# BattleBlock Theater Patch 2.1 – The Quality of DEATH Update - Product: BattleBlock Theater (https://whatsnew.fyi/product/battleblock-theater) - Vendor: The Behemoth - Date: 2026-05-20 - Original notes: https://store.steampowered.com/news/app/238460/view/661610679727292536 - Permalink: https://whatsnew.fyi/product/battleblock-theater/releases/2026-05-20-patch-2.1-the-quality-of-death-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted Grenades and Teleporter interaction - **changed** — Adjusted judo throws - **added** — Re-added instrumental version of Buckle Your Pants in the end credits - **removed** — Removed Wonderwuzzles from a level with no secret entrance - **changed** — Adjusted Boat calling to be more responsive while standing on a Boulder - **changed** — Adjusted double jumping on and throwing for Frog Bombs - **changed** — Adjusted vertical jumping on stacked Tar blocks - **changed** — Adjusted Leaderboard point calculating - **added** — Re-added Boulder tech - **changed** — Tar block slide animation now cancels player animations like air slam and slide tackle - **changed** — Crouching now prevents prisoners from being killed by Acid Bubbles - **added** — Players can now jump cancel an air spike when walking off a ledge - **changed** — Players can now mash the jump button to traverse Treadmills going in the opposite direction more easily - **added** — Players are now able to double jump after bouncing on a Lava block from an air slam attack - **changed** — Kicking Acid Bubbles is now more on par with Legacy - **added** — Players can now do a mid air Forceball jump alongside walls - **fixed** — Fixed an issue where player heads didn't update in real time when changing them in the Player Setup or trading between players - **fixed** — Fixed a desync that could occur when the client drops a Boat through Cloud blocks while playing with moderate ping - **fixed** — Fixed a desync that can occur with Ferdinands - **fixed** — Fixed a desync that can occur when playing with moderate ping and picking up Boulders Last month, we released BattleBlock Theater’s Quality of Life Remaster, welcoming all performers to return center stage and experience the game in its newly shiny, refurbished form. We appreciate all the applause and feedback we’ve received from our seasoned performers, and today we’re excited to present the Quality of DEATH Update, where we BRUTALLY MURDER some of the changes that were implemented in the Remaster! Plus, there’s a ton of bug fixes, hooray! ##### Legacy Fixes All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please stop yelling at me! - Adjusted Grenades and Teleporter interaction. - Adjusted judo throws. - Re-added instrumental version of Buckle Your Pants in the end credits. - Removed Wonderwuzzles from a level with no secret entrance. Shhhhhh. - Adjusted Boat calling to be more responsive while standing on a Boulder. - Adjusted double jumping on and throwing for Frog Bombs. - Adjusted vertical jumping on stacked Tar blocks. - Adjusted Leaderboard point calculating. ##### Legacy Speedrunner We’re adding bugs back to the game just for YOU to go FAST! **Please note that there is more to come in regards to Legacy / Speedrunner fixes.** - Re-added Boulder tech. - The Tar block slide animation now cancels player animations like air slam, slide tackle, etc. - Crouching now prevents prisoners from being killed by Acid Bubbles. - Players can now jump cancel an air spike when walking off a ledge. - Players can now mash the jump button to traverse Treadmills going in the opposite direction more easily. - Players are now able to double jump after bouncing on a Lava block from an air slam attack. - Kicking Acid Bubbles is now more on par with Legacy. - Players can now do a mid air Forceball jump alongside walls. ##### Online - Fixed an issue where player heads didn’t update in real time when changing them in the Player Setup or trading between players. - Fixed a desync that could occur when the client drops a Boat through Cloud blocks while playing with moderate ping. - Fixed a desync that can occur with Ferdinands. - Fixed a desync that can occur when playing with moderate ping and picking up Boulders. - Fixed an issue where client attacks did not damage Cat Guards. - Implemented optimizations and fixes for Bridge block desyncs. - Fixed an issue where the host is sometimes seen flying across the screen after entering a Chapter door. - Adjusted connection status bar values to be more accurate. - Fixed an issue where if the host has no Story progress, the client with progress saw a black screen during the Intro cinematic. - Fixed a desync that can occur when a client is hit by a Dart as they enter the trading post. - Fixed a visual glitch with Boats floating in water during online multiplayer sessions. - Fixed a soft lock that can occur for both users if the host resets the level as the client exits a Finale. - Fixed an issue where the client will hang when attempting to exit the Gift Shop in Story or Arena modes. (This issue was specific to Linux, Mac, and Steam Deck) - Fixed an issue with clients joining in progress and seeing the Intro video when the host is watching the Intro sequence. ##### Gameplay - Fixed an issue with launching rocks not killing Gem Cats. - Fixed an issue where the player became stunned after running into a stack of six Boulders. - Fixed an issue with gray blocks in Color the World. - Fixed an issue in Ball Game where balls would get stuck traveling between Teleporters. - Fixed an Insane Mode bug where the Prisoner didn’t respawn after dying in the Intro and/or Chapter hub levels. - Fixed a bug with Gems and Yarn from Secret Levels not being collected properly after the level. - Fixed a bug where the Prisoner is killed by Spike blocks if they turn around while on a Tofu Horse. - Fixed an issue with the game soft locking if the player chooses “Exit Level” when there are zero seconds left in an E _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/238460/view/661610679727292536]_