What’s New

Battlefield 2042

Games

Battlefield™ 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise.

Latest · by DICEWebsite

Changelog

BATTLEFIELD 2042 UPDATE #9.2.1

Tomorrow, Tuesday, 9th September, we will be rolling out a small Hotfix Update in response to community feedback and changes following the previous Update, 9.2.0

//The Battlefield Team

Community Calendar

Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at

discord.gg/Battlefield.

Changelog

Phantom

  • The Penguins have seen individuals brute-forcing into the Phantom Project and have added additional defenses to ensure the reward is for Operatives who are fully deserving of the loot that awaits.

Weapons & Gadgets

  • Fixed an issue on the Lynx where extended magazine reload was slower than intended. The reload animation is now faster, making it look less like slow motion and more like just motion.

  • Fixed an issue with the Lynx’s recoil and camera motion.

  • Fixed an issue where the accuracy is lower than intended when standing still for the Lynx.

  • Balance pass with SWS-10 and Armor Piercing Rounds and the Masterkey.

  • Fixed an issue where multiple Underbarrel Shotgun Attachments on Vault Weapons were not tracking progress towards quests that require you to get kills with underbarrel shotguns. For example, the unlock quest for the AK5C.

  • Fixed an issue where the** SOFLAM** and Tracer Dart interaction with a vehicle would not show “Target Acquired” messaging.

Maps & Modes

  • Renewal has been returned to the Team Deathmatch playlist offering.

Playercards

  • Fixed an issue where the names of Playercard Backgrounds** ‘Always Check Your Rear’ **and ‘Teamwork Makes the Dream Work’ were accidentally swapped.

Weekly Missions & Progression

  • Fixed an issue where some weekly missions about doing actions with Vault Weapons would not track with the M1 Garand in All Out Warfare.

  • Tier Skip functionality is now active on the Road to Battlefield 6 Pass.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #9.2.0

Today we have a surprise Battlefield 2042 Update for you, as we are releasing 9.2 on all platforms. Not only are you getting new weapons and vehicles, a bunch of bug fixes and gameplay changes, but we’re also bringing back a fan favorite of previous Battlefield titles, Iwo Jima! Of course an update like this wouldn’t be complete without a brand new, free Battlepass. But that’s not all! Playing the content of Update 9.2 will also allow you to unlock exclusive Battlefield 6 rewards! The road to Battlefield 6 begins here.

Let’s dig in!

//The Battlefield Team

Community Calendar

Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at

discord.gg/Battlefield.

Road to Battlefield 6
New Map: Iwo Jima

Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942,Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700x200 map that will give you plenty of options to flex your tactical muscles.

Hardware

Update 9.2 will add two weapons and two vault vehicles to your arsenal.

Weapons:

KFS2000 - Assault Rifle

A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios.

Lynx - Sniper Rifle

If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles.

Vehicles:

A10 Warthog and SU-25TM Frogfoot

We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they'll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters!

A10 Warthog

SU-25TM Frogfoot

Free Battlepass - 60 Tiers of free cosmetics

The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042.

  • 60 free tiers

  • Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4.

  • We’ve added several Tiers that will grant you multiple items, get your loot!

  • 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass!

Themed Event: Best of Portal

Running from September 2nd to 30th, earn brand new rewards by participating in our Best of Portal event. We will rotate a new game mode experience every 48 hours during the dates in September, providing you with playlists of the best Portal experiences out there!

Community Art Series

For a while now the Battlefield Global Community Team has been working on introducing a "Community Art Series" for playercards, and with Update 9.2 we have the first series ready. This project aims to highlight the fantastic artists within our Battlefield community by giving them special themes and tasks to create artwork, which will then be turned into playercards and released to the community in-game.

To kick this project off, it felt only right that we do something that is close to all of our hearts and pay tribute to the iconic themes of camaraderie and comedy from Battlefield Friends. We thank **NeebsGaming **for the creation of Battlefield Friends and for providing the community and development teams with a lot of fun moments and special memories. Those of you following Battlefield Friends for a while may recognise some of these reimagined scenes from actual episodes of the series.

The artist chosen for our first set of Community Art Series playercards is Pericote9 / Peri_pericote! We want to thank you for your continued collaboration and passion for art, you rock!

We look forward to creating more Community Art Series playercards in the future!

Changelog

Weapons

  • Fixed an issue for various weapons where the Underloaded Magazine didn’t show the correct mesh when equipped.

  • Vault Weapon LMGs and DFR Strife

Dev comment: Updated UI stats on extended ammo attachments to better reflect how they behave. Most of them were missing "Reload speed" as a negative trait and slightly lower handling. Note that this is purely an UI change and that the weapons themselves already had this active.

  • Laser and flashlight underbarrels should now show correctly the on/off state in the inventory UI.

  • Fixed an issue where underbarrel grenade launchers would sometimes be more accurate while moving, they should now always be less accurate when moving.

Dev comment: This fix comes with a small tuning pass on accuracy to make it more consistent with hip fire and aim down sights.

  • Added texture variations to all underloaded mag attachments and fixed an issue where AEK-971 extended mag would not show a visual variation in most cases.

  • Text description for different magazine attachments updated to be more reflective and accurate.

NTW-50:

  • Slightly increased Anti-Material High-Power damage versus light vehicles, civilian vehicles and deployed gadgets.

Dev comment: The intention is to lean in a bit to the anti-materiel identity for this weapon when the soldier chooses to go for extra armor penetration.

AN-94:

  • Fixed an issue where the Ghost Hybrid scope did not show a hint for switching between magnification modes.

GOL Magnum:

  • Fixed an issue where high power ammo had a slightly higher fire rate than standard issue ammo. It should now have a slightly lower fire rate than standard issue.

AK5C:

  • Fixed an issue where the AK5C extended mag gave unintended bonuses to horizontal and vertical recoil. The extended mag is now not granting said bonuses, making it the same as other standard issue extended magazines.

  • Fixed an issue with Masterkey and Underbarrel Grenade Launcher reducing the ammo a player spawns with for the Masterkey on LCMG and SWS.

  • Fixed a bug with the Arcom Tactical Muzzle Attachment obstructing the player's view.

_Dev comment: With fixing this bug we’re also re-enabling the attachment in-game! _

  • Fixed a bug where the red laser attachment on the PP-2000 appeared green.

  • Fixed LS-1 laser icon layer in the collection screen for MP443.

Modes

Outbreak:

  • Once the round has started it is no longer possible to change characters.

  • Fixed a bug where the wrong icons were shown on the Frontlines scoreboard.

Gameplay Flow & Social

  • Improved visibility of controller input prompts in the inventory HUD against light backgrounds.

  • Updated the game credits list with the final list of all the passionate developers who have poured their hearts and souls into this game. Please check it out, and thanks for playing and sticking with us! <3

Vehicles

  • Removed plow collision from the CAV-Brawler skin "Crossroads", to keep it from getting stuck on terrain and buildings.

  • Added new hints for the pilot of the attack jets including free look.

  • Bomb hatches of the XFAD-4 Draugr now correctly open and close.

  • A10 Warthog and Frogfoot no longer take damage when upside down midair on low velocity.

  • Updated the eject impulse on the A10 Warthog and Frogfoot to be consistent with other vehicles

  • Added intro sequence for A10 and Frogfoot attack jets.

  • Frogfoot and A10 require more contact with water to automatically eject players now

  • Improved instances of roadkills not being rewarded when performed by frogfoot

  • Free look in 1p in A10 and Frogfoot no longer steers the vehicle

  • Zoom hold/toggle player option is now correctly taken into account by the SU-25TM Frogfoot

  • Fixed a bug where the "Normandy" XFAD-4 Draugr skin would make the vehicle take more damage.

  • Increased the damage RPG and recoilless deals to EBLC-Ram.

