# Baldur's Gate 3 changelog > Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of… - Vendor: Larian Studios - Category: Games - Official site: https://baldursgate3.game - Tracked by: What's New (https://whatsnew.fyi/product/baldur-s-gate-3) - Harvested from: Steam (app 1086940) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/baldur-s-gate-3) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix #36 Now Live! - Date: 2026-03-26 - Original notes: https://store.steampowered.com/news/app/1086940/view/509604049186719430 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-509604049186719430 - **fixed** — Framerate drop and eventual crash when loading a savegame - **fixed** — Several crashes - **fixed** — Bug on Xbox where tooltips in the Inventory and Trade windows wouldn't display correctly - **fixed** — Bug on Mac preventing progression past Character Creation after starting a character introduction cinematic on Honour Mode Hey folks, Our last small update, which aimed to resolve corrupted savegames affecting a number of players, seemed to have also introduced some performance issues that triggered crashes. Thank you for your patience while these were investigated! A fix is now rolling out for all platforms that addresses these performance issues and some other crashes and blockers that were still affecting players. ##### **FIXES** - Fixed a framerate drop and eventual crash when loading a savegame. - Fixed several crashes. - Fixed a bug on Xbox where tooltips in the Inventory and Trade windows wouldn't display correctly. - Fixed a bug on Mac preventing you from progressing past Character Creation after starting a character introduction cinematic on Honour Mode. ### Hotfix #35 Now Live! - Date: 2025-11-20 - Original notes: https://store.steampowered.com/news/app/1086940/view/568143233911096621 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-568143233911096621 - **fixed** — Fixed a freeze on PS5 that could occur when pressing L2 - **fixed** — Fixed a crash on Xbox on the host's end when a client leaves a multiplayer session - **fixed** — Fixed a crash on Xbox on the client's end when suspending the game while loading into a multiplayer session - **fixed** — Fixed a crash on Steam Deck Native Build and Mac that was sometimes caused when saving the game after crafting - **fixed** — Fixed a potential crash on Mac on the host's end during cross-play - **fixed** — Fixed some potential crashes on Steam Deck during cross-play - **changed** — Bumped the default Upscaling Type from FSR 1 to FSR 2.2 to improve sharpness on Steam Deck Native - **fixed** — Fixed a bug causing external controllers to stop working on Steam Deck Native when you use the Switch to Desktop or Return to Gaming Mode functions - **changed** — Improved loading times in some instances on the Steam Deck Native build - **fixed** — Fixed a crash on startup when the EN locale is missing on Steam Deck - **changed** — Improved VRAM consumption on Nvidia GPUs Hello folks, We’re dropping by to serve up a small hotfix today! Focusing mainly on improving performance, this update should resolve some crashes on consoles and address certain issues on the Steam Deck. We’ve also gone ahead and bumped the default Upscaling Type from FSR 1 to FSR 2.2 on Steam Deck Native, which should result in sharper visuals overall. We hope you’re all staying warm during sweater weather (or cool during sensible thin cardigan weather in the southern hemisphere). Check out the hotfix notes below! ##### **FIXES** ##### **Crashes and Performance** - Fixed a freeze on PS5 that could occur when pressing L2. - Fixed a crash on Xbox on the host's end when a client leaves a multiplayer session. - Fixed a crash on Xbox on the client's end when suspending the game while loading into a multiplayer session. - Fixed a crash on Steam Deck Native Build and Mac that was sometimes caused when saving the game after crafting. - Fixed a potential crash on Mac on the host's end during cross-play. - Fixed some potential crashes on Steam Deck during cross-play. ##### **Steam Deck** - Bumped the default Upscaling Type from FSR 1 to FSR 2.2 to improve sharpness on Steam Deck Native. - Fixed a bug causing external controllers to stop working on Steam Deck Native when you use the 'Switch to Desktop' or 'Return to Gaming Mode' functions. - Improved loading times in some instances on the Steam Deck Native build. - Fixed a crash on startup when the EN locale is missing on Steam Deck. - Improved VRAM consumption on Nvidia GPUs. ### Hotfix #34 Now Live! - Date: 2025-09-23 - Original notes: https://store.steampowered.com/news/app/1086940/view/511843343389426278 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-511843343389426278 - **fixed** — Resolved issues with freezing on PS5 when accessing party management - **fixed** — Addressed annoying instances of crashing on Xbox - **added** — Baldur's Gate 3 now features a native Steam Deck build that runs natively on the platform - **changed** — Native Steam Deck build results in a more stable framerate, lower loading times, and smoother gameplay - **changed** — Overall improvements to the way game models are streamed on all platforms reduce framerate spikes in busy areas such as the Lower City in Act 3 [table equalcells="1" colwidth=""] _**Update 02/10/2025: **We've rolled out a fix which aims to resolve issues with freezing on PS5 when accessing party management. As this fix involves tweaks to controller input, it will need to be deployed on all platforms and it has now been deployed on PC. Cross-play remains unaffected._ _ For those of you who have been running into issues with the Performance Overlay, Steam Deck have now released a Beta update that aims to restore this. You can read Steam's update here: _ Friends, family, funny people, We are back with another hotfix offering up several bug fixes and addressing some rather annoying instances of crashing on Xbox. What’s more, Hotfix #34 brings a special update to those of you playing on Steam Deck: Baldur’s Gate 3 now features a native Steam Deck build! This means the game can now be run natively on the platform, resulting in a more stable framerate, lower loading times, and smoother gameplay. This is not just good news for Steam Deck users either, the work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3. ##### **Find your best Steam Deck settings** When launching the game on Steam Deck after Hotfix #34, you will be on the native Steam Deck graphics settings by default. You can always give these settings a tweak, whether you decide to go native or play with Proton. Our wonderful Support Team have put together a comprehensive guide on the Steam Deck Native transition with all the information you may need: [https://larian.com/support/faqs/steam-deck-native-version_121](https://larian.com/support/faqs/steam-deck-native-version_121) Want the TL;DR version? Read on below! ##### **What’s the difference between the Steam Deck Native and Proton version?** Our Proton version runs on the Steam Deck via the Proton compatibility layer, which requires extra CPU processing power. Running the game natively on the Steam Deck requires less CPU usage and memory consumption overall! ##### **Savegames** ##### Where are my saves located currently (before using the Steam Deck Native version)? Before the Steam Deck Native version becomes the primary version, your saves will be in the compatdata folder: /home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public ##### Where are my saves located when I use the Steam Deck Native version? After the Steam Deck Native version becomes the primary version, your saves will be in the following folder: /home/deck/.local/share/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public ##### Why are my saves in different folders? When Baldur’s Gate 3 runs on the Proton compatibility layer, the Proton version will store the saves in the compatdata folder, which is a mirrored version of the Windows file storage system. On the Steam Deck Native version, the saves are stored natively on the SteamOS file storage system. ##### Will my savegames be transferred over to the new version when I use the Steam Deck Native version? If your Steam Cloud saves are turned on, your most recent saves will be synced to the Steam Deck Native savegame folder automatically. ##### What if I don’t have Cloud saves turned on, or I want to access my older saves? Your saves are still stored on the Steam Deck, but they will be stored in the compatdata folder. You can manually transfer these files via the Desktop: - First, switch to Desktop Mode by clicking on the Steam button and selecting Power. Then click on Switch to Desktop. - If you’ve got a mouse and keyboard to hand, plug them in to make your life a little easier, and click on the folder icon on the bar at the bottom. - In the explorer window, navigate to: /home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/511843343389426278]_ ### Room Temperature Fix #33 Now Live! - Date: 2025-07-31 - Original notes: https://store.steampowered.com/news/app/1086940/view/538855872766412727 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-538855872766412727 - **fixed** — Fixed a potential crash when using the Set Slot option in the radial menu - **fixed** — Fixed a potential crash related to combat - **fixed** — Fixed a crash that could occur after failing a particular Arcana check in Moonrise Towers - **fixed** — Fixed a bug causing the game to freeze when hovering over skills on the Action Radial Menu - **fixed** — Improved some UI jitteriness on controller when dropping below 75 FPS - **fixed** — Fixed a long freeze that could occur on Xbox when levelling up - **fixed** — Fixed a potential crash related to the Trade UI - **fixed** — Fixed a potential crash on Xbox when resuming the game after suspending it - **fixed** — Fixed a potential crash on the 'Press A to continue' screen on Xbox - **fixed** — Fixed a bug preventing you from loading savegames due to corrupted data - **fixed** — Fixed a softlock on split screen where if Player 2 disconnects while Player 1 is in an active dice roll during a dialogue, Player 1 would get stuck in the dialogue - **fixed** — Fixed a bug causing the Lunar Vitality condition to get repeatedly and rapidly added and removed from characters in Starry Form - **fixed** — Fixed a bug causing the Shadow Curse condition to be repeatedly applied and removed when a druid uses their Starry Form as their only light source - **fixed** — Fixed the Private Dialogue on/off toggle during dialogues, which wasn't working on multiplayer games using the controller UI - **fixed** — Fixed Dark Urge overhead dialogues that were spoiling the game by mentioning their 'father' and people 'back home' - **fixed** — Fixed a bug causing effects triggered by Rage: Wild Magic to remove themselves after Level 9 - **fixed** — Fixed a bug preventing Hexblade warlocks from using the Accursed Spectre and Armour of Hexes reactions after removing a Polymorphed condition - **fixed** — Crawling Claws' Necrotic Claws now only does additional damage on hit and not on miss - **fixed** — Increased the timeout when trying to publish large mods to help prevent the 'A task was cancelled' error - **fixed** — Fixed the Highlights setting not working on controller in Photo Mode Hello friends, how art thou? While Patch 8 may have been the last major game update as we head into development on our next game, we’re still very keen to ensure you can enjoy the best possible Baldur’s Gate 3 experience Which means we’re still fixing things, and although more cold than hot, today’s hotfix introduces fixes for some game crashes that had been plaguing us, and finally tackles the slightly ominous character portraits and lag being experienced when navigating the radial menu with a controller. There’s also good news for modders in today’s update. If you’ve been struggling to publish larger mods and run into the ‘A task was cancelled’ error, you should now find this resolved! Missed out on what’s new on Patch 8? Read all about it (https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138). ##### **FIXES** **EULA** - Updated a link in the EULA to navigate to our new fan content policy which now offers a much clearer overview of how you can share fan content! - [Larian Fan Content Policy](https://larian.com/fan-content-policy) - [Baldur’s Gate 3 Fan Content Terms](https://baldursgate3.game/bg3-fan-content-terms/) **Modding** - Increased the timeout when trying to publish large mods to help prevent the 'A task was cancelled.' error. **Crashes