# Battlefield 2042 BATTLEFIELD 2042 UPDATE #8.7.0 - Product: Battlefield 2042 (https://whatsnew.fyi/product/battlefield-2042) - Vendor: DICE - Date: 2025-05-02 - Original notes: https://store.steampowered.com/news/app/1517290/view/501698013135110239 - Permalink: https://whatsnew.fyi/product/battlefield-2042/releases/2025-05-02-battlefield-2042-update-8.7.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Dead Space skins added to certain weapons available for purchase from the Armory Station - **added** — Loading screen tutorial added to Outbreak - **changed** — Starting weapons now have the Dead Space skin - **changed** — Enemies are now allowed to enter the extraction elevator while players are fighting over it - **changed** — Players now take reduced damage from melee and incendiary damage when inside elevators - **changed** — Time between Juggernaut batches increased - **changed** — Spawn rate for regular waves decreased and added more time before Geists die at the end of the wave - **changed** — Armory Station arsenals updated by replacing the MCS-880 with the NVK - **changed** — NVK-S22 Buckshot pocket doubled in size from 20 to 40 shells - **changed** — NVK-S22 Flechette quiver stretched from 10 to 20 shells - **changed** — NVK-S22 Slug bucket capacity doubled from 10 to 20 shells - **changed** — AI soldiers are now less effective at landing shots with vehicle weapons when targeting fast-moving or direction-changing vehicles - **changed** — Vehicle deploy menu text changed from ALL DEPLOYED to UNAVAILABLE - **changed** — Juggernaut-only waves rebalanced to ensure Juggernauts spawn first - **fixed** — Resolved issue where players occasionally could not customize their character loadout before spawning in Outbreak - **fixed** — Fixed visual bug when closing the Armory Station - **fixed** — Fixed bug where both objectives in one sector would have the same name - **fixed** — Fixed bug where Armory Station icon would be visible randomly on the map even if no Armory Stations were active - **fixed** — Fixed bug where extraction elevator doors occasionally did not close when entire squad entered - **fixed** — Fixed bug where Geists would show the wrong icon when pinged - **fixed** — Fixed bug where players occasionally could not purchase new weapons after dying Welcome to the 8.7.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes. Our Dead Space will be underway May 6th and continue to run through May 20th! //The Battlefield Team **Community Calendar** Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. **Stay Informed** Follow us on (https://www.reddit.com/user/battlefield/) and [@Battlefield](https://twitter.com/Battlefield) to stay informed on the latest news, and [@BattlefieldComm](https://twitter.com/BattlefieldComm/) for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at [discord.gg/Battlefield](http://discord.gg/Battlefield). ##### Returning Time-limited event: Battlefield 2042 | Dead Space During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map. ##### Outbreak Areas of Improvement - Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins. - The starting weapons now have the Dead Space skin. - Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators. - Added a loading screen tutorial. ##### Outbreak Changelog - Polished and improved the HUD. - Increased the time between Juggernaut batches. - Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave. - Updated Armorey Station arsenals by replacing the MCS-880 with the NVK. - Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak. - Fixed a visual bug when closing the Armory Station. - Fixed a bug where both objectives in one of the sectors would have the same name. - Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector. - Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it. - Fixed a bug where Geists would show the wrong icon when pinged. - Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first. - Tweaked the combat area to fix certain places incorrectly out of bounds. - Fixed a bug where players occasionally could not purchase new weapons after dying. - Polished and improved the HUD. - Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector. ##### Areas of Improvement ##### Weapons: **NVK-S22** - Upgraded the pocket size on soldier outfits to accommodate more shells! - Buckshot: Pocket doubled in size to 20 → 40 shells - Flechette: Quiver stretched to 10 → 20 shells - Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models. ##### AI: - AI soldiers are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles. ##### Changelog ##### Modes: **Stadium - Conquest** - Removed a small unintended out-of-bounds area between Sector B and the team HQs. **Exposure - Hazard Zone** - Some rubble was placed to block off a door that shouldn't be accessible. **Breakaway - Domination** - Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas. ##### Maps: - Removed invisible collisions above certain solar panels out in the farming fiel _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1517290/view/501698013135110239]_