  • Blast radius of EBLC -Ram driver missiles decreased from 3 to 1.5"

  • Fixed an issue with attack jets slightly floating on the menus.

  • Improved camera positions during customization of the attack jets to have a better visibility of what is being customized.

  • Fixed inconsistent FoV on the attack jets.

  • Updated the attack jet to use a similar bullet transform to 2042 jets.

  • All locking weapons now should correctly lock onto empty vehicles if the vehicle is designated.

  • Littlebird will no longer fly backwards at very high speed when hacked.

  • Lowered G force effects on the attack jets to reduce blackout early during turns.

Developer comment:

With the addition of the two new Attack Jets, we are reducing the role of Fighter Jets in ground combat.

F35/SU57

  • Regular rocketpods ammo reduced from 16 to 14

  • Regular rocketpods blast damage lowered from 150 to 100

  • Afterburner of F35 and SU57 increased from 6 to 9 ( Draugr unchanged) this is to further increase the effectiveness for dogfighting

XFAD-4 Draugr

  • HE impact damage lowered from 15 to 13.5

  • HE blast damage 20 to 18

  • JDAM bomb reload time increased from 20 to 25

  • Napalm bomb reload time increased from 30 to 35

  • Napalm inner (max damage radius) lowered from 8m to 4m

  • Overall blast radius from 20m to 8m (retains 20m burning radius but no initial explosion damage)

  • Napalm bomb shockwave damage has been drastically reduced.

A10 Warthog and SU-25TM Frogfoot Attack Jets:

  • New look!

  • Fresh audio for some of the weapons.

  • Overall increase to maneuverability of the planes especially the elevators.

  • Moved the old Air to Ground Missile camera from behind the plane to under the wing for better visibility

  • Moved the cockpit cameras for a wider view when inside.

  • Added a new secondary weapon with explosive rounds for soft targets.

  • Various adjustments to the primary cannon to fit the roster of 2042.

  • Various changes to air to ground missiles including rate of fire, damage, secondary projectile when designated for higher damage.

  • Various changes to rockpods to fit the roster of 2042.

  • Missile countermeasure now has a cooldown of 18 seconds, other jets retain their 12 seconds flare cooldown.

  • We have added an emergency, secondary countermeasure similar to what the XFAD-4 Draugr uses for these vehicles as they are a big and slower target in the battlefield. This is meant to be used rarely to save the pilot, so expect long cooldowns and short life time. Players will have the option to choose this over repair.

  • Belt speed has been reworked to function similarly to the IFVs we have released recently, it applies on all weapons.

  • Added a new ability to enhance maneuverability of the airplane, choosing this will increase nearly all mobility factors; however, players will spawn with fewer ammo on specific weapons.

  • Added a new ability that will increase the damage output on all weapons with cost of your maneuverability

Progression

"Listen up No-Pats. The time has come to end this once and for all. Your mission gear is being prepared. Open your eyes, sharpen your ears, and do your research."

-Valkyrie


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #8.9.0

Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes.

//The Battlefield Team

Community Calendar

Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at

discord.gg/Battlefield.

New Bundles: Mass Effect

Galactic Bundle - 1750 BFC: Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars.

Scoped & Dropped Bundle- 2000 BFC: Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right.

Citadel Bundle - 3000 BFC: For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event.

The bundles will be available from June 17 to Jul 1, 2025.

Changelog

Weapons:

Developer comment:

_After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them. _

After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you.

_We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them. _

Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well.

In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling.

_By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types. _

All in all, we're hoping this helps make the vault weapons more fun and more useful to play with.

_We’re looking forward to your feedback to having more attachment options to tinker with between respawns! _

ACW-R:

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.

  • Added Underbarrel attachment: BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

A-91:

  • Added Magazine attachment: Underloaded magazine.

M416:

  • Added Muzzle attachment: Shortened barrel (silenced)

  • Added Magazine attachment: Underloaded Magazine.

AEK-971:

  • Adjusted reload timing making it faster so it matches the animation of the weapon.

  • Adjusted the position of several muzzle attachments slightly to better match the intended placement.