and Performance** - Fixed a potential crash when using the Set Slot option in the radial menu. - Fixed a potential crash related to combat. - Fixed a crash that could occur after failing a particular Arcana check in Moonrise Towers. - Fixed a bug causing the game to freeze when hovering over skills on the Action Radial Menu. - Improved some UI jitteriness on controller when dropping below 75 FPS. - Fixed a long freeze that could occur on Xbox when levelling up. - Fixed a potential crash related to the Trade UI. - Fixed a potential crash on Xbox when resuming the game after suspending it. - Fixed a potential crash on the 'Press A to continue' screen on Xbox. - Fixed a bug preventing you from loading savegames due to corrupted data. **Gameplay** - Fixed a softlock on split screen where if Player 2 disconnects while Player 1 is in an active dice roll during a dialogue, Player 1 would get stuck in the dialogue. - Fixed a bug causing the Lunar Vitality condition to get repeatedly and rapidly added and removed from characters in Starry Form. - Fixed a bug causing the Shadow Curse condition to be repeatedly applied and removed when a druid uses their Starry Form as their only light source. - Fixed the Private Dialogue on/off toggle during dialogues, which wasn't working on multiplayer games using the controller UI. - Told the Dark Urge, everyone's favourite amnesiac, to stop talking about people 'back home' (you don't know where that is yet, bestie) and spoiling the game by mentioning their 'father', among other silly notions, in their overhead dialogues. - Fixed a bug causing effects triggered by Rage: Wild Magic to remove themselves after Level 9. - Fixed a bug preventing Hexblade warlocks from using the Accursed Spectre and Armour of Hexes reactions after removing a Polymorphed condition. - Crawling Claws' Necrotic Claws now only does additional damage on hit and not on miss. - Fixed a rare bug that would block mouse input after a dialogue. - Fixed an issue preventing you from sending game invites or joining a cross-play lobby via the Xbox Guide. - Fixed a bug preventing you from joining a platform lobby via an invite on your platform after playing a cross-play game. **Photo Mode** - Fixed the Highlights setting not working on controller. **UI and Tooltips** - Fixed, ~~probably~~ ~~this time really~~ ~~maybe~~, the weird character portraits. - Fixed a typo in the Giant's Rage condition tooltip that indicated the wrong damage bonus. - The scrollbar on the Mod Details page of the Mod Browser no longer moves at a snail's pace when you're using a controller. - Fixed some missing icons for certain Bardic Inspiratio _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/538855872766412727]_ ### Hotfix #31 Now Live! - Date: 2025-05-14 - Original notes: https://store.steampowered.com/news/app/1086940/view/505076981068464467 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-505076981068464467 - **fixed** — Fixed a potential crash when loading a level without a required mod and then loading with the required mod - **fixed** — Fixed a crash when hovering over certain items in the inventory or while trading - **fixed** — Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints - **changed** — Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses - **fixed** — Immutable Form now reacts to Arcane Shot: Banishing Arrow - **fixed** — The Fancy Footwork passive now also works even if you miss - **changed** — Vaprak's Greed now takes into account Human Versatility and increases carrying capacity accordingly by another quarter - **fixed** — Arcane Shot: Grasping Arrow can now also damage Flying targets when they move - **removed** — Removed the Long Rest indicator on the Accursed Spectre passive tooltip - **fixed** — Dazzling Breath now correctly applies the spellcasting ability modifier when an enemy succeeds its Saving Throw - **fixed** — Dismissing Wind Walk and Gaseous Form will no longer also remove your Starry Form - **fixed** — The Shadow Blade no longer shows an empty tooltip when you examine the item while upcasting - **fixed** — Fixed a bug causing Shadow Blade to lose properties when other conditions are removed - **fixed** — Piercing Arrow's overall damage is now also reduced by half rather than just the bonus damage - **fixed** — Curving Shot will now only target enemies and not neutral parties - **fixed** — Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss - **removed** — Removed some defunct dialogue that mistakenly made it into Minthara's Speak with Dead dialogue - **fixed** — Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding her parents' fate - **fixed** — The recast of Cloudkill at Level 6 is now accurately marked as Level 6 instead of Level 5 in the UI - **fixed** — Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI Hey everyone, Been tripping hard? It’s not you, it’s us. (Probably.). Today’s hotfix aims to tackle the kaleidoscope of colours that appear when changing locations, as well as various other bugs that have made their way into the game. We’re still fixing a few things, and will continue to release small hotfixes addressing bugs in the game. Please report any issues with our [Support Team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Missed out on what’s new on Patch 8? Read all about it (https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138), and tune into today’s stream as our Dark Urge run continues over on (https://www.twitch.tv/larianstudios) from 1pm UTC! ##### MODDING ##### Toolkit - Fixed a potential crash when loading a level without a required mod and then loading with the required mod. ##### GAME ##### Crashes and Performance - Fixed a crash when hovering over certain items in the inventory or while trading. - Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints. ##### New Subclasses - Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses. - Immutable Form now reacts to Arcane Shot: Banishing Arrow. - The Fancy Footwork passive now also works even if you miss. - Vaprak's Greed now takes into account Human Versatility and increases carrying capacity accordingly by another quarter. - Arcane Shot: Grasping Arrow can now also damage Flying targets when they move. - Removed the Long Rest indicator on the Accursed Spectre passive tooltip. - Dazzling Breath now correctly applies the spellcasting ability modifier when an enemy succeeds its Saving Throw. - Dismissing Wind Walk and Gaseous Form will no longer also remove your Starry Form. - The Shadow Blade no longer shows an empty tooltip when you examine the item while upcasting. - Fixed a bug causing Shadow Blade to lose properties when other conditions are removed. This could cause, for example, the blade to lose any bonus damage when Concentration is broken. - Piercing Arrow's overall damage is now also reduced by half rather than just the bonus damage. - Curving Shot will now only target enemies and not neutral parties. (This could cause neutral parties to, then, naturally, also become your enemies.) - Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss. ##### Gameplay and Scripting - Removed some defunct dialogue that mistakenly made it into Minthara's Speak with Dead dialogue in Patch 8. - Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding her parents' fate. - The recast of Cloudkill at Level 6 is now accurately marked as Level 6 instead of Level 5 in the UI. - Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI. - Fixed a multiplayer bug where the Traveller's Chest belonging to the client wouldn't show up in the Basement (Blighted Village) camp in Act I. - Fixed the Illusory Double invoked with Invoke Duplicity appearing to lack equipment and armour. - Fixed a bug where if you had Scratch summoned and then travelled to a new region, he would be dismissed once the new region loaded and, as a bonus, appear dead in your party line. - All barbarian Rages now correctly gain 3 damage bonus, instead of the previous 2, for objects thrown in a Rage once they hit Level 9. - The movement-based Booming Blade condition will no longer apply to inanimate objects that can't move on their own anyway. ##### Photo Mode - Fixed Wild-Shaped boars and cats not paying proper attention to the 'Look at Camera' option. - Fixed a 'FileSystem error' potentially triggering for users who use non-Latin Windows user accounts when trying to save a screenshot using Photo Mode. ##### UI and Tooltips - Fixed inconsistent damage values on the Booming Blad _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/505076981068464467]_ ### Hotfix #30 Now Live! - Date: 2025-04-30 - Original notes: https://store.steampowered.com/news/app/1086940/view/538851441440195256 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-538851441440195256 - **fixed** — Fixed an incorrect 'Missing XAML' error message showing up in the main menu after deleting mods and switching input mode from keyboard and mouse to controller - **fixed** — Fixed Mod Manager reports coming through to mod authors from seemingly anonymous users, even if those users were logged in properly - **fixed** — Fixed a scrolling issue on the Mod Details page on mods with lots of tags - **fixed** — Fixed the wrong range on Divine Allegiance to trigger within standard melee range as indicated in the tooltip - **fixed** — Fixed an issue with the way the Gloves of Battlemage's Power interact with dual-wielded weapons - **fixed** — Fixed a bug causing paladins to lose their Auras after a Long Rest - **fixed** — The War Priest attack will no longer disable if the character moves before attacking - **fixed** — Tavern Brawler no longer adds a damage bonus to Elemental Cleaver's elemental damage in Honour Mode - **fixed** — Fixed a bug where telling the goblins at Moonrise Towers to sacrifice themselves would prevent the subsequent cinematic from playing correctly and make the goblins uninteractable - **fixed** — Fixed a bug preventing camera movement with WASD while Shift is pressed - **fixed** — Polearm Clout now properly gains bonuses to its weapon damage from various sources - **fixed** — Weapons bound using Pact of the Blade or Hexblade now properly use the Charisma modifier for the Polearm Clout attack - **fixed** — Magical Ambush, Skilled Skullduggery, and Lethal Concealment no longer keep disappearing while sneaking - **fixed** — Recasting Cloudkill after upcasting it to Level 6 will now cast the correct upcasted version and display correct visuals - **fixed** — Updated Shadow Blade to only give Advantage to melee weapon attacks made while the Shadow Blade is equipped - **fixed** — Fixed a bug where the client would get stuck in a loading screen when attempting to join a cross-play lobby uninvited - **fixed** — Fixed a bug letting you enable cross-play and invite players while in a non-cross-play session if you accessed the settings via the escape menu - **fixed** — Fixed a bug letting users try to join the lobby in the friends panel before the lobby list was updated - **fixed** — Fixed an issue causing cross-play hosts to get stuck at 0% loading if a client joins the game while the host is in the cinematic after Character Creation - **added** — Added a timeout that will bring you back to the main menu if your attempt to join a cross-play game fails Hey everyone, A small hotfix is now rolling out, bringing multiple cross-play fixes and patching up some instances of crashing. Certain betentacled individuals will now be more amenable to having their picture taken – give us a smile, petal! While Patch 8 was the last major patch for Baldur’s Gate 3, we will continue to release small hotfixes addressing bugs in the game. If you have come across any issues, please make sure to [report them to our Support Team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Missed out on what’s new on Patch 8? Read all about it (https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138)! ##### MODDING - Fixed an incorrect 'Missing XAML' error message showing up in the main menu after deleting mods and switching input mode from keyboard and mouse to controller. - Fixed Mod Manager reports coming through to mod authors from seemingly anonymous users, even if those users were logged in properly. - Fixed a scrolling issue on the Mod Details page on mods with lots of tags. ##### GAME ##### Gameplay and Scripting - Fixed the wrong range on Divine Allegiance – it now triggers within standard melee range as indicated in the tooltip. - Fixed an issue with the way the Gloves of Battlemage's Power interact with dual-wielded weapons. - Fixed a bug causing paladins