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Baldur's Gate: Enhanced Edition

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The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now…

Latest · by BeamdogWebsite

Changelog

2.7 Update for Baldur's Gate & Icewind Dale EEs

Added
  • Added Chinese Simplified, Korean, and Russian localizations to Siege of Dragonspear
  • Added native Apple Silicon support for Mac devices with faster app launch times, improved performance, faster rendering, and lower power consumption
  • iOS now stores and reads data from a location visible to standard file browsers for direct save and file management
Changed
  • Steam Cloud saves are now controlled via the Steam client and individual game properties settings instead of only through in-game Gameplay Options
  • Switching to the Siege of Dragonspear campaign now only displays languages where SoD was translated, with automatic language change to English if playing in an unsupported language
  • Made changes to allow easier language updates and additions in the future
  • Changed the font for Chinese localization at the request of community volunteers
  • Font size zoom setting is now saved per font language
Fixed
  • Resolved an off-by-one error in rebuilt BIF files that affected community tools
  • Resolved a bug that caused incorrect permissions preventing access to game files on Android via PC or file browsers

Greetings once again to all Baldur’s Gate and Infinity Engine fans across the globe!

Baldur’s Gate: Enhanced Edition 2.7 patch improves the overall quality-of-life experience, bringing new languages, native Apple Silicon support, easier mobile modding & file transferring, and more.

ːbhaalːPatch Highlightsːbhaalː
  • Steam Cloud saves can now be controlled via the Steam client — Previously, the only way to enable or disable Steam Cloud Saves for BG1:EE, BG2:EE, and IWD:EE was within the Gameplay Options of the games. Now, Steam Cloud Saves are controlled by the Steam client and the individual game properties settings.

  • **New localizations **— We added the following community-translated languages to Siege of Dragonspear: Chinese Simplified, Korean, and Russian. Note: the Korean translation is currently 89% complete.

  • SoD language switch — Switching to the SOD campaign will now only display languages where SOD was translated. Previously, the game always displayed the full list of languages that BG1’s base game supported. If you are playing BG1 or The Black Pits in a language that SOD doesn’t support when you switch to the SOD campaign, the game will change the language to English automatically.

  • **Dynamic language support **— We made changes to allow easier language updates and additions in the future.

  • **Chinese font change **— At the request of the Chinese localization volunteers, we have changed the font for Chinese.

  • **Font Size saved per font language **— The Font Size zoom setting is now saved per font language.

  • Indexing Fix — Resolved an off‑by‑one error in rebuilt BIF files that affected some community tools.

  • **Added Apple Silicon support **— With native support for Apple Silicon, on Mac devices you can expect faster app launch times, overall improved performance, and faster rendering. In addition, laptops will benefit from lower power consumption while playing, leading to longer battery life.

  • (FYI) Android Modding now works — This update resolves a bug that caused incorrect permissions, preventing access to game files on Android via PC or file browsers.

  • (FYI) iOS Modding now supported — The game on iOS now stores and reads data from a location visible to standard file browsers. You can manage saves and other files directly on your device or by connecting it to a computer.

If you have enabled Steam Cloud Saves with the Gameplay Options setting, Steam Cloud Saves will continue to be enabled for you. Please note that with this in-game option enabled the game will sync your save games with the Steam Cloud Saves even if this option is disabled within the Steam client Cloud Save settings.

If you disable the in-game Steam Cloud Saves option, this option will no longer appear in the options menu. To enable Steam Cloud Saves, you will need to use the Steam Account and Application settings. See Steam Account and Application settings for Steam Cloud Saves.

For more information about mobile modding, check out the official Beamdog forum.

This patch has been a long time in the making, and it simply wouldn’t exist without the dedication of our amazing community. Your enthusiasm, feedback, and support made all the difference. Cheers to every one of you, and thank you from all of us at Beamdog!ːpartybooː

2.6.6 Patch for Icewind Dale and Baldur's Gate I & II Enhanced Editions

Greetings everyone!