  • Added Underbarrel attachment: BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

M16A3:

  • Reduced starting ammo from 8 mags down to 5.

Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles

  • Added Magazine attachment: Underloaded Magazine.

MTAR-21:

  • Added Underbarrel attachment: BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

AKS-74u:

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.

  • Added Muzzle attachment: Warhawk Compensator

  • Added Underbarrel attachment: BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

P90:

  • Added Magazine attachment: Underloaded Magazine.

PP-2000:

  • Added Underbarrel attachment: LS-1 Laser Sight

XM8 LMG:

  • Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before.

  • Added Magazine attachment: Underloaded Magazine.

Type 88 LMG

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.

  • Increased default ammo capacity to 150 rounds per cassette.

_Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns. _

  • Fixed an issue that caused an incorrect foregrip behavior to be used.

  • Added Magazine attachment: Underloaded Cassette.

M240B

  • Added Magazine attachment: Underloaded Cassette.

M60E4

  • Reduced the starting ammo from 5 cassettes to 3

Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs.

  • Added Magazine attachment: Underloaded Cassette.

RPK-74M

  • Reduced reload speed when using extended mag.

  • Added Muzzle attachment. Wrapped Suppressor.

  • Added Underbarrel attachment BCG Light Grip.

  • Added Magazine attachment: High-Power Drum Magazine

M39 EMR

  • Added Underbarrel attachment BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

SVD:

  • Added Underbarrel attachment BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

GOL Sniper Magnum

  • Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight.

  • Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo.

  • Fixed an issue where moving while aiming made the gun’s accuracy better than intended.

MP443

  • Added Underbarrel attachment LS-1 Laser Sight.

M93R

  • Added Magazine attachment: Underloaded Magazine.

General:

  • Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines.

Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments.

  • Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool.

Gadgets:

  • Updated AA Missile reload animation when swapping weapons.

RPK-74m:

  • Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720.

Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted.

Progression:

  • The lie has been exposed.

Portal:

Game modes have been added to Portal:

  • Control

  • Shutdown

  • Strike Team

  • Killswitch

_Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy! _

  • Stadium has been added to Custom Conquest.

Modes:

  • Hazard Zone:

Fixed a bug where vehicles could no longer be called in after picking up an Uplink.

Gameplay Flow & Social:

  • Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in.

  • Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle.

  • Fixed off-centered icons in the Deploy Screen for certain languages.

  • Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode.

  • Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill.

  • Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list.

That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO!


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #8.8.0

Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th!

//The Battlefield Team

Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

Returning Time-limited event: Battle of Nordvik

When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers.

Secure Boot

With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here.

Changelog
Maps:
  • Fixed some unnaturally large pits/crevices on the terrain on Orbital.

  • Fixed an invisible zipline cable on Spearhead's Conquest gamemode.

Vehicles:
  • Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors.
Weapons:
  • Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7.

  • Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type.

  • Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped. Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70.

Characters & Gadgets:
  • Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance. Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles.
Progression:
  • Codex Update: Added new lore content.

  • Quest requirements for weapon customizations are now easier to read.

  • Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile.

AI:
  • Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles.
Modes:

Killswitch Remix

  • Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode.
Gameplay Flow & Social:
  • Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus.

  • Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously..

And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

_This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. _

BATTLEFIELD 2042 UPDATE #8.7.0

Welcome to the 8.7.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes.

Our Dead Space will be underway May 6th and continue to run through May 20th!

//The Battlefield Team

Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

Returning Time-limited event: Battlefield 2042 | Dead Space

During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map.

Outbreak Areas of Improvement
  • Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins.

  • The starting weapons now have the Dead Space skin.

  • Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators.

  • Added a loading screen tutorial.

Outbreak Changelog
  • Polished and improved the HUD.

  • Increased the time between Juggernaut batches.

  • Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave.

  • Updated Armorey Station arsenals by replacing the MCS-880 with the NVK.

  • Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak.

  • Fixed a visual bug when closing the Armory Station.