to lose their Auras after a Long Rest. - The War Priest attack will no longer disable if the character moves before attacking. - Tavern Brawler no longer adds a damage bonus to Elemental Cleaver's elemental damage in Honour Mode. - Fixed a bug where, if you told the goblins at Moonrise Towers to sacrifice themselves, the subsequent cinematic wouldn't play correctly and the goblins would become uninteractable. - Fixed a bug preventing camera movement with WASD while Shift is pressed. - Polearm Clout now properly gains bonuses to its weapon damage from various sources. - Weapons bound using Pact of the Blade or Hexblade now properly use the Charisma modifier for the Polearm Clout attack. - Magical Ambush, Skilled Skullduggery, and Lethal Concealment no longer keep disappearing while sneaking. - Recasting Cloudkill after upcasting it to Level 6 will now cast the correct upcasted version. Also fixed the upcasted Cloudkill visuals. - Updated Shadow Blade to only give Advantage to melee weapon attacks made while the Shadow Blade is equipped. ##### Cross-Play - Fixed a bug where the client would get stuck in a loading screen when attempting to join a cross-play lobby uninvited. - Fixed a bug letting you enable cross-play and invite players while in a non-cross-play session if you accessed the settings via the escape menu. - Fixed a bug letting users try to join the lobby in the friends panel before the lobby list was updated. - Fixed an issue causing cross-play hosts to get stuck at 0% loading if a client joins the game while the host is in the cinematic after Character Creation. - Added a timeout that will bring you back to the main menu if your attempt to join a cross-play game fails. - If your connection is interrupted on PC and you get the 'Online features are disabled' message, your online session settings will now be disabled as indicated. This mimics the existing flow on consoles. - Improved the handling of network disconnections for cross-play. - Made username character limits consistent across platforms. ##### Photo Mode - Fixed the 'Highlights' setting not working properly on consoles. - Fixed the 'Mirror' option on Photo Mode appearing in English across the localised versions of the game. - Fixed a bug preventing you from selecting Tavflayer or Karlachflayer in the Photo Mode settings. ##### New Subclasses - Kills made while drunk as a Way of the Drunken Master monk now count towards the Punch Drunk achievement. It's only fair. - Updated the description for the Shadow Infusion condition tooltips, which still had developer text in _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/538851441440195256]_ ### The Final Patch: New Subclasses, Photo Mode, and Cross-Play - Date: 2025-04-15 - Original notes: https://store.steampowered.com/news/app/1086940/view/538849539213231622 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-538849539213231622 - **added** — Steam Trading Cards support with unique cards, badges, exclusive profile backgrounds, and emoticons - **added** — Cross-play multiplayer across PC, Mac, Xbox, and PlayStation 5 with full cross-platform progression - **added** — Photo Mode with party positioning, camera settings, and stickers - **added** — 12 new subclasses Patch 8 is now live! For the full patch notes, [please click here](https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138). Well folks, This is it. Our final major game patch for Baldur’s Gate 3. You’ve helped us make BG3 a bigger success than any of us could’ve ever hoped for, and that passion could keep us tweaking things and making changes until the end of time. But then we’d never be able to create something new. Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future. From the start, your feedback has been incredibly important to us, and will continue to shape our future projects. As Swen said during the Baldur’s Gate 3 retrospective panel at PAX West in August of last year, it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project. If you’re already feeling nostalgic, you can [click here](https://youtu.be/gVIYrwn6y9c?feature=shared) to watch our last Baldur’s Gate 3 panel, where we looked back on Baldur’s Gate 3, from early access through to release, and answered some of your questions. From patching in a way to change your appearance with the Magic Mirror, introducing Honour Mode for those of you looking for a hard time, and giving you new ways to make out with your romanced companion, to new cinematics for your most evil runs, and handing you the tools to create your own supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses for you to enjoy. To help us close the door on our last major patch, the party are back with their final animated short in collaboration with [Spud Gun Studios](https://www.spudgunstudios.com/) - with a special appearance by the man in metal himself: Swen in his animated debut! ##### Patch 8 Now let’s talk about what's new with our final patch! ##### Steam Trading Cards Baldur’s Gate 3 now supports Steam Trading Cards! And you thought you’d never get them. Collect the unique trading cards to craft badges, and unlock exclusive profile backgrounds and emoticons to use anywhere on Steam! Speaking of Steam, Baldur’s Gate 3 is now on sale with 20% off until April 21st: [https://store.steampowered.com/app/1086940/Baldurs_Gate_3/ ](https://store.steampowered.com/app/1086940/Baldurs_Gate_3/ ) ##### Cross-Play Players on PC, Mac, Xbox, and PlayStation 5 will now all be able to enjoy Baldur’s Gate 3 multiplayer, with full cross-platform progression and cross-play. Using the Larian Network, you can now join and create cross-play lobbies to take on your adventures together. ##### Cross-Play & Mods You’ll be able to continue to enjoy creating chaos with mods in cross-play, but it’s important to note that all players joining the lobby must have the same version of mods installed. When joining a host’s game, you’ll be prompted with the Mod Verification window to enable, upgrade, downgrade, or install any missing mods. If you are a PC player creating a cross-play lobby, keep in mind you can use the “Available on Console & Mac” tag to browse mods that will be compatible with consoles and Mac, and that the mod limit on consoles is 100. Third-party mods cannot be used on consoles. ##### Using Cross-Play First things first, make sure everyone has their platform account connected to their Larian account. You can do this by going to https://larian.com/account/connected and connecting your account. Once that's done, it's time to make sure cross-play is enabled by following these steps: - From the Main Menu, select "Options" - Under the Gameplay tab, scroll down until you _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/538849539213231622]_ ### Hotfix #29 Now Live! (Console Only) - Date: 2024-11-21 - Original notes: https://store.steampowered.com/news/app/1086940/view/4461473403417657404 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4461473403417657404 - **fixed** — Resolved stability and performance issues when using mods on console - **added** — Introduce a 100-mod limit for console platforms to address console file limits - **changed** — Console players with more than 100 mods installed will have mods automatically uninstalled and must redownload them, begin a new save, or load an earlier save with fewer than 100 mods - **changed** — Console players cannot load saves that already have 100 mods enabled Hey everyone, There’s a small console-only hotfix going live today that resolves some stability and performance issues when using mods on console. ##### Console Platform File Limits Unlike PC, consoles can only juggle so many files at once. The more mods you have installed, the quicker this file limit is reached. While we recommend only installing the mods you know you’ll definitely continue playing with, to maximise stability, we’re introducing a 100-mod limit for console platforms. ##### What Does This Mean For Cross-Saves? Console players won’t be able to load saves that already have 100 mods enabled. If you play on both PC and console using cross-saves and have more than 100 mods enabled on a save, you may be able to disable the number of active mods from your PC, so that you can continue accessing your cross-save on console. We’ll be shipping another fix soon that will aim to give console players the means to access console saves that are disabled after today’s update. However, it is important to note that mods can cause general instability, particularly on console, and depending on the mods you’ve had enabled on a save, you may run into issues when disabling them from your PC. If you’ve got more than 100 mods installed on console, they will be automatically uninstalled on your console, and you’ll need to redownload any mods you downloaded, begin a new save, or load an earlier save with fewer than 100 mods to continue playing on console. While we are working on bringing cross-play to Baldur’s Gate 3, you’ll also need to keep this limit in mind when playing with console players! But more on that later. To read the full console hotfix notes, please [click here](https://baldursgate3.game/news/hotfix-29-now-live-console-only_127). ##### More Mods Being Tested For Console Our Senior Communications Developer, Aoife, is back with another video that details how mods make their way to consoles! Learn more about the technical limitations and guidelines in place, as well as the processes behind console mod curation, including the importance of testing mods. The team is working hard to test the latest versions of some mods currently available on console so they may be updated, and will continue to approve new mods that meet our guidelines and have successfully passed testing! Read up on the modding guidelines by [clicking here](https://baldursgate3.game/mods#/r/modding-guidelines). ### Hotfix #28 Now Live! - Date: 2024-10-16 - Original notes: https://store.steampowered.com/news/app/1086940/view/4531275659234923703 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4531275659234923703 - **fixed** — Fixed crashes when loading into a playthrough and when loading a savegame - **fixed** — Fixed an issue where some multiplayer clients were getting caught in an enable-disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have - **fixed** — Fixed the animated downloading bar not appearing in the Mod Verification Window after clicking Download - **fixed** — Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows - **fixed** — Fixed a bug preventing opening the Mod Manager on PC when using a controller - **fixed** — Fixed button prompts in the Mod Details page not updating correctly when using a controller - **fixed** — Fixed filter tags in the Mod Manager not appearing in localised languages - **fixed** — Fixed the mod browser scrollbar not resetting to the top when navigating to a previous or next page - **fixed** — Fixed a crash that could occur when changing pages in the Mod Manager - **fixed** — Fixed mod dependencies not being loaded in the correct order after enabling or disabling some mods - **changed** — On PS5, the Continue button will now work the same as the Load Game screen and won't allow you to start a game if there are any mod issues - **changed** — On console, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken - **changed** — Updated the Explicit Content filter's name to Mature Content - **changed** — Updated the name of the Mod Issues window to Mod Verification Window and updated its description - **changed** — On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod - **changed** — Improved loading times for players with many mods installed - **fixed** — Fixed Honour Mode features like Legendary Actions carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save - **fixed** — Fixed Wyll opting for negative greeting nodes even when he does like you - **fixed** — Fixed character models becoming offset in the Trade UI when switching between trade and barter when using a controller - **fixed** — You can no longer add items to your wares if they cannot become wares by selecting them along with another item that can become a ware Hey everyone, Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager. This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have. ##### MODDING - On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues. - On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken. - Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods. ##### Mod Manager - Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'. - Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it. - Fixed