# ASTRONEER Patch 1.43.2 - Product: ASTRONEER (https://whatsnew.fyi/product/astroneer) - Vendor: System Era Softworks - Date: 2026-08-12 - Original notes: https://store.steampowered.com/news/app/361420/view/679632054236743105 - Permalink: https://whatsnew.fyi/product/astroneer/releases/2026-08-12-patch-1.43.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a legacy issue where certain Mission items like the Vehicle Data Recorder that spawns on Desolo could sometimes fail to spawn - **changed** — Adjusted POI spawning system to lower spawn requirements when viable spawn locations cannot be found, which may result in affected POIs appearing in new locations - **changed** — Removed the Increased Backpack Capacity Perk from Museum Donations and replaced it with a new Perk that increases Galastropod and EVA buff durations by up to 30% - **fixed** — Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving - **fixed** — Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle - **fixed** — Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming - **fixed** — Fixed an issue which forced players to manually relaunch empty Shuttles that are set to automatic launch whilst on an IMT Landing Pad on reloading a save file - **fixed** — Fixed an issue for multiplayer clients where Launch into Orbit would be displayed erroneously on a Shuttle's tooltip while occupying a Shuttle placed on an IMT Landing Pad - **fixed** — Fixed an issue in multiplayer that could sometimes prevent client players from launching an Orbital Platform package on the DLS - **fixed** — Fixed an issue in multiplayer which caused the Orbital Platform's MEGA-Mini Asteroid to disappear after being changed by the host - **fixed** — Fixed an issue in multiplayer where client players could become stuck on the Orbital Platform launch cutscene if they rejoined the game - **fixed** — Fixed an issue in multiplayer which caused the Orbital Platform's Mega-Terrain Platforms to be invisible when viewed from a planet - **fixed** — Fixed an issue where the Orbital Platform's Mega-Terrain Platforms can become visually skewed when viewed from a planet - **fixed** — Fixed a visual error on the interior of the Biodome - **fixed** — Fixed an issue on Xbox and Xbox for PC App that prevented loading or saving saved games larger than 16MB in size - **fixed** — Fixed an issue that was preventing Solid Fuel Thrusters from being properly consumed and turned into Used Solid-Fuel Thrusters - **fixed** — Fixed an issue which caused all Control Panels to be cut off and partially unviewable if FOV was set to -20 - **fixed** — Fixed an issue where Vehicle Port tooltips could appear as Mega-X Platform in saves created before Update 42 We're following the trend of lengthy Patch Notes with another chunky one today. Aside from the list of bug fixes and improvements at the end, we want to give a bit of a deep dive into one particular improvement going into this update and go into some extra detail on others. A lot of the Patch Notes this week are provided by the dev team, so they may be a bit more technical than usual. We are hoping that the additional context is helpful in understanding these subtle, but broad reaching changes. ##### **CHANGES TO POI SPAWNING** - Fixed a legacy issue where certain Mission items, like the Vehicle Data Recorder that spawns on Desolo, could sometimes fail to spawn. In this update, we fixed the above-mentioned legacy bug. It ended up being quite the technical undertaking, so here are some details about the issue itself, and how our fix could impact your game. In ASTRONEER, we use a world generation system to procedurally generate new planets when you create a new save. During this process, the game determines the locations where specific objects should spawn, like the Vehicle Data Recorder (different items have different location requirements). In _very _rare circumstances, the game would generate a planet without a viable location for certain items to spawn. If that happened, the options were to fail to place the items, _or _to keep loading indefinitely. Both of these situations are bad, but failing to place an item is better than sitting on the loading screen forever. ##### **Affected POIs** The following is a list of the affected items, also known as POIs, or **P**oints **O**f **I**nterest: - Wanderer Probes - Vehicle Data Recorder - Material Analysis Transmitters (MAT’s) - Mission Data Caches - Satellite Wrecks - Vehicle Ports (previously Parkade Pad, where you find Data Circuits) - Space Ports - Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister) - Storm Spawn Locations - **Note**: Storms will now spawn in new locations. In the base game, storms can be disabled in the Settings menu. Go to the Options tab and under General you can check the “Storms Disabled” checkbox. To fix this issue, when the game fails to find a spawn location, we _lower _the POI’s spawn requirements. The game then continues **retrying **and lowering requirements until a spawn location is found. A trade-off to fixing a bug in a core system like world generation is that we have to apply it across the _whole _game, including existing save files. Most players won’t notice any changes, but some of you may find the affected POIs in new locations. We've taken steps to prevent them from spawning on top of your existing items in-game. New POI’s are only spawned when a save has less of them than it was meant to! ##### **MUSEUM DONATIONS PERK REPLACEMENT** - Removed the Increased Backpack Capacity Perk and replaced it with a new Perk which increases Galastropod and EVA buff durations. We're swapping the Museum Donation Perk for reaching the final Power donation milestone, which used to grant increased Backpack power capacity. There were issues that were making this Perk not work as intended, and we also saw the feedback that it wasn't an impactful enough Perk. Because of this, we've swapped it out for a new Perk that grants up to 30% increased buff duration from any of the Galastropods or EVA. As a reminder, each active Perk consumes 5 U/s, and the Perk will decrease in effectiveness proportionally if the Museum is underpowered. ##### **BUG FIXES** ##### **Megastructures** Intermodal Terminal (IMT): - Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving. - Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle. - Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming. - Fixed an issue which forced players to manually relaunch empty Shuttles _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/361420/view/679632054236743105]_