crash when loading the Main Menu if played offline. - Fixed a bug which caused the MEGA-Mini Training Shuttle door to remain closed even when unoc _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/683004046342095311]_