a bug preventing you from opening the Mod Manager on PC when using a controller. - Fixed the button prompts in the Mod Details page not updating correctly when using a controller. - Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation. - The mod browser scrollbar now resets to the top when you navigate to a previous or next page. - On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod. - Fixed a crash that could occur when changing pages in the Mod Manager. - Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have. - Updated the 'Explicit Content' filter's name to 'Mature Content'. - Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description. ##### GAME ##### Gameplay - Improved loading times for players with many mods installed. - You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves? - Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save. - On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller. - Resolved an issue with Wyll opting for negative greeting nodes even when he does like you. - Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller. ##### Crashes and Blockers - Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough. - Fixed a crash that could occur when loading a savegame. - On PS5, fixed a potential crash when going full disco on the DualSense lightbar. ### Hotfix #27 Now Live! - Date: 2024-10-01 - Original notes: https://store.steampowered.com/news/app/1086940/view/4692277806504493492 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4692277806504493492 - **fixed** — The 'Trending' filter now correctly shows the trending mods - **fixed** — Fixed an issue preventing you from immediately starting a modded multiplayer game after installing the required mods via the Mod Issues window - **fixed** — Fixed an issue on controller preventing you from loading a modded game after disabling the mod in the Mod Issues window - **fixed** — Fixed the Load Game interface registering the input of the arrow keys and the enter key in the background while the Mod Issues window is open - **fixed** — Fixed a crash when disabling a mod that adds a weapon with an OnEquip passive - **changed** — Made sure 'Uninstall'/'Unsubscribe' show up correctly on the Mod Details page and the Installed tab, and added a label for mods you're subscribed to on the Browser tab on controller - **changed** — Improved the messaging for when multiple mods fail to download through the Mod Manager - **changed** — Made the Mod Issues window wider - **changed** — Updated the mod.io login screen to improve spacing across different languages - **fixed** — Fixed the alignment of the warnings in the Mod Issues window when accessed via the Load Game button, and added confirmation for installed as well as subscribed mods on controller - **fixed** — Fixed the position of the download bar on controller and fixed the button prompt order on the Mod Details page - **changed** — Improved the alignment and spacing on the account creation and login screens in the Mod Manager - **fixed** — Fixed UI elements overlapping the Report button when you're not logged into mod.io - **fixed** — Fixed the Memory Used element in the Mod Manager sometimes displaying the size of a mod instead of the actual memory used - **added** — Added the third-party mods warning to the Main Menu on consoles and improved its appearance, particularly on split screen - **changed** — Closing the Mod Details page to go back to the browser will now maintain selection on the mod you just viewed - **fixed** — The scroll bar in your Installed Mods list will no longer jump to the top after you uninstall a mod - **fixed** — Hid the Memory Used text when opening an image on the Mod Details page - **changed** — Improved the loading speed of thumbnails in the Mod Manager - **changed** — Added a scrollbar to the Mod Details page on controller so you can now read longer descriptions, and fixed some UI elements getting cut off on certain aspect ratios on keyboard and mouse Hey everyone, Along with Patch 7 rolling out today to those on console and Mac, we are releasing an additional hotfix on all platforms that addresses some issues and generally further improves your modding experience! Console and Mac players! Today’s update brings to you the following: - [Patch 7 ](https://baldursgate3.game/news/patch-7-now-live_121) - [Hotfix 26](https://store.steampowered.com/news/app/1086940/view/4694528972792310159) - Hotfix 27 (this very one!) Thank you for continuing to share your Patch 7 experience with us! We’re continuing to work on resolving some of the issues you have reported, including the “Connection Failed—Error” when joining a multiplayer game through Steam. For this particular issue, our support team has put together [a workaround](https://larian.com/support/faqs/patch-7-multiplayer-issue-connection-failed-error-steam_114) that you can follow to avoid running into this issue while we continue to investigate it. If you’ve experienced an issue while playing Patch 7 and have confirmed via troubleshooting that the issue persists without mods installed, please follow the steps (https://larian.com/support/faqs/how-to-submit-a-bug-report_85) to contact our support team. > **Patch 7 & Modding Information** Looking to revisit the latest patch notes or want to try your hand at modding? Check out the links below! - [Full patch notes for Patch 7](https://baldursgate3.game/news/patch-7-now-live_121) - [Get started with modding on PC by following this guide](https://mod.io/g/baldursgate3/r/getting-started) - [Community Update #29](https://store.steampowered.com/news/app/1086940/view/4692277806490147502) - Playing With Mods - Your quickstart guide to downloading and playing with mods! > ##### MODDING ##### Mod Manager - The 'Trending' filter now correctly shows the trending mods. - Fixed an issue preventing you from immediately starting a modded multiplayer game after installing the required mods via the Mod Issues window. - Fixed an issue on controller preventing you from loading a modded game after disabling the mod in the Mod Issues window. - Fixed the Load Game interface registering the input of the arrow keys and the enter key in the background while the Mod Issues window is open. - Fixed a crash when disabling a mod that adds a weapon with an OnEquip passive. - Made sure 'Uninstall'/'Unsubscribe' show up correctly on the Mod Details page and the Installed tab, and added a label for mods you're subscribed to on the Browser tab on controller. - Improved the messaging for when multiple mods fail to download through the Mod Manager. - Made the Mod Issues window wider. - Updated the mod.io login screen to improve spacing across different languages. - Fixed the alignment of the warnings in the Mod Issues window when accessed via the Load Game button, and added confirmation for installed as well as subscribed mods on controller. - Fixed the position of the download bar on controller and fixed the button prompt order on the Mod Details page. - Improved the alignment and spacing on the account creation and login screens in the Mod Manager. - Fixed UI elements overlapping the Report button when you're not logged into mod.io. - Fixed the Memory Used element in the Mod Manager sometimes displaying the size of a mod instead of the actual memory used. - Added the third-party mods warning to the Main Menu on consoles and improved its appearance, particularly on split screen. - Closing the Mod Details page to go back to the browser will now maintain selection on the mod you just viewed. - The scroll bar in your Installed Mods list will no longer jump to the top after you uninstall a mod. - Hid the Memory Used text when opening an image on the Mod Details page. - Fixed the Memory Used text not showing the correct value in certain cases. - Removed an unnecessary vertical scrollbar that would appear when there were more than four images on the Mod Details page. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/4692277806504493492]_ ### Hotfix #26 Now Live! - Date: 2024-09-19 - Original notes: https://store.steampowered.com/news/app/1086940/view/4694528972792310159 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4694528972792310159 - **fixed** — Resolved issues with mod filters not working as intended in the Mod Manager - **fixed** — Fixed an unexpected crash when navigating the in-game Mod Manager - **fixed** — Honour Mode enemies should no longer retain their Legendary Actions when switching from an Honour Mode save to a non-Honour-Mode save Hey folks, We’ve got a short and sweet PC hotfix releasing today that is resolving a game crash, as well as restoring your ability to switch back to a non-Honour-Mode save without fighting for your life with enemies retaining their Honour Mode Legendary Actions. Whoopsies. With October less than two weeks away, console and Mac players can expect Patch 7 to arrive soon! This release will also bring some further minor tweaks and fixes for the in-game Mod Manager on PC. Thank you for taking the time to share your feedback on Patch 7! If you’re still noticing a few incompatibility issues with mods, give our (https://larian.com/support/faqs/mod-issues_112) a go and try uninstalling your mods to confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, you can reach out to our support team by [clicking here](https://larian.com/support/baldur-s-gate-3#modal). Whether you’re making the most out of the new in-game Mod Manager or continuing to use third-party mods alongside it, please remember to be kind and patient to mod authors. Not all of your favourite mods may be available to install in-game, and it’s important to note that attempting to port or recreate another person’s mods using the Baldur’s Gate 3 Toolkit is not permitted. Give our modding guidelines a read by viewing them (https://mod.io/g/baldursgate3/r/modding-guidelines). ##### Hotfix #26 ##### Mod Manager - Resolved some issues with mod filters not working as intended. - Fixed an unexpected crash when navigating the in-game Mod Manager. ##### Game - Honour Mode enemies should no longer retain their Legendary Actions when switching from an Honour Mode save to a non-Honour-Mode save. ### Patch #7 Now Live! - Date: 2024-09-05 - Original notes: https://store.steampowered.com/news/app/1086940/view/4593196713074709213 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4593196713074709213 - **added** — 13 new cinematics that offer varying conclusions to evil playthroughs - **added** — Honour Mode improvements including new Legendary Actions such as Grasping Appendage for Malus Thorm - **added** — Official modding support for all platforms - **added** — In-game Mod Manager for PC players - **added** — Modding Toolkit available for download on Steam - **changed** — Renamed 'Show Cinematic Nudity' option to 'Show Sexual and Violent Cinematics' with updated description - **changed** — Split screen improvements > EDIT: Patch 7 is now rolling out to console and Mac players! This update also brings both Hotfix #26 and now Hotfix #27 to all platforms! Catch up on the [latest patch notes here.](https://larian.club/Hotfix27) > Hey gang, Are you ready to embrace evil? Do you yearn to see the consequences of unleashing your inner jerk? Great! Because Patch 7 releases on** PC**, today! And with it come new evil ending cinematics, along with Honour Mode improvements and new Legendary Actions, split screen improvements, a new way to mod your game, and a whole bunch of gameplay improvements and bug fixes. Mac and console players, this is one of those patches that is so packed with changes and new features - including official modding support for all platforms - that it’s going to take a little longer to get this patch through all the necessary technical checks and requirements and into your hands. Although later than we originally expected, Patch 7 is headed to console and Mac in October, and we will keep you updated with our progress! Unfortunately, this does mean that console players will not be able to load cross-saves if they come from Patch 7 on PC - and multiplayer between PC and Mac will not be possible. We are still working on bringing crossplay to Baldur’s Gate 3, and like Patch 7, this requires a lot of work and testing before we're prepared to release it into the wild. We’ve still got a few more patches up our sleeve for Baldur’s Gate 3 - which will include both crossplay and photo mode, alongside other fixes and updates. But eventually all stories must come to an end. As Swen said during last week’s PAX West panel in Seattle - our final live panel for Baldur’s Gate 3 - it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project. In case you missed it, you can catch up on the panel (https://www.youtube.com/watch?v=gVIYrwn6y9c) for a fond look-back at the making of Baldur’s Gate 3, as well as answers to some of your most infernally burning questions. Patch 7 is certainly a big ‘un, and we’ve been busy tackling feedback and game bugs thanks to the help of mod authors who’ve been testing and populating the modding hub, as well as players who have been sharing their experience with Patch 7 during the Closed Beta. Thank you to all of you who had the opportunity to take part. The playtest has now ended and we’ll be taking this experience and carrying learnings from it into the future! Patch 7 is approximately 11.6GB on PC, and will require 160GB of free space to install. If you find yourself without the space to install the update, we recommend uninstalling Baldur’s Gate 3 and then re-downloading the patched version! As with any patch, some third-party mods may still become incompatible after our latest update. Please try uninstalling your mods and confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, do reach out to our [support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Please also remember to be patient with mod authors as they make any relevant adjustments to their mods! We know many third-party mods utilise Script Extender, and as part of the Toolkit and patch testing with mod authors, efforts to help support compatibility with Patch 7 should mean that mods that require Script Extender will continue to work. A big thank you to Norbyte, creator of Script Extender, and to all of the mod authors who have contributed to the Toolkit with their feedback! We couldn’t have done it without you. ##### **And with that, let’s take a look at this thing!