# Barotrauma Hotfix v1.5.9.1 for the Summer Update - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2024-06-27 - Original notes: https://store.steampowered.com/news/app/602960/view/4250916799046259885 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2024-06-27-hotfix-v1.5.9.1-for-the-summer-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Outpost security was too eager to arrest characters attempting to escape security inspection, making them arrest you for running past a guard during inspection - **fixed** — Some thalamus items were hidden for no reason in some wrecks - **fixed** — Assault enemy order was not working in abandoned or enemy outposts - **added** — Add a configurable multiplier for the cost of hiring a new character to replace a permanently killed one, allowing permadeath servers without assigning hiring or money permissions to clients - **added** — Players are allowed to rename the character they take over in permadeath mode - **fixed** — forceOutpostGenerationParamsIdentifier was only working in single player, not multiplayer Hello everyone! The second hotfix to address issues found in the Summer Update has just been released! After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August. Have a great summer everyone! _v1.5.9.1_ - Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you. - Fixed some thalamus items being hidden for no reason in some wrecks. - Fixed "assault enemy" order not working in abandoned/enemy outposts. - Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients. - Players are allowed to rename the character they take over in the permadeath mode. Modding: - Fixed forceOutpostGenerationParamsIdentifier (which can be used to force specific outpost generation params to be used in a location type) only working in single player.