# Barotrauma Hotfix v1.10.6.0 for the Autumn Update 2025 - Product: Barotrauma (https://whatsnew.fyi/product/barotrauma) - Vendor: FakeFish - Date: 2025-09-25 - Original notes: https://store.steampowered.com/news/app/602960/view/506214931042927062 - Permalink: https://whatsnew.fyi/product/barotrauma/releases/2025-09-25-hotfix-v1.10.6.0-for-the-autumn-update-2025 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Contextual orders no longer working even if you were within radio/speaking range of a bot - **fixed** — Several multiplayer exploits, including one that allowed clients to cause server-side lag by sending specifically crafted messages to the server, even if the server didn't allow them to join - **fixed** — Water flow through gaps inside the submarine was much faster than intended when there were multiple breaches on the submarine's outer hull - **changed** — Reduced the water flow through gaps when the hulls are not linked - **changed** — Railgun shells now disappear shortly after the first impact to prevent shells that penetrate a single limb from falling back on the submarine and dealing full damage Hello everyone! We have just released a hotfix to address issues in the Autumn Update 2025. Find the full list of changes below, and make sure to update your game to the latest version to receive the fixes. _v1.10.6.0_ - Fixed contextual orders no longer working even if you were within radio/speaking range of a bot. - Fixes to several multiplayer exploits, including one that allowed clients to cause server-side lag by sending specifically crafted messages to the server, even if the server didn't allow them to join. - Fixed a bug caused by the water flow changes in the previous update: water flow through gaps in inside the submarine was much faster than intended when there were multiple breaches on the submarine's outer hull. - Reduced the water flow through gaps when the hulls on are not linked. Linked hulls are intended to behave as if they were one room, and should allow unrestricted water flow. - Railgun shells now disappear shortly after the first impact: the change in the previous update (which allowed them to penetrate multiple limbs/targets) had the side-effect that a shell that went through a single limb could fall back on the submarine and still do full damage.