2126.1-alpha1Pre-releaseDesktopAndroid
Azahar 2126.1 Alpha 1
Added 2
- Implemented geometry shader output register banking, which fixes a lot of SEGA 3D Classics games without the need of per-game patches
- Made Stereoscopic 3D Mode and Stereoscopic 3D Depth settings available for the libretro core
Changed 5
- Save states are now locked to the version of Azahar that they were created with, displaying an error message if attempting to load from a different version
- Increased the highest available internal resolution scaling setting from 10x (4000x2400) to 18x (7200x4320)
- Implemented optimizations to GPU command list processing which save 0.5-1ms of processing time per frame on average
- Reduced the minimum motion control sensitivity value from 0.01 to 0.001
- Upgraded target Android SDK from Android 15 (35) to Android 17 (37)
Fixed 13
- Fixed an issue where texture surfaces could be deleted while in use, especially at larger internal resolution settings, fixing Vulkan related crashes in many games
- Fixed a crash in Teenage Mutant Ninja Turtles: Danger of the Ooze when using the Vulkan renderer due to inaccurate handling of the rasterizer cull mode
- Fixed excessive lag in the character select screen for Super Smash Bros 4
- Fixed excessive lag in Mini Mario & Friends: Amiibo Challenge when walking on diagonal surfaces
- Fixed a regression which caused the 3DS friends menu to crash when opened
- Fixed floating point denormal accuracy, which fixes various rendering issues in several games
- Fixed an issue where the 3DS Internet Browser would freeze due to incorrect core rescheduling behaviour
- Fixed crackling sounds when an audio source's volume is changed
- Fixed an issue in the Vulkan renderer related to the handling of disabled cubemap texture units
- Fixed an invalid memory access issue related to uds beacons
- Fixed crash which could occur when trying to launch any app with the Vulkan renderer while using the MXE build
- Fixed inconsistent frame pacing when using the MXE build
- Fixed various edge-case crashes related to surface handling on Android which could occur at game boot, during screen rotation, during app suspension, or during save state loading
From Azahar
As an alpha release, this build is not yet considered stable.
This prerelease is intended for users to test upcoming features, allowing the community to provide feedback before they are distributed in a stable release. Users interested in testing bleeding-edge software are encouraged to test out this build to help us catch any issues we may have missed during development.
If you are unwilling to tolerate potential issues, it may be better to wait for the next stable release.
Azahar 2126.0-alpha1 Changelog
All
- Save states are now locked to the version of Azahar that they were created with. | @PabloMK7 #2394
- Attempting to load a save state from a different Azahar version will now display an error message explaining this restriction, and will also display the version of Azahar that the save state was originally created with, recommending temporarily downgrading to retrieve progress using the in-game save functionality if necessary.
- This does not limit save state usage compared to previous behaviour. Before this change, loading a save state from a previous version of Azahar would just crash the emulator. This change now gracefully shows a message instead.
- Fixed an issue where it was possible for texture surfaces to be deleted while in use, especially at larger internal resolution settings. | @Wunkolo #2407
- This change fixes Vulkan related crashes in many different games and situations. Most notably, when starting missions in Monster Hunter 4 Ultimate.
- The highest available internal resolution scaling setting has been increased from 10x (4000x2400) to 18x (7200x4320). | @72374 #1906
- Implemented a fix for a crash in Teenage Mutant Ninja Turtles: Danger of the Ooze when using the Vulkan renderer due to inaccurate handling of the rasterizer cull mode being set to an unusual value. | @PabloMK7 #2396
- Fixed an issue which caused excessive lag in the character select screen for Super Smash Bros 4. | @PabloMK7 #2412
- Fixed an issue which caused excessive lag in Mini Mario & Friends: Amiibo Challenge when walking on diagonal surfaces. | @PabloMK7 #2412
- Fixed a regression which caused the 3DS friends menu to crash when opened. | @PabloMK7 #2412
- Implemented optimizations to GPU command list processing which save 0.5-1ms of processing time per frame on average. | @PabloMK7 #2318
- Implement geometry shader output register banking, which fixes a lot of SEGA 3D Classics games without the need of per-game patches. | @PabloMK7 #2338
- The mentioned games still present other rendering issues that need to be fixed in future versions of the emulator.
- Fix floating point denormal accuracy, which fixes various rendering issues in several games. | @Wunkolo #2350
- Fixed an issue where the 3DS Internet Browser would freeze due to incorrect core rescheduling behaviour. | @PabloMK7 #2370
- Implemented an improvement to emulated audio handling which fixes crackling sounds which an audio source's volume is changed. @Grayforz2468 #2409
- Most notable example is the Home Menu no longer having crackling music.
- Fixed an issue in the Vulkan renderer related to the handling of disabled cubemap texture units. | @Wunkolo #2406
- This brings over a fix which was previously applied to the OpenGL renderer in a previous update.
- Fixed an invalid memory access issue related to uds beacons. May fix undiscovered issues in certain multiplayer games. | @PabloMK7 #2403
Windows (MXE)
- Fixed crash which could occur when trying to launch any app with the Vulkan renderer while using the MXE build. | @OpenSauce04 #2392
- Fixed an issue where frame pacing could be inconsistent when using the MXE build. | @OpenSauce04 #2392
Desktop
- The minimum motion control sensitivity value has been reduced from 0.01 to 0.001. | @ParadiseOfMagic #2383
Linux
- Implemented a measure to help avoid having a missing application icon with certain desktop environment setups. | @Kyuyrii #1727
Android
- Upgraded target Android SDK from Android 15 (35) to Android 17 (37). | @OpenSauce04 #2416
- Fixed various edge-case crashes related to surface handling which could occur at game boot, during screen rotation, during app suspension, or during save state loading. | @PabloMK7 #2425
- Fixed an issue where debug builds of Azahar on Android would instantly crash due to a logic error relating to configuration validation. | @PabloMK7 #2398
- Fixed an issue where, if a 3DS application closed itself or encountered a fatal error and the user selected "Abort", the emulator would crash instead of returning to the application menu. | @PabloMK7 #2399
macOS
- Enabled Liquid Glass interface elements on macOS 26. | @OpenSauce04 #2429
- Fixed an issue when using macOS 27 where connecting to local network devices such as a real 3DS would always fail (e.g. Artic Base, system files setup). | @OpenSauce04 #2428
libretro
- "Stereoscopic 3D Mode" and "Stereoscopic 3D Depth" settings are now available for the libretro core. | @XenuIsWatching #2339
Technical
- The MXE build is now compiled using an LLVM+Clang based build environment, replacing the previous GCC-based stack. | @OpenSauce04 #2392
- Huge thanks to @kleisauke, who for about a year and a half has been thanklessly maintaining an unofficial LLVM MXE plugin in a GitHub repository with only a single star. Without their work, making this happen would have taken much longer than it did.
- Added copyright years to all source code license headers. | @PabloMK7 #2415
- Implemented a workaround for a current compiler bug in MSVC. | @PabloMK7 #2410
- Added a new CMake option
CITRA_ADDRESS_SANITIZE. | @PabloMK7 #2402