# Baldur's Gate 3 Hotfix #16 Now Live! - Product: Baldur's Gate 3 (https://whatsnew.fyi/product/baldur-s-gate-3) - Vendor: Larian Studios - Date: 2024-01-09 - Original notes: https://store.steampowered.com/news/app/1086940/view/3878226811977091033 - Permalink: https://whatsnew.fyi/product/baldur-s-gate-3/releases/2024-01-09-hotfix-16-now-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players - **added** — Added categories to the Waypoints list, grouping Waypoints by location - **added** — Quest-related items can now be accessed on the spot even if they are in the camp chest or in the inventory of a companion waiting at camp - **added** — Added a couple of Potions of Animal Speaking to the Epilogue - **fixed** — Karlach will now get her scene in Avernus regardless of whether she is an avatar or a companion - **fixed** — Wyll will now follow Karlach to Avernus correctly - **fixed** — Hide Helmet option no longer resets for companions after saving and loading - **changed** — Cazador now has three variations of his Legendary Action depending on how many Ritual charges he has, making his Vampiric Swarm more dangerous with more charges - **fixed** — Fixed several issues with low resolution textures appearing after extended playtimes - **fixed** — Fixed visual bug where certain doors would reappear briefly when destroyed - **fixed** — Gale's dialogue no longer ends abruptly when asking him for a kiss - **fixed** — Fixed potential crash related to quickloading - **fixed** — Fixed crash that would occur when unloading and then loading a region - **fixed** — Fixed crash when changing VSync settings - **fixed** — Fixed crash when destroying the spiderweb under the Spider Matriarch - **fixed** — Fixed potential cause of not being able to save the game (Error 701, crashing the game) - **fixed** — Fixed crash that could happen when showing a pop-up message after lockpicking an item - **fixed** — Fixed grenade launchers during Gortash's fight bypassing Turn-Based Mode and deploying grenades in real-time, which could result in a crash - **fixed** — Fixed crash that would occur when removing condition-based auras from modded savegames - **fixed** — Fixed possible crash when getting the available party gold during a trade UPDATE 26/01/2024: This Hotfix is now live for Mac players! Hello everyone, Happy New Year! We’re kicking off 2024 with a sizeable hotfix, handling multiple bugs, issues, and blockers. Have your party members been hoarding trinkets? Did you accidentally send Minthara’s lute to your camp supplies, thinking nobody could possibly need a lute in this day and age? In this hotfix, you will now be able to access certain quest-related items on the spot - even if they’re not held by your current party! How’s that for magic pockets? Mac players, we're currently restructuring to ensure that future updates on Mac will arrive alongside their PC versions. It'll take a bit of time but once finished, there shouldn't be delays anymore. For the time being, we expect a delay for updates of a maximum of two weeks. We're sorry for the inconvenience and understand this is frustrating. Thank you for your patience. Please note that with new patches and hotfixes, some installed mods may become temporarily incompatible. If you experience any issues after installing the latest update, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report. Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3! **HIGHLIGHTS ** - The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players. - Added categories to the Waypoints list, grouping Waypoints by location. - You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp. - Added a couple of Potions of Animal Speaking to the Epilogue. - Karlach will now get her scene in Avernus regardless of whether she's an avatar or a companion. - Wyll will now follow Karlach to Avernus correctly. - Fixed the Hide Helmet option resetting for companions after saving and loading. - Cazador now has 3 variations of his Legendary Action depending on how many Ritual charges he has. The more charges he has, the more dangerous his Vampiric Swarm is. - Fixed several issues with low resolution textures appearing after extended playtimes. - Fixed a visual bug where certain doors would reappear briefly when destroyed. - Fixed Gale's dialogue ending abruptly when asking him for a kiss. Enjoy the moment. **CRASHES AND BLOCKERS ** - Fixed a potential crash related to quickloading. - Fixed a crash that would occur when unloading and then loading a region. - Fixed a crash when changing VSync settings. - Fixed a crash when destroying the spiderweb under the Spider Matriarch. - Fixed the potential cause of not being able to save the game (Error 701, crashing the game). - Fixed a crash that could happen when showing a pop-up message after lockpicking an item. - Fixed an issue that was causing the grenade launchers during Gortash's fight to bypass Turn-Based Mode and deploy grenades in real-time, which could result in a crash. We call that cheating. - Fixed a crash that would occur when removing condition-based auras from modded savegames. - Fixed a possible crash when getting the available party gold during a trade. - Fixed some issues that could prevent savegames made under rare conditions from loading up. **COMBAT AND BALANCE ** - The Spectral Form passive is no longer hidden. - Fixed Balthazar's Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged. - Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode. - Fixed the scrying eyes' damage mitigation mechanic in Tactician Mode not working the first time they are damaged. - In Tactician difficulty, Cazador now transforms into a unique mist form that threatens his foes with a necrotic aura. - Ability Drain will not be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1086940/view/3878226811977091033]_