# Barotrauma Out now: Summer Update - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2024-06-18 - Original notes: https://store.steampowered.com/news/app/602960/view/6086132471878536207 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2024-06-18-out-now-summer-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a new optional permadeath mode in the multiplayer campaign where character deaths are permanent and players must hire or control a new character to respawn - **added** — Added a new optional iron man mode in the multiplayer campaign where dead players can only spectate - **added** — Added a new wreck mission to clear Thalamus - **added** — Added more beacon stations with bandits - **added** — Added ability to give items to others by dragging and dropping, with optional server setting to enable for players - **added** — Added a slider at the bottom of the tab menu to set the salary of all crew members whose salary has not been manually set - **added** — Added support for new outputs in item containers: contained_conditions, contained_conditions_percentage, and contained_items - **added** — Added ability to enable or disable turret auto operate functionality with signals - **added** — Monsters can now hear when players are using text chat and in-game voice chat - **added** — Added support for hosting servers in a local network without Steam or EOS connection by setting requireauthentication=false in server config - **added** — Added medics, security and captains as hireables in mines - **changed** — Turret auto operate settings now transfer to other turrets that are swapped in place of the original - **changed** — Reduced the minimum length of outpost hallways - **changed** — Turret ammunition can now be carried with one hand instead of two, with each shell or box slowing the character by 20% - **changed** — Made small and medium mudraptor eggs glow the same way as the large version and added them to mudraptor nest missions - **changed** — Improved hireable husks and clowns with titles, appropriate gear, and high-level versions - **changed** — Pumps and engines now deteriorate faster when being operated at full power for a while - **changed** — Made combat diving suits and slipsuits reduce visibility less than other suits - **changed** — Updated Crawler and Crawler Husk textures to higher resolution - **fixed** — Fixed medical clinic UI refreshing and server sending unnecessary affliction updates to clients Hello everyone! The Summer Update has just been released. It includes the new Permadeath and Ironman game modes, monster-attracting voice and text chat, bot AI fixes and improvements, multiple quality-of-life additions and a long list of fixes. Read more about the update in our [previous post](https://store.steampowered.com/news/app/602960/view/4146206204940320702) and see the full list of changes below. Make sure to update your game to the latest version to be able to join and host servers. Have a great summer everyone, we’ll see you again after our vacations! _v1.5.7.0_ Changes and additions: - Added a new, optional, permadeath mode in the multiplayer campaign. When your character dies, they stay dead, along with all their XP and talents. You will have to acquire a new character to respawn and continue playing. This can happen in two ways: you can wait to hire a new character for yourself from the next non-hostile outpost, or take control of a bot to resume playing right away. - Added a new, optional, iron man mode in the multiplayer campaign for those looking for an insane extra challenge. Players who have died in Ironman mode can only spectate, and hope that the rest of the crew will make it. - Added a new wreck mission: clear Thalamus. - Added more beacon stations with bandits. - Added giving items to others by dragging and dropping. It's always enabled when targeting pets and bots (on the same team), but can also be enabled in the server settings for targeting players. - Added a slider at the bottom of the tab menu that allows you to set the salary of all crew members whose salary has not been manually set, and also determines new characters salary for late joiners. - Added support for new outputs in item containers: - "contained_conditions" (sum of the conditions of contained items) - "contained_conditions_percentage" (sum of the condition percentages of contained items) - "contained_items" (total number of contained items) - Turret auto operate settings now transfer to the other turrets that are swapped in place of the original. - Turret auto operate functionality can now be enabled or disabled with signals. - Reduced the minimum length of the outpost hallways. Should get rid of the horizontal hallways and reduce the length of some vertical hallways. - Monsters can now hear when the players are using the text chat and in-game voice chat. - Changes to carrying turret ammunition: - Can now be carried with one hand, instead of requiring two. - Each shell/box now slows the character by 20%. - Adjusted the hold positions. - Made small and medium mudraptor eggs glow the same way as the large version. The small version can now spawn in mudraptor nest missions, and they're extremely difficult to find without the glow. - Improved the hireable husks and clowns. Added titles, made the gear more appropriate, and added high-level versions of the NPCs. - Optimization: Fixed medical clinic UI refreshing and the server sending updates to clients whenever the number of afflictions on a character changes (which can in extreme cases be several times per frame). - Pumps and engines now deteriorate faster when being operated at full power for a while. - Changes to the highlighting to make it easier to interact with items near pets. - Made combat diving suits and slipsuits reduce visibility less than the other suits. - Added support for hosting servers in a local network without a connection to Steam or EOS. You need to set requireauthentication="false" in the server config to allow clients to join without Steam/EOS authentication. - Updated Crawler and Crawler Husk textures to a higher resolution. - Changed the logic of assigning jobs for the bots in the multiplayer game mode. Previously the jobs were assigned based on the number of spawnpoints for that job in the sub, now the game instead tries to distribute jobs evenly to the bots. - Changed the logic of generating hireable characters in the outposts: - A _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/602960/view/6086132471878536207]_