# Barotrauma Summer Update 2025 out now! - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/602960/view/823709285684877315 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2025-06-17-summer-update-2025-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Power Distributor item with 8 power outputs and sliders to control input power distribution to each output - **added** — Added Rifle Scope for long-range battles - **added** — Added Steam Timeline support to mark notable events when recording gameplay using Steam - **added** — Added scaling and rotation tools to the submarine editor - **changed** — Characters no longer throw flares when holding a ranged weapon - **changed** — Improved pet ragdolls, animations, and added head slots for hats and damage modifiers to shells - **changed** — Mindwipe now resets extra talents gained via the assistant's Apprentice talent tree - **changed** — Alien Blood now cures less Bloodloss affliction, causes more psychosis, and requires more medical skill - **added** — Added option to filter save files by name and change sorting in the load game menu - **changed** — Circuit boxes' external connections now use the same labels set inside the circuit box - **changed** — Made freecam console command a toggle to regain character control - **added** — Added loslightingfreecam console command - **changed** — Upgraded to .NET 8 allowing code mods to use C# 12 features - **fixed** — Fixed sending rapid reports of leaks, fires, and enemies causing spam filter to kick players - **added** — Added buttons for selecting or deselecting all mission types in server lobby - **fixed** — Fixed wall damage desyncing when purchasing wall repairs in an outpost, undocking, then saving and reloading - **fixed** — Fixed nudge buttons next to nav terminal's docking button not working in multiplayer - **fixed** — Fixed oxygen and fuel tank explosions not appearing client-side in multiplayer - **fixed** — Fixed players only receiving karma penalty for overheating reactor if they stay at the reactor - **fixed** — Fixed networking issue causing biome and outpost selection dropdowns to break in server lobby Hello everyone! This year’s Summer Update has just been released, with a long list of fixes, improvements and small additions. Here are some of the highlights: - Support for Steam Timeline: When you record gameplay directly within the game using Steam’s Timeline feature, the game adds markers about notable events in the game. - The new Rifle Scope will help some weapons in long-range battles. - Power Distributor with 8 power outputs and sliders that can be used to control how much of the input power is distributed to each output. - Scaling and rotation tools to the submarine editor. - Pet improvements submitted by Uberpendragon. (Thank you!) - A few new optimizations - 46 bugfixes, including this fun one: “Fixed ’fake fires’ you see when under psychosis sometimes turning into real fires in single player.” See the full list of changes below and be sure to update your game to the latest version to be able to host and join servers! We hope you enjoy the improvements in this update, and stay tuned for [more content additions to come later.](https://store.steampowered.com/news/app/602960/view/499449376025873324) We’re going to be around for a while longer to see that the update runs smoothly, and soon after we will log off for some summer holidays. We’ll be back in action in August and wish everyone a beautiful and relaxing summer! _v1.9.6.0_ Changes and additions: - Added Power Distributor item. Includes 8 power outputs and sliders that can be used to control how much of the input power is distributed to each output. Can be used to, for example, build a circuit that redirects power from less vital systems to weapons or pumps in an emergency. - Added Rifle Scope. - Better Steam Timeline support: when recording gameplay using Steam, the game adds markers about notable events in the game. - Added scaling and rotation tools to the submarine editor. Enabled using buttons in the top-right corner of the editor. - Characters don't throw flares when also holding a ranged weapon (allows shooting with a flare in hand). - Improvements to pets (kudos to uberpendragon): improved ragdolls and animations, gave them head slots so they can wear hats, added damage modifiers to shells. - Mindwipe resets the extra talents gained via the assistant's Apprentice talent tree, preventing the use of Mindwipes as a way to make an assistant unlock the specialization trees of all classes. - Alien Blood is now less powerful, by curing less "Bloodloss" affliction and causing more psychosis. It is widely available and made saline and blood packs pretty redundant. It now also requires more medical skill. - Added option to filter by name and to change the sorting of the save files listed in the "load game" menu. - Made circuit boxes' external connections (the once that hook up to other items) use the same labels that have been set inside the circuit box. - Made the freecam console command a toggle: entering it again gives you back control of the character. - Added "loslightingfreecam" console command (convenient for testing, executes those 3 commands). - Upgraded to .NET 8. This should not cause any noticeable changes, aside from perhaps very minor performance improvements. Allows code mods to use C# 12 features. Multiplayer: - Fixed sending rapid reports of leaks, fires, enemies etc easily causing the spam filter to kick players with no warning. - Added buttons for selecting or deselecting all mission types to the server lobby's mission type selection. - Fixed wall damage desyncing if you purchase wall repairs in an outpost, undock and then save and reload (the walls would appear repaired client-side, even though they're actually broken server-side). - Fixed the "nudge buttons" that appear next to the nav terminal's docking button not working in multiplayer. - Fixed oxygen and fuel tank explosions not appearing client-side in multiplayer, making it seem like you're taking burn damage out of nowhere when you happened to be near one an "infinite explosi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/602960/view/823709285684877315]_