The long-awaited 2.6 Patch for Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions launched to PC, Mac, and Linux in April. Today we're following that up with the 2.6.6 Patch to squash a few more bugs in these classic RPGs.

Thanks again to our heroic community members who tested out these fixes ahead of today's release.

Together, we are bug-kicking for goodness!🐹

Read on for full patch details...

2.6.6 PATCH NOTES
UPDATES | ALL GAMES
  • Clicking Sounds | Prevented extra button click sounds from playing in the User Interface (UI)

  • Lightning Bolt Traps | Lightning bolts from the lightning mephit trap and mephit attacks will no longer bounce

  • Melf's Minute Meteors | Fixed the removing of Melf's Minute Meteors (and any similarly implemented spell) when a character moves in Multiplayer

  • Multiplayer | Fixed a Multiplayer issue where a newly added party member was not visible or controllable

  • Multiplayer | Fixed a Multiplayer issue where the 6th slot characters were having the HP and inventory inadvertently changed

  • Multiplayer | Fixed a rare issue where clicking on Multiplayer would crash the game

  • World Map | The World Map no longer reopens when travelling to the same location

UPDATES | BALDUR'S GATE: ENHANCED EDITION
  • Tremain | Tremain will now successfully revive his son

  • Yeslick's Dispel Magic | Yeslick's special ability Dispel Magic no longer applies the continuous graphical effect

  • Siege of Dragonspear | Fixed a crash when travelling to the Coalition Camp

  • Siege of Dragonspear | Fixed a Linux crash after a dialogue with Corporal Duncan, near the end of Chapter 10

  • Siege of Dragonspear | Fixed a crash in the music system during the Neothelid fight in the Ritual Chamber

UPDATES | BALDUR'S GATE II: ENHANCED EDITION
  • Creature Sounds | Right-clicking on creatures will once again play their default sound
UPDATES | ICEWIND DALE: ENHANCED EDITION
  • Boring Beetle Pincers | Fixed pincers on the druid boring beetle form

  • Spirit Wolves | Fixed a crash when using Spirit Wolves by Totemic Druid

Patch 2.6 Launches Today!

We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.

This 🐲massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!

🙏Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!

**Note: ** Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!

Check out full patch details below...

Patch Highlights
  • Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility

  • 7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl

  • 11 New Character Portraits | New character portraits to customize your hero’s look

  • Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities

  • Improved Pathfinding | Smoother party movement and navigation

  • New Localizations |

  • Baldur’s Gate II: Enhanced Edition | Added French text localization (beta)

  • Baldur’s Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations

  • Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations

Attention! Known Issues
  • New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.

  • Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).

  • OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.

  • Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)

  • French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!

  • Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place

Updates | All Games

These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate: Enhanced Edition can be found further down the list

Upgrade to 64-bit

This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.

New Character Options
  • 11 New Character Portraits | New character portraits to customize your hero’s look

  • 7 New Character Voice Sets | New player voice sets to customize your hero's battle cries

  • Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)

  • CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!

Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)

Multiplayer Improvements
  • Area Names | Area names now display correctly on multiplayer saves

  • Character Imports | Fixed issue with multiplayer character imports, specifically thief skills

  • Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat

  • Crash Fixes | Fixed several multiplayer crashes

  • Client Connection | Fixed a few conditions preventing client connection

  • Error Handling | Improved internal error handling

  • Host Reload | Hosts reloading no longer cause clients to get stuck in level-up

  • New Characters | New characters joining multiplayer sessions no longer receive default equipment

  • Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games

  • Time Played | Fixed error in multiplayer time played information

  • Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets

General Fixes
  • Character Imports | Advanced AI now loads correctly with character imports

  • German Font | Fixed German text font size in menu for character voice selection

  • Item Comparison | You can now disable item comparison

  • Map | Fixed visual issues in map area backgrounds

  • Text Input | You no longer need to click before typing in text inputs— the cursor will remain active

Abilities, Spells & Magic
  • Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen

  • Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand

  • Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells

  • Detect Illusion | Corrected the casting range on Detect Illusion

  • Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations

  • Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic

  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels

  • Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air

  • Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)

  • Club Proficiency | Club proficiency now displays correctly on character records

  • Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic

  • Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature

  • Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image

  • Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire

  • Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions

  • Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature

  • Hit Dice | Spells affecting creatures based on their hit dice now work as expected

  • HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target

  • Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect

  • Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles

  • Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance

  • Melf's Minute Meteors | Updated damage type from piercing to missile

  • Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment

  • Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures

  • Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior

  • Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects

  • Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self

  • Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability

  • Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell

  • Projectile Speeds | Updated projectile speeds so they are more consistent

  • Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic

  • Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds

  • Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents

  • Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer

  • Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets

  • Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly

  • Regeneration | Updated Regeneration status icon used on portraits

  • Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells

  • Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items

  • Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range

  • Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors

  • Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange

  • Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters

  • Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness

  • Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities

  • Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures

  • Spell Target Glow | Creatures targeted by spells now glow consistently

  • Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells

  • Spirit Armor | Spirit Armor saving throws now work as expected

  • Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells

  • Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio

  • Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections

Modding
  • Missiles | Corrected a handful of labelling inconsistencies for missile ids

  • Missiles | MISSILE.ids now accurately label projectiles

  • SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions

Updates | Baldur’s Gate: Enhanced Edition
New Localizations for Siege of Dragonspear DLC
  • Added French (beta), Italian, German, Ukrainian and Polish text localizations

  • Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!

Abilities, Spells & Magic
  • Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature

  • Chant | Detrimental effects play graphics and sound on opponents

  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels

  • Confusion | Confusion no longer causes Sarevok to become invincible

  • Darkness 15’ Radius | Darkness 15’ Radius' visual effects now blend to make it appear more realistic

  • Death Ward | Death Ward now blocks the special version of Power Word: Kill used by the Death Knight

  • Ethereal Retribution | The effect message for Ethereal Retribution now displays as expected

  • False Dawn | Updated graphical effects of False Dawn to match its listed description more closely

  • Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune

  • Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level

  • Level Drain | Reported levels and actual levels drained now align correctly

  • Otiluke’s Resilient Sphere | Aligned school of magic for Otiluke’s Resilient Sphere parent and child spells

  • Polymorph | Corrected icon and damage for Brown Bear Polymorph

  • Polymorph Self | Casting Polymorph Self into a brown bear no longer causes crash if a record screen is open

  • Summon Monsters | Monsters summoned via wand will now behave the same as those summoned directly via spell

  • Tiax | Fixed an issue where Tiax would sometimes fail to search for traps when the option was selected

Achievements
  • Water, Water Everywhere | When flooding the mines at Cloakwood, you will now receive the 'Water, Water Everywhere' achievement if you open the plug via dialogue with the miner.

  • Fisherman’s Foe | Fixed an issue in Tenya's area that prevented the 'Fishermans Foe' achievement from being awarded

Adventuring
  • Adoy’s Enclave | Added experience reward when killing Magreb and completing Adoy’s Enclave quest

  • Adoy’s Enclave | Adoy's Enclave is now accessible from the Gullykin to its north on the world map.

  • Adoy’s Enclave | Fixed an issue where nearby goblins would sometimes attack and kill the bear in Adoy's Enclave

  • Bassilus | Bassilus’ skeletons now correctly attack along with Bassilus when players choose any of the hostile dialogue options

  • Black Pits | Splitting slimes in the Black Pits can no longer kill the party in Story Mode

  • Black Pits | When replaying the Black Pits battle with Llyrk (Tier 1, Battle 3), his Crumbling Skeletons will no longer die immediately

  • Beregost | Fixed a bug preventing players from entering a home near the Red Sheaf in Beregost.

  • Doppelgangers | Doppelgangers at the Seven Suns no longer lose their loot when transforming out of their human disguises

  • Doppelgangers | Aldeth now recognizes when you have completed the quest to clear out the doppelgangers at Merchant’s League

  • Dorn | Dorn is no longer too easily killed when you meet him in his initial ambush

  • Dorn | When approaching Kryll, Dorn will no longer jump to a new position before initiating dialogue

  • Dradeel | Dradeel should now remain dead if you kill him in his hut, and will no longer turn up later as you try to escape the island.