  • Fixed a bug where both objectives in one of the sectors would have the same name.

  • Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector.

  • Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it.

  • Fixed a bug where Geists would show the wrong icon when pinged.

  • Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first.

  • Tweaked the combat area to fix certain places incorrectly out of bounds.

  • Fixed a bug where players occasionally could not purchase new weapons after dying.

  • Polished and improved the HUD.

  • Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector.

Areas of Improvement
Weapons:

NVK-S22

  • Upgraded the pocket size on soldier outfits to accommodate more shells!

  • Buckshot: Pocket doubled in size to 20 → 40 shells

  • Flechette: Quiver stretched to 10 → 20 shells

  • Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models.

AI:
  • AI soldiers are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles.
Changelog
Modes:

Stadium - Conquest

  • Removed a small unintended out-of-bounds area between Sector B and the team HQs.

Exposure - Hazard Zone

  • Some rubble was placed to block off a door that shouldn't be accessible.

Breakaway - Domination

  • Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas.
Maps:
  • Removed invisible collisions above certain solar panels out in the farming fields on Renewal.
Vehicles:
  • The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned.

  • Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage.

Weapons:

Assault Rifles M16A3:

  • Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value).

AK5C & AN-94:

  • Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire.

  • Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel.

AN-94:

  • Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin.

  • Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one.

  • Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode).

ACW-R:

  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

Shotguns 12M Auto:

  • Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate.

Pistols L9CZ:

  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

Melee Taser Baton:

  • Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options.

And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #8.6.1

We are releasing Update 8.6.1 on Tuesday, April 1st (no, we are not kidding!), which will enable the King of the Hill mode for Battlefield 2042, as part of the War Machine time-limited event!

War Machine has been underway since March 18th and will continue to run through to April 15!

//The Battlefield Team

Community Calendar

Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

King of the Hill

King of the Hill is a new mode coming on April 1st as part of the War Machine time-limited event. Two teams rush to capture a single objective on the map while also trying to repel the enemy team!

Combined Arms In King of the Hill, you’ll fight 20 versus 20 in an all-out battle for control over the objective! Both Infantry close quarter combat and Vehicle skills are going to be required to win over your enemy.

Vehicles will become unlocked as a team loses tickets, so don’t count your chickens just yet and keep your eyes open for a counterattack by enemy forces. King of the Hill features a single objective that moves to a new location after a set amount of time, opening avenues and opportunities to take back control or further dominate the opponent.

**How to grab the crown and become King! ** Vehicles can turn the tide quickly, so make sure you check the vehicle menu for newly unlocked vehicles and track progress when they unlock at the top of the deploy screen!

The losing team unlocks new vehicle categories before their enemy, so use this advantage to take back control over the objective.

Controlling chokepoints can be more impactful than throwing bodies at the objective.

Control, control, control. Using Spawn Beacons, Irish’s EIDOS system, and other gadgets can swing the match in your favor; use them wisely.

Know your objective and how it rotates. The rotation will pick from two to three different points, so learning which those can be and rotating quickly will give you an advantage over the enemy team.

King of the Hill is available on:

  • Kaleidoscope

  • Flashpoint

  • Renewal

  • Valparaiso

Missed out on War Machine so far? Catch up with all changes, new modes, the Event Pass, and more in our Patch 8.6.0 blog.

And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score and win!

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #8.6.0

Welcome to the 8.6 Update Notes for Battlefield 2042. Launching on Tuesday, March 18th, the update comes with a brand new time-limited event: War Machine.

With War Machine we’re introducing a new experience with Rush Override, a new event pass, the return of the AN-94 and the Domination mode!

//The Battlefield Team

Community Calendar

Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

Time-limited Event: War Machine

With update 8.6.0 players will jump into our new time-limited event War Machine, which comes with a variety of new modes, and a brand new event pass.