** ##### Does Corruption Call Your Name? _The Sword Coast is yours to command, to rule like no other._ Whether you embraced absolute power, carried out your father’s will, played as an Origin character or were generally a menace to society, you’ll find Patch 7 now introduces 13 new cinematics that offer varying conclusions to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/4593196713074709213]_ ### Hotfix #25 Now Live! - Date: 2024-04-10 - Original notes: https://store.steampowered.com/news/app/1086940/view/4197992527772050974 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4197992527772050974 - **fixed** — rare code crash when loading the Act I region - **fixed** — rare code crash when hovering over enemies - **fixed** — potential crash when loading a savegame made while trading - **fixed** — Us not wanting to leave the party after the tutorial, which was causing Short Rest to get blocked - **fixed** — Us being in the party when it shouldn't be - **fixed** — item splitting not working in trade when moving items from companions' inventories - **fixed** — context menu not showing trade actions on items that are in a companion's inventory Hello everyone, We’ve got a new hotfix for you today, taking care of a handful of bugs and glitches. It would appear that Us is causing everybody a few sleepless nights, and that troublesome fleshy blob has been continuing to block some players from taking a Short Rest. We’ve given him some lessons in decorum, and leaving a party at the appropriate time, rather than hanging around like a loathsome houseguest, eating all the cheese from the fridge. As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please [contact our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) and submit a full report to help us solve your issue. We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3! ##### FIXES - Fixed a rare code crash when loading the Act I region. - Fixed a rare code crash when hovering over enemies. - Fixed a potential crash when loading a savegame made while trading. - Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn't be. - Fixed item splitting not working in trade when moving items from your companions' inventories. - Fixed the context menu not showing trade actions on items that are in a companion's inventory. ### Hotfix #24 Now Live! - Date: 2024-04-04 - Original notes: https://store.steampowered.com/news/app/1086940/view/4195740093435667887 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4195740093435667887 - **fixed** — Fixed a crash that could occur after the cinematic that plays when transitioning from Act II to Act III - **fixed** — Fixed an issue preventing you from taking a Short Rest when having added and dismissed Us with a companion party member and then loaded certain savegames - **fixed** — Fixed Us appearing at camp and near other waypoints when that didn't make sense - **fixed** — Fixed an issue introduced in Hotfix 21 causing reduced performance on Mac Hello everyone, We’re continuing to improve stability and performance in Baldur’s Gate 3 and have another small hotfix going live today that addresses some bugs and performance issues! Unable to Short Rest? A bug was preventing some players from taking a Short Rest when having added and then dismissed Us with a companion party member, before then loading certain savegames. We've had some kind but firm words with this adorable intellect devourer, and power naps are now back on the schedule. Mac players, we have now resolved an issue introduced in a previous Hotfix that was causing performance and FPS drops on the platform. Update your game with this latest hotfix, and check that you are on version 4.1.1.5009956! As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please [contact our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) and submit a full report to help us solve your issue. We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3! ##### FIXES - Fixed a crash that could occur after the cinematic that plays when transitioning from Act II to Act III. - Fixed an issue preventing you from taking a Short Rest when having added and dismissed Us with a companion party member and then loaded certain savegames. - Fixed Us appearing at camp and near other waypoints when that didn't make sense. - Fixed an issue introduced in Hotfix 21 causing reduced performance on Mac. ### Hotfix #23 Now Live! - Date: 2024-03-27 - Original notes: https://store.steampowered.com/news/app/1086940/view/4173221461865693102 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4173221461865693102 - **fixed** — Fixed a bug causing you to get stuck in Lae'zel's recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame - **fixed** — Fixed a potential rare crash related to the particle system - **fixed** — Fixed a crash when throwing the Black Pudding Platter - **fixed** — Fixed a crash during Character Creation - **fixed** — Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again - **fixed** — Fixed a rare crash related to VFX material loading - **fixed** — Fixed a bug preventing you from equipping items and using spells because an item kept being equipped - **changed** — Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash - **fixed** — Fixed an issue where selling all wares didn't remove the proper gold amount from the trader inventory - **fixed** — Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container - **fixed** — Fixed a bug letting you 'buy' a stack of items for free when dragging the stack into a container and using the item splitter - **fixed** — Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don't transfer to the trader's inventory - **fixed** — Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up - **fixed** — Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated - **fixed** — Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn - **fixed** — Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned - **fixed** — Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state - **fixed** — Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly - **fixed** — Fixed some characters missing their spell SFX when going from camp to the world - **fixed** — Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode Hello everyone, Coming in hot for all platforms, this hotfix aims to continue improving your Baldur’s Gate 3 experience, and addresses several crashes and bugs. The tradespeople of Baldur’s Gate have also had a word with our people, and we both agree that container-based antics, while amusing, are damaging the economy. So in this update we’ve fixed several bugs with buying and selling. No more free lunches! As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please [contact our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) and submit a full report to help us solve your issue. We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3! ##### CRASHES AND BLOCKERS - Fixed a bug causing you to get stuck in Lae'zel's recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame. - Fixed a potential rare crash related to our particle system. - Fixed a crash when throwing the Black Pudding Platter. - Fixed a crash during Character Creation. - Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again. - Fixed a rare crash related to VFX material loading. - Fixed a bug preventing you from equipping items and using spells because an item kept being equipped. - Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash. ##### UI - Fixed an issue where selling all wares didn't remove the proper gold amount from the trader inventory. - Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container. - Fixed a bug letting you 'buy' a stack of items for free when dragging the stack into a container and using the item splitter. - Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don't transfer to the trader's inventory. ##### SCRIPTING - Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up. - Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated. - Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn. - Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned. ##### CODE AND GAMEPLAY - Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state. - Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly. - Fixed some characters missing their spell SFX when going from camp to the world. - Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode. ### Hotfix #22 Now Live! - Date: 2024-03-18 - Original notes: https://store.steampowered.com/news/app/1086940/view/7353887524205115081 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-7353887524205115081 - **fixed** — Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set - **fixed** — Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity - **fixed** — Fixed potential internal crashes on Xbox when suspending the game, causing it to reboot when returning to it - **changed** — Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again - **fixed** — Prevented the saving and cross-saving messages from appearing for secondary local players - **fixed** — Voice chat will no longer overlap the minimap on split-screen - **fixed** — Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining - **fixed** — Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal - **fixed** — Made Minthara stop repeating her thoughts about Gale in Act III - **fixed** — Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area - **fixed** — Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner - **fixed** — Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony Hello everyone, We’re rolling out another small hotfix on all platforms today that takes care of a couple of crashes and blockers, as well as a couple of bug fixes for Minthara, so hopefully now she’ll stop spilling the beans. We’ve also fixed an issue where a legacy dialogue flow had been enabled unintentionally while carrying out fixes for Minthara, which meant that some players had been able to view dialogue where Minthara would seemingly end a relationship with Dark Urge players if they had resisted their urges and made a certain choice in Act III. There’s good news for Xbox players, too! Today’s hotfix also brings both Hotfixes #20 and #21 to your platform, which means issues with cross-saves should now be resolved. Thank you again for your patience while we worked to fix the issue, and we’re sorry for any inconvenience it may have caused you (and your saves!). If you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please [contact our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) and submit a full report to help us solve your issue. We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3! ##### CRASHES AND BLOCKERS - Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set. - Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity. - Fixed some potential internal crashes on Xbox when suspending the game (e.g. when suspending the console or loading another game), causing it to reboot when you went back to it. ##### UI - Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again. Also prevented the saving and cross-saving messages from appearing for secondary local players. - Voice chat will no longer overlap the minimap on split-screen. - Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining. ##### SCRIPTING - Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal. - Made Minthara promise to stop repeating her thoughts about Gale in Act III. - Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area. - Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner. - Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony. ### Hotfix #21 Now Live! - Date: 2024-03-07 - Original notes: https://store.steampowered.com/news/app/1086940/view/4132687165657123593 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4132687165657123593 - **fixed** — Fixed a crash related to Avatars no longer being in the party - **fixed** — Fixed a potential blocker where having Gale sacrifice himself atop the Netherbrain would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone - **fixed** — Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue - **added** — Added some extra error checks for when the game fails to load a save - **fixed** — Fixed a crash during the transition between a dialogue with Dame Aylin and Shadowheart's dream about her childhood - **fixed** — Fixed a crash when switching characters in Character Creation - **fixed** — Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory - **changed** — Enabled multiselection in the Trade UI for keyboard and mouse and fixed 'Buy Back' prices - **fixed** — Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had - **fixed** — Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items - **fixed** — Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use 'Take All' to transfer the trader's stock to your inventory - **added** — Restored the ability to send items to camp companions while outside of the camp - **fixed** — Fixed a bug letting you place equipment into incompatible equipment slots - **fixed** — Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse - **added** — Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest - **fixed** — Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking - **fixed** — Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row - **fixed** — Fixed the 'Sort By' function not working for corpse inventories - **fixed** — Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory - **fixed** — Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets and also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection Hello everyone, A nice new hotfix is now available for Baldur’s Gate 3 on PC, PS5, and Mac, taking aim at several bugs, crashes, and blockers. We’ve also restored the ability to send items to specific camp companions while outside of camp - so feel free to send all your heavy items to Karlach for easy access. She can handle the strain, don’t worry. Xbox players, Hotfixes #20 and #21 are still undergoing testing for your platform. We found a crash bug exclusive to your platform, so we’re taking the time to investigate and solve that issue, so your future adventures go a little smoother. Unfortunately, this means that currently, cross-saves will not be loadable on Xbox if they come from platforms that have already been updated to Hotfixes #20 or #21. We apologise for any inconvenience this may cause and are working to bring these hotfixes to Xbox as soon as possible. As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue. We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3! **CRASHES AND BLOCKERS ** - Fixed a crash related to Avatars no longer being in the party. - Fixed a potential blocker where having Gale sacrifice himself atop the Netherbrain would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone. - Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue. - Added some extra error checks for when the game fails to load a save. - Fixed a crash during the transition between a dialogue with Dame Aylin and Shadowheart's dream about her childhood. - Fixed a crash when switching characters in Character Creation. **UI** - Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory. - Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed 'Buy Back' prices. - Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had. - Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items. - Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory. - Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it's back! - Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet. - Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse. - Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest. - Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking. - Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row. - Fixed the 'Sort By' function not working for corpse inventories. - Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory. - Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection. **SCRIPTING ** - Fixed a dialogue _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/4132687165657123593]_ ### Hotfix #20 Now Live! - Date: 2024-02-29 - Original notes: https://store.steampowered.com/news/app/1086940/view/4118049834317277660 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4118049834317277660 - **fixed** — Fixed an issue where Minthara would not follow the party in Act II or Act III - **fixed** — Fixed a bug preventing you from opening containers while trading if you selected a different character from the one who initiated the trade - **fixed** — Fixed a sneaky money exploit related to container trading - **fixed** — Fixed a bug causing the environment to never take its turn, blocking combat from progressing - **fixed** — Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador - **fixed** — Fixed an infinite loot bug that would duplicate Herdmaster Skardjall's Scale Mail every time you removed the Whipping Cane from his body - **fixed** — Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry - **fixed** — Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles - **fixed** — Fixed a case where Halsin would not move to his position when you arrived at Last Light in Act II - **fixed** — Fixed an issue where Minthara would not leave the party after being escorted out of Moonrise Towers - **fixed** — Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them - **fixed** — Fixed some issues causing the second player on split screen to have a black screen for 30 seconds - **fixed** — Introduced crash safeguards to ensure that when a savegame fails to load, you will be sent back to the Main Menu - **fixed** — Fixed missing tab textures in the Trade UI - **fixed** — Fixed a potential crash when preloading complex cinematics - **changed** — Hid the filter tabs for traders when bartering with them pending further testing - **added** — Full release of Patch 6 and subsequent hotfixes brought to Mac platform Hello everyone, We have another hotfix for you today, fixing several bugs, issues, and blockers. Was Minthara exercising perhaps a little too much independence? We’ve fixed an issue where everyone’s favourite drow would simply decide to not follow the party in Act II or Act III. You should find her more willing to fall in line now - at least in terms of keeping up. She’s still something of a free spirit. Mac players, you’ll be pleased to hear that this hotfix brings the full release of Patch 6 and subsequent hotfixes to the platform, so kiss without delay. Thank you for your patience! As with previous updates, if you’re experiencing issues after installing the latest hotfix, please check whether the issue persists with your mods uninstalled. If you continue to experience issues after uninstalling mods, please contact our support team with your report. We’re continuing to work on further fixes and patches, but in the meantime, thank you for supporting us and playing Baldur’s Gate 3! **FIXES ** - Introduced a few crash safeguards to ensure that when a savegame fails to load, you'll be sent back to the Main Menu. - Fixed some issues causing the second player on split screen to have a black screen for 30 seconds. - Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit. - Fixed a bug causing the environment to never take its turn, blocking combat from progressing. - Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador. - Fixed an infinite loot bug that would duplicate Herdmaster Skardjall's Scale Mail every time you removed the Whipping Cane from his body. - Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry. - Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles. - Fixed Minthara sometimes not following the party in Act II or Act III. - Fixed a case where Halsin wouldn't move to his position when you arrived at Last Light in Act II. - Fixed an issue where Minthara wouldn't leave the party after being escorted out of Moonrise Towers. - Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying. - Fixed missing tab textures in the Trade UI. - Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing. - Fixed a potential crash when preloading complex cinematics. ### Hotfix #19 Now Live! - Date: 2024-02-22 - Original notes: https://store.steampowered.com/news/app/1086940/view/4173218293840467874 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4173218293840467874 - **fixed** — Fixed some conditions on items in Tactician Mode not getting removed when changing to an easier difficulty - **fixed** — Fixed user/controller assignments on Xbox being wrong in some cases - **fixed** — Fixed multiplayer invites on Xbox not being correctly handled in some cases - **fixed** — Fixed some lines that were getting cut off in the dialogue with the Flaming Fists trying to force their way into Waukeen's Rest and in the dialogue with the talking door in Auntie Ethel's lair - **fixed** — Fixed a possible softlock when the Reaction UI is triggered while in the Multiplayer UI - **fixed** — Fixed a performance issue when initiating a trade on Honour Mode - **fixed** — Fixed a crash on Minthara's turn in combat in the Emerald Grove - **changed** — Brought back the numbers on the sliders in Character Creation due to popular demand - **fixed** — Fixed a bug causing Group Hide to also affect ungrouped party members - **fixed** — Fixed a crash when loading modded savegames that reference unknown conditions - **fixed** — Fixed a crash on selecting a spell with Metamagic active while also having a filter enabled in the hotbar - **fixed** — Fixed a hotbar bug when selecting multiple targets for Eldritch Blast - **fixed** — Fixed a hotbar bug when toggling off Metamagic while casting a spell - **fixed** — Fixed the misalignment of bonuses on Active Rolls on controller - **fixed** — Fixed a couple of kisses with Minthara and Lae'zel that weren't aligning properly EDIT 23/02/2024: Hotfix 19 is now live for PS5 and Xbox as well! Hello everyone, Hotfix #19 has now begun rolling out to PC, with consoles to follow! This hotfix aims to resolve some further bugs, glitches, and crashes. We are also actively working on further fixes that cover several community-submitted issues with Patch 6, and really appreciate your patience as we prepare to deliver this. We want to continue making sure you’re getting the best possible experience, which is why we frequently patch the game, although this does inevitably mean that each new patch or hotfix has the potential to become incompatible with your favourite mods. If you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. If you continue to experience issues after uninstalling mods, please [reach out to our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) with your report. We’re still working on bringing Patch 6 to Mac players, and will update you all when we’re closer to release. Thank you for playing Baldur’s Gate 3! ##### FIXES - Fixed some conditions on items in Tactician Mode not getting removed when changing to an easier difficulty. - Fixed user/controller assignments on Xbox being wrong in some cases. - Fixed multiplayer invites on Xbox not being correctly handled in some cases. - Fixed some lines that were getting cut off in the dialogue with the Flaming Fists trying to force their way into