  • Drizzt | Fixed an issue where players could stand close enough to activate gnolls attacking Drizzt without activating Drizzt to fight back

  • Drizzt | Drizzt will now properly acknowledge the player's help in the gnoll ambush

  • Ducal Palace | The entrance to the Ducal Palace is now only available once the bars are open

  • Durlag’s Tower | A handful of traps in Durlag's Tower and the Dark Moon temple are no longer flagged as already discovered

  • Durlag’s Tower | Fixed an issue in the basement of Durlag’s Tower where killing the initial fission slime prematurely sent the party to the chessboard

  • Dynaheir | Dynaheir no longer comments on Edwin’s death if he is killed before you meet her

  • Elfsong Tavern | In Chapter 7 in the Elfsong Tavern, Husam no longer appears and disappears repeatedly

  • Nashkel | Fixed an issue where killing Brage would not result in his body being dropped, which prevented players from being able to collect his bounty in Nashkel

  • Mutamin | Fixed an issue occurring when Mutamin is hidden: one of his basilisks could be attacked and killed without turning hostile and fighting back

  • Prism | If you complete the Prism quest before talking to Oublek, he will no longer list Prism as an outstanding bounty

  • Ramazith | Ramazith now returns inside if he finds himself coaxed outside his home during the completion of his quest

  • Rasaad | The female monk in Rasaad’s quest no longer uses a male avatar and some male sounds

  • Rasaad | Fixed an issue during Rasaad's quest where the party will encounter Gamaz but not 'officially' kill Gamaz, so he would never be added to the party stats (such as the 'most powerful vanquished')

  • Scar | Reworked Scar’s rewards for completing the investigation into the Seven Suns

  • Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected

  • Tazok | If you join the bandits with Kivan in your party, you will no longer get trapped in a loop if you choose to attack Tazok in the Bandit Camp

  • Tenya | Reworked Tenya’s rewards for returning her bowl

  • Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.

  • Waukeen’s Promenade | Fixed a crash when checking area background in Waukeen's Promenade

  • Items

  • Arrows | In Chapter 6, Arkanis and Deder now carry normal arrows, not special arrows

  • Baeloth’s Ring | Fixed message displayed when clicking Baeloth’s non-removable ring in his inventory; message now correctly reads “This item cannot be removed”

  • Blinding Powder | Removed redundant combat feedback when using Blinding Powder

  • Dwarven Runestones | Multiple copies of dwarven runestones can no longer be pickpocketed from Ike

  • Eldoth’s Poison | Eldoth’s Poison Arrows no longer do 50% more damage than expected

  • Elemental Bullets | Elemental Bullets of Fire, Ice and Electricity now use unique icons to distinguish them from other bullets

  • Elemental Bullets | Increased the price of elemental darts due to their higher damage potential over +1 darts

  • Rilsa’s Ring | Added Rilsa’s Ring item description

  • Shield of the Falling Stars | Multiple copies of the unique item Shield of the Falling Stars can no longer be looted from Varci

  • Journal Entries

  • Dorn | Failing to discover Gorion’s letter in Candlekeep no longer prevents the journal entry for Dorn’s quest from closing; the entry now closes with the death of Simmeon

  • Melicamp | Melicamp’s journal entries are now filed together under one header, rather than separate quests

  • Kagain | Interrupting Kagain’s dialogue when he finally sees the destroyed caravan no longer causes the journal entry to remain open

  • Rasaad | Several notes from Rasaad's side quest are now flagged as critical so they will no longer disappear from ground piles and prevent the completion of the quest

  • Rising Tensions with Amn | The journal entries filed under 'Rising Tensions with Amn' now close as expected once you complete Chapter 4 and discover the true source of the conflict

  • Tandem in Extremis | The “Tandem in Extremis” journal entry will now close when you meet Winski at the end of the Thieves Maze, rather than remaining open.

  • Tazok and the Bandits | Informational journal entries for “Tazok and the Bandits” journal entries now appear in the Info section of the journal, rather than the quest section

  • Display, Dialogue & Audio

  • Adoy’s Enclav

The 2.5 Update for Baldur's Gate: Enhanced Edition and Siege of Dragonspear is now available!

A fair wind favors the Sword Coast today as the 2.5 update arrives in Baldur’s Gate! After weeks of waiting on becalmed seas, our swashbuckling team of developers have released a patch filled with features and fixes. Beyond the city gates, adventurers will find enhancements to the Baldur’s Gate: Enhanced Edition expansion, Siege of Dragonspear!

Find the full list of patch notes on the Beamdog blog: http://blog.beamdog.com/2018/08/updates-to-baldurs-gate-enhanced.html

2.5 Beta Update

Attention Baldur’s Gate: Enhanced Edition players! The 2.5 Update Beta for BG:EE has just been updated on Steam and Beamdog to v2.5.15.1!

Please note that this beta update will temporarily bring the beta version of Baldur's Gate: Enhanced Edition out of line with Siege of Dragonspear. This will be addressed in a future update.

Find out more in today's blog: http://blog.beamdog.com/2018/04/baldurs-gate-enhanced-edition-25-beta.html

Special Update!

Today's update brings a hot-fix for tooltips on Macs, as well as achievements localized for Brazilian Portuguese and a minor crash fix on the Options menu.

Enjoy!

V2.3 Update – Release Notes Attached

Today we're pleased to bring you v2.3, with fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear. Read the full release notes (https://s3.amazonaws.com/beamdog.com/release_notes/ReleaseNotes080616.pdf), a master document that also includes the release notes from v2.0, v2.1, and v2.2!

Highlights of v2.3 include: -Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed -The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE) -Turkish UI strings no longer appear in English (BG:EE) -Story Mode protections now apply to the player’s Familiar as well as party members -multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops) -multiple gameplay fixes and interface fixes -multiple quest and achievement fixes

We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Hop over to the official Beamdog (forums.beamdog.com) to join the conversation!

v2.2 Update - Release Notes Attached

Today we're pleased to bring you v2.2, which includes 229 fixes to BG:EE and the Siege of Dragonspear expansion. The full release notes are linked below, but here are the highlights:

  • Improved multiplayer stability
  • New graphics options
  • Fixed item description artwork
  • Localized Steam Achievements for French, Polish, and Italian
  • Added voice-overs for French (Baldur's Gate campaign only)
  • Updated voice-overs for Polish (Baldur's Gate campaign only)

We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Hop over to the official Beamdog forums to join the conversation!

Read the full v2.2 Release Notes

v2.1 Update - Release Notes Attached

Today we're pleased to bring you v2.1, which includes a number of fixes to BG:EE, BGII:EE, and the Siege of Dragonspear expansion. The full release notes are linked below, but here are the highlights:

  • Difficulty options should now be preserved across saved games
  • Using cloud saves should no longer cause game crashes in multiplayer
  • Multiplayer in general should be more stable

We still have a few lingering issues to fix regarding multiplayer, as well as other areas of the game that need some more polish; those things will be addressed in one of our upcoming updates. In the meantime, enjoy this first batch of fixes!

Release Notes

v2.0 Update Released!

This is our biggest update ever, and it applies to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. The full release notes are linked below. We have a lot of improvements planned in the coming weeks and months as well; stay tuned for more information!

Some highlights:

  • New Class: The Shaman
  • New Cleric Kit: The Priest of Tyr
  • Class Ability Tweak: Poison Weapon now scales with levels
  • Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
  • Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
  • Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
  • Steam Cloud Save support has been added (Steam only)
  • Achievements have been added (Steam only)
  • The User Interface has been overhauled with a new system
  • Dozens of modder-friendly enhancements
  • Hundreds of bug fixes

Link to the Release Notes PDF