# Barotrauma Out now: Unto the Breach Update - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2024-10-22 - Original notes: https://store.steampowered.com/news/app/602960/view/4529024222467680404 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2024-10-22-out-now-unto-the-breach-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added outpost deathmatch mission type where teams spawn at different sides of a colony and compete for a set number of kills with periodic weapon and ammo drops - **added** — Added king of the hull mission type where teams must control a beacon station for a set duration to win - **added** — Added perk system to purchase extra gear, turrets, submarine upgrades and talents for PvP and mission rounds - **added** — Added boarding pod item that can be launched through depth charge tubes to penetrate submarine walls for rapid boarding - **added** — Added railgun and coilgun harpoons to reel enemy submarines and other large targets closer - **added** — Added Player Choice mode for team assignment allowing players to freely choose their team - **added** — Added server setting for auto-balance threshold to control when team sizes are rebalanced - **added** — Added option to send chat messages only to your team in the server lobby - **added** — Added three new background music tracks for outpost deathmatch mode - **added** — Added option to select the outpost in outpost deathmatch mission type - **added** — Added option to choose different submarines for both teams - **added** — Added sonar display of approximate enemy submarine position in sub versus sub PvP missions - **added** — Added ability to cook grenades by pressing E while holding one to trigger a timed explosion - **added** — Added timed detonator variant that can be set to explode with a 0-60 second countdown without requiring wiring - **added** — Added new alien ruin modules: shrine, research facility, current generator room and workshop - **added** — Added lore-heavy three-part event chain in research outposts that progresses when ruin missions are completed - **added** — Added new alien containers and storage: alien assembly device, alien storage vat and alien sample display - **added** — Added new alien devices: alien current generator and alien toxins generator - **added** — Added three new husk variants: Prowler, Exosuit and Chimera - **changed** — Rebalanced gene splicing system and made new craftable dementonite items - **changed** — Separatists spawn with different gear in PvP mode to differentiate between teams - **changed** — Reworked stun weapons to cause movement spasms before stunning - **changed** — Reworked alien terminals to send out a signal when there is a trinket inside for creating puzzles - **changed** — Made alien ruin walls and doors much harder to destroy to encourage solving puzzles and obstacles - **changed** — Improved alien ruin modules with new puzzles, traps and visual improvements - **changed** — PvP mode levels are much smaller making submarine versus submarine matches faster - **changed** — Name tags are more visible in PvP and no longer hidden when character is in a different room - **changed** — Opposing team names shown as red even when spectating - **changed** — Flamers can set characters on fire - **changed** — Stun grenades blind and deafen the target for a while - **changed** — Incendium grenades start a localized fire that can set characters on fire instead of setting the whole room on fire - **changed** — Acid grenades spread gas around more - **changed** — Detonators get damaged by explosions and always have a 0.2 second delay before triggering - **changed** — Alien power cells can be charged in alien generators - **changed** — Alien turrets deal significantly more damage - **changed** — Additional loot spawning to chests and containers in ruins with expanded ability to pick up unidentified genes - **changed** — Fractal guardians given additional guardian-only pathways and doorways in ruins - **changed** — Alien generators indicate more clearly when enabled or disabled with adjusted lights - **changed** — Alien current generators show more clearly with bubbles that they are enabled and pushing the player back - **fixed** — Made detonators craftable Hello everyone! The Unto the Breach update has just been released. Be sure to update your game now for… - Fully overhauled PvP mode with two new mission types, new maps and a slew of other improvements. - Improvements to alien ruins: new modules, traps, puzzles and events. - Rebalanced gene splicing system and new craftable dementonite items. - Three new Husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera. - 36 new outpost modules. Read more about the update in last week’s [preview post](https://store.steampowered.com/news/app/602960/view/4529024222453891888) and find the full list of changes at the end of this post. Once more unto the breach! _v1.6.17.0_ `PvP and combat: - Added outpost deathmatch mission type. Teams spawn at different sides of a colony, and need to get x kills to win (configured using a slider in the server lobby). There are periodic weapon/ammo drops around the outpost. The ammo drops spawn more destructive weapons and ammo as the round progresses. - Added "king of the hull" mission type. The teams must stay in control of a beacon station for x seconds to win (configured using a slider in the server lobby). - Separatists spawn with different gear in the PvP mode to make it easier to differentiate between the teams. - New settings for the PvP mode: multiplier for stuns, option to disable monster and wreck spawns. - Added a perk system that can be used to purchase perks such as extra gear, turrets, submarine upgrades and talents for PvP and mission rounds. - Added "boarding pod", an item you can go inside and launch through a depth charge tube. The pod penetrates through submarine walls, allowing rapid boarding of enemy subs. - Added railgun and coilgun harpoons. Can be used to reel enemy subs and other large targets closer to your sub. - More options for controlling the team assignment logic in the PvP mode: - Split team choice logic into two modes: Player Preference (the old behavior) and the new Player Choice mode (players are free to choose their team). - Added a server setting for auto-balance threshold (how big of a difference there can be in team sizes before the server forces them to be rebalanced). - Option to send chat messages only to your team in the server lobby. Only works when Player Choice mode is enabled (because in the Player Preference mode the teams aren't known in the lobby yet). - Three new background music tracks for the outpost deathmatch mode. - Option to select the outpost in the outpost deathmatch mission type (or any modded mission type that supports selecting the outpost). - Show the opposing team's names as red, even when spectating (previously separatists were always red when you're not controlling a character). - Name tags are more visible in PvP (they're no longer hidden when the character is in a different room, nor faded out when the cursor is not near the character). - The team you're on is shown above the crew list. - Option to choose different submarines for both teams. - Sonars display the approximate position of the enemy submarine in sub vs sub PvP missions. Can be disabled from the server lobby. - PvP mode levels are much smaller, making submarine vs submarine matches faster. - Stun weapons reworked and now cause movement spasms before stunning. - Flamers can set characters on fire. - Grenades can be "cooked" (pulling the pin to trigger a timed explosion) by pressing E while holding one. - Stun grenades blind and deafen the target for a while. - Incendium grenades no longer set the whole room on fire; instead, they start a more localized fire that can also set characters on fire. - Acid grenades now spread gas around a bit more. - Detonators now get damaged by explosions and always have a 0.2 second delay before triggering and made them craftable - Added a timed detonator variant that can be set to explode with a 0-60 countdown, which doesn’t require wiring to use. Alien ruins: - New modules: shrine, research facility, current generator room and _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/602960/view/4529024222467680404]_