# Azahar 2125.1.1 — Azahar 2125.1.1 - Product: Azahar (https://whatsnew.fyi/product/azahar) - Vendor: Azahar - Date: 2026-04-21 - Version: 2125.1.1 - Original notes: https://github.com/azahar-emu/azahar/releases/tag/2125.1.1 - Permalink: https://whatsnew.fyi/product/azahar/releases/2125.1.1 - Labels: Platforms: Desktop, Android What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a regression where Azahar could appear to have rounded window corners while fullscreened on Windows - **fixed** — Fixed a regression where a small number of games could crash due to a shadow texture handling oversight - **changed** — Changed use of std::powf function to std::pow to restore wider build environment compatibility - **fixed** — Fixed OpenBSD build compatibility issues This is an unscheduled bugfix update which addresses previously undetected regressions in the 2125.0 and 2125.1 releases. Users are advised to update when it is convenient to do so. --- #### Azahar 2125.1.1 Changelog #### Windows - Fixed a regression introduced in 2125.1 where Azahar could appear to have rounded window corners while fullscreened. | @PabloMK7 #2049 #### All - Fixed a regression introduced in 2125.0 where a small number of games could crash due to a shadow texture handling oversight. | @PabloMK7 #2047 #### Technical - Changed a newly introduced use of the `std::powf` function in 2125.1 to use `std::pow` instead, restoring wider build environment compatibility. | @cobalt2727 #2045 - Miscellaneous OpenBSD build fixes. | @OpenSauce04 #2052