BATTLEFIELD 6 UPDATE 1.4.2.5
- EOD Bot Arm has been adjusted to function as a light melee weapon, providing faster run speed benefit without the destruction capability of heavy melee weapons
- Laser designation now works correctly against fighter jets in Carrier Strike
- Helicopter miniguns can now damage enemy soldiers in the water
- Support players can now ping downed teammates correctly
- Players can now join a Party by accepting an invite while on the splash screen
- Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player's view
- Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88
- Reduced occurrences of black screens after finishing a match and switching from the Event tab to the lobby
- Placeholder squad names and icons no longer appear during the Top Squad presentation at End of Round
- Featured Event tab now appears correctly in the menus
- Portal Custom Lobbies Start tile now remains responsive after opening Lobby Settings or the Pause menu while the lobby countdown is active
- AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated
- Server performance around water has been improved by reducing unnecessary water-related processing
- Game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay
- Destroying structures at the Combat Training POI no longer leaves visual artefacts
- Gauntlet Fighter Sweep now correctly limits squads to two players
From Battlefield 6
Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC.
This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability.
Update Highlights for 1.4.2.5
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Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.
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Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.
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Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.
CHANGELOG
PLAYER:
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Support players can now ping downed teammates correctly.
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Players can now join a Party by accepting an invite while on the splash screen.
VEHICLES:
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Helicopter miniguns can now damage enemy soldiers who are in the water.
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Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.
GADGETS:
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Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.
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The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.
WEAPONS:
- The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.
UI & HUD:
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We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.
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Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.
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The Featured Event tab now appears correctly in the menus.
PORTAL:
- Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.
AI:
- AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.
STABILITY:
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Server performance around water has been improved by reducing unnecessary water-related processing.
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The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.
REDSEC
MAP & MODES:
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Destroying structures at the Combat Training POI no longer leaves visual artefacts.
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Gauntlet: Fighter Sweep now correctly limits squads to two players.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.