Waukeen's Rest and in the dialogue with the talking door in Auntie Ethel's lair. - Fixed a possible softlock when the Reaction UI is triggered while in the Multiplayer UI. - Fixed a performance issue when initiating a trade on Honour Mode. - Fixed a crash on Minthara's turn in combat in the Emerald Grove. - Brought back the numbers on the sliders in Character Creation due to popular demand. - Fixed a bug causing Group Hide to also affect ungrouped party members. - Fixed a crash when loading modded savegames that reference unknown conditions. - Fixed a crash on selecting a spell with Metamagic active while also having a filter enabled in the hotbar. - Fixed a hotbar bug when selecting multiple targets for Eldritch Blast. - Fixed a hotbar bug when toggling off Metamagic while casting a spell. - Fixed the misalignment of bonuses on Active Rolls on controller. (We had to do the right thing to fix this left issue.) - Fixed a couple of kisses with Minthara and Lae'zel that weren't aligning properly. ### Hotfix #18 Now Live! - Date: 2024-02-20 - Original notes: https://store.steampowered.com/news/app/1086940/view/7047640220337299551 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-7047640220337299551 - **fixed** — Fixed an issue that would cause vendors to initially display their current gold amount as zero - **fixed** — Fixed a crash when entering into bartering with a vendor Hello everyone, We’ve got a small hotfix for you today, fixing a couple of issues with trading and bartering. Now, you can safely carry on with your shopping sprees across the Forgotten Realms! Thank you for taking the time to submit your reports to us. We are continuing to work on fixes for other reported issues with Patch 6. As always, if you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes. If the issue persists after uninstalling the mods, please [reach out to our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85) with your report. Thank you for playing Baldur’s Gate 3. ##### FIXES - Fixed an issue that would cause vendors to initially display their current gold amount as zero. - Fixed a crash when entering into bartering with a vendor. Hagglers rejoice! ### Patch #6 Now Live! - Date: 2024-02-16 - Original notes: https://store.steampowered.com/news/app/1086940/view/4044864437107855063 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-4044864437107855063 - **added** — Unique, randomised kisses for romance partners that vary from romantic to intense, with improved appearance for taller and shorter body types - **added** — New cinematic scene for the combat encounter after choosing to side with Nightsong at Sorcerous Sundries or not - **added** — New idle animations for companions at camp including Lae'zel studying a githyanki disc, Minthara with multiple animations, Jaheira sitting and whittling, Minsc cooking and shaving, Shadowheart polishing the Spear of Night, and Halsin whittling - **added** — Shadowheart now reacts with a relation-based line when you sit on the stool in her camp corner - **changed** — Improved endgame cinematics in the Elfsong Tavern to feel more intimate when deciding your future with a romance partner after defeating the Netherbrain - **changed** — Reworked reflection scenes after defeating the Netherbrain for characters without romantic partners to better match those with partners and bridge into the epilogue - **changed** — Game now prioritises your avatar as the main speaker when dialogue triggers automatically - **changed** — You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with - **changed** — Added new Legendary Actions for bosses in Honour Mode - **changed** — You can now switch to Custom Mode if you started on a set difficulty, except when already playing Honour Mode - **fixed** — Fixed an issue that would prevent travel between acts - **fixed** — Fixed an issue causing quicksaves to fail to upload to cross-saves - **fixed** — Fixed Shield Bash-related issues Ah, two days after Valentine’s Day. Cupid has shot his arrows, the chocolates have gone on sale, and the flowers have started to wilt. The perfect time to release a patch! Patch 6 for Baldur’s Gate 3 launches today, and it’s packed full of quality-of-life improvements, fixes, and a little bit of romance. The full extent of today’s update has once again been defeated by the Steam character limit, so if you want to dive into the full notes, head to the official website (https://baldursgate3.game/news/patch-6-now-live_108). Still reading? Excellent, on with the show. ##### Love Is in the Air _Watch out for garlic breath._ We’ve made improvements to locking lips with your chosen romantic partner! All characters now have unique kisses that reflect their personality, with an emphasis on the plural. These kisses are randomised and vary from the incredibly romantic to… uh, a little more intense. Kisses have also been improved for shorter and taller body types, so embrace without delay. _A forehead kiss for tender moments or for when there’s a bit of food stuck to your eyebrow._ In addition to improved smooches, we’ve also improved some of our endgame cinematics to better reflect the connection between players and their partners - love truly has been in the air in the office, or perhaps it’s something in our air fresheners. ##### Every Whittle Helps: New Camp Animations & Improvements _Keep at it, Halsin. _ Whilst exploring your campsite, you’ll notice new idle animations for some of your companions. Not everyone enjoys standing around, and these behaviours should help your campsite feel more alive. Though, we wouldn’t interrupt Shadowheart when she’s polishing her spear. In addition, you’ll now be able to dismiss a party member while speaking to the party member you want to replace them with - so no more going back and forth like a Machiavellian party planner! ##### Improvements and Fixes Galore _Have fun._ Patch 6 isn’t all ambience and canoodling, though. We’ve fixed a deluge of player-reported issues (Shield Bash fans, rejoice!), and made several tweaks and improvements to the game. If you’re playing in Honour Mode, expect a few extra surprises in the form of new Legendary Actions for bosses, and maybe a bit of extra trouble from a certain Mound. Good luck with that one. We’ve also made some improvements to speaker selection. When dialogue triggers automatically, the game will now try to prioritise your avatar as the main speaker - so your party members should have less main character syndrome when clearly you’re the star of the show. We continue to work on future updates to Baldur’s Gate 3, with further improvements, fixes, and patches yet to come, but before we dive into the full highlights for Patch 6, a warning about mods! If you experience issues after installing our latest update, please check whether the issue persists with mods uninstalled. Currently, mods aren’t officially supported, so some mods may become temporarily incompatible with new patches and hotfixes. If you continue to have issues after uninstalling all mods (yes, even that one), [please reach out to our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Patch 6 will be going live today on PC, PlayStation, and Xbox, and will require approximately 150GB of free space to install for those playing on PC and Steam Deck. If you find yourself without the space to install the update, we recommend uninstalling BG3 and then re-downloading the patched version. We know Mac players will be keen to get hands-on with the latest fixes and improvements, but we’ll have to ask that you sit tight for a little longer while we continue to work on bringing future updates to Mac alongside PC versions. We truly appreciate your patience, and are sorry for the inconvenience. We’ll keep you updated with our progress, so make sure you’re following us on Twitter and Facebook to see when Patch 6 will drop for you! ##### HIGHLIGHTS - You can now _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/4044864437107855063]_ ### Hotfix #17 Now Live! - Date: 2024-01-15 - Original notes: https://store.steampowered.com/news/app/1086940/view/3975056106332669474 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-3975056106332669474 - **fixed** — Black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows - **fixed** — Error 544 by increasing compression of savegames and reducing save file size by removing summons that don't exist in the game anymore - **fixed** — Crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine - **fixed** — In Honour Mode, the aura of Cazador's Potent Mist Form now properly dissipates after he's no longer in Mist Form - **fixed** — The camera sometimes zooming in while jumping or casting projectile spells - **fixed** — The ability to walk through open doors when you click beyond them from far away - **fixed** — Thieves' Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking - **fixed** — Safeguard Shield's Saving Throw modifier is now correctly reflected on the Character Sheet - **fixed** — Gale will no longer permanently leave the party if you don't offer him any magic items while talking to him unless you're abundantly clear that you don't plan on ever doing so - **fixed** — Characters getting stuck 'in a story event', preventing you from controlling them, after getting killed in the fight with Grym UPDATE 26/01/2024: This Hotfix is now live for Mac players! Hello everyone, We’ve amended some of the items below to make sure that we’re continuing to remain transparent, and can provide you with further clarification in relation to some of the fixes! Work is still ongoing to ensure future updates for Mac players will arrive alongside PC versions, and Mac players can expect to receive both Hotfix 16 & 17, together in an update which we’ll be able to talk more about soon. If you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes. If the issue persists after uninstalling the mods, please reach out to our support team with your report! Thank you, truly, for taking the time to submit these issues to us, and for sharing your feedback. For more details on the fixes in Hotfix #17, please read on! If you do have any bugs to report, please continue to [reach out to our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Thank you for playing Baldur’s Gate 3. ##### PERFORMANCE AND CODE - Black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows. - [Fix Submitted] Error 544 We have increased the compression of savegames, which should fix several issues caused by large savegame files, including some instances of the Error 544 message. We have also reduced the size of save files by removing summons that don't exist in the game anymore. - Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine. ##### GAMEPLAY AND COMBAT - In Honour Mode, the aura of Cazador's Potent Mist Form now properly dissipates after he's no longer in Mist Form. Sorry! - The camera sometimes zooming in while jumping or casting projectile spells. - The ability to walk through open doors when you click beyond them from far away. - Thieves' Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking. ##### UI - Safeguard Shield's Saving Throw modifier is now correctly reflected on the Character Sheet. ##### FLOW AND SCRIPTING - Gale will no longer permanently leave the party if you don't offer him any magic items while talking to him – unless you're abundantly clear that you don't plan on ever doing so. This is a temporary bug fix that aims to avoid Gale immediately leaving the party when players are unable to hand over an item. In Hotfix #16, we began the process of updating a player’s ability to access certain quest-related items, even if they were in the camp chest, or in the inventory of a companion waiting at camp. However, the UI through which items can be donated to Gale has not yet been updated, which meant that the dialogue could be triggered if the items were available elsewhere, but would not show in the UI to be donated. This risked placing players in a situation where Gale expected an item from them, and they were unable to provide one. With this initial fix, closing the UI or using any line other than “I’m not giving you anything. Not now, not ever” will prevent Gale from immediately abandoning your party, until the UI logic has been updated. If you’re keen to give Gale the boot, and don’t have an actual shoe to share in your inventory, selecting “I’m not giving you anything. Not now, not ever”, will still cause Gale to leave your party, permanently! - characters getting stuck 'in a story event', preventing you from controlling them, after getting killed