# Battlefield 6 BATTLEFIELD 6 GAME UPDATE 1.2.3.5 - Product: Battlefield 6 (https://whatsnew.fyi/product/battlefield-6) - Vendor: Battlefield Studios - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/2807960/view/664986477286917039 - Permalink: https://whatsnew.fyi/product/battlefield-6/releases/2026-05-04-battlefield-6-game-update-1.2.3.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Corrected desynchronised stance transitions between first-person and third-person cameras that could contribute to players appearing to die behind cover - **fixed** — Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay - **fixed** — Applied various crash and stability fixes - **fixed** — Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand - **fixed** — Corrected an issue where the Game Started UI could be missing when joining Operation Augur after the match had already begun - **changed** — Updated the End of Round screen in Operation to correctly include the Battle Pass tab - **changed** — Updated the in-game names for the NATO and PAX Dirt Bikes - **changed** — Updated the name shown for the Strix Raiders squad icon - **changed** — Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen - **changed** — Improved bot logic to reduce unnecessary redeploying - **fixed** — Corrected an issue where pressing A and D while spectating would cycle between enemy players instead of Q and E - **fixed** — Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet - **fixed** — Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state - **fixed** — Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing Game Update 1.2.3.5 brings a focused set of quality-of-life improvements across Battlefield 6 and REDSEC when it launches tomorrow, May 5. This update includes stability fixes, progression improvements, and UI adjustments across Operation Augur, Gauntlet, and Battle Royale to help deliver a smoother overall experience. **Major Updates for 1.2.3.5** - Improved gameplay stability and camera presentation, including better netcode synchronisation between first-person and third-person stance transitions. - Updated progression and front-end presentation across Operation Augur, with improvements to squad naming, vehicle naming, and bot redeploy logic. - Refined REDSEC flow and readability with updates to Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals. ** CHANGELOG ** **PLAYER:** - Corrected an issue where desynchronised stance transitions between first-person and third-person cameras could contribute to some instances of players appearing to die behind cover. - Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay. - Various crash and stability fixes. **PROGRESSION:** - Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand. **UI & HUD:** - Corrected an issue where the “Game Started” UI could be missing when joining Operation Augur after the match had already begun. - Updated the End of Round screen in Operation to correctly include the Battle Pass tab. - Updated the in-game names for the NATO and PAX Dirt Bikes. - Updated the name shown for the Strix Raiders squad icon. - Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen. **AI:** - Improved bot logic to reduce unnecessary redeploying. ** REDSEC** **PLAYER:** - Corrected an issue where pressing “A” and “D” while spectating would cycle between enemy players instead of “Q” and “E”. **UI & HUD:** - Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet. - Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state. - Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing. _This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible._