We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.
This 🐲massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
🙏Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
**Note: ** Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!
Check out full patch details below...
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
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Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
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Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
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Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
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Detect Illusion | Corrected the casting range on Detect Illusion
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Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
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Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
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Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
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Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
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Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
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Club Proficiency | Club proficiency now displays correctly on character records
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Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
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Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
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Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
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Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
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Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
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Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
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Hit Dice | Spells affecting creatures based on their hit dice now work as expected
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HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
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Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
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Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
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Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
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Melf's Minute Meteors | Updated damage type from piercing to missile
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Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
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Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
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Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
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Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
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Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
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Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
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Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
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Projectile Speeds | Updated projectile speeds so they are more consistent
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Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
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Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
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Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
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Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
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Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
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Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
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Regeneration | Updated Regeneration status icon used on portraits
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Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
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Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
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Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
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Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
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Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
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Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
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Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
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Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
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Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
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Spell Target Glow | Creatures targeted by spells now glow consistently
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Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
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Spirit Armor | Spirit Armor saving throws now work as expected
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Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
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Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio
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Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
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Black Pits II | A visible barrier has been added to the Black Pits II when you approach the forbidden area
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Black Pits II | Adjusted the camera angle to fix some Black Pits II cutscenes that had some action happening offscreen
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De’Arnise Keep | Removed an info trigger in the de’Arnise Keep basement
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Jaheira | If Jaheira is removed from the party when she is cursed by Baron Ployer, she now uses the right rejoining dialogue if you finished the quest without killing Ployer.
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Salamanders | Fire and Frost Salamanders now have correct race/class values set
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Sahuagin City | Prevented double text strings from sometimes displaying when clicking on the exit from the Sahuagin City to the Underdark.
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Sharran Guard Ovidiu | Sharran Guard Ovidiu can no longer be killed during the cutscene (e.g. with thief traps), leaving the game softlocked
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Shadow Temple | The Shadow Dragon encountered in the Shadow Temple and its breath weapon now appear shadow-like
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Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
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Spiders | Spiders have been updated with coloring from Baldur’s Gate
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Throne of Bhaal | Yxtrazzal can no longer be killed during the cutscene in Throne of Bhaal (e.g. with thief traps), leaving the game softlocked
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Throne of Bhaal | When being ambushed in Throne of Bhaal, the party will no longer be moved into the area incompletely, causing the cutscene to hang
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Ust Natha Bar | Prevented a superfluous icon to appear in some game modes in Ust Natha Bar