# Barotrauma Out now: Calm Before the Storm update - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2025-04-10 - Original notes: https://store.steampowered.com/news/app/602960/view/499443676732196482 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2025-04-10-out-now-calm-before-the-storm-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added PvP versions of outpost levels for all biomes - **added** — Added new alien ruin outpost for outpost deathmatch mode - **added** — Added 14 new abandoned outpost modules - **added** — Added reserve bench feature to multiplayer campaign allowing bots to be hired as backup characters - **added** — Added new alien ruin modules: husk maze, toxins maze, and hazard maze - **added** — Added new Lost in Ruins ruin mission - **added** — Added option to disable wall collisions in the sub editor - **added** — Added killall console command that kills every character in the level - **added** — Added spawnnpc console command to spawn pre-configured NPCs from a prefab - **added** — Added sounds and particle effects to drinkable and edible items - **added** — Console commands heal, teleportcharacter and godmode now accept /crew and /me as arguments - **changed** — Reworked loading screens with new handmade art - **changed** — Reworked decorative background fish that wander around in levels - **changed** — Reworked abandoned outpost modules - **changed** — Reworked the Remora submarine with less confusing layout, auxiliary engine working with batteries, added brig and dedicated gunnery compartment, and reworked drone with tougher shells - **changed** — Improvements to Jovian radiation: intensity increases when deeper in radiation zone and eventually becomes too intense to counter with Hazmat suits or PUCS - **changed** — Jovian radiation now buffs certain monsters instead of killing them - **changed** — Reduced health of outpost security - **changed** — Outpost security can spawn more batteries and ammo for themselves - **changed** — Increased outpost wall health and made junction boxes in outposts more resistant to overvoltage - **fixed** — Fixed radiation sickness causing burns at a rate relative to the number of limbs a character has Hello everyone! The Calm Before the Storm update has just been released. It includes the new Reserve bench feature, improvements to Jovian radiation, new and improved abandoned outpost modules, new loading screens, level backgrounds and background creatures, plus a long list of bugfixes, optimizations and bot AI improvements. You can read more about the update in our [previous post](https://store.steampowered.com/news/app/602960/view/499443676732195824) and check out the full list of changes below. Make sure to update your game to the latest version in order to join and host servers, and enjoy the Calm Before the Storm! _v1.8.6.2_ Changes and additions: - Added PvP versions of outpost levels for all biomes. Previously the outpost deathmatch rounds always used cold caverns levels despite the biome setting (which doesn't make much difference in the vanilla game since you don't usually go outside, but can be more relevant in custom outpost deathmatch missions). - New alien ruin "outpost" for the outpost deathmatch mode. - Reworked the loading screens with new handmade art. - Visual improvements to cold caverns and great sea. - Reworked the decorative "background fish" that wander around in the levels. - One small endgame lore related outpost event. - Renamed and recategorized a bunch of structures to make them easier to find in the sub editor. - Reworked abandoned outpost modules, added 14 new modules. Kudos to NotWendy! - Reduced the health of outpost security. - Outpost security can spawn more batteries and ammo for themselves (making them better at defending themselves, compensating for the reduced health). - Reorganized abandoned outpost mission types in the server lobby screen (separate types for assassination, destroy monsters, rescue and destroy outpost missions). - Increased outpost wall health and made the junction boxes in outposts more resistant to overvoltage. - Improvements to fabricator UI to make it dump less information on the player (especially new players): more options for sorting the items, option to only show the items you can currently fabricate. - The console commands heal, teleportcharacter and godmode accept “/crew” and “/me” as arguments (making the command apply to either the whole crew or your current character). - Added “killall” console command: kills every character in the level (players, NPCs, monsters). - Added “spawnnpc” command: spawns a pre-configured NPC from a prefab. - Added some sounds and particle effects to drinkable/edible items. Reserve bench - Added “reserve bench” feature to multiplayer campaign: bots can be hired to a “reserve bench” instead of active duty, which means they won’t spawn until a player chooses to take them over after dying in the permadeath mode, or until they’re moved to active duty in the HR manager interface in an outpost. - Allows hiring bots as “backup characters” for the permadeath mode, without having to have the bots as active characters in the crew. - Also usable when permadeath is not enabled: allows you to for example hire a high-level character you happen to come across for future use. Alien ruins: - New alien ruin modules ("husk maze", "toxins maze", "hazard maze"). - New "Lost in Ruins" ruin mission. - Artifacts always spawn in artifact holders in ruins, even if you don't have an artifact mission active. - Fixed doors that allow fractal guardians to pass through in ruins sometimes getting stuck. - Fixed ruins sometimes spawning partially inside level walls. Submarines: - Reworked the Remora and updated the description to match. The layout should now be less confusing, and the auxiliary engine works with batteries. Added a brig and dedicated gunnery compartment. The drone is also reworked and has tougher shells. - Minor visual touch-ups to the Kastrull and the Winterhalter. - Kastrull glass windows at the navigation terminal have increased health. - Option to disable wall collisions in the sub editor. - Increased the output of the Typhon's oxygen g _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/602960/view/499443676732196482]_