# Azahar 2126.1-rc1 — Azahar 2126.1 Release Candidate 1
- Product: Azahar (https://whatsnew.fyi/product/azahar)
- Vendor: Azahar
- Date: 2026-08-26
- Version: 2126.1-rc1
- Original notes: https://github.com/azahar-emu/azahar/releases/tag/2126.1-rc1
- Permalink: https://whatsnew.fyi/product/azahar/releases/2126.1-rc1
- Labels: Pre-release; Platforms: Desktop, Android
What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog.
Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'.
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- **added** — Save states are now locked to the version of Azahar that they were created with
- **added** — Increase highest available internal resolution scaling setting from 10x to 18x
- **added** — Implement geometry shader output register banking
- **fixed** — Fix issue where audio time stretching was always applied regardless of whether the setting was enabled
- **fixed** — Fix issue where linear filtering was forcefully enabled with certain drivers, primarily on Android w/ Adreno
- **fixed** — Fix crash which could sometimes occur during multiplayer sessions due to thread-unsafe logic
- **fixed** — Fix issue which caused HLE audio emulation to produce crackling in games that update looping PCM16 buffers while they are being played
- **fixed** — Fix issue where Game Boy/Game Boy Color virtual console titles would have part of the Virtual Console menu graphic incorrectly drawn off to the right edge of the screen
- **fixed** — Fix issue where texture surfaces could be deleted while in use, especially at larger internal resolution settings
- **fixed** — Fix crash in Teenage Mutant Ninja Turtles: Danger of the Ooze when using the Vulkan renderer due to inaccurate handling of rasterizer cull mode
- **fixed** — Fix issue which caused excessive lag in the character select screen for Super Smash Bros 4
- **fixed** — Fix issue which caused excessive lag in Mini Mario & Friends: Amiibo Challenge when walking on diagonal surfaces
- **fixed** — Fix regression which caused the 3DS friends menu to crash when opened
- **fixed** — Fix floating point denormal accuracy
- **fixed** — Fix issue where the 3DS Internet Browser would freeze due to incorrect core rescheduling behaviour
- **fixed** — Fix regression in Android where the Expand to Cutout Area setting did not work correctly
- **fixed** — Fix issue which would cause Azahar to crash if a save state was loaded after being launched from a 3rd-party frontend
- **fixed** — Fix issue where Azahar would crash if it had not yet performed initial setup and a 3rd-party launcher attempted to start it
- **changed** — Improve exception handler dialog to contain more useful debugging information
- **changed** — Merge Wayland and non-Wayland AppImage for Linux into a single binary which includes Wayland support
⚠️Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
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Click here to see only the changes made since Azahar 2126.1-alpha1, for those who already read the previous changelog.
#### All
- Fixed an issue where audio time stretching was always applied regardless of whether the setting was enabled. | @PabloMK7 #2439
- Fixed an issue where linear filtering was forcefully enabled with certain drivers, primarily on Android w/ Adreno. | @PabloMK7 #2445
- Fixed a crash which could sometimes occur during multiplayer sessions due to thread-unsafe logic. | @PabloMK7 #2405
- Fixed an issue which caused HLE audio emulation to produce crackling in games that update looping PCM16 buffers while they are being played. | @Angelico2102 #2454
- This is known to address audio issues in "Inazuma Eleven 3".
- Fixed an issue where Game Boy/ Game Boy Color virtual console titles would have part of the Virtual Console menu graphic incorrectly drawn off to the right edge of the screen. | @Davey-Hughes #2459
- Improved the exception handler dialog to contain more useful debugging information. | @ExplosBlue #2419
#### Android
- Fixed a regression in 2126.1-alpha1 where the "Expand to Cutout Area" setting didn't work correctly. | @OpenSauce04 #2447
- Fixed an issue which would cause Azahar to crash if a save state was loaded after being launched from a 3rd-party frontend. | @PabloMK7 #2452
- Fixed an issue where Azahar would crash if it had not yet performed initial setup and a 3rd-party launcher attempted to start it. | @PabloMK7 #2452
- Fixed various issues/ inaccuracies related to string translation tagging. | @OpenSauce04
#### Linux
- The Wayland and non-Wayland AppImage have now been once again merged into a single binary which includes Wayland support. This is due to the original crash issue which caused the split now being fixed. | @OpenSauce04 #2458
#### libretro
- Updated NDK version used to build the Android libretro core to 29.x
#### FreeBSD
- When building on FreeBSD, system libusb is now always used due to being bundled with the OS. | @sonphantrung #2281
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#### Azahar 2126.1-rc1 Changelog
#### All
- Save states are now locked to the version of Azahar that they were created with. | @PabloMK7 #2394
- Attempting to load a save state from a different Azahar version will now display an error message explaining this restriction, and will also display the version of Azahar that the save state was originally created with, recommending temporarily downgrading to retrieve progress using the in-game save functionality if necessary.
- This does not limit save state usage compared to previous behaviour. Before this change, loading a save state from a previous version of Azahar would just crash the emulator. This change now gracefully shows a message in
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