in the fight with Grym. ### Hotfix #16 Now Live! - Date: 2024-01-09 - Original notes: https://store.steampowered.com/news/app/1086940/view/3878226811977091033 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-3878226811977091033 - **changed** — Cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players - **added** — Added categories to the Waypoints list, grouping Waypoints by location - **added** — Quest-related items can now be accessed on the spot even if they are in the camp chest or in the inventory of a companion waiting at camp - **added** — Added a couple of Potions of Animal Speaking to the Epilogue - **fixed** — Karlach will now get her scene in Avernus regardless of whether she is an avatar or a companion - **fixed** — Wyll will now follow Karlach to Avernus correctly - **fixed** — Hide Helmet option no longer resets for companions after saving and loading - **changed** — Cazador now has three variations of his Legendary Action depending on how many Ritual charges he has, making his Vampiric Swarm more dangerous with more charges - **fixed** — Fixed several issues with low resolution textures appearing after extended playtimes - **fixed** — Fixed visual bug where certain doors would reappear briefly when destroyed - **fixed** — Gale's dialogue no longer ends abruptly when asking him for a kiss - **fixed** — Fixed potential crash related to quickloading - **fixed** — Fixed crash that would occur when unloading and then loading a region - **fixed** — Fixed crash when changing VSync settings - **fixed** — Fixed crash when destroying the spiderweb under the Spider Matriarch - **fixed** — Fixed potential cause of not being able to save the game (Error 701, crashing the game) - **fixed** — Fixed crash that could happen when showing a pop-up message after lockpicking an item - **fixed** — Fixed grenade launchers during Gortash's fight bypassing Turn-Based Mode and deploying grenades in real-time, which could result in a crash - **fixed** — Fixed crash that would occur when removing condition-based auras from modded savegames - **fixed** — Fixed possible crash when getting the available party gold during a trade UPDATE 26/01/2024: This Hotfix is now live for Mac players! Hello everyone, Happy New Year! We’re kicking off 2024 with a sizeable hotfix, handling multiple bugs, issues, and blockers. Have your party members been hoarding trinkets? Did you accidentally send Minthara’s lute to your camp supplies, thinking nobody could possibly need a lute in this day and age? In this hotfix, you will now be able to access certain quest-related items on the spot - even if they’re not held by your current party! How’s that for magic pockets? Mac players, we're currently restructuring to ensure that future updates on Mac will arrive alongside their PC versions. It'll take a bit of time but once finished, there shouldn't be delays anymore. For the time being, we expect a delay for updates of a maximum of two weeks. We're sorry for the inconvenience and understand this is frustrating. Thank you for your patience. Please note that with new patches and hotfixes, some installed mods may become temporarily incompatible. If you experience any issues after installing the latest update, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report. Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3! **HIGHLIGHTS ** - The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players. - Added categories to the Waypoints list, grouping Waypoints by location. - You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp. - Added a couple of Potions of Animal Speaking to the Epilogue. - Karlach will now get her scene in Avernus regardless of whether she's an avatar or a companion. - Wyll will now follow Karlach to Avernus correctly. - Fixed the Hide Helmet option resetting for companions after saving and loading. - Cazador now has 3 variations of his Legendary Action depending on how many Ritual charges he has. The more charges he has, the more dangerous his Vampiric Swarm is. - Fixed several issues with low resolution textures appearing after extended playtimes. - Fixed a visual bug where certain doors would reappear briefly when destroyed. - Fixed Gale's dialogue ending abruptly when asking him for a kiss. Enjoy the moment. **CRASHES AND BLOCKERS ** - Fixed a potential crash related to quickloading. - Fixed a crash that would occur when unloading and then loading a region. - Fixed a crash when changing VSync settings. - Fixed a crash when destroying the spiderweb under the Spider Matriarch. - Fixed the potential cause of not being able to save the game (Error 701, crashing the game). - Fixed a crash that could happen when showing a pop-up message after lockpicking an item. - Fixed an issue that was causing the grenade launchers during Gortash's fight to bypass Turn-Based Mode and deploy grenades in real-time, which could result in a crash. We call that cheating. - Fixed a crash that would occur when removing condition-based auras from modded savegames. - Fixed a possible crash when getting the available party gold during a trade. - Fixed some issues that could prevent savegames made under rare conditions from loading up. **COMBAT AND BALANCE ** - The Spectral Form passive is no longer hidden. - Fixed Balthazar's Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged. - Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode. - Fixed the scrying eyes' damage mitigation mechanic in Tactician Mode not working the first time they are damaged. - In Tactician difficulty, Cazador now transforms into a unique mist form that threatens his foes with a necrotic aura. - Ability Drain will not be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/3878226811977091033]_ ### Hotfix #15 Now Live! - Date: 2023-12-21 - Original notes: https://store.steampowered.com/news/app/1086940/view/3878226811922849512 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-3878226811922849512 - **fixed** — Fixed a potential crash during autosave after moving to another level - **fixed** — Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen - **fixed** — Fixed a crash related to deleted physics objects - **fixed** — Fixed a crash when disarming an NPC twice during combat causing them to drop two different weapons, incapacitating them, ending combat without killing them, and then removing the incapacitating condition - **fixed** — Fixed not being able to load a savegame that was started with a mod that is now missing - **fixed** — Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name - **fixed** — Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition - **fixed** — Fixed a crash that could occur when swapping to Honour Mode - **fixed** — Fixed a crash that could occur when changing levels - **fixed** — Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell - **fixed** — Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large - **fixed** — Fixed a memory issue when closing containers on controller - **fixed** — Fixed the Low Model Quality option sometimes not working as expected - **fixed** — Fixed an issue that could make certain special items like the Idol of Silvanus enter the wrong state when decluttered to a Traveller's Chest - **changed** — Reduced memory usage related to animation skinning - **fixed** — Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings - **fixed** — Fixed a multiplayer issue where if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar - **fixed** — Fixed a multiplayer issue where a reconnecting player would not get their characters assigned back to them correctly - **fixed** — Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game - **fixed** — Fixed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button Hello everyone, We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues. Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore! This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue. Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms! Thank you for taking the time to submit these issues to us. If you have any bugs to report, [please reach out to our support team](https://larian.com/support/faqs/how-to-submit-a-bug-report_85). Thank you for playing Baldur’s Gate 3! ##### CRASHES AND BLOCKERS - Fixed a potential crash during autosave after moving to another level. - Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen. - Fixed a crash related to deleted physics objects. - Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed. - Fixed not being able to load a savegame that was started with a mod that's now missing. - Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name. - Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition. - Fixed a crash that could occur when swapping to Honour Mode. - Fixed a crash that could occur when changing levels. ##### PERFORMANCE AND CODE - Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell. - Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large. - Fixed a memory issue when closing containers on controller. - Fixed the Low Model Quality option sometimes not working as expected. - Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest. - Reduced memory usage related to animation skinning. ##### MULTIPLAYER - Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings. - Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar. - Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly. - Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game. ##### FLOW AND GAMEPLAY - Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button. - Fixed some wrong character behaviours likely introduced in Patch 4. - The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue. - Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion. - Fixed companions not being able to jump when following the player character. - Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I. - Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show. - Fixed player factions sometimes becoming hostile towards each other when they shouldn't. - Fixed Create or Destroy Water only casting Create Water at Level 2. ##### OTHER FIXES - The Korean language pack is now enabled on Mac. - Fixed some weapon textures. - Fixed several cases of what we've dubbe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/3878226811922849512]_ ### Hotfix #14 Now Live! - Date: 2023-12-15 - Original notes: https://store.steampowered.com/news/app/1086940/view/6573630639599350936 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/steam-6573630639599350936 - **fixed** — Fixed a potential crash when trying to load a savegame in Honour Mode - **fixed** — Fixed a potential crash when a second player joins on split-screen - **fixed** — Allocated additional memory to fix a crash during the initial cloud sync on Xbox - **fixed** — Fixed a potential Xbox crash relating to DLCs - **fixed** — Fixed a crash related to cloths - **fixed** — Fixed a potential crash - **fixed** — Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container - **fixed** — Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen - **fixed** — Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang - **fixed** — Fixed a potential crash when reloading a save that was done during a cinematic - **added** — Added a feature to serialize cross-save download and upload requests to avoid crashes on Xbox when multiple big saves are syncing simultaneously Hello everyone, We have a new hotfix for you today, fixing up a few crashes, blockers, and bugs. This Hotfix also brings Patch 5 to Mac. Go forth and enjoy the epilogue, Mac players! Bibberbangs! Get too close to them, and you’ll feel the explosive results. Having a bibberbang crash the game in a specific situation? Well, that’s perhaps a little too explosive for our liking. Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3! FIXES - Fixed a potential crash when trying to load a savegame in Honour Mode. - Fixed a potential crash when a second player joins on split-screen. - Allocated additional memory to fix a crash during the initial cloud sync on Xbox. - Fixed a potential Xbox crash relating to DLCs. - Fixed a crash related to cloths. - Fixed a potential crash. - Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container. - Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen. - Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang. - Fixed a potential crash when reloading a save that was done during a cinematic. - Added a feature to serialize cross-save download and upload requests to avoid crashes on Xbox when multiple big saves are syncing simultaneously.