Coming March 18:

Rush Override War Machine’s first event mode, Override is a Rush PvE mode that pits humans vs machines in a steely brawl where four players must work together as a squad to overcome AI-controlled robots on:

  • Redacted

  • Arica Harbor

  • Exposure

  • Noshahr Canals

Domination Coming to Battlefield 2042 for the first time, players will know Domination as a fast-paced, small version of an Infantry only Conquest on:

  • Arica Harbor

  • Noshahr Canals

  • Stadium

  • Battle of the Bulge

  • Breakaway

King of the Hill War Machine continues to receive new content as this event unfolds, with King of the Hill, a new time-limited mode, arriving on April 1. Stay tuned to one of our upcoming Update Notes to learn more about what to expect from King of the Hill.

Event Pass

War Machine will bring an all-new event pass to Battlefield 2042 giving you the chance to earn more unlockables, including BFCs, legendary items, and 8 new unique specialist skins. Players can also get access to the Accelerated Event Pass, which offers 30 tiers of unlockable content, 15 Tier Skips, and the legendary CENTRAL Unit India outfit for Angel.

Store bundles
  • War.exe - 1750 Battlefield Coins

  • Flesh vs. Steel - 1750 Battlefield Coins

  • War Machines - Contains War.exe and Flesh vs. Steel bundles, 3000 Battlefield Coins

New Vault Weapon: AN-94

The AN-94 Assault Rifle, well known from Battlefield Bad Company, Battlefield 3, and Battlefield 4, makes its way from Portal to All-Out Warfare with updated handling and damage.

  • Dev comment: We want the AN-94 to have a strong identity around the hyperburst, to be a great choice when you want precision in the close-to-mid-range combat range.

Attachments:

  • 8 muzzle attachments, a wide variety of choices to go in loud or quiet.

  • 9 scope attachments to choose from.

  • 8 underbarrel attachments, including GP-30 varieties and bipod functionality.

As part of the transition from Battlefield Portal to Battlefield 2042 All-Out-Warfare the AN-94 will also arrive with mastery, progression and unlocks which you have come to expect from vaulted weaponry.

Changelog

Maps:

  • Fixed a bug where players could access an unintended area via spawn beacon near the C Flag on Redacted.

  • Vehicles:

  • Added full auto throttle option for airplanes. Can be toggled on or off.

  • Fixed inconsistent camera behavior on Portal’s HMMWV.

  • Fixed a bug where the red vignette indicating your soldier is at low health would not show while sitting inside open seats of vehicles.

Weapons:

  • Fixed an issue where the AK5C sometimes had doubled handling modifiers from suppressors under certain circumstances.

  • GP-30 HE now deals consistent damage on direct impact. Previously the lack of feedback could cause confusion when hitting an enemy directly.

  • Added bullet type icon to the Close Combat magazine for the BSV-M, which was missing before.

Gameplay Flow & Social:

  • Fixed a bug where the remaining player count would be displayed in the social menu for friends playing Hazard Zone. No telling your friends how many enemies are left, you meanie!

  • Reintroduced gameplay tips and warcraft on the loading screen but they are now split into the two types.

  • Added inputs for toggling which type of gameplay tip is displayed and how to cycle to the next tip.

  • Made some smaller improvements to the main menu UI when there are weekly missions active outside of any event.

  • UI Ribbon notifications are now no longer visible when the HUD is disabled.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #8.5.0

Continuing our small updates to fix issues and add quality of life changes, on Tuesday, February 18th, we’re rolling out Update 8.5.0. Find a list of changes below.

//The Battlefield Team

Community Calendar

Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed

Follow us on (https://www.reddit.com/user/battlefield/) and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield!

Improvements

Loading Screen Improvements

One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way.

This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too!

Changelog

General

  • Fixed overlapping input prompts on the deploy screen.

AI

  • AI soldiers should no longer die out of bounds when fighting in the shipwreck.

Vehicles

  • Added insertion sequence for the UH-60 Black Hawk.

  • Camera transition should now be smoother when switching views in seats while in a vehicle.

  • Fixed a bug where projectiles would despawn when firing from above the air vehicle max height.

Progression

  • Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.