# Barotrauma Hotfix v.1.8.8.1 for the Calm Before the Storm update - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2025-04-29 - Original notes: https://store.steampowered.com/news/app/602960/view/499445587486180389 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2025-04-29-hotfix-v.1.8.8.1-for-the-calm-before-the-storm-up What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Client list appearing empty in the server lobby when joining mid-round while a campaign was active - **fixed** — Job variant selection panel rendering below the job selection panel, making it unusable - **fixed** — Job variant selection only working in the server lobby, not in the tab menu mid-round - **fixed** — Inability to preview loadouts if there's only one variant of a job available - **fixed** — Fires no longer spreading from room to room - **fixed** — Pathfinding issue that caused bots to get stuck running back and forth towards their target - **fixed** — Non-hitscan projectiles such as harpoons launching with incorrect rotation when fired to the left - **fixed** — Herja not having any assistant or non-job-specific spawnpoints, causing assistants and custom classes to spawn at other classes' spawnpoints - **changed** — Autoinjectors no longer inject meds on dead characters - **fixed** — Team argument not working on the spawncharacter console command when spawning non-humans - **fixed** — Some edge chunk objects in hydrothermal wastes and the great sea spawning in front of the level walls - **fixed** — Missing gap in one of the new crew modules, which prevented water and oxygen from flowing through the module properly - **fixed** — Transferring afflictions to a newly spawned character using status effects causing a crash if the original character had already been removed Hello everyone! We have just released a hotfix to address a number of issues with the Calm Before the Storm update. Find the list of changes below, and remember to update your game to the latest version to receive the fixes! _v1.8.8.1_ - Fixed client list often appearing empty in the server lobby when joining mid-round while a campaign was active. - Fixed job variant selection panel rendering below the job selection panel, often making it unusable. - Fixed job variant selection only working in the server lobby, not in the tab menu mid-round. - Fixed inability to preview loadouts if there's only one variant of a job available (e.g. assistants). - Fixed fires no longer spreading from room to room. - Fixed a pathfinding issue that sometimes caused both to get stuck running back and forth towards the target they're trying to reach (one common place where this occurred was Barsuk's engine room). - Fixed non-hitscan projectiles such as harpoons launching with an incorrect rotation when fired to the left. - Fixed Herja not having any assistant or non-job-specific spawnpoints, causing assistants and custom classes to spawn at other classes' spawnpoints, potentially giving them ID card tags they shouldn't have. - Autoinjectors no longer inject meds on dead characters (even though they are technically below the health threshold at which the autoinjection should trigger). - Fixed team argument not working on the "spawncharacter" console command when spawning non-humans. - Fixed some edge chunk objects in hydrothermal wastes and the great sea spawning in front of the level walls. - Fixed missing gap in one of the new crew modules, which prevented water and oxygen from flowing through the module properly. Modding: - Fixed transferring afflictions to a newly spawned character using status effects causing a crash if the original character had already been removed. Didn't affect any vanilla content.